TRACK 4 | SELF MANAGEMENT PART1 | DAY 2 - 1 NOV 2016
Fares Kayali, Senior Researcher | Vienna University of Technology (AT)
Games for Health Europe 2016
7. Tatla, S. K., Shirzad, N., Lohse, N., Virji-Babul, N., Hoens, A., Holsti, L.,
Li, L., Miller, K., Lam M., Van der Loos, H., 2015. Therapists’
perceptions of social media and video game technologies in upper
limb rehabilitation. JMIR serious games, 3(1).
Armiger, R. S. & Vogelstein, R. J., 2008. Air-Guitar Hero: A real-time
video game interface for training and evaluation of dexterous
upper-extremity neuroprosthetic control algorithms. Biomedical
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14. Conclusion
Most upper limb amputees use a 2-channel myoelectric
prosthesis control. This study has shown that this
control can be effectively trained by employing a
videogame based rehabilitation protocol.