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45 Game ideas
presented by the Joyful Reading Group in May 2014
Coming up next: The 15 first game ideas for
chapter 1-15 of
Journey to the Center of the Earth
NUMBER 1
Game type: Candy Crush.
Chapter 5
Summary: Axel tells his Uncle the code of the message:
read it backwards. When the professor has read the
message he is excited and tells Axel to pack the trunk.
Game idea: The background is a letter and there will be
mixed minerals and letters on the letter .
On the right side there will be a column of words ( torch,
clothes, water, bag, food and etc.)
The player has to find words as fast as possible (max 5min).
The words are hidden under the minerals.
The essence of the game: the player should find all words
and collect as manypoints as possible because points will
help to pass the level.
NUMBER 2
Chapter 8
Summary: Axel is to overcome his fear of height,
climbing up the church tower in Copenhagen
Game idea: you climb up the church tower and when
climbing, things fall down on you and you have to avoid
them by jumping sideways and up and down.
NUMBER 3
Game type: Joe the Zombie
Chapter 15
Summary Hans, Axel and Professor Lidenbrock spend
their first night just inside Sneffels’ crater.
Background: the crater.
Game idea: to collect the minerals jumping from one rock
to another. They have to be careful and watch out the
risking lava. If people fall down, they will start this level
from the beginning.
NUMBER 4
Chapter 13
Summary: They are riding from Rejkjavik to Snaefells.
Game idea: You click on the horse to make it run quicker,
the more you click the faster the horse runs, but you have
to avoid things like marshy spots that can stop your
speed or drag you down into the earth.
Game type: Candy Crush
Chapter 1
Game idea: You have to move the minerals or gems so
that three of the same type will be vertically or
horizontally in one line .
When everything is fulfilled, the professor returns with a
clear letter in his hands.
Time - 3 minutes. During that time you have to collect 60
000 points (500 points for a combination).
NUMBER 5
Game Type:Temple Run/ Don’t step on the white block
Chapter: 15
Summary: When they’re trying to avoid the
Mistour; hailing rocks and dust rolling down
Snaefjell like a tornado.
Game idea: You have to avoid stones, rocks
and dust coming down Snaefell by jumping
up or down or sideways
NUMBER 6
NUMBER 7
Game Type: Puzzle
Chapter: 2
Summary: When they’re trying to solve the cryptic note
they found.
Game idea: A mindgame with a logical solution to
activate the players mind. Instead of runes there should
be regular letters.
NUMBER 8
Game type: Temple run
Chapter 9
Summary: They are leaving from Copenhagen to
Iceland by the boat Valkyrie. The journey takes
two days longer than planned because it comes a
storm.
Game idea: you drive the boat and try to avoid
things like lightning, big waves, sharks, whales
and rocks.
NUMBER 9
Game type: time
Chapter 8
Summary: They leave for Copenhagen. Five days in a
row Uncle Liedenbrock drags Axel up the spiral
staircases of a church tower to increase Axel’s
courage.
Game idea: try to get to the top of the tower without
falling, get out scared. But you have to hurry ’cause
the time is running out!
NUMBER 10
Game type: Farm heroes
Chapter 6
Game idea: As a professor is interested in rocks, he
has to know their names.
Help Professor to find the names of the rocks in the
labyrinth of letters. You have to find these rocks:
Magma; Evaporites; Gypsum; Coal; Meteorites; Clay;
Sand; Gravel; Pebbles;
NUMBER 11
Game type: Candy Crush
Chapter 4
Game idea: You have to collect a single row of three
runes horizontally or vertically . As soon as you collect
a row it disappears. When all runes disappear the
written letter appears and you go to another level.
Runes:
NUMBER 12
Game type: Joe the Zombie
Chapter 6
Game idea: Playing this game you have to get ready for
your journey. You have to collect items which are
necessary for you. Not all things should be taken. If you
take a wrong item you will lose your life. There are 10
lives.
Things to collect: Compass ,Water bottles ,Sleeping bags,
Flashlights, Food and etc.
Things to leave: Bricks. Horseshoe, Pots and etc.
NUMBER 13
Game type: Cooking and problem solving
Chapter 2
Summary: Martha makes soup and Uncle Liedenbrock is
too busy with the note he found in the old book.
Game idea: You play Martha and makes a soup with
different ingredients (good or bad). Then to make Uncle
Liedenbrock eat you got to solve the note he found
(maybe by reading it backwards etc.). If you solve the
note you level up, if you fail Martha throws her soup in
Uncle Liedenbrock’s face.
NUMBER 14
Game type: Memory
Chapter 7
Summary: Gräuben helps Axel pack the things he would
need on his journey.
Game idea: It shows pictures of maybe 5-10 things Axel
is going to take with him, like flashlight, blue toothbrush,
food and a water bottle. Then you got to find the different
things you just seen in the house.
NUMBER 15 and 16
Game type: Basic game: Joe the Zombie (level 4)
Mini-game: Candy Crush Saga and the Zombie (level 4)
Chapters 4-6
Summary: Axel cracks the code and the Professor and his nephew
pack their bags.
Game idea: You have to jump as high as you can and reach the top
of volcano. On your way, you have to collect the letters. You have to
pick up all the letters and use them to crack the code on the top of
vulcano. If you forgot to pick up a letter on your way, you have to
come back and pick it up.
Dangers: to make the game harder, there will be the lava mires and
falling rocks. Character: a mini, funny looking, moustached, old man
– scientist professor Otto Liedenbrock. Goal: To reach the top of
volcano by jumping on the ground and rocks, which are freezed in the
sky. Also there are the rocks, which move side to side, up and down. It
makes it even harder to reach the top. Background: volcano,
mountain or the sea.
End of part one of the book
Coming up next:
The 16 game ideas for chapter 16-30 of
Journey to the Center of the earth
NUMBER 17
Summary: When Axel tries to come back to Lidenbrock
and Hans.
Game idea: He’s gliding down the slopes and tries to
avoid hitting the curvside walls.
NUMBER 18
Game type: Farm Heroes
Chapter 17
Summary: When they climb down the chimney and
reach the bottom of the crater.
Game idea: To connect a series of three or more
identical items in the game board.
In the screen there is a volcano with different levels.
Levels rise in a volcano crater to the “centre of the
Earth” direction. You have 5 lives in the game. It takes
for 7 minutes to get a life back. You have to collect a
certain number of certain items (e.g thermometer,
ropes, axes etc). Some levels have time and some
levels have moves. In some levels you have to collect
points.
NUMBER 19
Summary: When Axel lost Lidenbrock and Hans.
Game idea: It could be like a labyrint where Axel tries to
find them. And if he goes the wrong way he has to go
back and take another tunnel, but he is running out of
life so you have to hurry!
NUMBER 20
Game type: Candy crush, Farm Heroes
Chapters 27-28
Summary: Axel is lost and he drops his lamp, he is
in panic and loses his consciousness.
Game idea:
You need to fill the targets to move on to the next
level.
Targets: points (you need to collect points to move
on cause you are lost and you want to find the
others), fire/ lamps (cause your lamp is broken),
water (you don’t have water)
Adventure
Chapter 12: The search for water continues
Summary: They have run out of water.
Game idea: There are lots of wells but only one with
clean water. You have to find the clean water well.
When making mistakes your way to the well gets more
and more covered with difficulties that you have to
compensate for.
NUMBER 21
NUMBER 22
Chapter 28
Summary: When they became separated in
the tunnel. And when they shouted out to
find their way back to each other.
Game idea: Alex has lost the others in the
tunnel. To get back to the others you have to
walk in the same footsteps as you have
been doing in the past. By using a flashlight
where you´ve walked before you can find
your way back to the others. If you go the
wrong way again you have to find your way
back.
NUMBER 23
Chapter 21-22
Summary: It´s about Alex when he fainted,
because he did not have any water to drink for a
long time.
Game idea: They need to get an axe to get
water. You must puzzle togeher a picture of an
axe. Once you have completed the image of an
axe you get it in your hand. But when you hack,
you have to hack sideways. Other wise, lava will
come out instead of water. You must hack to the
left or right to get water, and not press too hard
and not too long but a little each time.
NUMBER 24
Game type: Pou - Food Drop minigame.
Chapter 23
Summary: When Hans comes back and says that he
has found water
Game idea: The essence of the game – finger moving
platform to collect the necessary items and avoid
inappropriate items.
The goal is to fill the container with water.
Collect blue water drops and avoid other items (rocks,
poisoned drops, mud patches etc).
NUMBER 25
Game type: Pou - Food Drop, Joe the Zombie level 2
Chapter 28
Summary: Axel wakes up and hears words, finally he
understands that the words are transmitted in the gallery itself.
He talks to his uncle who encourages him to keep moving. Axel
falls and hits a vertical gallery with a shaft. He faints again.
Game idea: The essence of the game is finger moving platform to
collect the necessary items and avoid inappropriate items.
Necessary items are certain words, which Axel`s uncle says to
him. But inappropriate items are noises, echo and other things
that make it harder to listen. The words also fall faster, as the
game progresses. You can make up to 4 errors (like miss a word
or collect a bad word). The goal is to hear 40 words (up to 4 can
be missed, too).
NUMBER 26
Game type: Candy Crush
Chapter 20
Summary: They continue their journey in the tunnel
which is more or less horizontal.
Game idea: The essence of the game is to connect
a series of three or more identical items in the game
board.
The game consists of different stones being
scrambled in a mess.
The goal is to collect a certain amount of points
NUMBER 27
Game type: Pou - Free Fall
Chapter 17
Summary: When they round the two ends of a rope around lava blocks and climb
down by holding the hands on both halves of the rope. They climb down 2800
feet and collect their things which were dropped down.
Game idea: You have to avoid the rocks while falling down.
Move down of chunks of lava. The character goes over there where
a player pushes. When you press the wrong side, the character
falls down and you do not cross the level. Level is crossed when
the distance corresponds to the distance. Distances are counted
negatively. In different levels there is a different distance. The
game does not depend on the time. The character moves along
the gallery. You can move when you move your finger up or down.
You have to collect necessary things (torches, weapons, food
supplies etc). Do not collect not necessary items. If you take the
wrong thing then the level is over. The game does not depend on
the time. You can put these levels together.
NUMBER 28
Game type: Joe the Zombie level 4, or Pou - Sky
Jump
Chapter 30
Summary:They went sailing on a big ocean or sea.
Game idea: The essence of this game is jumping on
moving platforms upwards. The game starts at the
bottom of the ocean and ends, when you get to
surface. I thought that in some platforms there would
be some special items on them, that would for
example speed up or slow down the moving speed.
The goal is to get out of sea. (You need to jump 50
platforms) But if you miss even one, you have to
start all over again.
Game type: Adventure type
Chapter 13: Axel loses his way
Summary: on the 7th of August Axel should lead
the group and he lost them.
Game idea: he should lead the group and he lost
them, and then there are many different roads and
he must take the right way to find them.
NUMBER 29
NUMBER 30
Game type: Joe the Zombie level 4
Chapter 26
Summary: 7 August. Axel discovers that he is alone and
tries to find other companions.
Game idea:
To move up you need to jump on moving platforms.
The goal is to make it to the top and not to fall down, on
way up you may collect more water and extra points. If you
fall you will lose half of your water and you need to go back
to the previous level.
For extra points you need to collect stars. You need to
avoid moving rocks!
[you need to collect 100 points (1 platform gives 1 point,
1 star gives 2-3 points)]
Chapter 23
Summary: When they don’t have any water left.
Game idea: they have to chop through the wall to get water. There
are gonna be a gauges and in the gauges, it gonna be a arrow that
goes from left to right and back to left etc. And you to push it when
the arrow is in the middle to chop. You have to chop 5 times to win.
NUMBER 31
Chapter 26.
Summary: when Axel get lost,
Game idea: there is gonna be a labyrinth. And you gonna
see it from above and it’s just gonna be light in a small
circle around you and you have to find your way out of
the labyrinth. And the uncle and Hans are gonna be there
at the end.
NUMBER 32
End of part two of the book
Coming up next:
The 14 game ideas for part three of the book
chapter 31-45
Game type: Subway surfers
Chapter: 33
Summary:When they see and face
the two sea monsters.
Game idea: They must cross the sea
by turning right or left to prevent not to
go into something. When the two lake
monsters come you have to jump over
them.
NUMBER 33
NUMBER 34
Chapter 31
Summary: Building the raft
Game idea: They are gonna build the raft and they
have to search for all the pieces and then puzzel them
together.
Game type: Slide Puzzel
Chapter: 33
Summary: They will build a raft but they need
parts.
Game idea: they`ll find pieces using a slide
puzzel. And for each puzzel it gets harder and
harder. When they have found all the parts to the
raft they gonna build it together.
NUMBER 35
NUMBER 36
Game type: Candy Crush
Summary: Next to inscription Arne
Saknussemm there is a cave. There is a
huge rock behind it. By dynamiting it, the
water starts flowing into together with the raft.
Game idea: Like Minigame 1 (Candy Crush).
Instead of candies there will be triangles,
stars, squares, circles and dynamites. By
blowing up 3 dynamites, a bigger dynamite(4
fields) will show up. It falls down only if
there’s a square 2x2, otherwise there is an
empty field. When it falls till the down line, the
level has been won. When circles, squares or
triangles are connected, they just blow up like
in Candy Crush. You have 50-150 moves.
NUMBER 37
Summary: When they meet the sea monsters.
Chapter 33
Game idea: the sea monsters are gonna start
poppin’ up around you and you have to push
them all away. They have three levels and when
they’ve reached the third level it’s game over and
you have to start over again. It can be like 20-30
monsters that you have to push away and it gets
harder and harder.
Like this game 
Chapter 43.
Summary: They are being thrown out of
the volcano
Game idea: My idea is to have a game like this
one
You´re gonna jump up and out of the volcano.
And when you reached a certain point you’re just
gonna fly out of the volcano. But if you fall while
jumping, you have to start over again from the
bottom.
NUMBER 38
NUMBER 39
Game type: Food drop
Chapter:
Game idea : They have to activate the bomb so that they get stuck in
the wall when they fall and they must answer a difficult question.
At the begining they imposed s bomb and a letter riddle appears, where
is necessary to tighten the words . For example , Hans ,Lidenbrock and
Axel.
Then they fall down and get stuck somewhere . Then average light
maze appears .When maze is finished , the film appears. The level is
over.
NUMBER 40
Game type: Like Minigame 11 (Food drop).
Summary: Hans is building a raft to get
over the sea.
Game idea: To get the materials what are
needed to build a raft, we are catching
them. There are falling materials and
trash. We need to get branches, leaves
and ropes. Unneeded materials should
be avoided, they are sharp rocks,
anchors, fire balls. There will be 4-8
levels, materials will be shown in the
down right corner.
Game idea: When they meet the sea monsters they’re
gonna start fight against them like in this game:
And they’re gonna come closer and closer and if you
haven’t killed them before they come to you, you have to
start over again.
NUMBER 41
NUMBER 42
Game type: Joe the Zombie level 4
Sea monsters fight
Summary: Axel jumped through the mountains, he had to flee
from the sea monsters
Game idea: If during the game Axel falls from the mountain and
gets caught by a monster, the player will answer some questions
about the book.
If the answer is right, the player gets a new life. If the answer is
negative, the player has to start from the first level.
Questions to the game on next page!
Number 42/ cont.
Questions to continue the game
1st What is the name of the main character of the book?
A)Axel B)Alex C)George
2nd What kind of transport did the main characters use?
A)raft B)tube C)bike
3rd Where did the main characters want to travel and what
did interrupt them?
A)In Everest, avalanche B) On the volcanic peak, volcanic
eruption
C) To the center of the Earth, a broken compass
4th Why was the compass broken?
A) By magnetic storm B)It fell in the water C)It fell on the
floor
NUMBER 43
Game type: Candy Crush
Game summary: Axel and the Professor are falling to the Center
of the Earth. They fall down by water and are lifted by lava.
At every level you need to save up a certain number of points. If
you save up the points you get like bonuses, in the next level
crosswords that will help you. Instead of sweets we place different
items, for example rafts, compasses, binoculars. Every level ends,
if you draw the level items. They get washed away by water, but if
not, the items get washed away by lava.
Game idea: You will be given a crossword and before every level
you need to fill the crossword. A crossword will consist of 10-15
words, one word before every level.
If you answer correctly you can get to the next level and play the
game, but if you answer incorrectly you can’t play it.
NUMBER 44
Game type:Food drop.
Chapter:
Summary: They go over the sea and meet the monsters
Game idea: At the beginning of the game three masters
sit in a life raft and drive by the Lidenbrock sea, avoiding
the skulls, but catching the green questions marks. When
you catch three green question marks , you get three
question marks and give the correct answer to the third
question, this level is over
NUMBER 45
Summary: They are on the raft during the storm
Game idea: They try to steer the raft in different
directions to avoid getting hit by big rocks of stone.
If you manage you are thrown out of the inner of the
earth and turn up in Rome, Italy.
End of all game ideas!
Edited by Elisabeth Olsson

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1 45 game ideas to vote for

  • 1. 45 Game ideas presented by the Joyful Reading Group in May 2014
  • 2. Coming up next: The 15 first game ideas for chapter 1-15 of Journey to the Center of the Earth
  • 3. NUMBER 1 Game type: Candy Crush. Chapter 5 Summary: Axel tells his Uncle the code of the message: read it backwards. When the professor has read the message he is excited and tells Axel to pack the trunk. Game idea: The background is a letter and there will be mixed minerals and letters on the letter . On the right side there will be a column of words ( torch, clothes, water, bag, food and etc.) The player has to find words as fast as possible (max 5min). The words are hidden under the minerals. The essence of the game: the player should find all words and collect as manypoints as possible because points will help to pass the level.
  • 4. NUMBER 2 Chapter 8 Summary: Axel is to overcome his fear of height, climbing up the church tower in Copenhagen Game idea: you climb up the church tower and when climbing, things fall down on you and you have to avoid them by jumping sideways and up and down.
  • 5. NUMBER 3 Game type: Joe the Zombie Chapter 15 Summary Hans, Axel and Professor Lidenbrock spend their first night just inside Sneffels’ crater. Background: the crater. Game idea: to collect the minerals jumping from one rock to another. They have to be careful and watch out the risking lava. If people fall down, they will start this level from the beginning.
  • 6. NUMBER 4 Chapter 13 Summary: They are riding from Rejkjavik to Snaefells. Game idea: You click on the horse to make it run quicker, the more you click the faster the horse runs, but you have to avoid things like marshy spots that can stop your speed or drag you down into the earth.
  • 7. Game type: Candy Crush Chapter 1 Game idea: You have to move the minerals or gems so that three of the same type will be vertically or horizontally in one line . When everything is fulfilled, the professor returns with a clear letter in his hands. Time - 3 minutes. During that time you have to collect 60 000 points (500 points for a combination). NUMBER 5
  • 8. Game Type:Temple Run/ Don’t step on the white block Chapter: 15 Summary: When they’re trying to avoid the Mistour; hailing rocks and dust rolling down Snaefjell like a tornado. Game idea: You have to avoid stones, rocks and dust coming down Snaefell by jumping up or down or sideways NUMBER 6
  • 9. NUMBER 7 Game Type: Puzzle Chapter: 2 Summary: When they’re trying to solve the cryptic note they found. Game idea: A mindgame with a logical solution to activate the players mind. Instead of runes there should be regular letters.
  • 10. NUMBER 8 Game type: Temple run Chapter 9 Summary: They are leaving from Copenhagen to Iceland by the boat Valkyrie. The journey takes two days longer than planned because it comes a storm. Game idea: you drive the boat and try to avoid things like lightning, big waves, sharks, whales and rocks.
  • 11. NUMBER 9 Game type: time Chapter 8 Summary: They leave for Copenhagen. Five days in a row Uncle Liedenbrock drags Axel up the spiral staircases of a church tower to increase Axel’s courage. Game idea: try to get to the top of the tower without falling, get out scared. But you have to hurry ’cause the time is running out!
  • 12. NUMBER 10 Game type: Farm heroes Chapter 6 Game idea: As a professor is interested in rocks, he has to know their names. Help Professor to find the names of the rocks in the labyrinth of letters. You have to find these rocks: Magma; Evaporites; Gypsum; Coal; Meteorites; Clay; Sand; Gravel; Pebbles;
  • 13. NUMBER 11 Game type: Candy Crush Chapter 4 Game idea: You have to collect a single row of three runes horizontally or vertically . As soon as you collect a row it disappears. When all runes disappear the written letter appears and you go to another level. Runes:
  • 14. NUMBER 12 Game type: Joe the Zombie Chapter 6 Game idea: Playing this game you have to get ready for your journey. You have to collect items which are necessary for you. Not all things should be taken. If you take a wrong item you will lose your life. There are 10 lives. Things to collect: Compass ,Water bottles ,Sleeping bags, Flashlights, Food and etc. Things to leave: Bricks. Horseshoe, Pots and etc.
  • 15. NUMBER 13 Game type: Cooking and problem solving Chapter 2 Summary: Martha makes soup and Uncle Liedenbrock is too busy with the note he found in the old book. Game idea: You play Martha and makes a soup with different ingredients (good or bad). Then to make Uncle Liedenbrock eat you got to solve the note he found (maybe by reading it backwards etc.). If you solve the note you level up, if you fail Martha throws her soup in Uncle Liedenbrock’s face.
  • 16. NUMBER 14 Game type: Memory Chapter 7 Summary: Gräuben helps Axel pack the things he would need on his journey. Game idea: It shows pictures of maybe 5-10 things Axel is going to take with him, like flashlight, blue toothbrush, food and a water bottle. Then you got to find the different things you just seen in the house.
  • 17. NUMBER 15 and 16 Game type: Basic game: Joe the Zombie (level 4) Mini-game: Candy Crush Saga and the Zombie (level 4) Chapters 4-6 Summary: Axel cracks the code and the Professor and his nephew pack their bags. Game idea: You have to jump as high as you can and reach the top of volcano. On your way, you have to collect the letters. You have to pick up all the letters and use them to crack the code on the top of vulcano. If you forgot to pick up a letter on your way, you have to come back and pick it up. Dangers: to make the game harder, there will be the lava mires and falling rocks. Character: a mini, funny looking, moustached, old man – scientist professor Otto Liedenbrock. Goal: To reach the top of volcano by jumping on the ground and rocks, which are freezed in the sky. Also there are the rocks, which move side to side, up and down. It makes it even harder to reach the top. Background: volcano, mountain or the sea.
  • 18. End of part one of the book Coming up next: The 16 game ideas for chapter 16-30 of Journey to the Center of the earth
  • 19. NUMBER 17 Summary: When Axel tries to come back to Lidenbrock and Hans. Game idea: He’s gliding down the slopes and tries to avoid hitting the curvside walls.
  • 20. NUMBER 18 Game type: Farm Heroes Chapter 17 Summary: When they climb down the chimney and reach the bottom of the crater. Game idea: To connect a series of three or more identical items in the game board. In the screen there is a volcano with different levels. Levels rise in a volcano crater to the “centre of the Earth” direction. You have 5 lives in the game. It takes for 7 minutes to get a life back. You have to collect a certain number of certain items (e.g thermometer, ropes, axes etc). Some levels have time and some levels have moves. In some levels you have to collect points.
  • 21. NUMBER 19 Summary: When Axel lost Lidenbrock and Hans. Game idea: It could be like a labyrint where Axel tries to find them. And if he goes the wrong way he has to go back and take another tunnel, but he is running out of life so you have to hurry!
  • 22. NUMBER 20 Game type: Candy crush, Farm Heroes Chapters 27-28 Summary: Axel is lost and he drops his lamp, he is in panic and loses his consciousness. Game idea: You need to fill the targets to move on to the next level. Targets: points (you need to collect points to move on cause you are lost and you want to find the others), fire/ lamps (cause your lamp is broken), water (you don’t have water)
  • 23. Adventure Chapter 12: The search for water continues Summary: They have run out of water. Game idea: There are lots of wells but only one with clean water. You have to find the clean water well. When making mistakes your way to the well gets more and more covered with difficulties that you have to compensate for. NUMBER 21
  • 24. NUMBER 22 Chapter 28 Summary: When they became separated in the tunnel. And when they shouted out to find their way back to each other. Game idea: Alex has lost the others in the tunnel. To get back to the others you have to walk in the same footsteps as you have been doing in the past. By using a flashlight where you´ve walked before you can find your way back to the others. If you go the wrong way again you have to find your way back.
  • 25. NUMBER 23 Chapter 21-22 Summary: It´s about Alex when he fainted, because he did not have any water to drink for a long time. Game idea: They need to get an axe to get water. You must puzzle togeher a picture of an axe. Once you have completed the image of an axe you get it in your hand. But when you hack, you have to hack sideways. Other wise, lava will come out instead of water. You must hack to the left or right to get water, and not press too hard and not too long but a little each time.
  • 26. NUMBER 24 Game type: Pou - Food Drop minigame. Chapter 23 Summary: When Hans comes back and says that he has found water Game idea: The essence of the game – finger moving platform to collect the necessary items and avoid inappropriate items. The goal is to fill the container with water. Collect blue water drops and avoid other items (rocks, poisoned drops, mud patches etc).
  • 27. NUMBER 25 Game type: Pou - Food Drop, Joe the Zombie level 2 Chapter 28 Summary: Axel wakes up and hears words, finally he understands that the words are transmitted in the gallery itself. He talks to his uncle who encourages him to keep moving. Axel falls and hits a vertical gallery with a shaft. He faints again. Game idea: The essence of the game is finger moving platform to collect the necessary items and avoid inappropriate items. Necessary items are certain words, which Axel`s uncle says to him. But inappropriate items are noises, echo and other things that make it harder to listen. The words also fall faster, as the game progresses. You can make up to 4 errors (like miss a word or collect a bad word). The goal is to hear 40 words (up to 4 can be missed, too).
  • 28. NUMBER 26 Game type: Candy Crush Chapter 20 Summary: They continue their journey in the tunnel which is more or less horizontal. Game idea: The essence of the game is to connect a series of three or more identical items in the game board. The game consists of different stones being scrambled in a mess. The goal is to collect a certain amount of points
  • 29. NUMBER 27 Game type: Pou - Free Fall Chapter 17 Summary: When they round the two ends of a rope around lava blocks and climb down by holding the hands on both halves of the rope. They climb down 2800 feet and collect their things which were dropped down. Game idea: You have to avoid the rocks while falling down. Move down of chunks of lava. The character goes over there where a player pushes. When you press the wrong side, the character falls down and you do not cross the level. Level is crossed when the distance corresponds to the distance. Distances are counted negatively. In different levels there is a different distance. The game does not depend on the time. The character moves along the gallery. You can move when you move your finger up or down. You have to collect necessary things (torches, weapons, food supplies etc). Do not collect not necessary items. If you take the wrong thing then the level is over. The game does not depend on the time. You can put these levels together.
  • 30. NUMBER 28 Game type: Joe the Zombie level 4, or Pou - Sky Jump Chapter 30 Summary:They went sailing on a big ocean or sea. Game idea: The essence of this game is jumping on moving platforms upwards. The game starts at the bottom of the ocean and ends, when you get to surface. I thought that in some platforms there would be some special items on them, that would for example speed up or slow down the moving speed. The goal is to get out of sea. (You need to jump 50 platforms) But if you miss even one, you have to start all over again.
  • 31. Game type: Adventure type Chapter 13: Axel loses his way Summary: on the 7th of August Axel should lead the group and he lost them. Game idea: he should lead the group and he lost them, and then there are many different roads and he must take the right way to find them. NUMBER 29
  • 32. NUMBER 30 Game type: Joe the Zombie level 4 Chapter 26 Summary: 7 August. Axel discovers that he is alone and tries to find other companions. Game idea: To move up you need to jump on moving platforms. The goal is to make it to the top and not to fall down, on way up you may collect more water and extra points. If you fall you will lose half of your water and you need to go back to the previous level. For extra points you need to collect stars. You need to avoid moving rocks! [you need to collect 100 points (1 platform gives 1 point, 1 star gives 2-3 points)]
  • 33. Chapter 23 Summary: When they don’t have any water left. Game idea: they have to chop through the wall to get water. There are gonna be a gauges and in the gauges, it gonna be a arrow that goes from left to right and back to left etc. And you to push it when the arrow is in the middle to chop. You have to chop 5 times to win. NUMBER 31
  • 34. Chapter 26. Summary: when Axel get lost, Game idea: there is gonna be a labyrinth. And you gonna see it from above and it’s just gonna be light in a small circle around you and you have to find your way out of the labyrinth. And the uncle and Hans are gonna be there at the end. NUMBER 32
  • 35. End of part two of the book Coming up next: The 14 game ideas for part three of the book chapter 31-45
  • 36. Game type: Subway surfers Chapter: 33 Summary:When they see and face the two sea monsters. Game idea: They must cross the sea by turning right or left to prevent not to go into something. When the two lake monsters come you have to jump over them. NUMBER 33
  • 37. NUMBER 34 Chapter 31 Summary: Building the raft Game idea: They are gonna build the raft and they have to search for all the pieces and then puzzel them together.
  • 38. Game type: Slide Puzzel Chapter: 33 Summary: They will build a raft but they need parts. Game idea: they`ll find pieces using a slide puzzel. And for each puzzel it gets harder and harder. When they have found all the parts to the raft they gonna build it together. NUMBER 35
  • 39. NUMBER 36 Game type: Candy Crush Summary: Next to inscription Arne Saknussemm there is a cave. There is a huge rock behind it. By dynamiting it, the water starts flowing into together with the raft. Game idea: Like Minigame 1 (Candy Crush). Instead of candies there will be triangles, stars, squares, circles and dynamites. By blowing up 3 dynamites, a bigger dynamite(4 fields) will show up. It falls down only if there’s a square 2x2, otherwise there is an empty field. When it falls till the down line, the level has been won. When circles, squares or triangles are connected, they just blow up like in Candy Crush. You have 50-150 moves.
  • 40. NUMBER 37 Summary: When they meet the sea monsters. Chapter 33 Game idea: the sea monsters are gonna start poppin’ up around you and you have to push them all away. They have three levels and when they’ve reached the third level it’s game over and you have to start over again. It can be like 20-30 monsters that you have to push away and it gets harder and harder. Like this game 
  • 41. Chapter 43. Summary: They are being thrown out of the volcano Game idea: My idea is to have a game like this one You´re gonna jump up and out of the volcano. And when you reached a certain point you’re just gonna fly out of the volcano. But if you fall while jumping, you have to start over again from the bottom. NUMBER 38
  • 42. NUMBER 39 Game type: Food drop Chapter: Game idea : They have to activate the bomb so that they get stuck in the wall when they fall and they must answer a difficult question. At the begining they imposed s bomb and a letter riddle appears, where is necessary to tighten the words . For example , Hans ,Lidenbrock and Axel. Then they fall down and get stuck somewhere . Then average light maze appears .When maze is finished , the film appears. The level is over.
  • 43. NUMBER 40 Game type: Like Minigame 11 (Food drop). Summary: Hans is building a raft to get over the sea. Game idea: To get the materials what are needed to build a raft, we are catching them. There are falling materials and trash. We need to get branches, leaves and ropes. Unneeded materials should be avoided, they are sharp rocks, anchors, fire balls. There will be 4-8 levels, materials will be shown in the down right corner.
  • 44. Game idea: When they meet the sea monsters they’re gonna start fight against them like in this game: And they’re gonna come closer and closer and if you haven’t killed them before they come to you, you have to start over again. NUMBER 41
  • 45. NUMBER 42 Game type: Joe the Zombie level 4 Sea monsters fight Summary: Axel jumped through the mountains, he had to flee from the sea monsters Game idea: If during the game Axel falls from the mountain and gets caught by a monster, the player will answer some questions about the book. If the answer is right, the player gets a new life. If the answer is negative, the player has to start from the first level. Questions to the game on next page!
  • 46. Number 42/ cont. Questions to continue the game 1st What is the name of the main character of the book? A)Axel B)Alex C)George 2nd What kind of transport did the main characters use? A)raft B)tube C)bike 3rd Where did the main characters want to travel and what did interrupt them? A)In Everest, avalanche B) On the volcanic peak, volcanic eruption C) To the center of the Earth, a broken compass 4th Why was the compass broken? A) By magnetic storm B)It fell in the water C)It fell on the floor
  • 47. NUMBER 43 Game type: Candy Crush Game summary: Axel and the Professor are falling to the Center of the Earth. They fall down by water and are lifted by lava. At every level you need to save up a certain number of points. If you save up the points you get like bonuses, in the next level crosswords that will help you. Instead of sweets we place different items, for example rafts, compasses, binoculars. Every level ends, if you draw the level items. They get washed away by water, but if not, the items get washed away by lava. Game idea: You will be given a crossword and before every level you need to fill the crossword. A crossword will consist of 10-15 words, one word before every level. If you answer correctly you can get to the next level and play the game, but if you answer incorrectly you can’t play it.
  • 48. NUMBER 44 Game type:Food drop. Chapter: Summary: They go over the sea and meet the monsters Game idea: At the beginning of the game three masters sit in a life raft and drive by the Lidenbrock sea, avoiding the skulls, but catching the green questions marks. When you catch three green question marks , you get three question marks and give the correct answer to the third question, this level is over
  • 49. NUMBER 45 Summary: They are on the raft during the storm Game idea: They try to steer the raft in different directions to avoid getting hit by big rocks of stone. If you manage you are thrown out of the inner of the earth and turn up in Rome, Italy.
  • 50. End of all game ideas!