5. Varför inte inom utbildning…
http://www.flickr.com/photos/mediaquell/4329902002/
6. Open Educational Resources are teaching, learning, or
research materials that are in the public domain or released
with an intellectual property license that allows for free use,
adaptation, and distribution (Plotkin 2010, UNESCO 2011a).
UNESCO defined OER as material used to support education
that may be freely accessed, reused, modified and shared by
anyone (2011/07/14).
COL-UNESCO defines OER as: The phenomenon of OER is an
empowerment process, facilitated by technology in which
various types of stakeholders are able to interact, collaborate,
create, and use materials and pedagogic practices, that are
freely available, for enhancing access, reducing costs, and
improving the quality of education and learning at all levels
(Kanwar, Balasubramanian & Umar 2010).
9. OER Paris Declaration (2012)
a. Foster awareness and use of OER
b. Facilitate enabling environments for use of
Information and Communications
Technologies (ICT)
c. Reinforce the development of strategies and
policies on OER
d. Promote the understanding and use of open
licensing frameworks
e. Support capacity building for the sustainable
development of quality learning materials
10. OER Paris Declaration
f. Foster strategic alliances for OER
g. Encourage the development and
adaptation of OER in a variety of
languages and cultural contexts
h. Encourage research on OER
i. Facilitate finding, retrieving and sharing of
OER
j. Encourage the open licensing of
educational materials produced with public
funds
11.
12. Commissionaire Vassilio presented her view for
today and for tomorrow at the EADTU conference in
Cyprus 2012
" We must engage in a fundamental transformation
of our education and training systems
And we need to fully exploit the potentioal that open
and flexible education offers" (EADTU 120929)
24. Multimedia resources
80s 93
The Internet and the Web
online.html
Learning objects
94
Learning Management Systems
95
Mobile devices
98
Learning Design
99
E-Learning timeline
Gaming technologies
00
Open Educational Resources
01
Social and participatory media
04
Virtual worlds
05
07
E-books and smart devices
08
Massive Open Online Courses
http://scienceoftheinvisible.blogspot.co.uk/2012/08/a-ramble-through-history-of-
26. Ossiannilsson E & Landgren L (2011). Essential areas that
benchmarking e-learning ought to cover. Reprinted with permission
from Wiley-Blackwell.
27. Kvalitetskultur – ett växelverk
Kvalitetskontroll
Processmodeller
Riktlinjer
Kommunikation Regler
Tillit
Samarbete
Delaktighet
Innovation/Creativitet
Kompetenser
Attityder
Värderingar
Självbedömning
CC BY Some rights reserved by SeattleClouds.com
28. Om att byta kvalitetsperspektiv
Nätverkande Demografi
Hållbareht Teknisk och digital
Gränslös utbildning utveckling
Livslångt lärande Individualisering
Helhet och konceptuellt Kvalitet
synsätt och “beyond” ”Harnessing new
Globalisation media”
Från min/mitt till alla… Frame of references
(Ossiannilsson 2012)
29.
30. Learning Design vs Assessment/Quality
(Conole 2012)
Shift from belief-based, implicit
approaches to design-based,
explicit approaches
Learning Design
A design-based approach to
creation and support of
courses
Encourages reflective, scholarly
practices
Promotes sharing and discussion
31.
32. Caring is sharing, sharing is caring
Footprints
W:www.oulu.fi; www.lu.se/ced
E:Ebba.Ossiannilsson@oulu.fi
E:Ebba.Ossiannilsson@ced.lu.se
FB:Ebba Ossiannilsson
T:@EbbaOssian
Phone: +4670995448
S:http://www.slideshare.net/Ebba
Ossiann