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Motivated from Within®
Fast, Easy, Low Cost, Market-Centric
Product Portfolio Innovation
2© 2007 Enthiosys
Product Development and
Portfolio Management Challenges
Source: Forrester Research
Serious Games Uncover Serious Requirements
Nov 19, 2008
3© 2007 Enthiosys
Our 3-Step Process
Open-ended,
collaborative
innovation.
E.g. Prune the
Product Tree to
collaboratively
generate ideas.
Collaboration
tools (such as
wikis and forums)
to shape ideas.
E.g., Google docs
Picking High ROI
Projects / Features.
E.g. Buy a Feature
tournaments to
collaboratively
prioritize projects
and take action.
Ideation Shaping Prioritizing
Motivated from Within®
Background on Innovation Games®
for Customer Understanding
Innovation Games® Are Serious
Management Tools That Create High-Output
Low-Cost Organizational Performance
5© 2007 Enthiosys
What Are Innovation Games®
Innovation Games® are serious
games that solve a wide range of
product strategy and management
problems across the market lifecyle.
They can be played:
•with customers
•in-person or online
•within or across organizational units
•in single or multi-game formats
6© 2007 Enthiosys
Organizing Innovation Games®
Customer Needs
Requirements
Product Usage
Future Products
To understand…
… then consider these games
ProductBox
BuyaFeature
MeandMyShadow
GiveThemAHotTub
RememberTheFuture
20/20Vision
SpeedBoat
SpiderWeb
ShowAndTell
StartYourDay
TheApprentice
PruneTheProductTree
These questions
exist across the
product-market
lifecycle.
7© 2007 Enthiosys
What Makes
Innovation Games® Unique?
• Game playing provides a relaxed less rigid
environment for participants prove to enhance high-
quality actionable ideas.
• Each game leverages cognitive psychology and
organizational behavior research in unique ways.
• Games utilize verbal, written, visual and non-verbal
forms of communication thereby providing greater
volumes of richer, more nuanced information.
• Some games provide wonderful player generated
artwork which can be retained and shared with
others.
8© 2007 Enthiosys
Forrester on Serious Games
Source: Forrester Research
It’s Time To Take Games Seriously, Aug 19, 2008
Forrester Research has identified Enthiosys as a pioneer in serious gaming.
“Serious gaming… can circumvent many of the traditional problems with product
requirements, including collecting sufficient information across customers, partners,
and internal stakeholders to make product decisions. Not only are the games
relatively lightweight exercises, but they also use a lighter touch to resolve many
debates over product decisions.”
9© 2007 Enthiosys
The Three Steps in More Detail
Open-ended,
collaborative
innovation.
E.g. Prune the
Product Tree to
collaboratively
generate ideas.
Collaboration
tools (such as
wikis and forums)
to shape ideas.
E.g., Google docs
Picking High ROI
Projects / Features.
E.g. Buy a Feature
tournaments to
collaboratively
prioritize projects
and take action.
Ideation Shaping Prioritizing
10© 2007 Enthiosys
Step 1: Collaborative Ideation
• Eight games enable product companies to
efficiently collaborate with external
stakeholders to improve market understanding
and generate the best possible ideas
Prune the Product Tree Product Box
Start Your Day Me and My Shadow
Spider Web The Apprentice
Remember the Future
Speed Boat
11© 2007 Enthiosys
Innovation Game®:
Prune the Product Tree
Goal:
Develop ideas for new
products and services.
• Draw a graphic image of a tree to
represent growth of the product/service.
• Add your current project portfolio / product
roadmap as leaves and apples.
• 5 to 8 invited stakeholders are asked to
shape the “growth” of your offering.
• Captures very rich information about
perceptions of the future, timing of new
concepts, and balance among delivered
offerings
In-person
• Provides rich opportunity for “new” ideas
Online
• Captures data for sophisticated analysis of
preferences
12© 2007 Enthiosys
Prune the Product Tree
In Person
13© 2007 Enthiosys
Prune the Product Tree -- Preparing
Planners define layers and regions
so that they will know where players
are placing their ideas.
Planners choose images to
represent growth.
Planners select the kind & number
of items that can be placed on the
image during the game.
14© 2007 Enthiosys
Place Initial Items
Any existing ideas or roadmap
items are placed on the tree.
15© 2007 Enthiosys
Playing the Game!
Players collaborate in real-time to
place features/benefits
(leaves/apples) on the tree.
An integrated chat facility
enables you to understand
player motivations.
Players label
and describe
their ideas
All information is recorded
and available for analysis
16© 2007 Enthiosys
Create Interpretations from the
Results of Multiple Games
Game 1
Results
Game 2
Results
Interpretation
Game results are merged into a
new game – which you can edit
and shape, further process, or
play with additional players.
17© 2007 Enthiosys
Tabular Representation of
Items for Post-Processing
Layers and regions
enable planners to
quickly determine
where players have
placed their items.
You can ask
questions like
“What are all of the
features customers
want in 2010?”
18© 2007 Enthiosys
Step 2: Collaborative Shaping
• Once ideas have been identified they
are shaped by the project/product
teams into a backlog
• Existing tools, such as shared wikis,
shared documents, emails, and chats,
help teams shape concepts
• The process typically produces a
candidate list of projects and/or
product features that is greater than
available resources
“infinite” portfolio
local project
expensive project
big project
other project
another project
the other thing
19© 2007 Enthiosys
Step 3: Collaborative Prioritization
Common Approach Problems
Single expert Do they have the knowledge and
trust of the organization to make the
hard choices?
Small groups Tradeoffs are not clear
Large groups Insufficient tools!
Where is the
“Voice of the Customer?“infinite” backlog
use case
bug fix
arch change
do this
do that
the other thing
Goal? is to take large list and
prioritize to a manageable set.
20© 2007 Enthiosys
Some Techniques
Face to Face Interactions
• Innovation Games®
Buy a Feature
20/20 Vision
Prune the Product Tree
• Joint spreadsheet ranking
Online Interactions
• Innovation Games®
Buy a Feature
Prune the Product Tree
• Joint spreadsheet ranking
Shared State (physical)
• Innovation Games®
Prune the Product Tree
• Project boards
Shared State (electronic)
• Innovation Games®
Prune the Product Tree
• Wiki’s
• Commenting systems
• email / workflow
Same
Time
Different
Time
Same Place Different Place
21© 2007 Enthiosys
Innovation Game® Buy a Feature
• A list of 12-20 items (features or projects)
are described in terms of benefits and cost
• 5 to 8 invited stakeholders given
limited “budget”, must reach
consensus on projects to “buy”
• Captures very rich information about
customer motivations, trade-offs,
objections, actual collective needs
In-person
• Provides rich opportunity for “new” ideas
Online
• Captures data for sophisticated analysis of
preferences
• Preliminary trials indicate faster/more
accurate results than traditional tools
Goal:
Prioritize
Product Backlogs /
Project Portfolios
22© 2007 Enthiosys
Buy A Feature Online - Preparing
A list of features with
prices. This example
is for product
concepts for a pair of
internet sunglasses
“Shirt Sizes” help
you quickly price
your features – or
you can enter a price
directly!
23© 2007 Enthiosys
Buy A Feature Game Play Participants.
Planner sets their budget.
An integrated chat facility
enables you to understand
participant motivations. Here,
we learn that participants
dislike learning a rental car’s
navigation system.
Participant bids.
Highly desired items are
purchased.
24© 2007 Enthiosys
Buy A Feature Online - Results
Results of many
games played,
sorted by
number of times
purchased.
25© 2007 Enthiosys
Many Ways to Play: Parties,
Galas, and Tournaments
What is it? Who plays? Facilitated? Number
of
Items?
Number of
players?
Party A “dinner
party”.
You select and
control
participants
Yes 12..20 5..8
Gala An “open
seating
event”
Random
participants
based on a
shared URL
No 12..20 9+
Tournament A
combination
of parties!
You control and
select
participants
Yes 20+ Based on
number of
items and
number of
tournaments
26© 2007 Enthiosys
Tournament Structure
Play many
tournaments to
control for “bracket
strength”.
27© 2007 Enthiosys
Tournament Case Study:
VeriSign Global Customer Support
Context 46 projects ranging from small to very large.
Problem The VeriSign leadership needed to quickly identify the high-
priority, most globally supported projects.
Engagement
Profile
VeriSign project managers prepared the portfolio for the
games. Enthiosys structured the process into three
tournaments involving ~60% of the 200 person global
customer care organization and facilitated the games.
Results • Very clear separation of the “winning” projects – the
original list of 46 was prioritized to the top 5 projects
• High degrees of collaboration – even when collaboration
was not required to purchase an project!
• Participant chat logs provided detailed explanations
behind the bidding – the meaning behind the choice.
• Participants considered the process fun.
28© 2007 Enthiosys
Thank You !!!
Luke Hohmann
Founder & CEO
Enthiosys, Inc.
615 National Ave., Ste 220
Mountain View, CA 94043
cell: (408) 529-0319
www.enthiosys.com
lhohmann@enthiosys.com
Innovation Through Understanding®

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Fast, Easy, Low-Cost Innovation for Portfolio Prioritization

  • 1. Motivated from Within® Fast, Easy, Low Cost, Market-Centric Product Portfolio Innovation
  • 2. 2© 2007 Enthiosys Product Development and Portfolio Management Challenges Source: Forrester Research Serious Games Uncover Serious Requirements Nov 19, 2008
  • 3. 3© 2007 Enthiosys Our 3-Step Process Open-ended, collaborative innovation. E.g. Prune the Product Tree to collaboratively generate ideas. Collaboration tools (such as wikis and forums) to shape ideas. E.g., Google docs Picking High ROI Projects / Features. E.g. Buy a Feature tournaments to collaboratively prioritize projects and take action. Ideation Shaping Prioritizing
  • 4. Motivated from Within® Background on Innovation Games® for Customer Understanding Innovation Games® Are Serious Management Tools That Create High-Output Low-Cost Organizational Performance
  • 5. 5© 2007 Enthiosys What Are Innovation Games® Innovation Games® are serious games that solve a wide range of product strategy and management problems across the market lifecyle. They can be played: •with customers •in-person or online •within or across organizational units •in single or multi-game formats
  • 6. 6© 2007 Enthiosys Organizing Innovation Games® Customer Needs Requirements Product Usage Future Products To understand… … then consider these games ProductBox BuyaFeature MeandMyShadow GiveThemAHotTub RememberTheFuture 20/20Vision SpeedBoat SpiderWeb ShowAndTell StartYourDay TheApprentice PruneTheProductTree These questions exist across the product-market lifecycle.
  • 7. 7© 2007 Enthiosys What Makes Innovation Games® Unique? • Game playing provides a relaxed less rigid environment for participants prove to enhance high- quality actionable ideas. • Each game leverages cognitive psychology and organizational behavior research in unique ways. • Games utilize verbal, written, visual and non-verbal forms of communication thereby providing greater volumes of richer, more nuanced information. • Some games provide wonderful player generated artwork which can be retained and shared with others.
  • 8. 8© 2007 Enthiosys Forrester on Serious Games Source: Forrester Research It’s Time To Take Games Seriously, Aug 19, 2008 Forrester Research has identified Enthiosys as a pioneer in serious gaming. “Serious gaming… can circumvent many of the traditional problems with product requirements, including collecting sufficient information across customers, partners, and internal stakeholders to make product decisions. Not only are the games relatively lightweight exercises, but they also use a lighter touch to resolve many debates over product decisions.”
  • 9. 9© 2007 Enthiosys The Three Steps in More Detail Open-ended, collaborative innovation. E.g. Prune the Product Tree to collaboratively generate ideas. Collaboration tools (such as wikis and forums) to shape ideas. E.g., Google docs Picking High ROI Projects / Features. E.g. Buy a Feature tournaments to collaboratively prioritize projects and take action. Ideation Shaping Prioritizing
  • 10. 10© 2007 Enthiosys Step 1: Collaborative Ideation • Eight games enable product companies to efficiently collaborate with external stakeholders to improve market understanding and generate the best possible ideas Prune the Product Tree Product Box Start Your Day Me and My Shadow Spider Web The Apprentice Remember the Future Speed Boat
  • 11. 11© 2007 Enthiosys Innovation Game®: Prune the Product Tree Goal: Develop ideas for new products and services. • Draw a graphic image of a tree to represent growth of the product/service. • Add your current project portfolio / product roadmap as leaves and apples. • 5 to 8 invited stakeholders are asked to shape the “growth” of your offering. • Captures very rich information about perceptions of the future, timing of new concepts, and balance among delivered offerings In-person • Provides rich opportunity for “new” ideas Online • Captures data for sophisticated analysis of preferences
  • 12. 12© 2007 Enthiosys Prune the Product Tree In Person
  • 13. 13© 2007 Enthiosys Prune the Product Tree -- Preparing Planners define layers and regions so that they will know where players are placing their ideas. Planners choose images to represent growth. Planners select the kind & number of items that can be placed on the image during the game.
  • 14. 14© 2007 Enthiosys Place Initial Items Any existing ideas or roadmap items are placed on the tree.
  • 15. 15© 2007 Enthiosys Playing the Game! Players collaborate in real-time to place features/benefits (leaves/apples) on the tree. An integrated chat facility enables you to understand player motivations. Players label and describe their ideas All information is recorded and available for analysis
  • 16. 16© 2007 Enthiosys Create Interpretations from the Results of Multiple Games Game 1 Results Game 2 Results Interpretation Game results are merged into a new game – which you can edit and shape, further process, or play with additional players.
  • 17. 17© 2007 Enthiosys Tabular Representation of Items for Post-Processing Layers and regions enable planners to quickly determine where players have placed their items. You can ask questions like “What are all of the features customers want in 2010?”
  • 18. 18© 2007 Enthiosys Step 2: Collaborative Shaping • Once ideas have been identified they are shaped by the project/product teams into a backlog • Existing tools, such as shared wikis, shared documents, emails, and chats, help teams shape concepts • The process typically produces a candidate list of projects and/or product features that is greater than available resources “infinite” portfolio local project expensive project big project other project another project the other thing
  • 19. 19© 2007 Enthiosys Step 3: Collaborative Prioritization Common Approach Problems Single expert Do they have the knowledge and trust of the organization to make the hard choices? Small groups Tradeoffs are not clear Large groups Insufficient tools! Where is the “Voice of the Customer?“infinite” backlog use case bug fix arch change do this do that the other thing Goal? is to take large list and prioritize to a manageable set.
  • 20. 20© 2007 Enthiosys Some Techniques Face to Face Interactions • Innovation Games® Buy a Feature 20/20 Vision Prune the Product Tree • Joint spreadsheet ranking Online Interactions • Innovation Games® Buy a Feature Prune the Product Tree • Joint spreadsheet ranking Shared State (physical) • Innovation Games® Prune the Product Tree • Project boards Shared State (electronic) • Innovation Games® Prune the Product Tree • Wiki’s • Commenting systems • email / workflow Same Time Different Time Same Place Different Place
  • 21. 21© 2007 Enthiosys Innovation Game® Buy a Feature • A list of 12-20 items (features or projects) are described in terms of benefits and cost • 5 to 8 invited stakeholders given limited “budget”, must reach consensus on projects to “buy” • Captures very rich information about customer motivations, trade-offs, objections, actual collective needs In-person • Provides rich opportunity for “new” ideas Online • Captures data for sophisticated analysis of preferences • Preliminary trials indicate faster/more accurate results than traditional tools Goal: Prioritize Product Backlogs / Project Portfolios
  • 22. 22© 2007 Enthiosys Buy A Feature Online - Preparing A list of features with prices. This example is for product concepts for a pair of internet sunglasses “Shirt Sizes” help you quickly price your features – or you can enter a price directly!
  • 23. 23© 2007 Enthiosys Buy A Feature Game Play Participants. Planner sets their budget. An integrated chat facility enables you to understand participant motivations. Here, we learn that participants dislike learning a rental car’s navigation system. Participant bids. Highly desired items are purchased.
  • 24. 24© 2007 Enthiosys Buy A Feature Online - Results Results of many games played, sorted by number of times purchased.
  • 25. 25© 2007 Enthiosys Many Ways to Play: Parties, Galas, and Tournaments What is it? Who plays? Facilitated? Number of Items? Number of players? Party A “dinner party”. You select and control participants Yes 12..20 5..8 Gala An “open seating event” Random participants based on a shared URL No 12..20 9+ Tournament A combination of parties! You control and select participants Yes 20+ Based on number of items and number of tournaments
  • 26. 26© 2007 Enthiosys Tournament Structure Play many tournaments to control for “bracket strength”.
  • 27. 27© 2007 Enthiosys Tournament Case Study: VeriSign Global Customer Support Context 46 projects ranging from small to very large. Problem The VeriSign leadership needed to quickly identify the high- priority, most globally supported projects. Engagement Profile VeriSign project managers prepared the portfolio for the games. Enthiosys structured the process into three tournaments involving ~60% of the 200 person global customer care organization and facilitated the games. Results • Very clear separation of the “winning” projects – the original list of 46 was prioritized to the top 5 projects • High degrees of collaboration – even when collaboration was not required to purchase an project! • Participant chat logs provided detailed explanations behind the bidding – the meaning behind the choice. • Participants considered the process fun.
  • 28. 28© 2007 Enthiosys Thank You !!! Luke Hohmann Founder & CEO Enthiosys, Inc. 615 National Ave., Ste 220 Mountain View, CA 94043 cell: (408) 529-0319 www.enthiosys.com lhohmann@enthiosys.com Innovation Through Understanding®