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'The History of Virtual Reality'

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'The History of Virtual Reality'

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Virtual Reality simulates technology in environments that mimic the real world as imaginary worlds. It has been around since the 1950s! Read on to know more.

http://www.extentia.com/

Virtual Reality simulates technology in environments that mimic the real world as imaginary worlds. It has been around since the 1950s! Read on to know more.

http://www.extentia.com/

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'The History of Virtual Reality'

  1. 1. THE HISTORY OF VIRTUAL REALITY Did you know it’s been around since the 1950s?
  2. 2. What is Virtual Reality (VR)? ■ An artificial environment created with software and presented to the user so that the user ■ Suspends belief ■ Accepts it as real environment ■ VR is experienced through two senses – sight and sound
  3. 3. How is Virtual Reality Used? ■ Attempts to create a visual experience for their audience since many years ■ Enhances the experience at ■ Amusement parks ■ Entertainment environments ■ For medical and military purposes apart from gaming
  4. 4. History of Virtual Reality ■ Morton Heilig ■ Attempted to stimulate the different senses during the 1950s ■ Used a machine called Sensorama to provide a visual treat ■ Included moving chairs and odor meters
  5. 5. History of Virtual Reality ■ Douglas Engelbart ■ Gave birth to the VR notion by connecting computers to one screen ■ For the first time, a screen was used to visualize information
  6. 6. History of Virtual Reality ■ Philco Corporation ■ In 1961, devised project ‘Headsight’ ■ Produced visual stimulation and a tracking system ■ Also used for military purposes ■ E.g. Pilots could train under Headsight to simulate flying in complete darkness
  7. 7. History of Virtual Reality ■ Ivan Sutherland ■ In 1965, mimicked the physical world with the use of his invention – Ultimate Display ■ It would look like the world the person lived in
  8. 8. Virtual Reality – Then and Now ■ A concept of the future during the 1980s and 1990s ■ Catered to consoles like PlayStation with evolving graphics in video games during that time ■ Today, Sony PS4 and Xbox One make use of cutting-edge graphics to simulate reality – concepts started by VR
  9. 9. Virtual Reality – Then and Now ■ Multiple consumer devices in the market now answer the unfulfilled promises made by VR in the 1990s ■ Includes the revolutionary Oculus Rift purchased by social media giant Facebook in 2014 for the sum of $2BN ■ Shows an incredible vote of confidence in where the industry is set to go
  10. 10. Virtual Reality in Business ■ Revolutionizes the ‘try before you buy’ concept ■ VR enables businesses to promote products in an entirely new way ■ In the U.S., Lowe's Home Improvement customers can use VR to take a test drive of the bathroom or kitchen designed by them ■ Introduces established products to new audiences ■ The glove tracks users' hand motions ■ Allows players to interact with virtual objects ■ Perform actions such as grabbing, throwing, and stacking in a virtual environment
  11. 11. Virtual Reality in Business ■ Promotes tourism as a virtual experience ■ Viewers travel through a rainforest using their choice of path – coastline or up a mountain ■ Virtual tourists could soon take a stroll on a beach to feel sandy terrain beneath their feet ■ Other aspects of the virtual environment to heighten the experience – effect of ocean breezes, sound of waves breaking and shorebirds, and more
  12. 12. Virtual Reality in Business ■ Disrupts traditional sales strategies ■ Automakers are looking to VR technologies to ■ Attract buyers ■ Improve their time at dealerships ■ Form a stronger emotional attachment to a product they helped create ■ Using a VR headset at the dealership customers can ■ Configure their new Audi and experience their dream cars virtually, in real time ■ Explore every detail of the vehicle as they choose options and accessories in the virtual setting of their choice — a lunar landscape, a tunnel, or the National Library in Paris Source: http://www.tomsitpro.com/articles/virtual-reality- business-use-cases,1-3497.html
  13. 13. Virtual Reality at Extentia ■ Well-versed with VR ■ Known for its use of latest technology ■ Our Techquarium sessions ■ Platform for innovation to promote original ideas ■ Frequent demos for internal teams, customers, and college audiences ■ Showcase VR devices such as Oculus Rift and apps for Google Cardboard among others

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