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We Are Going Mobile
Trends and Growth in App Economy
SNAPSHOT

1. Where do
we stand?

6. How do you
sell?

2.

What is an
Insight

7. Ways to
monetize

3.

Insight to an
Idea

8. Applications
worth Noticing

4.

Type of
mobile
applications

9. Gaming –

Business Models

5. The

commandments

10.

What to
track?
Where do we stand?
 More than 60% of social media
consumption happens though mobile
devices
 90% of users use multiple screens
sequentially, where Smartphone
triggers an activity
 Android in India holds 91% market
share followed by Windows phone &
IOS*
 9.5% of the overall app downloads
came from India (2nd after US)
What is an Insight?
Disturbance in Discourse
Discourse = Received ways of thinking or talking about a subject
Disturbance = A new way of saying what we didn’t know how to say before

Patterns are attractive but their overall success rate is pretty poor
Insight to an Idea
Dong Nguyen’s Flappy Bird

Flappy Bird has flied to Number 1 spot in 53 countries on Apple App Store*
Types of Mobile Applications
Productivity
Save my time

Creativity

Invest my time
The Commandments
 Thou shall focus on context and not patterns
 Thou shall not forget the user while designing
 Thou shall make your app name unique

DON’T TRY
TO GET BRANDS

FOR YOUR
APPLICATION

 Thou shall write a description which tells the usage upfront
 Thou shall not try to develop transactions but relationships

RATHER MAKE A
BRAND OF YOUR
APPLICATION

 Thou shall establish the feedback loop
Developer Mindshare

“37% of mobile developers use
HTML5 as a platform, i.e. to
develop mobile websites or webapps, while another 15% use
HTML5 to go beyond the browser”
How do you sell?
 Blogs
 Contextual blogs

 Advertisements
 Banner Ads
 Expandables
 Interstitials
 Text Ads

 Partnerships
 Partner with OEMs and other applications
Choose The Right Format
Average conversion rate across ad formats
3.06

On Android, the average
conversions on

1.99
1.73

1.65
1.40

1.58

double that of

1.12

other ad formats

0.63

Banner Ads

interstitial ads are almost

Expandables
iOS

Interstitials
Android

Text ads
Monetize
Direct
App as a product

Commissioned apps

Indirect
App as a channel

In – app advertising

Pay per Download

Indirectly (brand
awareness)

In app purchases

Developer services

Subscriptions

E-commerce sales

Per device royalties

Affiliate or CPI
programs
The New Frontier

The median revenues of developers involved in e-commerce are
$2,750 per app/month, by far the highest among all app revenue
models that can be employed
Revenue Distribution

Start from iOS and then move to Android
when launching because In terms of
developer revenues per capita, iOS
maintains its momentous gap to Android
Applications Worth Noticing
COVER

Description
The app learns which apps you use most in
various locations you frequent, and it makes
them easily accessible with no user
intervention
Applications Worth Noticing
THEMER

Description
Let’s you apply themes to your phones with
a click and organizes the apps. The beauty
lies in how they try to sell other apps by
categorizing the existing ones
Applications Worth Noticing
SHOPKICK

Description

It recognizes a SmartPhone when it is next to
a store, Sends points to the phone each
time it passes by the store and allows the
points to be redeemed when at the store
Applications Worth Noticing
DUOLINGO

Description

Gamifies the concept of learning a new
language by creating levels which force
user to try more and hence learn more
Gaming – Business Models

Around game
advertising

Banner & Skyscraper

In-game advertising

Billboards and Branded
items in game world

Try before buy

Restricted versions of game

Advertgames

Selling the experience

Skill-based Progression
Buy a ticket to enter

Episodic Entertainment
Borrowing from the TV
model
Gaming – Business Models

Velvet Rope

Players pay for VIP access

Sponsored Games

World of Warcraft or Conan

Subscription

Player to Player trading

Micro-Transactions
(Freemium)

Pre-Sell the game

World of Warcraft or Conan

Small, Impulsive driven up
selling

Trade land, property and
characters

Kickstarter.com
The Rise of Freemium
2012 Indexed Revenues

2013 Indexed Revenues

7%

14%

43%

54%

93%

86%

57%

46%

Games
With In-app purchase

Apps Excluding Games
Without In-app purchase

Games
With In-app purchase

Apps Excluding Games
Without In-app purchase

Freemium as a revenue model has not only been successful in gaming but has also become prevalent in nongaming categories such as messaging, music, news and dating
Advertising Network – Admob

Choose an
advertising

network which
suits your
revenue model
and user
Monetize

Publish Apps with Admob SDK

Promote

Advertise your app in others to
increase downloads

demography
What to Measure?
Usage

Session Length

Lifetime Value

ARPU

Demography, Frequency, Time,
User Flow, Cohort Analysis

Assign values to the mobile user
to compare/analyze

Retention Rate

Measure how many users
continue to use your
application after install

Active Users

MAU (Monthly Active Users) or
DAU (Daily Active Users)

The time mobile users are
spending with your application

Value of an user to your app
business

Launch/Load Time

Ensuring that the launch/load
time is consistent across all users

Acquisition

Acquiring more users based on
the usage patterns
Candy Crush Saga

2X
revenues in the
December
quarter last year

The revenue model of the game was Freemium (in app purchases + in game advertising).
Advertising serves as a powerful revenue stream because publishers can earn money even when
no one is downloading the application
It’s Your Time To Speak Up

Thanks!

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We are going mobile - Opportunities and Revenue Models

  • 1. We Are Going Mobile Trends and Growth in App Economy
  • 2. SNAPSHOT 1. Where do we stand? 6. How do you sell? 2. What is an Insight 7. Ways to monetize 3. Insight to an Idea 8. Applications worth Noticing 4. Type of mobile applications 9. Gaming – Business Models 5. The commandments 10. What to track?
  • 3. Where do we stand?  More than 60% of social media consumption happens though mobile devices  90% of users use multiple screens sequentially, where Smartphone triggers an activity  Android in India holds 91% market share followed by Windows phone & IOS*  9.5% of the overall app downloads came from India (2nd after US)
  • 4. What is an Insight? Disturbance in Discourse Discourse = Received ways of thinking or talking about a subject Disturbance = A new way of saying what we didn’t know how to say before Patterns are attractive but their overall success rate is pretty poor
  • 5. Insight to an Idea Dong Nguyen’s Flappy Bird Flappy Bird has flied to Number 1 spot in 53 countries on Apple App Store*
  • 6. Types of Mobile Applications Productivity Save my time Creativity Invest my time
  • 7. The Commandments  Thou shall focus on context and not patterns  Thou shall not forget the user while designing  Thou shall make your app name unique DON’T TRY TO GET BRANDS FOR YOUR APPLICATION  Thou shall write a description which tells the usage upfront  Thou shall not try to develop transactions but relationships RATHER MAKE A BRAND OF YOUR APPLICATION  Thou shall establish the feedback loop
  • 8. Developer Mindshare “37% of mobile developers use HTML5 as a platform, i.e. to develop mobile websites or webapps, while another 15% use HTML5 to go beyond the browser”
  • 9. How do you sell?  Blogs  Contextual blogs  Advertisements  Banner Ads  Expandables  Interstitials  Text Ads  Partnerships  Partner with OEMs and other applications
  • 10. Choose The Right Format Average conversion rate across ad formats 3.06 On Android, the average conversions on 1.99 1.73 1.65 1.40 1.58 double that of 1.12 other ad formats 0.63 Banner Ads interstitial ads are almost Expandables iOS Interstitials Android Text ads
  • 11. Monetize Direct App as a product Commissioned apps Indirect App as a channel In – app advertising Pay per Download Indirectly (brand awareness) In app purchases Developer services Subscriptions E-commerce sales Per device royalties Affiliate or CPI programs
  • 12. The New Frontier The median revenues of developers involved in e-commerce are $2,750 per app/month, by far the highest among all app revenue models that can be employed
  • 13. Revenue Distribution Start from iOS and then move to Android when launching because In terms of developer revenues per capita, iOS maintains its momentous gap to Android
  • 14. Applications Worth Noticing COVER Description The app learns which apps you use most in various locations you frequent, and it makes them easily accessible with no user intervention
  • 15. Applications Worth Noticing THEMER Description Let’s you apply themes to your phones with a click and organizes the apps. The beauty lies in how they try to sell other apps by categorizing the existing ones
  • 16. Applications Worth Noticing SHOPKICK Description It recognizes a SmartPhone when it is next to a store, Sends points to the phone each time it passes by the store and allows the points to be redeemed when at the store
  • 17. Applications Worth Noticing DUOLINGO Description Gamifies the concept of learning a new language by creating levels which force user to try more and hence learn more
  • 18. Gaming – Business Models Around game advertising Banner & Skyscraper In-game advertising Billboards and Branded items in game world Try before buy Restricted versions of game Advertgames Selling the experience Skill-based Progression Buy a ticket to enter Episodic Entertainment Borrowing from the TV model
  • 19. Gaming – Business Models Velvet Rope Players pay for VIP access Sponsored Games World of Warcraft or Conan Subscription Player to Player trading Micro-Transactions (Freemium) Pre-Sell the game World of Warcraft or Conan Small, Impulsive driven up selling Trade land, property and characters Kickstarter.com
  • 20. The Rise of Freemium 2012 Indexed Revenues 2013 Indexed Revenues 7% 14% 43% 54% 93% 86% 57% 46% Games With In-app purchase Apps Excluding Games Without In-app purchase Games With In-app purchase Apps Excluding Games Without In-app purchase Freemium as a revenue model has not only been successful in gaming but has also become prevalent in nongaming categories such as messaging, music, news and dating
  • 21. Advertising Network – Admob Choose an advertising network which suits your revenue model and user Monetize Publish Apps with Admob SDK Promote Advertise your app in others to increase downloads demography
  • 22. What to Measure? Usage Session Length Lifetime Value ARPU Demography, Frequency, Time, User Flow, Cohort Analysis Assign values to the mobile user to compare/analyze Retention Rate Measure how many users continue to use your application after install Active Users MAU (Monthly Active Users) or DAU (Daily Active Users) The time mobile users are spending with your application Value of an user to your app business Launch/Load Time Ensuring that the launch/load time is consistent across all users Acquisition Acquiring more users based on the usage patterns
  • 23. Candy Crush Saga 2X revenues in the December quarter last year The revenue model of the game was Freemium (in app purchases + in game advertising). Advertising serves as a powerful revenue stream because publishers can earn money even when no one is downloading the application
  • 24. It’s Your Time To Speak Up Thanks!