2018 in mobile gaming in retrospective. What can we expect in 2019 based on AppsFlyer data? Where did the money go? How are growing different game genres in terms of UA budgets? How budgets were shifting in different games categories? Where the cost of acquisition is going up and where it is going down?
4. Data Sample
4
Duration:
Varied time frames
throughout 2018
Non-Organic Installs:
2.1 billion from 5,500 apps
(minimum of 3,000 per quarter)
2,500
Apps measuring
in-app purchases
1,100
Apps measuring
in-app ad revenue
30 million from 1,200 apps
Installs with
cost data
15. 15
Traffic Comparison of Non-Asian Apps in East Asia*
Share of Apps by Activity (Jan. 18 vs. Oct. 18)
16. 16
Non-Organic Installs Jump, Especially for Casual Games
Non-Organic Install Increase
Same Apps + Launched in region
Overall
Midcore &
Strategy
Casual
Games
+80%
+15% +160%