SlideShare une entreprise Scribd logo
1  sur  1
Télécharger pour lire hors ligne
VirtualSupermarketDesigner
Emil Rosenlund Høeg & Luca Mangano
ehaeg12@student.aau.dk & lmanga12@student.aau.dk
Dept. of Media Technology, Aalborg University, Denmark
Abstract
The ever-growing interest in the market for VR
applications, not only motivated the relevance
of the purpose and concept behind the applica-
tion, but also generated the need for more user-
centred development techniques. This project
has been developed as a Virtual Supermar-
ket Simulator in collaboration with AAU Inte-
grated Food Studies as a customizable tool
model for studying consumer behaviour, choice
and decision-making. With a strong focus on
pre-existing methods of 3D interaction and user
interfaces[1], we have developed and evalu-
ated a VR-system serving the overall purpose.
The system was tested using relevant usability-
characteristics with the overall purpose of test-
ing the efficiency, effectiveness and utility of the
application as well as including screen record-
ings and post-test questionnaires. The test
gave us circumstantial evidence towards an-
swering the overall problem formulation, and
gave us valuable results that can help improve
the proposed solution for future prospects.
Introduction
Our project is part of the development of the Vir-
tual Foodscape Simulator (VFS) system, which
is aimed to teach and help users develop proper
habits when buying perishables. Foosions also
involves a tool for food outlet designers to un-
derstand and study consumers behaviour in re-
gards to the placement of products on shelves.
We explore the possibility of enhancing real-life
experiments with a virtual substitute. The no-
tion of a customizable tool model for studying
consumer behavior, choice, and decision-
making, in a virtual emulated environment,
that can greatly improve the feasibility and
affordability of preexisting real-life methods.
List of Requirements:
Dynamic reconfiguration of groceries and in-
ventory
Novel VR interaction
A customizable tool for researcher and de-
signers of food outlets
Objective
The aim of the research was to create a theo-
retical framework for understanding concepts of
usability with unconventional methods of 3D in-
teraction, and evaluate the affordances of the
system according to predetermined usability-
characteristics[2][3]:
Learnability: How easy/hard are the
tasks to initially accomplish for novice
users.
Effectiveness: Accuracy of task perfor-
mance, amount of errors.
Efficiency: Once users are familiar with
the system, how fast and accurate can
the user complete tasks.
Errors: The amount of errors the user
make, how serious are these errors,
and how easily can the user overcome
and recover from the errors.
Satisfaction: How pleasant is it to use
the interface.
Virtual Environment
Results
The tool was evaluated according to previous
mentioned usability-characteristics with hierar-
chical task analysis and measured with time-
completion and post-test questionnaire. Re-
sponses were evaluated using content anal-
ysis and validated using inter-coder reliability
testing[4]. In total there were 17 participants
(15 male and 2 female), all of them students or
PhD students between 23-41 (Mean = 28.76,
SD = 5.83).
Fig. 1: Closed-ended responses
Fig. 2: Total time spend (reading and completing
tasks, and task performance alone.
Conclusion
The tool was developed for designers and cos-
tumers respectively, but were tested on the
same sample group since the initial usability
and functionality needed to be assessed. the
tests mainly showed that participants felt lim-
ited by the low amount of functionalities that the
system included, and they suggested a series
of tweaks and improvements that would posi-
tively affect the experience. On the other hand,
results showed that we laid rather solid basis
in order to build a stronger and effective sys-
tem. In addition to this, changes such as an im-
proved GUI, higher resolution textures, and an
overall refurbished interaction techniques are
needed in order to bring the system one step
closer to the final goal of having it a commer-
cially viable solution.
References
[1] Doug E. Bowman et al: 3D user interfaces:
theory and practice, Addison-Wesley, 2004
[2] Jakob Nielsen: Usability 101: Introduction
to usability, 2003
[3] Yvonne Rogers et al: Interaction Design:
Beyond Human - Computer Interaction, Wi-
ley, 2011
[4] Thomas Bjørner: Qualitative Methods for
Consumer Research, Hans Reitzel, 2015,

Contenu connexe

Tendances

1ROSCOEHIGHTOWERVIENNA2015
1ROSCOEHIGHTOWERVIENNA20151ROSCOEHIGHTOWERVIENNA2015
1ROSCOEHIGHTOWERVIENNA2015
Roscoe Hightower
 

Tendances (8)

User Experience and business analysis - Edinburgh BA meetup April 2019
User Experience and business analysis - Edinburgh BA meetup April 2019User Experience and business analysis - Edinburgh BA meetup April 2019
User Experience and business analysis - Edinburgh BA meetup April 2019
 
10th heuristic evaluation
10th heuristic evaluation10th heuristic evaluation
10th heuristic evaluation
 
Using dematel to analyze the quality characteristics of mobile
Using dematel to analyze the quality characteristics of mobileUsing dematel to analyze the quality characteristics of mobile
Using dematel to analyze the quality characteristics of mobile
 
Using dematel to analyze the quality characteristics of mobile
Using dematel to analyze the quality characteristics of mobileUsing dematel to analyze the quality characteristics of mobile
Using dematel to analyze the quality characteristics of mobile
 
Cognitive Walkthrough
Cognitive WalkthroughCognitive Walkthrough
Cognitive Walkthrough
 
WXGB6108_Article Review_The Effect of Attitudes, Goal Setting and Self-Effica...
WXGB6108_Article Review_The Effect of Attitudes, Goal Setting and Self-Effica...WXGB6108_Article Review_The Effect of Attitudes, Goal Setting and Self-Effica...
WXGB6108_Article Review_The Effect of Attitudes, Goal Setting and Self-Effica...
 
Crowdsourcing Software Evaluation
Crowdsourcing Software EvaluationCrowdsourcing Software Evaluation
Crowdsourcing Software Evaluation
 
1ROSCOEHIGHTOWERVIENNA2015
1ROSCOEHIGHTOWERVIENNA20151ROSCOEHIGHTOWERVIENNA2015
1ROSCOEHIGHTOWERVIENNA2015
 

Similaire à ManganoHoeeg - Virtual Supermarket Designer POSTER

THE USABILITY METRICS FOR USER EXPERIENCE
THE USABILITY METRICS FOR USER EXPERIENCETHE USABILITY METRICS FOR USER EXPERIENCE
THE USABILITY METRICS FOR USER EXPERIENCE
vivatechijri
 
1  Evaluating Mobile Applications A Spreadsheet Case .docx
1  Evaluating Mobile Applications A Spreadsheet Case .docx1  Evaluating Mobile Applications A Spreadsheet Case .docx
1  Evaluating Mobile Applications A Spreadsheet Case .docx
felicidaddinwoodie
 

Similaire à ManganoHoeeg - Virtual Supermarket Designer POSTER (20)

A METHOD FOR WEBSITE USABILITY EVALUATION: A COMPARATIVE ANALYSIS
A METHOD FOR WEBSITE USABILITY EVALUATION: A COMPARATIVE ANALYSISA METHOD FOR WEBSITE USABILITY EVALUATION: A COMPARATIVE ANALYSIS
A METHOD FOR WEBSITE USABILITY EVALUATION: A COMPARATIVE ANALYSIS
 
THE USABILITY METRICS FOR USER EXPERIENCE
THE USABILITY METRICS FOR USER EXPERIENCETHE USABILITY METRICS FOR USER EXPERIENCE
THE USABILITY METRICS FOR USER EXPERIENCE
 
195
195195
195
 
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
 
Ijetr021224
Ijetr021224Ijetr021224
Ijetr021224
 
Ijetr021224
Ijetr021224Ijetr021224
Ijetr021224
 
User Experience Testing
User Experience TestingUser Experience Testing
User Experience Testing
 
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
HELPING PEOPLE WITH DOWN SYNDROME THROUGH AN USABILITY TESTING GUIDE PROPOSAL...
 
Measuring the facility of use of a website designed with a methodology based ...
Measuring the facility of use of a website designed with a methodology based ...Measuring the facility of use of a website designed with a methodology based ...
Measuring the facility of use of a website designed with a methodology based ...
 
““USATESTDOWN” A PROPOSAL OF A USABILITY TESTING GUIDE FOR MOBILE APPLICATION...
““USATESTDOWN” A PROPOSAL OF A USABILITY TESTING GUIDE FOR MOBILE APPLICATION...““USATESTDOWN” A PROPOSAL OF A USABILITY TESTING GUIDE FOR MOBILE APPLICATION...
““USATESTDOWN” A PROPOSAL OF A USABILITY TESTING GUIDE FOR MOBILE APPLICATION...
 
Balanced Evaluation Paper
Balanced Evaluation PaperBalanced Evaluation Paper
Balanced Evaluation Paper
 
User Experience Evaluation for Automation Tools: An Industrial Experience
User Experience Evaluation for Automation Tools: An Industrial ExperienceUser Experience Evaluation for Automation Tools: An Industrial Experience
User Experience Evaluation for Automation Tools: An Industrial Experience
 
Effectiveness of software product metrics for mobile application
Effectiveness of software product metrics for mobile application Effectiveness of software product metrics for mobile application
Effectiveness of software product metrics for mobile application
 
Thesis
ThesisThesis
Thesis
 
USABILITY EVALUATION OF A CONTROL AND PROGRAMMING ENVIRONMENT FOR PROGRAMMING...
USABILITY EVALUATION OF A CONTROL AND PROGRAMMING ENVIRONMENT FOR PROGRAMMING...USABILITY EVALUATION OF A CONTROL AND PROGRAMMING ENVIRONMENT FOR PROGRAMMING...
USABILITY EVALUATION OF A CONTROL AND PROGRAMMING ENVIRONMENT FOR PROGRAMMING...
 
Software evaluation via users’ feedback at runtime
Software evaluation via users’ feedback at runtimeSoftware evaluation via users’ feedback at runtime
Software evaluation via users’ feedback at runtime
 
Principles of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical softwarePrinciples of Health Informatics: Evaluating medical software
Principles of Health Informatics: Evaluating medical software
 
1  Evaluating Mobile Applications A Spreadsheet Case .docx
1  Evaluating Mobile Applications A Spreadsheet Case .docx1  Evaluating Mobile Applications A Spreadsheet Case .docx
1  Evaluating Mobile Applications A Spreadsheet Case .docx
 
Thesis Part II EMGT 699
Thesis Part II EMGT 699Thesis Part II EMGT 699
Thesis Part II EMGT 699
 
Changeability Evaluation Model for Object Oriented Software
Changeability Evaluation Model for Object Oriented SoftwareChangeability Evaluation Model for Object Oriented Software
Changeability Evaluation Model for Object Oriented Software
 

ManganoHoeeg - Virtual Supermarket Designer POSTER

  • 1. VirtualSupermarketDesigner Emil Rosenlund Høeg & Luca Mangano ehaeg12@student.aau.dk & lmanga12@student.aau.dk Dept. of Media Technology, Aalborg University, Denmark Abstract The ever-growing interest in the market for VR applications, not only motivated the relevance of the purpose and concept behind the applica- tion, but also generated the need for more user- centred development techniques. This project has been developed as a Virtual Supermar- ket Simulator in collaboration with AAU Inte- grated Food Studies as a customizable tool model for studying consumer behaviour, choice and decision-making. With a strong focus on pre-existing methods of 3D interaction and user interfaces[1], we have developed and evalu- ated a VR-system serving the overall purpose. The system was tested using relevant usability- characteristics with the overall purpose of test- ing the efficiency, effectiveness and utility of the application as well as including screen record- ings and post-test questionnaires. The test gave us circumstantial evidence towards an- swering the overall problem formulation, and gave us valuable results that can help improve the proposed solution for future prospects. Introduction Our project is part of the development of the Vir- tual Foodscape Simulator (VFS) system, which is aimed to teach and help users develop proper habits when buying perishables. Foosions also involves a tool for food outlet designers to un- derstand and study consumers behaviour in re- gards to the placement of products on shelves. We explore the possibility of enhancing real-life experiments with a virtual substitute. The no- tion of a customizable tool model for studying consumer behavior, choice, and decision- making, in a virtual emulated environment, that can greatly improve the feasibility and affordability of preexisting real-life methods. List of Requirements: Dynamic reconfiguration of groceries and in- ventory Novel VR interaction A customizable tool for researcher and de- signers of food outlets Objective The aim of the research was to create a theo- retical framework for understanding concepts of usability with unconventional methods of 3D in- teraction, and evaluate the affordances of the system according to predetermined usability- characteristics[2][3]: Learnability: How easy/hard are the tasks to initially accomplish for novice users. Effectiveness: Accuracy of task perfor- mance, amount of errors. Efficiency: Once users are familiar with the system, how fast and accurate can the user complete tasks. Errors: The amount of errors the user make, how serious are these errors, and how easily can the user overcome and recover from the errors. Satisfaction: How pleasant is it to use the interface. Virtual Environment Results The tool was evaluated according to previous mentioned usability-characteristics with hierar- chical task analysis and measured with time- completion and post-test questionnaire. Re- sponses were evaluated using content anal- ysis and validated using inter-coder reliability testing[4]. In total there were 17 participants (15 male and 2 female), all of them students or PhD students between 23-41 (Mean = 28.76, SD = 5.83). Fig. 1: Closed-ended responses Fig. 2: Total time spend (reading and completing tasks, and task performance alone. Conclusion The tool was developed for designers and cos- tumers respectively, but were tested on the same sample group since the initial usability and functionality needed to be assessed. the tests mainly showed that participants felt lim- ited by the low amount of functionalities that the system included, and they suggested a series of tweaks and improvements that would posi- tively affect the experience. On the other hand, results showed that we laid rather solid basis in order to build a stronger and effective sys- tem. In addition to this, changes such as an im- proved GUI, higher resolution textures, and an overall refurbished interaction techniques are needed in order to bring the system one step closer to the final goal of having it a commer- cially viable solution. References [1] Doug E. Bowman et al: 3D user interfaces: theory and practice, Addison-Wesley, 2004 [2] Jakob Nielsen: Usability 101: Introduction to usability, 2003 [3] Yvonne Rogers et al: Interaction Design: Beyond Human - Computer Interaction, Wi- ley, 2011 [4] Thomas Bjørner: Qualitative Methods for Consumer Research, Hans Reitzel, 2015,