2. HUMAN Headphones, Hybrid Design: Combining the best
of earbuds and headphones delivering a high quality sound
experience, cross platform voice technology, touch control
and amplify for language translation, speaker and remote
functionality. As advisor and Industrial Design Consultant I
worked with the team to redesign the product, build a
Mechanical Engineering team, build manufacturing and
production specifications for new architecture, new ID and
focus on user centered design.
dsatzger@me.com 408 4093401Douglas Satzger
3. Intel My team, Intel Design Experience Organization,
designed the product and the user experience for Intel’s Ruler
form factor SSD and 1U chassis form factor. Working with the
technology, marketing and hardware teams we applied design
thinking to a family of data center products positioning them as a
technology and product design leader
dsatzger@me.com 408 4093401Douglas Satzger
4. Intel Deep Learning Inference Accelerator. Machine
learning and deep learning has attracted a lot of attention
from industry, media, academia and government alike,
and its impact to business and industries can't be over
emphasized.
dsatzger@me.com 408 4093401Douglas Satzger
5. Dell Venue 8 and 10. My team, Intel Design
Experience Organization, designed the product and the
user experience for Intel developed Dell Venue 8 and
10. Both were developed as Android tablets with
OLED display technology. The 8 was the thinnest
Phablet at 6.0mm the “world's thinnest” tablet at the
time.
dsatzger@me.com 408 4093401Douglas Satzger
6. HP TouchPad HP acquired Palm and the WebOS
team to develop their mobile device product
segment. My Industrial Design team drove the
design, engineering, quality, manufacturing and
packaging for the device, accessories and product
marketing
dsatzger@me.com 408 4093401Douglas Satzger
7. iMac 1998, Second generation 1999, As part of the
design team had a broad responsibility in the
development. The iMac was the product that started the
rebuilding of Apple and celebrated the return of Steve
Jobs. The initial form factor, peripheral design, all cables,
color, material and finish definition
dsatzger@me.com 408 4093401Douglas Satzger
8. dsatzger@me.com 408 4093401
iBook 1999, First generation, As part of the design team had a
broad responsibility in the development. The iBook was inspired
by the design language of the iMac. It was a significant departure
from previous portable designs due to its shape, bright colors,
handle and lack of a display closing latch.
Douglas Satzger
9. dsatzger@me.com 408 4093401
Apple Cube, G5 Tower, Third Generation iMac, Sixth Generation
iMac. Images of additional iconic products, as part of the design
team I had a broad responsibility in the development. I contributed
to the design, product design, manufacturing quality with
ownership of all CMF specifications and deliverables.
Douglas Satzger
10. iPod As part of the design team had a broad responsibility in
the development. Worked on the range of iPod development
from the first iPod, iPod mini, iPod nano and the iPod touch.
dsatzger@me.com 408 4093401Douglas Satzger
11. iPhone 2007, The iPhone changed the way we
communicate, travel, socialize, search and more. As
part of the design team had a broad responsibility in the
development, design, color, material and finish definition
for iPhone 1 and iPhone 3G
dsatzger@me.com 408 4093401Douglas Satzger
12. Apple Mouse 1999
Magic Mouse 2008
Bluetooth Keyboard
The first Apple buttonless mouse to the Magic
Mouse and first Bluetooth keyboard. The design
direction for both developed through user centered
design, responsible for development, design, color,
material and finish definition.
dsatzger@me.com 408 4093401Douglas Satzger
13. dsatzger@me.com 408 4093401
Apple Printers, 1997 Joined Apple in 1996 as the Industrial
Design Product Line Lead to design and manage Apple’s line of
imaging products, Printers, Monitors and Digital Cameras. I
managed the Industrial Design development with internal and
external resources, OEM’s and manufacturing.
Douglas Satzger
15. dsatzger@me.com 408 4093401
MicroCosm VR system, Designed for VPL, MicroCosm was the first
self contained VR system. Not shown is a detachable handle with
haptic surfaces that could hold up the headset instead of the head
ring. Images are from the design magazine Metropolis, the only
ones ever published. MicroCosm was declared the one object that
represents the epitome of American design, October 1992 issue.
Douglas Satzger
16. dsatzger@me.com 408 4093401
DSD/LSD Architectural detailing. Our experiences include
new construction, remodeling, and interior design
consultations. From the design to the final.
Douglas Satzger