7. Fizzees ( Phys ical E lectronic E nergiser s ) An example... 6
8. rationale Fizzees - “ Child obesity has doubled in a decade. Junk food and lack of exercise have created 'public health time-bomb'.” The Guardian Newspaper (22 April 2006) Research evidence: young people aged 2 - 19 * 40% boys and 60% of girls are doing less than 1 hours moderate exercise per day * 1/5 of boys and ¼ of girls are overweight or obese * The prevalence of obesity almost doubled among boys and increased by over a half among girls between 1995 and 2002. * One in 10 six-year-olds is obese . The total number of obese children has doubled since 1982. On present trends half of all children in England in 2020 could be obese . EU Platform on Diet, Physical Activity and Health, 2005 Forecasting Obesity to 2006. DoH 2006 7
9. aims To encourage 8-12 year olds to be more physically active and develop and a greater understanding of the constituent parts of a ‘healthy lifestyle’ Fizzees - … applied understanding … 8
10. what is it? * Accurate, personal health data * Easily interpretable data (Fizzee’s maturation and appearance) * Always on, ‘situated learning’ game * Individual, motivating, encouraging, informative … applied understanding Fizzees - A wearable technology that is a combination of dual sensor, processor, battery and screen. The screen shows a virtual pet (a Fizzee) that the young person is responsible for. The Fizzee’s maturation and health depends upon the actions of the young person . A website for further investigation, games, and comparisons 9
11. Fitting physical activity into current lifestyles in relation to research into patterns of behaviour change. why this approach? * play video games (immersive, empathetic, motivational) * nurture virtual pets (Tamagotchi etc) * compete, compare and share with peers * aspectual shape (game, learning tool, digital pet) Fizzees - … applied understanding … 10
12. how it works Activity levels are monitored through a heart rate monitor and accelerometer, which have a direct impact on the Fizzee displayed on a wrist-worn device Fizzees - * Privileging the interplay between the dual sensors * Rewards for particular activity types, frequency, exertion etc * Rewards rest and a ‘dose response’ stops over-training 11 Accelerometer Heart rate Factor Mod Low X1 Mod Mod X1 Mod Vig X1.5 Mod V Vig X2
13. scoring Fizzees - * Based upon guidance from the UK Chief Medical Officer on recommended amounts of exercise for young people * Developed with UoB’s Department of Exercise and Health Sciences Governing principles * Based on personal, accurate health data * Personal calibration of equipment * Dual sensors for more accurate reading * Privileging the interplay between sensors * Discounting stress and excitement as signifiers of activity * Relationship between data becomes a factor in the scoring system * Programmable system 12