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Reform School:
                       Video Games as a Model for Changing Education

                               GameHUB Event, April 24, 2012, C-mine
                                        Genk, Belgium



                                               Richard Van Eck
                               Associate Professor, University of North Dakota
                                          richard.vaneck@und.edu


Wednesday, May 2, 12
Wednesday, May 2, 12
•   Technology = 2%
                       •   Lecture/Independent
                           Work = 92%




Wednesday, May 2, 12
22%
                                                                       Dropout Rate
                                                                         for Non-
                                                                          Whites



                       *Center for Labor Market Studies, May 5, 2009
                       “Left Behind: The Nation's Dropout Crisis”
Wednesday, May 2, 12
Wednesday, May 2, 12
01000101 01100100 01110101 01100011
                       01100001 01110100 01101001 01101111
                       01101110 01100001 01101100 00100000
                       01110010 01100101 01100110 01101111
                                01110010 01101101



                       (Educational Reform)
Wednesday, May 2, 12
Why No True Reform?



Wednesday, May 2, 12
We Don’t Care About Learning
                             (we care about preserving the system)




Wednesday, May 2, 12
REFORM




Wednesday, May 2, 12
REFORM

                                  Change in
                                Environmental
                                Requirements




Wednesday, May 2, 12
REFORM

                       Disruptive              Change in
                       Technology            Environmental
                                             Requirements




Wednesday, May 2, 12
2.6 Million Years Ago                   788,000 BCE                  8000–5000 BCE




                                          3000–4000 BCE                 1400–1500 CE



Wednesday, May 2, 12
Wednesday, May 2, 12
1700–1800 CE
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Internet Traffic                Blogosphere
                            2005                         2007

                                         Information Age
Wednesday, May 2, 12
Greenfield, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development.
Developmental Psychology, 45(2), pp. 401–418. DOI: 10.1037/a0014726
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Greenfield, P. M. (2011). Social
          change, culture, and humand
          development: The role of
          technology. Guest speaker for
          Instructional Design &
          Technology, University of North
          Dakota, October 14, 2011.


           Available at:

           https://conted.breeze.und.nodak.edu/p37171485/




Wednesday, May 2, 12
Greenfield, P. M. (2011). Social change, culture, and humand
      development: The role of technology. Guest speaker for
      Instructional Design & Technology, University of North
      Dakota, October 14, 2011.
      Available at: https://conted.breeze.und.nodak.edu/p37171485/
Wednesday, May 2, 12
Height
                                               Base
                       Area of a Triangle: 1/2 Base x Height

                                      Length




                                                          Width




                       Area of a Rectangle: Length x Width
                       Perimeter of a Rectangle:
                       (Length x 2) + (Width x 2)




        Situated Cognition/Authentic Learning
Wednesday, May 2, 12
Height
                                               Base
                       Area of a Triangle: 1/2 Base x Height

                                      Length




                                                          Width




                       Area of a Rectangle: Length x Width
                       Perimeter of a Rectangle:
                       (Length x 2) + (Width x 2)




        Situated Cognition/Authentic Learning
Wednesday, May 2, 12
Systems Thinking



Wednesday, May 2, 12
Wednesday, May 2, 12
Collaboration



Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Problem Solving



Wednesday, May 2, 12
Gabriel Knight 2
Wednesday, May 2, 12
Gabriel Knight 2
Wednesday, May 2, 12
Problem-Based Learning




Wednesday, May 2, 12
Problem-Based Learning
                       •   Goal of game is a problem to be solved




Wednesday, May 2, 12
Problem-Based Learning
                       •   Goal of game is a problem to be solved
                       • Zoo wolves (police) or werewolves (townspeople)




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                        Goal of game is a problem to be solved
                        •
                       • Observe & gather information




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                        Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                        Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            •   Farm: Fur, paw print




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                        Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            •   Farm: Fur, paw print
                            •   Zoo: Fur, data on animals




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses




Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test



Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves



Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves
                       •   Test hypotheses



Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves
                       •   Test hypotheses
                        • DNA of fur, analysis of paw print disproves wolves, BUT...

Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves
                       •   Test hypotheses
                        • DNA of fur, analysis of paw print disproves wolves, BUT...
                        • ...does not PROVE Werewolves
Wednesday, May 2, 12
Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves
                       •   Test hypotheses
                        • DNA of fur, analysis of paw print disproves wolves, BUT...
                        • ...does not PROVE Werewolves
                       •   Revise hypotheses
Wednesday, May 2, 12


                            Problem-Based Learning
                       • Zoo wolves (police) or werewolves (townspeople)
                           Goal of game is a problem to be solved
                        •
                       • Explore environment to gather evidence
                        Observe & gather information
                        •
                            • Farm: Fur, paw print
                            • Zoo: Fur, data on animals
                       •   Formulate hypotheses
                        • Wolves easiest to test
                        • Disprove wolves = evidence for werewolves
                       •   Test hypotheses
                        • DNA of fur, analysis of paw print disproves wolves, BUT...
                        • ...does not PROVE Werewolves
                       •   Revise hypotheses
Wednesday, May 2, 12
                        • How to prove or disprove?
Engagement



Wednesday, May 2, 12
Wednesday, May 2, 12
Zone of Proximal Development
Wednesday, May 2, 12
Too Easy



                       Zone of Proximal Development
Wednesday, May 2, 12
Too Hard




                                   Too Easy



                       Zone of Proximal Development
Wednesday, May 2, 12
Too Hard




                                             ZPD
                             Just Right



                                          Too Easy



                       Zone of Proximal Development
Wednesday, May 2, 12
Too Hard




                                      ZPD
                                   Too Easy



                       Zone of Proximal Development
Wednesday, May 2, 12
Too Hard




                                      ZPD
                                   Too Easy



                       Zone of Proximal Development
Wednesday, May 2, 12
Nice Theory...



Wednesday, May 2, 12
Wednesday, May 2, 12
Sim City (5)




Wednesday, May 2, 12
Wednesday, May 2, 12
* Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scientific Problem Solving. Proceedings of the International Association of Science and
Technology for Development’s annual Computers and Advanced Technology in Education conference, November 22–24, 2009, US Virgin Islands, Calgary, Canada: IASTED.
Wednesday, May 2, 12
Aubange   Brugges
Wednesday, May 2, 12
If Train A leaves Aubange traveling at
                                            60kph, and




                             60kph

                   Aubange                                            Brugges
Wednesday, May 2, 12
If Train A leaves Aubange traveling at
                                            60kph, and

                              Train B leaves Brugges at the same
                                 time, traveling at 72kph, then




                             60kph                         72kph

                   Aubange                                            Brugges
Wednesday, May 2, 12
If Train A leaves Aubange traveling at
                                            60kph, and

                              Train B leaves Brugges at the same
                                 time, traveling at 72kph, then

                                 at what point along their 301
                              kilometer journey will they meet?




                                             ?
                             60kph                         72kph

                   Aubange                                            Brugges
Wednesday, May 2, 12
Quest to Learn




Wednesday, May 2, 12
Results




                       Quest2Learn   Others
Wednesday, May 2, 12
English Test Scores
                                             Results




                            2009




                                             Quest2Learn   Others
Wednesday, May 2, 12
English Test Scores
                                             Results                Math Test Scores




                            2009                                        2009




                                             Quest2Learn   Others
Wednesday, May 2, 12
English Test Scores by Level
                                                                   Results




                       Level 1
                                   Level 2
                                                Level 3
                                                                Level 4




                                                                    Quest2Learn   Others
Wednesday, May 2, 12
English Test Scores by Level
                                                                   Results                      Math Test Scores by Level




                       Level 1                                                        Level 1
                                   Level 2                                                       Level 2
                                                Level 3                                                      Level 3
                                                                Level 4                                                     Level 4




                                                                    Quest2Learn   Others
Wednesday, May 2, 12
Results
                                English Test Scores by Ethnicity                              Math Test Scores by Ethnicity




                       676              660    658.1        669     668.9           666    667.8     658    672.2       678     686.4



                               57.2




                             Black                                                        Black
                                         Hispanic                                                     Hispanic
                                                            White                                                       White




                                                                   Quest2Learn   Others
Wednesday, May 2, 12
Be Careful What You Ask For...
Wednesday, May 2, 12
Situated Cognition/Authentic
                                 Learning


Wednesday, May 2, 12
Systems Thinking
Wednesday, May 2, 12
Collaboration



Wednesday, May 2, 12
Problem Solving



Wednesday, May 2, 12
Too Hard




                                   ZPD
                                 Too Easy


                       Individualized Instruction
Wednesday, May 2, 12
Individualized Instruction



Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Thank You!



Wednesday, May 2, 12
Lagniappe*

                       •    Recommended Interdisciplinary Games Reading
                           •   Gaming and cognition:Theories and practice from the learning sciences
                           •   Interdisciplinary models and tools for serious games
                               •    http://idt.und.edu/books.html (50% discount)

                           •   Karolien Poels and Steven Malliet (Eds) Vice City Virtue
                       • Additional Reading
                        • http://idt.und.edu/downloads/Games_Reading_List.pdf
                       • Contact Info: richard.vaneck@und.edu
                       *Creole, for “A Little Something Extra”
Wednesday, May 2, 12

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Reform school: video games as a model for changing education - Richard Van Eck

  • 1. Reform School: Video Games as a Model for Changing Education GameHUB Event, April 24, 2012, C-mine Genk, Belgium Richard Van Eck Associate Professor, University of North Dakota richard.vaneck@und.edu Wednesday, May 2, 12
  • 3. Technology = 2% • Lecture/Independent Work = 92% Wednesday, May 2, 12
  • 4. 22% Dropout Rate for Non- Whites *Center for Labor Market Studies, May 5, 2009 “Left Behind: The Nation's Dropout Crisis” Wednesday, May 2, 12
  • 6. 01000101 01100100 01110101 01100011 01100001 01110100 01101001 01101111 01101110 01100001 01101100 00100000 01110010 01100101 01100110 01101111 01110010 01101101 (Educational Reform) Wednesday, May 2, 12
  • 7. Why No True Reform? Wednesday, May 2, 12
  • 8. We Don’t Care About Learning (we care about preserving the system) Wednesday, May 2, 12
  • 10. REFORM Change in Environmental Requirements Wednesday, May 2, 12
  • 11. REFORM Disruptive Change in Technology Environmental Requirements Wednesday, May 2, 12
  • 12. 2.6 Million Years Ago 788,000 BCE 8000–5000 BCE 3000–4000 BCE 1400–1500 CE Wednesday, May 2, 12
  • 17. Internet Traffic Blogosphere 2005 2007 Information Age Wednesday, May 2, 12
  • 18. Greenfield, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development. Developmental Psychology, 45(2), pp. 401–418. DOI: 10.1037/a0014726 Wednesday, May 2, 12
  • 21. Greenfield, P. M. (2011). Social change, culture, and humand development: The role of technology. Guest speaker for Instructional Design & Technology, University of North Dakota, October 14, 2011. Available at: https://conted.breeze.und.nodak.edu/p37171485/ Wednesday, May 2, 12
  • 22. Greenfield, P. M. (2011). Social change, culture, and humand development: The role of technology. Guest speaker for Instructional Design & Technology, University of North Dakota, October 14, 2011. Available at: https://conted.breeze.und.nodak.edu/p37171485/ Wednesday, May 2, 12
  • 23. Height Base Area of a Triangle: 1/2 Base x Height Length Width Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2) Situated Cognition/Authentic Learning Wednesday, May 2, 12
  • 24. Height Base Area of a Triangle: 1/2 Base x Height Length Width Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2) Situated Cognition/Authentic Learning Wednesday, May 2, 12
  • 34. Problem-Based Learning • Goal of game is a problem to be solved Wednesday, May 2, 12
  • 35. Problem-Based Learning • Goal of game is a problem to be solved • Zoo wolves (police) or werewolves (townspeople) Wednesday, May 2, 12
  • 36. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Observe & gather information Wednesday, May 2, 12
  • 37. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • Wednesday, May 2, 12
  • 38. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print Wednesday, May 2, 12
  • 39. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals Wednesday, May 2, 12
  • 40. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses Wednesday, May 2, 12
  • 41. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test Wednesday, May 2, 12
  • 42. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves Wednesday, May 2, 12
  • 43. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses Wednesday, May 2, 12
  • 44. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... Wednesday, May 2, 12
  • 45. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE Werewolves Wednesday, May 2, 12
  • 46. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE Werewolves • Revise hypotheses Wednesday, May 2, 12
  • 47. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE Werewolves • Revise hypotheses Wednesday, May 2, 12 • How to prove or disprove?
  • 50. Zone of Proximal Development Wednesday, May 2, 12
  • 51. Too Easy Zone of Proximal Development Wednesday, May 2, 12
  • 52. Too Hard Too Easy Zone of Proximal Development Wednesday, May 2, 12
  • 53. Too Hard ZPD Just Right Too Easy Zone of Proximal Development Wednesday, May 2, 12
  • 54. Too Hard ZPD Too Easy Zone of Proximal Development Wednesday, May 2, 12
  • 55. Too Hard ZPD Too Easy Zone of Proximal Development Wednesday, May 2, 12
  • 60. * Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scientific Problem Solving. Proceedings of the International Association of Science and Technology for Development’s annual Computers and Advanced Technology in Education conference, November 22–24, 2009, US Virgin Islands, Calgary, Canada: IASTED. Wednesday, May 2, 12
  • 61. Aubange Brugges Wednesday, May 2, 12
  • 62. If Train A leaves Aubange traveling at 60kph, and 60kph Aubange Brugges Wednesday, May 2, 12
  • 63. If Train A leaves Aubange traveling at 60kph, and Train B leaves Brugges at the same time, traveling at 72kph, then 60kph 72kph Aubange Brugges Wednesday, May 2, 12
  • 64. If Train A leaves Aubange traveling at 60kph, and Train B leaves Brugges at the same time, traveling at 72kph, then at what point along their 301 kilometer journey will they meet? ? 60kph 72kph Aubange Brugges Wednesday, May 2, 12
  • 66. Results Quest2Learn Others Wednesday, May 2, 12
  • 67. English Test Scores Results 2009 Quest2Learn Others Wednesday, May 2, 12
  • 68. English Test Scores Results Math Test Scores 2009 2009 Quest2Learn Others Wednesday, May 2, 12
  • 69. English Test Scores by Level Results Level 1 Level 2 Level 3 Level 4 Quest2Learn Others Wednesday, May 2, 12
  • 70. English Test Scores by Level Results Math Test Scores by Level Level 1 Level 1 Level 2 Level 2 Level 3 Level 3 Level 4 Level 4 Quest2Learn Others Wednesday, May 2, 12
  • 71. Results English Test Scores by Ethnicity Math Test Scores by Ethnicity 676 660 658.1 669 668.9 666 667.8 658 672.2 678 686.4 57.2 Black Black Hispanic Hispanic White White Quest2Learn Others Wednesday, May 2, 12
  • 72. Be Careful What You Ask For... Wednesday, May 2, 12
  • 73. Situated Cognition/Authentic Learning Wednesday, May 2, 12
  • 77. Too Hard ZPD Too Easy Individualized Instruction Wednesday, May 2, 12
  • 86. Lagniappe* • Recommended Interdisciplinary Games Reading • Gaming and cognition:Theories and practice from the learning sciences • Interdisciplinary models and tools for serious games • http://idt.und.edu/books.html (50% discount) • Karolien Poels and Steven Malliet (Eds) Vice City Virtue • Additional Reading • http://idt.und.edu/downloads/Games_Reading_List.pdf • Contact Info: richard.vaneck@und.edu *Creole, for “A Little Something Extra” Wednesday, May 2, 12