This document discusses using gamification in education. It proposes including creativity in university self-regulations and assessment systems to encourage innovative teaching methods using games. Specifically, it promotes expanding the "Legal Games" project, which uses traditional games to teach law in a fun way. Results for students include increased learning, self-assessment, and contact with course material. However, adopting this methodology fully requires overcoming professors' unfamiliarity with it and securing resources. The proposal is to update self-regulations and codes of conduct to value blended learning models and ludic teaching methods, incentivizing professors to innovate and attracting sponsor support.