SlideShare une entreprise Scribd logo
1  sur  26
Dr. Jasmin B. Cowin presents
The Phoenix Firestorm Project:
Virtual Worlds, Jokaydia Grid
and Second Life; Teaching
Second Language Acquisition
in 3D Environments
jasmin.cowin@touro.edu
Presentation for WACRA –
Learning by Doing
Thirty-Fifth International Conference
June 1st -5th, 2018, Rotterdam
As an Assistant Professor for
TESOL and Bilingual Programs
at Touro College, Graduate
School of Education Dr. Cowin’s
focus is on the Responsibility
to Touro Students (Teaching),
Responsibility to the Discipline
(Scholarship), Responsibility to
Touro College and Community
(Service). Dr. Cowin strives to
inspire students to be creative
and to model the love of
lifelong learning by inculcating
the habits and attitudes that
create agile mindsets.
• jasmin.cowin@touro.edu
Background
The VW Phenomena
Virtual Worlds are emerging as a strong educational
phenomenon because they enable participants and in-world
travelers to meet and socially interact with others in a variety of
online environments.
Learning is immersed in a simulated real-life context, which
suggests a shift in language pedagogy towards learning through
“experiential problem solving and complex and spatially
distributed forms of collaboration” (Cornille, Thorne, & Desmet,
2012, p. 245).
Virtual Worlds
Virtual worlds offer the ability to carry out synchronous
and asynchronous learning. Problem based learning is
especially suited for Virtual Worlds.
Exploring, sharing and learning in a VW unfolds venues of
student network collaborations, leading to Personal
Learning Networks (PNL). ESL language acquisition cannot
be understood without this social and educational
perspective.
Virtual worlds are emerging as a meeting place for the
most prestigious universities, non-profits, and academic
institutions in the world.
Convergence of gamification in Virtual
Worlds (VW’s)
Is it all Games?
This presentation focuses on
the emergence of virtual
environments; specifically,
Jokaydia Grid, Second Life and
many others. The convergence
of gamification in Virtual
Worlds (VW’s) is bringing new
challenges and substantial
knowledge emergence to the
forefront of teaching.
Desired Student
Competencies
• Ubiquitous Learning-
Life-Long Learning
• Critical Thinking
• Communication
Immersive Learning
Spaces
The quest for exceptional immersive
learning spaces requires teachers to
become familiar and comfortable in
VW’s. Ultimately, teachers will need
mastery in designing and creating authentic
virtual learning environments. Eventually,
educators, students and VW participants
will spend considerable time in VW’s
interacting with each other.
Are VR/AR environments viable interfaces for
new pedagogical models?
Meeting In-world Getting Notices
Numerous studies explored the beneficial aspects of
3D virtual worlds (Bers, 2001; Brey, 2009; Dalgarno &
Lee, 2010) and the effective use of 3D virtual worlds
in teaching (Guasch, Alvarez, & Espasa, 2010; Natalie,
Kevin, & Kevin, 2014; Storey & Wolf, 2010). However,
teaching in these environments has not become
mainstream and the numbers of educators using this
environment for teaching is in fact decreasing
(Gregory et al., 2015). Gregory’s research group
(2015) has identified a number of issues to overcome
before virtual worlds become a mainstream teaching
tool, including technological issues, potential student
difficulties, institutional issues and personal
perceptions.
Current Research
The Topic of this Study
The focus is on the specific
relationship among
semantic, visual, and
acoustic encoding that is
present in virtual reality
scenarios on short term
memory.
Research done by Harvey G. Shulman at tested the
effectiveness of semantic and phonemic encoding in short
term memory. Their hypothesis was that semantic
encoding is possible in the short term. Each participant
was giving a list of 10 words which was given at a rate of
350, 700, 1400 milliseconds per word. The participants
were then tested on the knowledge of the words. They
were motivated to learn the words by being promised
more money the higher they scored on the test. The
results were statistically significant with the P-Value being
less than 0.001. Thus “indicating that encoding is a time
dependent serial process,” and semantic encoding is
possible in the short term (Shulman, 1970). This supports
that semantic encoding is a factor, and is possible in short
term memory. Thus, using semantic encoding in a virtual
reality scenario would be possible in a short time frame
despite being time dependent.
Encoding is the process of
bringing info in from the
environment to process it and
create a memory. Semantic
encoding is defined by
understanding the meaning of
verbal input. Visual encoding is
defined by understanding the
meaning of visual imagery.
Finally, acoustic encoding is
defined by understanding the
meaning of audio input.
Encoding is an important
question because studying the
effects of different encoding
techniques can improve
teaching in the classroom, using
virtual reality, 3 D technology.
Brown Peterson Procedure
An equal amount of males and females was
tested with an age range of thirteen to
fourteen years old. Subjects were given two
minutes to memorize eight French
vocabulary words and their corresponding
English definitions. The participants were
either presented with a virtual reality
scenario with all three types of encoding or
a situation with only semantic encoding
present (independent variable). Afterward,
participants were asked to count backward
from ten which is a technique based on the
Brown-Peterson procedure which prevents
a subject from using maintenance rehearsal
to memorize a list of items. Afterward,
subjects were given one minute to
complete a matching quiz and were scored
(dependent variable). Results suggest that
subjects who were given a virtual reality
scenario with all three types of encoding
scored higher (an average of 5.17/8.00
points) compared to the subjects given a
virtual reality scenario with only semantic
encoding (an average of 2.59/8.00 points).
This supports the hypothesis that more
encoding techniques in a virtual reality
scenario improve short term memory given
the same conditions.
Effect of Different Encoding Techniques Using
Virtual Reality On Foreign Language Learning
Results
The data obtained from
the full V.R experience
(experimental) group
included a mean score
of 5.17 points (SD = 1.8,
p < 0.05). The Visual
only V.R experience
(control) group had a
mean of 2.59 points (SD
= 1.95, p <0.05).
Figure 1 Average Score
between experimental
and control group
Teaching Notes: Virtual Reality and Experiential Learning
What do we know?
The qualitative outcomes of
third-person versus first-person
learning are very different. A
preponderance of third-person
learning has meant that student
learning outcomes are usually
shallow and retention rates are
low (Singhal & Zyda, 1999; Chee,
2001).
Virtual reality, enables students
to put themselves in realistic
settings and learning the
language through experiences
with autonomy and/or control
over their learning experience.
According to Fox, Furmanski,
Nilan & Small (1994), because of
the way in which the virtual
environments are modeled and
constructed, learners receive
appropriate and immediate
feedback.
Teaching Notes:
Looking at the Learning
Pyramid and Blooms
Taxonomy
it is important to keep in
mind that Virtual/Augmented
Reality provides a new area
of student instruction and
retention.
VW’s strengths as learning
platforms for language
teaching and training lie in
their multinational,
multiethnic, and multilingual
set-up. They essentially are a
sandbox for highly immersive
experiential learning where
almost any conceivable
educational scenario can be
simulated and carried out.
Why is SL an interesting platform to consider
for language learning/teaching?
• Multinational/multiethnic/Multilingual
platform
• Social networking in 3D
• A sandbox for highly immersive
Axperiential learning (most any
conceivable educative scenario can be
simulated/carried out)
• A multitude of manipulatives
• English is lingua franca (metalanguage
of SL)
• Greater potential for retention due to
word (etc.) to image/action/experience
association
• Instantaneous virtual travelling (RL
locations in SL, etc.)
• SL is a less intimidating place to seek
out casual conversation
• Both native & non-native interaction
possible
Possibilities
Develop a VR quiz to help people learn vocabulary passing small challenges. Flow Concept You are a
business person on a business trip, day 1, challenge 2 - you're in a hotel and need to pass through the
reception what is not so easy. You are faced with a concierge who asks you questions out loud, and you
need to answer out loud too. The integrated voice recognition tool recognizes your voice and accent
and decides whether you answered right or no. Virtual Reality Game briefing 9 Then you need to fill in
the registration form at the reception in writing. Then you need to find some items around the lobby,
for example, your room key or so, and it is like a quiz. All the time, when you are looking at
items/objects, text pops up helping you to memorize vocabulary. There are speaker icons displayed
next to the text so you can also hear how the word is spelled. The quiz also contains tasks which cover
grammar.
Virtual Reality Teaching
Scenarios based on possible
case studies:
Medical Practitioner Role
Play in Second Language
simulations
L2 is furthered not only through voice communication
and interacting with a wide range of accents,
pronunciation, and language usage but also through
lectures, presentations, RW-like lessons, team
teaching, collaborative projects, quests, storytelling,
games, and roleplaying.
Reading and Writing in a Virtual Environment
Exploring new
technological resources
Exploring new technological
resources such as VW’s and their
unique environments opens new
dimensions of the formative
teaching and learning process.
Current space-temporal barriers are
opening and disrupting up
the teaching field. The contexts
within VW’s requires thoughts about
how the role of teachers and
learning is changing in VW’s.
3D VWs are probably the most
complex among modern educational
technologies on several levels
Instructors preparing to teach in 3D VWs, in addition
to learning how to use 3D technology, need to learn
how to embed this real-life language experience in the
classroom context.
From: ESL Teacher Training in Virtual Worlds,
(Language Learning & Technology, February 2015,
Volume 19, Number 1), Iryna Kozlova, Carleton
University and Dmitri Priven, Algonquin College
Language Learning & Technology
3 D Beginnings
Oculus Rift Different Versions
Using Virtual Worlds and Pedagogical Considerations:
Building on the familiar
Incorporating new technologies into our teaching practice does
not mean we need to reinvent the pedagogic wheel. The learning
principles that underpin many of the tasks, activities and
approaches we commonly use today can be improved, extended
or even transformed through the considered and informed use
of new tools such as virtual reality.
Role plays, Fieldtrips such
as Google expeditions,
Merge Cube
Dr. Jasmin B. Cowin presents
The Phoenix Firestorm Project:
Virtual Worlds, Jokaydia Grid
and Second Life; Teaching
Second Language Acquisition
in 3D Environments
jasmin.cowin@touro.edu

Contenu connexe

Tendances

The effects of explicit instruction in elementary to-intermediate EFL student...
The effects of explicit instruction in elementary to-intermediate EFL student...The effects of explicit instruction in elementary to-intermediate EFL student...
The effects of explicit instruction in elementary to-intermediate EFL student...Maximiliano Ayala
 
The framework of viewing and representing skills for engagement with digital ...
The framework of viewing and representing skills for engagement with digital ...The framework of viewing and representing skills for engagement with digital ...
The framework of viewing and representing skills for engagement with digital ...CITE
 
Instructed second-language-learning6666
Instructed second-language-learning6666Instructed second-language-learning6666
Instructed second-language-learning6666Elif Güllübudak
 
Cultivating teacher trainees’ experiences of integrating emerging educational...
Cultivating teacher trainees’ experiences of integrating emerging educational...Cultivating teacher trainees’ experiences of integrating emerging educational...
Cultivating teacher trainees’ experiences of integrating emerging educational...Dr. David Kabugo
 
Cognitive interactionist approaches to l2 instruction
Cognitive interactionist approaches to l2 instruction Cognitive interactionist approaches to l2 instruction
Cognitive interactionist approaches to l2 instruction Seyed Mojtaba Jafari Naseri
 
Introduction to working memory
Introduction to working memoryIntroduction to working memory
Introduction to working memoryBULLETWINSThumper
 
M toffoli socketteurocall_teacher_ed_sig_lyon[1]
M toffoli socketteurocall_teacher_ed_sig_lyon[1]M toffoli socketteurocall_teacher_ed_sig_lyon[1]
M toffoli socketteurocall_teacher_ed_sig_lyon[1]nickyjohnson
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...The Open University
 
2014-Artcile 6 ISC
2014-Artcile 6 ISC2014-Artcile 6 ISC
2014-Artcile 6 ISCNatashaPDA
 
Nsets vs nnset (1) (1)
Nsets vs nnset (1) (1)Nsets vs nnset (1) (1)
Nsets vs nnset (1) (1)Jason Chuah
 
Turku 2009 presentations
Turku 2009 presentationsTurku 2009 presentations
Turku 2009 presentationsGirl Saarilo
 
Gholinejad&Pourdana
Gholinejad&PourdanaGholinejad&Pourdana
Gholinejad&PourdanaNatashaPDA
 
The Multimedia Principle
The Multimedia PrincipleThe Multimedia Principle
The Multimedia Principlemurrypryor
 
Teaching grammar to yle
Teaching grammar to yleTeaching grammar to yle
Teaching grammar to yleEstela Braun
 

Tendances (15)

The effects of explicit instruction in elementary to-intermediate EFL student...
The effects of explicit instruction in elementary to-intermediate EFL student...The effects of explicit instruction in elementary to-intermediate EFL student...
The effects of explicit instruction in elementary to-intermediate EFL student...
 
The framework of viewing and representing skills for engagement with digital ...
The framework of viewing and representing skills for engagement with digital ...The framework of viewing and representing skills for engagement with digital ...
The framework of viewing and representing skills for engagement with digital ...
 
Instructed second-language-learning6666
Instructed second-language-learning6666Instructed second-language-learning6666
Instructed second-language-learning6666
 
Cultivating teacher trainees’ experiences of integrating emerging educational...
Cultivating teacher trainees’ experiences of integrating emerging educational...Cultivating teacher trainees’ experiences of integrating emerging educational...
Cultivating teacher trainees’ experiences of integrating emerging educational...
 
Cognitive interactionist approaches to l2 instruction
Cognitive interactionist approaches to l2 instruction Cognitive interactionist approaches to l2 instruction
Cognitive interactionist approaches to l2 instruction
 
Introduction to working memory
Introduction to working memoryIntroduction to working memory
Introduction to working memory
 
M toffoli socketteurocall_teacher_ed_sig_lyon[1]
M toffoli socketteurocall_teacher_ed_sig_lyon[1]M toffoli socketteurocall_teacher_ed_sig_lyon[1]
M toffoli socketteurocall_teacher_ed_sig_lyon[1]
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...
EUROCALL Teacher Education SIG Workshop 2010 Presentation Denyse Toffoli and ...
 
2014-Artcile 6 ISC
2014-Artcile 6 ISC2014-Artcile 6 ISC
2014-Artcile 6 ISC
 
Nsets vs nnset (1) (1)
Nsets vs nnset (1) (1)Nsets vs nnset (1) (1)
Nsets vs nnset (1) (1)
 
Turku 2009 presentations
Turku 2009 presentationsTurku 2009 presentations
Turku 2009 presentations
 
Gholinejad&Pourdana
Gholinejad&PourdanaGholinejad&Pourdana
Gholinejad&Pourdana
 
The Multimedia Principle
The Multimedia PrincipleThe Multimedia Principle
The Multimedia Principle
 
Teaching grammar to yle
Teaching grammar to yleTeaching grammar to yle
Teaching grammar to yle
 
Al pres
Al presAl pres
Al pres
 

Similaire à The Phoenix Firestorm Project: Virtual Worlds, Jokaydia Grid and Second Life; Teaching Second Language Acquisition in 3D Environments

An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...
An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...
An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...Stephen Faucher
 
Visual Link Ppt
Visual Link PptVisual Link Ppt
Visual Link PptAndres8507
 
IntroToVCMES.ppt
IntroToVCMES.pptIntroToVCMES.ppt
IntroToVCMES.pptVideoguy
 
Virtual worlds jauregi et al eurocall 2010 slideshare
Virtual worlds jauregi et al eurocall 2010 slideshareVirtual worlds jauregi et al eurocall 2010 slideshare
Virtual worlds jauregi et al eurocall 2010 slideshareKristi Jauregi Ondarra
 
Jauregi et al antwerp call2010 version kristi
Jauregi et al antwerp call2010 version kristiJauregi et al antwerp call2010 version kristi
Jauregi et al antwerp call2010 version kristiKristi Jauregi Ondarra
 
Second Life as an Experiential Learning Opportunity
Second Life as an Experiential Learning OpportunitySecond Life as an Experiential Learning Opportunity
Second Life as an Experiential Learning OpportunityStaci Trekles
 
Integrating cross-cultural interaction through video-communication and virtua...
Integrating cross-cultural interaction through video-communication and virtua...Integrating cross-cultural interaction through video-communication and virtua...
Integrating cross-cultural interaction through video-communication and virtua...Kristi Jauregi Ondarra
 
Second Life and ESL
Second Life and ESLSecond Life and ESL
Second Life and ESLjirojima
 
Teachers’ narratives in digital storytelling : transformative learning spaces
Teachers’ narratives in digital storytelling : transformative learning spacesTeachers’ narratives in digital storytelling : transformative learning spaces
Teachers’ narratives in digital storytelling : transformative learning spacesMarianna Vivitsou
 
Using virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesUsing virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesEileen O'Connor
 
Communicative language teaching in the 21st century: The principled communica...
Communicative language teaching in the 21st century: The principled communica...Communicative language teaching in the 21st century: The principled communica...
Communicative language teaching in the 21st century: The principled communica...ETAI 2010
 
Article review presentation Vocabulary
Article review presentation VocabularyArticle review presentation Vocabulary
Article review presentation VocabularyIPBABUNY
 
Enhancing Intercultural Communicative Competence through cross-cultural inter...
Enhancing Intercultural Communicative Competence through cross-cultural inter...Enhancing Intercultural Communicative Competence through cross-cultural inter...
Enhancing Intercultural Communicative Competence through cross-cultural inter...Kristi Jauregi Ondarra
 
Pedagogical Plan_EdithPaillat
Pedagogical Plan_EdithPaillatPedagogical Plan_EdithPaillat
Pedagogical Plan_EdithPaillatEdith Paillat
 
The Authenticity Continuum: Empowering International Voices
The Authenticity Continuum: Empowering International VoicesThe Authenticity Continuum: Empowering International Voices
The Authenticity Continuum: Empowering International VoicesRichard Pinner
 
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...Ghada Awada
 
Developments in online language learning
Developments in online language learningDevelopments in online language learning
Developments in online language learningmehrnaz darban
 
Smith, Terri Presentation Evaluation 2014-11-1
Smith, Terri Presentation Evaluation 2014-11-1Smith, Terri Presentation Evaluation 2014-11-1
Smith, Terri Presentation Evaluation 2014-11-1CSU Fresno
 

Similaire à The Phoenix Firestorm Project: Virtual Worlds, Jokaydia Grid and Second Life; Teaching Second Language Acquisition in 3D Environments (20)

An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...
An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...
An Investigation Into Virtual Immersion Mandarin Chinese Writing Instruction ...
 
Visual Link Ppt
Visual Link PptVisual Link Ppt
Visual Link Ppt
 
IntroToVCMES.ppt
IntroToVCMES.pptIntroToVCMES.ppt
IntroToVCMES.ppt
 
Virtual worlds jauregi et al eurocall 2010 slideshare
Virtual worlds jauregi et al eurocall 2010 slideshareVirtual worlds jauregi et al eurocall 2010 slideshare
Virtual worlds jauregi et al eurocall 2010 slideshare
 
Jauregi et al antwerp call2010 version kristi
Jauregi et al antwerp call2010 version kristiJauregi et al antwerp call2010 version kristi
Jauregi et al antwerp call2010 version kristi
 
Second Life as an Experiential Learning Opportunity
Second Life as an Experiential Learning OpportunitySecond Life as an Experiential Learning Opportunity
Second Life as an Experiential Learning Opportunity
 
Integrating cross-cultural interaction through video-communication and virtua...
Integrating cross-cultural interaction through video-communication and virtua...Integrating cross-cultural interaction through video-communication and virtua...
Integrating cross-cultural interaction through video-communication and virtua...
 
Second Life and ESL
Second Life and ESLSecond Life and ESL
Second Life and ESL
 
Call2017
Call2017Call2017
Call2017
 
Teachers’ narratives in digital storytelling : transformative learning spaces
Teachers’ narratives in digital storytelling : transformative learning spacesTeachers’ narratives in digital storytelling : transformative learning spaces
Teachers’ narratives in digital storytelling : transformative learning spaces
 
Using virtual reality for learning foreign languages
Using virtual reality for learning foreign languagesUsing virtual reality for learning foreign languages
Using virtual reality for learning foreign languages
 
Communicative language teaching in the 21st century: The principled communica...
Communicative language teaching in the 21st century: The principled communica...Communicative language teaching in the 21st century: The principled communica...
Communicative language teaching in the 21st century: The principled communica...
 
Article review presentation Vocabulary
Article review presentation VocabularyArticle review presentation Vocabulary
Article review presentation Vocabulary
 
Enhancing Intercultural Communicative Competence through cross-cultural inter...
Enhancing Intercultural Communicative Competence through cross-cultural inter...Enhancing Intercultural Communicative Competence through cross-cultural inter...
Enhancing Intercultural Communicative Competence through cross-cultural inter...
 
Pedagogical Plan_EdithPaillat
Pedagogical Plan_EdithPaillatPedagogical Plan_EdithPaillat
Pedagogical Plan_EdithPaillat
 
The Authenticity Continuum: Empowering International Voices
The Authenticity Continuum: Empowering International VoicesThe Authenticity Continuum: Empowering International Voices
The Authenticity Continuum: Empowering International Voices
 
Essay For Purpose
Essay For PurposeEssay For Purpose
Essay For Purpose
 
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...
The Impact of Blogger, WebQuest, Window Movie Maker, Digital Storytelling, WL...
 
Developments in online language learning
Developments in online language learningDevelopments in online language learning
Developments in online language learning
 
Smith, Terri Presentation Evaluation 2014-11-1
Smith, Terri Presentation Evaluation 2014-11-1Smith, Terri Presentation Evaluation 2014-11-1
Smith, Terri Presentation Evaluation 2014-11-1
 

Dernier

Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 

Dernier (20)

Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 

The Phoenix Firestorm Project: Virtual Worlds, Jokaydia Grid and Second Life; Teaching Second Language Acquisition in 3D Environments

  • 1. Dr. Jasmin B. Cowin presents The Phoenix Firestorm Project: Virtual Worlds, Jokaydia Grid and Second Life; Teaching Second Language Acquisition in 3D Environments jasmin.cowin@touro.edu
  • 2. Presentation for WACRA – Learning by Doing Thirty-Fifth International Conference June 1st -5th, 2018, Rotterdam As an Assistant Professor for TESOL and Bilingual Programs at Touro College, Graduate School of Education Dr. Cowin’s focus is on the Responsibility to Touro Students (Teaching), Responsibility to the Discipline (Scholarship), Responsibility to Touro College and Community (Service). Dr. Cowin strives to inspire students to be creative and to model the love of lifelong learning by inculcating the habits and attitudes that create agile mindsets. • jasmin.cowin@touro.edu
  • 3. Background The VW Phenomena Virtual Worlds are emerging as a strong educational phenomenon because they enable participants and in-world travelers to meet and socially interact with others in a variety of online environments. Learning is immersed in a simulated real-life context, which suggests a shift in language pedagogy towards learning through “experiential problem solving and complex and spatially distributed forms of collaboration” (Cornille, Thorne, & Desmet, 2012, p. 245).
  • 4. Virtual Worlds Virtual worlds offer the ability to carry out synchronous and asynchronous learning. Problem based learning is especially suited for Virtual Worlds. Exploring, sharing and learning in a VW unfolds venues of student network collaborations, leading to Personal Learning Networks (PNL). ESL language acquisition cannot be understood without this social and educational perspective. Virtual worlds are emerging as a meeting place for the most prestigious universities, non-profits, and academic institutions in the world.
  • 5. Convergence of gamification in Virtual Worlds (VW’s) Is it all Games? This presentation focuses on the emergence of virtual environments; specifically, Jokaydia Grid, Second Life and many others. The convergence of gamification in Virtual Worlds (VW’s) is bringing new challenges and substantial knowledge emergence to the forefront of teaching. Desired Student Competencies • Ubiquitous Learning- Life-Long Learning • Critical Thinking • Communication
  • 6. Immersive Learning Spaces The quest for exceptional immersive learning spaces requires teachers to become familiar and comfortable in VW’s. Ultimately, teachers will need mastery in designing and creating authentic virtual learning environments. Eventually, educators, students and VW participants will spend considerable time in VW’s interacting with each other.
  • 7. Are VR/AR environments viable interfaces for new pedagogical models? Meeting In-world Getting Notices
  • 8. Numerous studies explored the beneficial aspects of 3D virtual worlds (Bers, 2001; Brey, 2009; Dalgarno & Lee, 2010) and the effective use of 3D virtual worlds in teaching (Guasch, Alvarez, & Espasa, 2010; Natalie, Kevin, & Kevin, 2014; Storey & Wolf, 2010). However, teaching in these environments has not become mainstream and the numbers of educators using this environment for teaching is in fact decreasing (Gregory et al., 2015). Gregory’s research group (2015) has identified a number of issues to overcome before virtual worlds become a mainstream teaching tool, including technological issues, potential student difficulties, institutional issues and personal perceptions. Current Research
  • 9. The Topic of this Study The focus is on the specific relationship among semantic, visual, and acoustic encoding that is present in virtual reality scenarios on short term memory.
  • 10. Research done by Harvey G. Shulman at tested the effectiveness of semantic and phonemic encoding in short term memory. Their hypothesis was that semantic encoding is possible in the short term. Each participant was giving a list of 10 words which was given at a rate of 350, 700, 1400 milliseconds per word. The participants were then tested on the knowledge of the words. They were motivated to learn the words by being promised more money the higher they scored on the test. The results were statistically significant with the P-Value being less than 0.001. Thus “indicating that encoding is a time dependent serial process,” and semantic encoding is possible in the short term (Shulman, 1970). This supports that semantic encoding is a factor, and is possible in short term memory. Thus, using semantic encoding in a virtual reality scenario would be possible in a short time frame despite being time dependent.
  • 11. Encoding is the process of bringing info in from the environment to process it and create a memory. Semantic encoding is defined by understanding the meaning of verbal input. Visual encoding is defined by understanding the meaning of visual imagery. Finally, acoustic encoding is defined by understanding the meaning of audio input. Encoding is an important question because studying the effects of different encoding techniques can improve teaching in the classroom, using virtual reality, 3 D technology.
  • 12. Brown Peterson Procedure An equal amount of males and females was tested with an age range of thirteen to fourteen years old. Subjects were given two minutes to memorize eight French vocabulary words and their corresponding English definitions. The participants were either presented with a virtual reality scenario with all three types of encoding or a situation with only semantic encoding present (independent variable). Afterward, participants were asked to count backward from ten which is a technique based on the Brown-Peterson procedure which prevents a subject from using maintenance rehearsal to memorize a list of items. Afterward, subjects were given one minute to complete a matching quiz and were scored (dependent variable). Results suggest that subjects who were given a virtual reality scenario with all three types of encoding scored higher (an average of 5.17/8.00 points) compared to the subjects given a virtual reality scenario with only semantic encoding (an average of 2.59/8.00 points). This supports the hypothesis that more encoding techniques in a virtual reality scenario improve short term memory given the same conditions.
  • 13. Effect of Different Encoding Techniques Using Virtual Reality On Foreign Language Learning
  • 14. Results The data obtained from the full V.R experience (experimental) group included a mean score of 5.17 points (SD = 1.8, p < 0.05). The Visual only V.R experience (control) group had a mean of 2.59 points (SD = 1.95, p <0.05). Figure 1 Average Score between experimental and control group
  • 15. Teaching Notes: Virtual Reality and Experiential Learning What do we know? The qualitative outcomes of third-person versus first-person learning are very different. A preponderance of third-person learning has meant that student learning outcomes are usually shallow and retention rates are low (Singhal & Zyda, 1999; Chee, 2001). Virtual reality, enables students to put themselves in realistic settings and learning the language through experiences with autonomy and/or control over their learning experience. According to Fox, Furmanski, Nilan & Small (1994), because of the way in which the virtual environments are modeled and constructed, learners receive appropriate and immediate feedback.
  • 16. Teaching Notes: Looking at the Learning Pyramid and Blooms Taxonomy it is important to keep in mind that Virtual/Augmented Reality provides a new area of student instruction and retention.
  • 17. VW’s strengths as learning platforms for language teaching and training lie in their multinational, multiethnic, and multilingual set-up. They essentially are a sandbox for highly immersive experiential learning where almost any conceivable educational scenario can be simulated and carried out.
  • 18. Why is SL an interesting platform to consider for language learning/teaching? • Multinational/multiethnic/Multilingual platform • Social networking in 3D • A sandbox for highly immersive Axperiential learning (most any conceivable educative scenario can be simulated/carried out) • A multitude of manipulatives • English is lingua franca (metalanguage of SL) • Greater potential for retention due to word (etc.) to image/action/experience association • Instantaneous virtual travelling (RL locations in SL, etc.) • SL is a less intimidating place to seek out casual conversation • Both native & non-native interaction possible
  • 19. Possibilities Develop a VR quiz to help people learn vocabulary passing small challenges. Flow Concept You are a business person on a business trip, day 1, challenge 2 - you're in a hotel and need to pass through the reception what is not so easy. You are faced with a concierge who asks you questions out loud, and you need to answer out loud too. The integrated voice recognition tool recognizes your voice and accent and decides whether you answered right or no. Virtual Reality Game briefing 9 Then you need to fill in the registration form at the reception in writing. Then you need to find some items around the lobby, for example, your room key or so, and it is like a quiz. All the time, when you are looking at items/objects, text pops up helping you to memorize vocabulary. There are speaker icons displayed next to the text so you can also hear how the word is spelled. The quiz also contains tasks which cover grammar.
  • 20. Virtual Reality Teaching Scenarios based on possible case studies: Medical Practitioner Role Play in Second Language simulations L2 is furthered not only through voice communication and interacting with a wide range of accents, pronunciation, and language usage but also through lectures, presentations, RW-like lessons, team teaching, collaborative projects, quests, storytelling, games, and roleplaying.
  • 21. Reading and Writing in a Virtual Environment
  • 22. Exploring new technological resources Exploring new technological resources such as VW’s and their unique environments opens new dimensions of the formative teaching and learning process. Current space-temporal barriers are opening and disrupting up the teaching field. The contexts within VW’s requires thoughts about how the role of teachers and learning is changing in VW’s.
  • 23. 3D VWs are probably the most complex among modern educational technologies on several levels Instructors preparing to teach in 3D VWs, in addition to learning how to use 3D technology, need to learn how to embed this real-life language experience in the classroom context. From: ESL Teacher Training in Virtual Worlds, (Language Learning & Technology, February 2015, Volume 19, Number 1), Iryna Kozlova, Carleton University and Dmitri Priven, Algonquin College Language Learning & Technology
  • 24. 3 D Beginnings Oculus Rift Different Versions
  • 25. Using Virtual Worlds and Pedagogical Considerations: Building on the familiar Incorporating new technologies into our teaching practice does not mean we need to reinvent the pedagogic wheel. The learning principles that underpin many of the tasks, activities and approaches we commonly use today can be improved, extended or even transformed through the considered and informed use of new tools such as virtual reality. Role plays, Fieldtrips such as Google expeditions, Merge Cube
  • 26. Dr. Jasmin B. Cowin presents The Phoenix Firestorm Project: Virtual Worlds, Jokaydia Grid and Second Life; Teaching Second Language Acquisition in 3D Environments jasmin.cowin@touro.edu