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Recommandé
From day one of its existence, Amplitude Studios has included the community in its game development cycle as something more than a marketing target. We have now shipped three games -- including the 2013 Unity Award winner -- with the community involved in design, development priorities, and release plans. This talk will present the Amplitude style of Open Development, focusing on how and why we do it the way we do and what choices we made along the way. Positive and negative lessons will be included.
Lessons from the community building an open development dna jeff spock
Lessons from the community building an open development dna jeff spock
Mary Chan
With the next-gen platforms requiring high end art assets, it is necessary to find new approaches to create modern character art. In this workshop the attendees will learn how to improve the creation of their character art assets. The workshop will be separated into 10 clear steps. From general rules to detailed routines, smart ways of approaching the character art pipeline and adapting to new games techniques will be detailed.
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Mary Chan
Your big spenders are valuable, but your most influential players - your social whales - drive much more revenue. Identify who these players are, where to find them and how to get more of them. This session will cover how the social power (Social Value) of a player in a game drives not only revenue, but also time spent. You will learn about applying social value to user acquisition, what true value really is and a new way to think about ad channels and their effect on your bottom line. Social Value, which is measure of how users influence each other and how much that influence is worth, will be used as a basis for a deeper examination of game analytics and automated social graph analysis within your game. Predictive analytics and in-game social analytics will also be discussed, including what they mean and how they can help you think differently about your data. Intended audience & prerequisites: Game developers, game marketers and publishers. Session takeaway: This session will help you learn about how to identify, understand, monetize and keep your most valuable and influential players.
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Mary Chan
As an industry we have a tendency to go after "the next big thing", often all at once. Whether it be certain game genres or business models, a wide open space on the market can quickly become crowded as a result. Using a decade of experience, Susana will discuss how Paradox Interactive made the decision to tackle publishing and digital distribution early on. Why everyone told them they were crazy to do so, what they did to use their early success to support Paradox's core values, and why doubling down on those values helps the company push forward today. As customary in a Paradox session, you'll hear about lessons learned along the way but also why some of the same strategies and approach to problems still helps the company stay competitive today.
Staying competitive when your brand new thing becomes the same old thing s...
Staying competitive when your brand new thing becomes the same old thing s...
Mary Chan
This session is based on the Online/Mobile developer and publisher perspective of Affiliate Fraud, such as the need for affiliates, the trustworthiness of the partners, and some methods used to discover and mitigate this type of fraud. Intended audience & prerequisites: Payment & Fraud Professionals. Session takeaway: You will receive information on what to actively look for both in a global and individual type of assessment, the absolute need for human and/or machine detection, the need for reliable partners that are actually aware of the content being delivered, and what to do if some partners are not paying great attention or simply ignoring security checks on their side due to mistakes bringing them actual monetary gain.
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Mary Chan
In this panel, indie developers will share their experiences about localizing games within tight budgets. What kinds of solutions do they use to succeed in this field? How can they improve their localization process? Which kinds of tools are required? Where do they find their localization ressources? Intended audience & prerequisites: Indie developers willing to launch their game internationally or willing to improve their localization process. Session takeaway: Tips and tricks for indies to localize games.
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Mary Chan
"This is a story of progressive success: launched in 2012, The Sandbox is a world crafting game in 2D with touch controls and access to over 200+ physics elements. It was nominated by Apple for Best Game of 2012 and 2013 and now enjoys over 13M players; 600,000 Facebook fans; and over 1.5M creations shared online. The Sandbox is considered a reference among ""Minecraft-like"" titles on mobile. In this session, Sebastien will talk about the continuous game development over these 3 years of existence. With the experience of over 35 updates, Sebastien will explore best practices of game updates to keep players hooked, as well as effective community management, helping it become a viral hit! "
Engage and keep your community alive best practises and keys to success - s...
Engage and keep your community alive best practises and keys to success - s...
Mary Chan
While the fundamentals of free-to-play game design seem simple, adapting to this model and understanding it to the depth required to make a successful game has proved a tough challenge even for the most experienced game creators. One effective way to tackle F2P design is to think of its various techniques as a "toolbox"; by building up a collection of design "tools" which you can use to acquire, retain and monetise your players, you can build a comprehensive understanding of how this new business model interacts with your existing game design talents. This lecture will give you concrete examples of F2P "tools" which you can apply to your design, and show you how to create your own tool-based approach.
The toolbox approach to f2 p design nicholas lovell
The toolbox approach to f2 p design nicholas lovell
Mary Chan
Recommandé
From day one of its existence, Amplitude Studios has included the community in its game development cycle as something more than a marketing target. We have now shipped three games -- including the 2013 Unity Award winner -- with the community involved in design, development priorities, and release plans. This talk will present the Amplitude style of Open Development, focusing on how and why we do it the way we do and what choices we made along the way. Positive and negative lessons will be included.
Lessons from the community building an open development dna jeff spock
Lessons from the community building an open development dna jeff spock
Mary Chan
With the next-gen platforms requiring high end art assets, it is necessary to find new approaches to create modern character art. In this workshop the attendees will learn how to improve the creation of their character art assets. The workshop will be separated into 10 clear steps. From general rules to detailed routines, smart ways of approaching the character art pipeline and adapting to new games techniques will be detailed.
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...
Mary Chan
Your big spenders are valuable, but your most influential players - your social whales - drive much more revenue. Identify who these players are, where to find them and how to get more of them. This session will cover how the social power (Social Value) of a player in a game drives not only revenue, but also time spent. You will learn about applying social value to user acquisition, what true value really is and a new way to think about ad channels and their effect on your bottom line. Social Value, which is measure of how users influence each other and how much that influence is worth, will be used as a basis for a deeper examination of game analytics and automated social graph analysis within your game. Predictive analytics and in-game social analytics will also be discussed, including what they mean and how they can help you think differently about your data. Intended audience & prerequisites: Game developers, game marketers and publishers. Session takeaway: This session will help you learn about how to identify, understand, monetize and keep your most valuable and influential players.
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...
Mary Chan
As an industry we have a tendency to go after "the next big thing", often all at once. Whether it be certain game genres or business models, a wide open space on the market can quickly become crowded as a result. Using a decade of experience, Susana will discuss how Paradox Interactive made the decision to tackle publishing and digital distribution early on. Why everyone told them they were crazy to do so, what they did to use their early success to support Paradox's core values, and why doubling down on those values helps the company push forward today. As customary in a Paradox session, you'll hear about lessons learned along the way but also why some of the same strategies and approach to problems still helps the company stay competitive today.
Staying competitive when your brand new thing becomes the same old thing s...
Staying competitive when your brand new thing becomes the same old thing s...
Mary Chan
This session is based on the Online/Mobile developer and publisher perspective of Affiliate Fraud, such as the need for affiliates, the trustworthiness of the partners, and some methods used to discover and mitigate this type of fraud. Intended audience & prerequisites: Payment & Fraud Professionals. Session takeaway: You will receive information on what to actively look for both in a global and individual type of assessment, the absolute need for human and/or machine detection, the need for reliable partners that are actually aware of the content being delivered, and what to do if some partners are not paying great attention or simply ignoring security checks on their side due to mistakes bringing them actual monetary gain.
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014
Mary Chan
In this panel, indie developers will share their experiences about localizing games within tight budgets. What kinds of solutions do they use to succeed in this field? How can they improve their localization process? Which kinds of tools are required? Where do they find their localization ressources? Intended audience & prerequisites: Indie developers willing to launch their game internationally or willing to improve their localization process. Session takeaway: Tips and tricks for indies to localize games.
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Amigues Marie-Laurence - Localizing on a shoestring GCE2014
Mary Chan
"This is a story of progressive success: launched in 2012, The Sandbox is a world crafting game in 2D with touch controls and access to over 200+ physics elements. It was nominated by Apple for Best Game of 2012 and 2013 and now enjoys over 13M players; 600,000 Facebook fans; and over 1.5M creations shared online. The Sandbox is considered a reference among ""Minecraft-like"" titles on mobile. In this session, Sebastien will talk about the continuous game development over these 3 years of existence. With the experience of over 35 updates, Sebastien will explore best practices of game updates to keep players hooked, as well as effective community management, helping it become a viral hit! "
Engage and keep your community alive best practises and keys to success - s...
Engage and keep your community alive best practises and keys to success - s...
Mary Chan
While the fundamentals of free-to-play game design seem simple, adapting to this model and understanding it to the depth required to make a successful game has proved a tough challenge even for the most experienced game creators. One effective way to tackle F2P design is to think of its various techniques as a "toolbox"; by building up a collection of design "tools" which you can use to acquire, retain and monetise your players, you can build a comprehensive understanding of how this new business model interacts with your existing game design talents. This lecture will give you concrete examples of F2P "tools" which you can apply to your design, and show you how to create your own tool-based approach.
The toolbox approach to f2 p design nicholas lovell
The toolbox approach to f2 p design nicholas lovell
Mary Chan
Jillian will be discussing strategies and vision that led a small studio in Canada to win some of the most recognizable brands worldwide...and continue to get more. Magmic has been creating Mattel titles for years as well as the popular Rubik’s cube game, among many others. Magmic’s games have been featured by apple on multiple occasions and they have created over 260 mobile games. Jillian will be sharing her insight from the talent, culture and company branding side. She will be going over strategies for hiring, retention, creating an atmosphere of play and motivation as well as the avenues she took to take a company the local and international industry had not heard much of to a more recognizable one that continues to grow and be noticed all over the world.
Go big or go home jillian mood
Go big or go home jillian mood
Mary Chan
Connect to the consumer john clark
Connect to the consumer john clark
Mary Chan
From doubting this round of Virtual Reality and dismissing its impact on Storytelling, to seeing it as technology that will transform how I tell, and the types of stories I can tell.
Moving to virtual reality chet faliszek
Moving to virtual reality chet faliszek
Mary Chan
Localizing games is an adventurous journey with different levels and difficulties. Since millions of gamers around the globe have high quality expectations on AAA video game titles, major publishers are striving to implement a flawless localization process. In this panel, Seb Ohsan Berthelsen (Square Enix), Charlotte Harris (Sega), and Abigail Goudjo (Ubisoft) discuss crucial aspects of the challenging nature of video game localization. Hosted by Marie Amigues (Altagram), the participants will talk about the advantages and disadvantages of their different localization methods, including decision-making on target languages, work allocation, quality assurance, and other important topics to make an immersive game experience possible for millions of players. To get an exclusive insight into the worlds of global players, take this unique opportunity and join the discussion. Intended audience & prerequisites: Localization experts, developers, as well as everyone interested in the subject matter. Session takeaway: Attendees will get a better understanding of the multiple approaches and solutions in connection with the localization of a AAA game.
Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014
Mary Chan
This talk will discuss the parallels between interior design techniques and level art and design. Interior designers create spaces which inform people to the function and aesthetics of a space, just as we do in game development. We will examine how interior designers and environment artists are alike, the rules found in interior design, and why they are used. We will then explore how these rules can be applied in modern game spaces and the ways they can change our visual storytelling tool sets.
What interior design teaches us about environment art dan cox
What interior design teaches us about environment art dan cox
Mary Chan
Using lessons learned from working on AAA 2D games, a 4-strong indie team set out to create a complete pipeline for creating modern 2D games with an organic feel and a high level of polish... on indie-scale resources. The tools and techniques developed to reach that ambitious goal will be presented, from the innovative animation system, the terrain, vegetation and level art system, to the effective but powerful rendering model, and more. Intended audience & prerequisites: Anyone working on a 2D game: programmers, animators, level designers, level artists. The talk will be of particular interest to teams using Unity, but rather than being purely technical, the talk will outline principles that can be applied in any engine. Session takeaway: I believe 2D has a great future ahead of her, and that we can do much more with it. I intend to demonstrate how to improve the production pipeline, and invest in tools to become more technical the way 3D does, while retaining the unique advantages of 2D. Game Credits: Rayman Origins (Ubisoft Montpellier) Rayman Legends (Ubisoft Montpellier) Tetrobot and Co. (Swing Swing Submarine) Seasons After Fall [working title] (Swing Swing Submarine)
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Mary Chan
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
Mary Chan
Stefan has spent many nights debugging hard-to-find bugs. Memory overwrites leading to random crashes, well-hidden stack overflows and other atrocities that will eventually give each programmer nightmares. In this talk, Stefan shares tips and tricks how to identify the root cause of such problems and how to debug them with little or no help from a debugger. He will also go into detail about which memory management techniques can be applied in order to prevent some of those bugs in the first place. Readers will learn techniques that help with finding and identifying problems that are due to the low-level access granted by C++ and the sometimes careless use of pointers. The presented techniques are applicable to the PC as well as console platforms.
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Mary Chan
Using Battlefield as an example, this talk will: examine the importance of user-generated video content in today’s games landscape, identify some ways in which to work well with Youtubers and Streamers from both development and marketing points of view, as well as highlight some of the key pitfalls to avoid.
Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...
Mary Chan
The talk will expose the value of randomness as a gameplay component from a high level point of view and then will present two ways to deal with it based on the experience of the speaker, who has worked on match-3 games and a hack'n slash, among others. Level design levers and tools for casual games will be discussed as well as content generation through Treasure Classes.
Playing with chance good luck marc pestka
Playing with chance good luck marc pestka
Mary Chan
Being part of the entertainment world, video games, gaming consoles and computers are everywhere. More and more people play on home theatre systems and believe that good sound plays a major role in their gaming experience. The topic of mixing will be approached from technical, artistic and aesthetic standpoints. Levels and measurement tools will be presented and explained.
Mixing for games levels and more... jocelyn daoust
Mixing for games levels and more... jocelyn daoust
Mary Chan
"Game AI is no longer limited to making smart in-game opponents. It can now enhance every aspect of games. In this talk, Stephane will showcase some of these improvements, such as: - AI directors that manage the player experience -New ways of approaching the AI opponent problem -On-the-fly creation of contextually relevant content -Offline uses of AI for QA and production Then, he will explore some of the new types of games that have become possible by making AI a gameplay component and what new paths this opens to game designers."
The future of game ai stephane bura
The future of game ai stephane bura
Mary Chan
After a quick history overview from 1998 to 2014, we will analyze the main competitive Esports Games to show their common factors and specificities in order to better understand the paths which led them to success.
Esports games nicolas cerrato
Esports games nicolas cerrato
Mary Chan
This presentation is a crossroads between Business, Marketing, Data Analysis, and Production. It presents what is important from a free2play business perspective, how and what needs to be tracked, and how a company can make sure results are delivered based on the data gathered. A basic business awareness of the free2play market is necessary, but data analysts and production-oriented people can attend and get useful insights.
Free2 play soft launch obtaining tangible results through action-oriented a...
Free2 play soft launch obtaining tangible results through action-oriented a...
Mary Chan
With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.
Assassin’s creed unity building the next generation open world games marc ...
Assassin’s creed unity building the next generation open world games marc ...
Mary Chan
In 2012 Team Lumo was formed within Blitz Games Studio and created their first mobile title Kumo Lumo - Apple Editors Choice in 72 countries, and winner of Mac World Game of the Year 2014. Over the next 2 years Blitz Games went bust, and the team, alongside many others, lost their jobs. Now the team has reunited as equal partners, formed their own studio [Lumo Developments], and helped create a co-working space for other like minded game developers. In this frank and honest session Lumo Developments will share the highs and lows of the past two years. Sharing valuable insights into their creative process, the commercial realities of developing for a saturated market, monetisation lessons learnt, and innovative studio models for the future of game development.
Power to the people the rewards for complete trust - steve stopps
Power to the people the rewards for complete trust - steve stopps
Mary Chan
Brazil looks as one of the most promising markets for gaming business. The lecture will present the real challenges that local and international gaming companies face when operating business in Brazil. Learn how taxation, legal and employment regulations e local tastes can affect your business. Learn how to deal with the brazilian bureaucracy and plan you budget in a more realistic way.
Brazil the real challenges of gaming business marcus imaizumi
Brazil the real challenges of gaming business marcus imaizumi
Mary Chan
This presentation will be very straight forward. David Stelzer will talk about how to effectively pitch in person. This means how to create the paper pitch, what needs to be in that pitch, how to deliver the pitch, and other areas that will be helpful along with pitching.
How to pitch
How to pitch
Mary Chan
Have you expanded your organization across multiple locations, or are you a client that utilizes external partners that provide outsourcing services? Both have their "cost savings" challenge where cost savings analysis is often a topic well scrutinized. However, in the grand scheme of your organization, is it a metric that really matters? See actual analytics on multiple game projects and why cost savings isn't as important a metric when making informed decisions about project planning for scalable and distributed development. It's all about the Metrics that Matter.
The metrics that matter using scalability metrics for project planning of a d...
The metrics that matter using scalability metrics for project planning of a d...
Mary Chan
In real life, combat is unpredictable and chaotic. If games tried to realistically model combat, it would create random-feeling combat, and wouldn’t be very much fun, and far too difficult. In action games, we use systems and design principles to create scenarios were we can control the chaos, and teach the player to predict what may happen. Once they feel comfortable, the player can start playing the game intentionally; understanding the choices they are making, and anticipating what challenges the designers might throw at them next. Once the player understands how to make meaningful choices in a combat experience, your game can become an engaging and compelling experience. We will look at decisions designers often make about weapons, player abilities, cameras, combat intensity and difficulty, enemy design and patterns and see how these choices affect a player’s experience and enjoyment. By examining how designers can clearly communicate the options the player has and whether or not they chose the right option, we can learn about how the player and the designers have a dialogue through the game. Players who understand the choices that they are making in combat, can predict probable outcomes, and aren’t overwhelmed by the chaos of the game will be more engaged and will have more fun, even when the game is challenging.
Controlling chaos designing compelling combat in action games adam bormann
Controlling chaos designing compelling combat in action games adam bormann
Mary Chan
Humans are born storytellers. We use them to understand our world — and in the gaming universe, stories can become our guides. But players don't want to hear a story - they want to create a story. How can we build narratives that allow players freedom of choice — but still deliver a meaningful, emotional experience? The answer is desire — and obstacle. By developing an understanding what the player wants from the game — and then building a storyline that fuels that desire — game developers can create an experience that connects with players and inspires them to keep playing until the final level.
Desire and obstacle the building blocks of gaming narratives susan o'connor
Desire and obstacle the building blocks of gaming narratives susan o'connor
Mary Chan
This session is about some important aspects of the rendering pipeline of the upcoming Action-RPG "Lords of the Fallen", developed by Deck13 Interactive and CI Games for PS4, Xbox One, and PC. The topic covers several closely related areas like the deferred rendering system, image-based lighting using deferred cubemaps, deferred decals, and an approach for transparent object lighting and shadowing. More specifically, the lecture will cover several strategies to keep the G-Buffer as small and efficient as possible. This includes the description of a G-Buffer attribute-packing scheme and how per-material attributes can be exposed using special parameter lookup tables. Furthermore, a traditional problem of most deferred rendering systems is the seamless integration of transparent objects into the lighting. The lecture will present several ways to approach this problem, for example multi-pass deferred rendering, coloured transparent shadows, and a novel method for deferred particle lighting.
The rendering technology of 'lords of the fallen' philip hammer
The rendering technology of 'lords of the fallen' philip hammer
Mary Chan
Contenu connexe
En vedette
Jillian will be discussing strategies and vision that led a small studio in Canada to win some of the most recognizable brands worldwide...and continue to get more. Magmic has been creating Mattel titles for years as well as the popular Rubik’s cube game, among many others. Magmic’s games have been featured by apple on multiple occasions and they have created over 260 mobile games. Jillian will be sharing her insight from the talent, culture and company branding side. She will be going over strategies for hiring, retention, creating an atmosphere of play and motivation as well as the avenues she took to take a company the local and international industry had not heard much of to a more recognizable one that continues to grow and be noticed all over the world.
Go big or go home jillian mood
Go big or go home jillian mood
Mary Chan
Connect to the consumer john clark
Connect to the consumer john clark
Mary Chan
From doubting this round of Virtual Reality and dismissing its impact on Storytelling, to seeing it as technology that will transform how I tell, and the types of stories I can tell.
Moving to virtual reality chet faliszek
Moving to virtual reality chet faliszek
Mary Chan
Localizing games is an adventurous journey with different levels and difficulties. Since millions of gamers around the globe have high quality expectations on AAA video game titles, major publishers are striving to implement a flawless localization process. In this panel, Seb Ohsan Berthelsen (Square Enix), Charlotte Harris (Sega), and Abigail Goudjo (Ubisoft) discuss crucial aspects of the challenging nature of video game localization. Hosted by Marie Amigues (Altagram), the participants will talk about the advantages and disadvantages of their different localization methods, including decision-making on target languages, work allocation, quality assurance, and other important topics to make an immersive game experience possible for millions of players. To get an exclusive insight into the worlds of global players, take this unique opportunity and join the discussion. Intended audience & prerequisites: Localization experts, developers, as well as everyone interested in the subject matter. Session takeaway: Attendees will get a better understanding of the multiple approaches and solutions in connection with the localization of a AAA game.
Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014
Mary Chan
This talk will discuss the parallels between interior design techniques and level art and design. Interior designers create spaces which inform people to the function and aesthetics of a space, just as we do in game development. We will examine how interior designers and environment artists are alike, the rules found in interior design, and why they are used. We will then explore how these rules can be applied in modern game spaces and the ways they can change our visual storytelling tool sets.
What interior design teaches us about environment art dan cox
What interior design teaches us about environment art dan cox
Mary Chan
Using lessons learned from working on AAA 2D games, a 4-strong indie team set out to create a complete pipeline for creating modern 2D games with an organic feel and a high level of polish... on indie-scale resources. The tools and techniques developed to reach that ambitious goal will be presented, from the innovative animation system, the terrain, vegetation and level art system, to the effective but powerful rendering model, and more. Intended audience & prerequisites: Anyone working on a 2D game: programmers, animators, level designers, level artists. The talk will be of particular interest to teams using Unity, but rather than being purely technical, the talk will outline principles that can be applied in any engine. Session takeaway: I believe 2D has a great future ahead of her, and that we can do much more with it. I intend to demonstrate how to improve the production pipeline, and invest in tools to become more technical the way 3D does, while retaining the unique advantages of 2D. Game Credits: Rayman Origins (Ubisoft Montpellier) Rayman Legends (Ubisoft Montpellier) Tetrobot and Co. (Swing Swing Submarine) Seasons After Fall [working title] (Swing Swing Submarine)
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Mary Chan
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
Mary Chan
Stefan has spent many nights debugging hard-to-find bugs. Memory overwrites leading to random crashes, well-hidden stack overflows and other atrocities that will eventually give each programmer nightmares. In this talk, Stefan shares tips and tricks how to identify the root cause of such problems and how to debug them with little or no help from a debugger. He will also go into detail about which memory management techniques can be applied in order to prevent some of those bugs in the first place. Readers will learn techniques that help with finding and identifying problems that are due to the low-level access granted by C++ and the sometimes careless use of pointers. The presented techniques are applicable to the PC as well as console platforms.
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Mary Chan
En vedette
(8)
Go big or go home jillian mood
Go big or go home jillian mood
Connect to the consumer john clark
Connect to the consumer john clark
Moving to virtual reality chet faliszek
Moving to virtual reality chet faliszek
Amigues marie aaa_loc-gce2014
Amigues marie aaa_loc-gce2014
What interior design teaches us about environment art dan cox
What interior design teaches us about environment art dan cox
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...
Plus de Mary Chan
Using Battlefield as an example, this talk will: examine the importance of user-generated video content in today’s games landscape, identify some ways in which to work well with Youtubers and Streamers from both development and marketing points of view, as well as highlight some of the key pitfalls to avoid.
Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...
Mary Chan
The talk will expose the value of randomness as a gameplay component from a high level point of view and then will present two ways to deal with it based on the experience of the speaker, who has worked on match-3 games and a hack'n slash, among others. Level design levers and tools for casual games will be discussed as well as content generation through Treasure Classes.
Playing with chance good luck marc pestka
Playing with chance good luck marc pestka
Mary Chan
Being part of the entertainment world, video games, gaming consoles and computers are everywhere. More and more people play on home theatre systems and believe that good sound plays a major role in their gaming experience. The topic of mixing will be approached from technical, artistic and aesthetic standpoints. Levels and measurement tools will be presented and explained.
Mixing for games levels and more... jocelyn daoust
Mixing for games levels and more... jocelyn daoust
Mary Chan
"Game AI is no longer limited to making smart in-game opponents. It can now enhance every aspect of games. In this talk, Stephane will showcase some of these improvements, such as: - AI directors that manage the player experience -New ways of approaching the AI opponent problem -On-the-fly creation of contextually relevant content -Offline uses of AI for QA and production Then, he will explore some of the new types of games that have become possible by making AI a gameplay component and what new paths this opens to game designers."
The future of game ai stephane bura
The future of game ai stephane bura
Mary Chan
After a quick history overview from 1998 to 2014, we will analyze the main competitive Esports Games to show their common factors and specificities in order to better understand the paths which led them to success.
Esports games nicolas cerrato
Esports games nicolas cerrato
Mary Chan
This presentation is a crossroads between Business, Marketing, Data Analysis, and Production. It presents what is important from a free2play business perspective, how and what needs to be tracked, and how a company can make sure results are delivered based on the data gathered. A basic business awareness of the free2play market is necessary, but data analysts and production-oriented people can attend and get useful insights.
Free2 play soft launch obtaining tangible results through action-oriented a...
Free2 play soft launch obtaining tangible results through action-oriented a...
Mary Chan
With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.
Assassin’s creed unity building the next generation open world games marc ...
Assassin’s creed unity building the next generation open world games marc ...
Mary Chan
In 2012 Team Lumo was formed within Blitz Games Studio and created their first mobile title Kumo Lumo - Apple Editors Choice in 72 countries, and winner of Mac World Game of the Year 2014. Over the next 2 years Blitz Games went bust, and the team, alongside many others, lost their jobs. Now the team has reunited as equal partners, formed their own studio [Lumo Developments], and helped create a co-working space for other like minded game developers. In this frank and honest session Lumo Developments will share the highs and lows of the past two years. Sharing valuable insights into their creative process, the commercial realities of developing for a saturated market, monetisation lessons learnt, and innovative studio models for the future of game development.
Power to the people the rewards for complete trust - steve stopps
Power to the people the rewards for complete trust - steve stopps
Mary Chan
Brazil looks as one of the most promising markets for gaming business. The lecture will present the real challenges that local and international gaming companies face when operating business in Brazil. Learn how taxation, legal and employment regulations e local tastes can affect your business. Learn how to deal with the brazilian bureaucracy and plan you budget in a more realistic way.
Brazil the real challenges of gaming business marcus imaizumi
Brazil the real challenges of gaming business marcus imaizumi
Mary Chan
This presentation will be very straight forward. David Stelzer will talk about how to effectively pitch in person. This means how to create the paper pitch, what needs to be in that pitch, how to deliver the pitch, and other areas that will be helpful along with pitching.
How to pitch
How to pitch
Mary Chan
Have you expanded your organization across multiple locations, or are you a client that utilizes external partners that provide outsourcing services? Both have their "cost savings" challenge where cost savings analysis is often a topic well scrutinized. However, in the grand scheme of your organization, is it a metric that really matters? See actual analytics on multiple game projects and why cost savings isn't as important a metric when making informed decisions about project planning for scalable and distributed development. It's all about the Metrics that Matter.
The metrics that matter using scalability metrics for project planning of a d...
The metrics that matter using scalability metrics for project planning of a d...
Mary Chan
In real life, combat is unpredictable and chaotic. If games tried to realistically model combat, it would create random-feeling combat, and wouldn’t be very much fun, and far too difficult. In action games, we use systems and design principles to create scenarios were we can control the chaos, and teach the player to predict what may happen. Once they feel comfortable, the player can start playing the game intentionally; understanding the choices they are making, and anticipating what challenges the designers might throw at them next. Once the player understands how to make meaningful choices in a combat experience, your game can become an engaging and compelling experience. We will look at decisions designers often make about weapons, player abilities, cameras, combat intensity and difficulty, enemy design and patterns and see how these choices affect a player’s experience and enjoyment. By examining how designers can clearly communicate the options the player has and whether or not they chose the right option, we can learn about how the player and the designers have a dialogue through the game. Players who understand the choices that they are making in combat, can predict probable outcomes, and aren’t overwhelmed by the chaos of the game will be more engaged and will have more fun, even when the game is challenging.
Controlling chaos designing compelling combat in action games adam bormann
Controlling chaos designing compelling combat in action games adam bormann
Mary Chan
Humans are born storytellers. We use them to understand our world — and in the gaming universe, stories can become our guides. But players don't want to hear a story - they want to create a story. How can we build narratives that allow players freedom of choice — but still deliver a meaningful, emotional experience? The answer is desire — and obstacle. By developing an understanding what the player wants from the game — and then building a storyline that fuels that desire — game developers can create an experience that connects with players and inspires them to keep playing until the final level.
Desire and obstacle the building blocks of gaming narratives susan o'connor
Desire and obstacle the building blocks of gaming narratives susan o'connor
Mary Chan
This session is about some important aspects of the rendering pipeline of the upcoming Action-RPG "Lords of the Fallen", developed by Deck13 Interactive and CI Games for PS4, Xbox One, and PC. The topic covers several closely related areas like the deferred rendering system, image-based lighting using deferred cubemaps, deferred decals, and an approach for transparent object lighting and shadowing. More specifically, the lecture will cover several strategies to keep the G-Buffer as small and efficient as possible. This includes the description of a G-Buffer attribute-packing scheme and how per-material attributes can be exposed using special parameter lookup tables. Furthermore, a traditional problem of most deferred rendering systems is the seamless integration of transparent objects into the lighting. The lecture will present several ways to approach this problem, for example multi-pass deferred rendering, coloured transparent shadows, and a novel method for deferred particle lighting.
The rendering technology of 'lords of the fallen' philip hammer
The rendering technology of 'lords of the fallen' philip hammer
Mary Chan
Plus de Mary Chan
(14)
Only in battlefield” how user generated video took center stage in the battle...
Only in battlefield” how user generated video took center stage in the battle...
Playing with chance good luck marc pestka
Playing with chance good luck marc pestka
Mixing for games levels and more... jocelyn daoust
Mixing for games levels and more... jocelyn daoust
The future of game ai stephane bura
The future of game ai stephane bura
Esports games nicolas cerrato
Esports games nicolas cerrato
Free2 play soft launch obtaining tangible results through action-oriented a...
Free2 play soft launch obtaining tangible results through action-oriented a...
Assassin’s creed unity building the next generation open world games marc ...
Assassin’s creed unity building the next generation open world games marc ...
Power to the people the rewards for complete trust - steve stopps
Power to the people the rewards for complete trust - steve stopps
Brazil the real challenges of gaming business marcus imaizumi
Brazil the real challenges of gaming business marcus imaizumi
How to pitch
How to pitch
The metrics that matter using scalability metrics for project planning of a d...
The metrics that matter using scalability metrics for project planning of a d...
Controlling chaos designing compelling combat in action games adam bormann
Controlling chaos designing compelling combat in action games adam bormann
Desire and obstacle the building blocks of gaming narratives susan o'connor
Desire and obstacle the building blocks of gaming narratives susan o'connor
The rendering technology of 'lords of the fallen' philip hammer
The rendering technology of 'lords of the fallen' philip hammer
Dernier
In 2024, voice SEO will dominate as users interact hands-free, emphasizing long-tail keywords and natural language. Mobile optimization remains crucial for Google's mobile-first indexing, ensuring seamless experiences. Video SEO gains prominence by captivating audiences and boosting engagement. These are some of the SEO trends you have to be updated with because Google in its constant effort to tackle spam is focusing on quality content. Read more at: https://banyanbrain.com/seo-trends/
Major SEO Trends in 2024 - Banyanbrain Digital
Major SEO Trends in 2024 - Banyanbrain Digital
Banyanbrain
Social media it's advantages and disadvantage.
Social media, ppt. Features, characteristics
Social media, ppt. Features, characteristics
wasim792942
Instant digital issuance (IDI) creates a pre-activated digital version of a new or reissued card before physical card delivery. These digital cards, available for immediate use in a digital wallet for online shopping, are highly popular with consumers, especially younger, tech-savvy cardholders. The right customer communications for Instant Digital Issuance (IDI) can boost engagement and spend. Our card marketing experts have assembled an IDI overview with definitions and best practices for the critical first touch, including examples from Chase, SoFi, Venmo, Affirm, Bank of America and Chime.
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
Media Logic
Alpha Media radio stations KUIC, KBAY, KEZR, and KKIQ can help increase your business. Contact Dave McCallum to learn more. (707) 452-2307 Dave.McCallum@AlphaMediaUSA.com
Alpha Media March 2024 Buyers Guide.pptx
Alpha Media March 2024 Buyers Guide.pptx
Dave McCallum
"How to Master Graphic Design:🎨 Unlock Your Creativity in Chandigarh's Premier Course"
Best 5 Graphics Designing Course In Chandigarh
Best 5 Graphics Designing Course In Chandigarh
hamitthakurdma01
Trust only on the Best white label SEO services for agencies to achieve unmatched success. Boost your internet visibility with our customized options. Come see us today to see how we can increase the awareness of your brand. More information visit us https://www.autusdigital.com/white-label-seo-services/
Choosing the Right White Label SEO Services to Boost Your Agency's Growth.pdf
Choosing the Right White Label SEO Services to Boost Your Agency's Growth.pdf
Autus Digital
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Distribution ad platform have become an essential tool for marketers, providing a way around the challenges of connecting with and interacting with consumers in a disjointed media environment.
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
Transports Advertising
A portfolio of my work, showcasing my experience as a digital/social media marketing manager
Social Media Marketing Portfolio - Maharsh Benday
Social Media Marketing Portfolio - Maharsh Benday
MaharshBenday
personal branding
personal branding kit for music business
personal branding kit for music business
brjohnson6
If there's one thing we can count on, it's that social media is always changing. And while trends may come and go, this year was less about following the rules, and more about paving the way for experimentation. In 2024, we’re predicting an even bigger shift towards originality and transparency. Keep reading for the top social media trends to inspire your social media strategy in 2024.
2024 Social Trends Report V4 from Later.com
2024 Social Trends Report V4 from Later.com
nmislamchannal
In her talk, Natalia will introduce the absolute essentials of the International SEO Strategy, Process and Execution. Through the 5 essential International SEO tools we will also learn about the international SEO mindset, which is no less important than the toolset itself. From troubleshooting, data analysis, rank tracking and improvement implementation, we will cover the must-haves between the tools, that at the same time, don't break the bank. Without going too far away from Google, we will touch base on tools that are also relevant to Baidu and Yandex SEO tasks. Never done any International SEO before? Perfect! This talk will equip you with actionable steps to go and try the international SEO approach yourself, for the very first time! A seasoned SEO expert who has done International in the past? Make sure your tools and approaches are up to date. As with any SEO area, International SEO is never boring.
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
SearchNorwich
Email marketing is a low-cost and effective marketing strategy. It is an excellent way to generate leads, convert visitors to customers, and build engagement. However, you could miss many opportunities to turn profits without exploring the best email marketing practices. Whether you’re a beginner, intermediate, or expert email marketer, everyone wants the same – a high open and click-through rate. We want to see subscribers engaging with our email campaigns, open, and take action on the CTA. https://cybernaira.com/email-marketing-best-practices/
10 Email Marketing Best Practices to Increase Engagements, CTR, And ROI
10 Email Marketing Best Practices to Increase Engagements, CTR, And ROI
Shamsudeen Adeshokan
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Rise and fall of Kulula.com, an airline won consumers by different marketing approach
Rise and fall of Kulula.com, an airline won consumers by different marketing ...
Rise and fall of Kulula.com, an airline won consumers by different marketing ...
ssusereaa7d9
A portfolio of my work, showcasing my experience as a digital/social media marketing manager
Social Media Marketing Portfolio - Maharsh Benday
Social Media Marketing Portfolio - Maharsh Benday
MaharshBenday
Influential restaurant and food service industry networking is a necessity for business success. In this highly digitized world of devices, apps, and platforms, I prefer to pick up my phone, dial, and TALK to a live person. Phone-to-phone and person-to-person may get you to a face-to-face.
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
William (Bill) H. Bender, FCSI
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VIP Call Girls Dongri WhatsApp +91-9833363713, Full Night Service
VIP Call Girls Dongri WhatsApp +91-9833363713, Full Night Service
VIP Call Girls Dongri WhatsApp +91-9833363713, Full Night Service
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This template is created to become efficient in optimizing Sponsored Products Search Term Data. This template will identify all terms that must be Harvested, Negated, and Paused.
SP Search Term Data Optimization Template.pdf
SP Search Term Data Optimization Template.pdf
PauleneNicoleLapira
Dernier
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Major SEO Trends in 2024 - Banyanbrain Digital
Major SEO Trends in 2024 - Banyanbrain Digital
Social media, ppt. Features, characteristics
Social media, ppt. Features, characteristics
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
Alpha Media March 2024 Buyers Guide.pptx
Alpha Media March 2024 Buyers Guide.pptx
Best 5 Graphics Designing Course In Chandigarh
Best 5 Graphics Designing Course In Chandigarh
Choosing the Right White Label SEO Services to Boost Your Agency's Growth.pdf
Choosing the Right White Label SEO Services to Boost Your Agency's Growth.pdf
Busty Desi⚡Call Girls in Sector 135 Noida Escorts >༒8448380779 Escort Service
Busty Desi⚡Call Girls in Sector 135 Noida Escorts >༒8448380779 Escort Service
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
Distribution Ad Platform_ The Role of Distribution Ad Network.pdf
Social Media Marketing Portfolio - Maharsh Benday
Social Media Marketing Portfolio - Maharsh Benday
personal branding kit for music business
personal branding kit for music business
2024 Social Trends Report V4 from Later.com
2024 Social Trends Report V4 from Later.com
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
10 Email Marketing Best Practices to Increase Engagements, CTR, And ROI
10 Email Marketing Best Practices to Increase Engagements, CTR, And ROI
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
4 TRIK CARA MENGGUGURKAN JANIN ATAU ABORSI KANDUNGAN
Rise and fall of Kulula.com, an airline won consumers by different marketing ...
Rise and fall of Kulula.com, an airline won consumers by different marketing ...
Social Media Marketing Portfolio - Maharsh Benday
Social Media Marketing Portfolio - Maharsh Benday
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
W.H.Bender Quote 61 -Influential restaurant and food service industry network...
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
VIP Call Girls Dongri WhatsApp +91-9833363713, Full Night Service
VIP Call Girls Dongri WhatsApp +91-9833363713, Full Night Service
SP Search Term Data Optimization Template.pdf
SP Search Term Data Optimization Template.pdf
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