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Meeting in LEGO
Creating a social environment for LEGO
42016
Meeting in LEGO - by Giorgio Borgonovo
2
About Me
My name is Giorgio Borgonovo.
I am a Knowledge Engineer and Business
Coach.
I help companies to design, develop, manage
and promote tools, processes and strategies to
foster collaboration, knowledge sharing,
innovation and creativity.
As a knowledge engineer I’m helping
companies to foster innovation, develop new
tools and procedures to share knowledge,
ideas and experience using different channels
and media, to make people able to browse
new ideas, sharing them, discussing them and
choosing the best.
As a business coach I'm helping companies to
redefine their strategy to win in a continuously
changing world, identifying their priorities and
how to use the digital technologies to improve
performance and deliver better services and
products.
 +39 348 80 67 955
 borgonovo@tavernadelleidee.it
 www.tavernadelleidee.it
 linkedin.com/in/gborgonovo
Meeting in LEGO - by Giorgio Borgonovo
3
Introduction
LEGO web site does not allow socialisation of users,
it is mainly intended as shop and catalogue of LEGO
products and solo usage (playing, reading, watching
videos, etc.), it proposes some games, videos and
readings.
It does not understand who is its user and it does
not suggest personalized pages, so how can it
recommend what to buy if it does not know the
user?
The LEGO landing page promotes sets that are not
for the reader, but generic, furthermore it immediately
shows that its main purpose is to sell something,
while the user may wish to create a relationship.
Let's children (of all ages) play offline,
but help them to learn online.
Instead, a LEGO web platform could be a meeting
environment for people around LEGO world.
A social network for children and adults that secures
younger users, but nevertheless lets meet younger
and less younger builders together.
The purpose of the platform is to create a strongly
connected community of people loving LEGO (a
LEGO focused social network). It creates
awareness, strengthens LEGO brand and attracts
new users/fans.
Meeting in LEGO - by Giorgio Borgonovo
4
Begin with “me”
The LEGO platform is user centric.
The user can login and stay logged in: the system
remember him/her.
Each user has its own profile page and, like normal
social networks, it allows to follow other users and
create double sided connections.
A chat is open for direct messaging.
Users can also share their status updates,
projects and photos. Connections/friends can
rate/like the updates and projects.
User can also share its wish list, so friends
know what to give for their birthday!
User can register all my sets and pieces, this
will be useful to suggest creations based on
pieces I have, so the creation I can make.
Meeting in LEGO - by Giorgio Borgonovo
5
Special “me”
The platform pay lot of attention to privacy,
particularly for privacy of younger users.
Children
Every child can access if introduced by a parent. All
children activities are tracked by parents and some
spaces are accessible only after parent permission.
Children can play online games, and read: News,
Stories, Books, Novels, etc.
They can also write and share their own stories.
Teens and Fans
Teenagers have less parental controls than children,
but still have some control.
Adult fans have no control... obviously.
● Users can design and build with LEGO Digital
Designer and order the set they have designed, if
the same set is ordered by someone else they
get some money.
● The system automatically creates or allow to
create building instructions of the set.
Meeting in LEGO - by Giorgio Borgonovo
6
Becoming “us”: communities
Communities are groups of people with similar
interests.
Everybody can join a community or create its own
with friends or other people sharing the same
interests or in the same geographical area or for any
other reason.
LEGO promote and support community participation
and their vitality.
Meeting in LEGO - by Giorgio Borgonovo
7
Special “us”
Parents and families
Parents can check children activity, what they can
do, what they have done. They can stay updated
using the web site or receiving e periodic email. This
way they can be involved and be more participatory.
They can create a Family account to let parents and
children play together. Both parents and children
can add sets and pieces so it is possible to create a
family bank of pieces to know what projects they
can make.
Children, and in general, everybody, can be part of a
family, of communities (thir real friends or known
online), a classroom (see below) etc.
Teachers
Teachers can create groups of students
(classrooms) and can assign them activities to do,
they can also give them feedback and create a
communities of teachers to share experiences.
Business
Business people can share experiences about
serious play in communities.
Closed Communities of practitioners
Communities can also be private (admission by
invitation) serious play practitioners can share results
and reports of their workshops between them and
with their clients.
Dealers
Shops can have a presence to advertise
themselves. Accredited dealers can organise online
and offline events where, for example, people can
meet in person.
Customer service
Even Customer cervice can have its community
presence. A community officially managed and
moderated by LEGO to answer specific, strictly
LEGO related questions.
Meeting in LEGO - by Giorgio Borgonovo
8
Platform features
The platform provide the standard pages of a web
site; the user can:
● find the story of LEGO, and stories by people
about LEGO
● find news about LEGO
● look for projects: by tag/topic, by pieces I have,
by story
● find instructions
It can also provide more user oriented features like:
● suggesting what the user can do with the pieces
it have
● proposing events near it
● suggesting friends near it
● suggesting communities the user can be of
interested in
● suggesting sets and themes the user can be
interested in based on its activity
Meeting in LEGO - by Giorgio Borgonovo
9
Conclusions
In this document we have seen that if LEGO can
improve its knowledge of user habits it can provide
custom suggestions and understand what kind of
services, sets and themes can satisfy at best the
market and foresee the trends.
This document illustrates some elements of a whole
project that LEGO can put in place, together with an
overall comprehensive digital strategy* that should
hold in consideration its vision, its culture and other
initiatives.
It'll be a real pleasure for me to further discuss with
the LEGO Group this concept and an overall digital
transformation strategy and to explore how I could
contribute with it.
Sincerely,
* As discussed in my previous documents: “Into the
LEGO World” (December 2015) and “The Bricks of
Digital Transformation” (February 2016).
42016120162016-20
Into the LEGO World The Bricks of
Digital Transformation
Meeting in LEGO
Giorgio Borgonovo
 +39 348 80 67 955
 borgonovo@tavernadelleidee.it
 giorgio.borgonovo.org
 linkedin.com/in/gborgonovo
LEGO©, the LEGO logo, the Minifigures,
MINDSTORMS and LEGOLAND are
trademarks of the LEGO Group.
All rights reserved.

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Meeting in LEGO

  • 1. Meeting in LEGO Creating a social environment for LEGO 42016
  • 2. Meeting in LEGO - by Giorgio Borgonovo 2 About Me My name is Giorgio Borgonovo. I am a Knowledge Engineer and Business Coach. I help companies to design, develop, manage and promote tools, processes and strategies to foster collaboration, knowledge sharing, innovation and creativity. As a knowledge engineer I’m helping companies to foster innovation, develop new tools and procedures to share knowledge, ideas and experience using different channels and media, to make people able to browse new ideas, sharing them, discussing them and choosing the best. As a business coach I'm helping companies to redefine their strategy to win in a continuously changing world, identifying their priorities and how to use the digital technologies to improve performance and deliver better services and products.  +39 348 80 67 955  borgonovo@tavernadelleidee.it  www.tavernadelleidee.it  linkedin.com/in/gborgonovo
  • 3. Meeting in LEGO - by Giorgio Borgonovo 3 Introduction LEGO web site does not allow socialisation of users, it is mainly intended as shop and catalogue of LEGO products and solo usage (playing, reading, watching videos, etc.), it proposes some games, videos and readings. It does not understand who is its user and it does not suggest personalized pages, so how can it recommend what to buy if it does not know the user? The LEGO landing page promotes sets that are not for the reader, but generic, furthermore it immediately shows that its main purpose is to sell something, while the user may wish to create a relationship. Let's children (of all ages) play offline, but help them to learn online. Instead, a LEGO web platform could be a meeting environment for people around LEGO world. A social network for children and adults that secures younger users, but nevertheless lets meet younger and less younger builders together. The purpose of the platform is to create a strongly connected community of people loving LEGO (a LEGO focused social network). It creates awareness, strengthens LEGO brand and attracts new users/fans.
  • 4. Meeting in LEGO - by Giorgio Borgonovo 4 Begin with “me” The LEGO platform is user centric. The user can login and stay logged in: the system remember him/her. Each user has its own profile page and, like normal social networks, it allows to follow other users and create double sided connections. A chat is open for direct messaging. Users can also share their status updates, projects and photos. Connections/friends can rate/like the updates and projects. User can also share its wish list, so friends know what to give for their birthday! User can register all my sets and pieces, this will be useful to suggest creations based on pieces I have, so the creation I can make.
  • 5. Meeting in LEGO - by Giorgio Borgonovo 5 Special “me” The platform pay lot of attention to privacy, particularly for privacy of younger users. Children Every child can access if introduced by a parent. All children activities are tracked by parents and some spaces are accessible only after parent permission. Children can play online games, and read: News, Stories, Books, Novels, etc. They can also write and share their own stories. Teens and Fans Teenagers have less parental controls than children, but still have some control. Adult fans have no control... obviously. ● Users can design and build with LEGO Digital Designer and order the set they have designed, if the same set is ordered by someone else they get some money. ● The system automatically creates or allow to create building instructions of the set.
  • 6. Meeting in LEGO - by Giorgio Borgonovo 6 Becoming “us”: communities Communities are groups of people with similar interests. Everybody can join a community or create its own with friends or other people sharing the same interests or in the same geographical area or for any other reason. LEGO promote and support community participation and their vitality.
  • 7. Meeting in LEGO - by Giorgio Borgonovo 7 Special “us” Parents and families Parents can check children activity, what they can do, what they have done. They can stay updated using the web site or receiving e periodic email. This way they can be involved and be more participatory. They can create a Family account to let parents and children play together. Both parents and children can add sets and pieces so it is possible to create a family bank of pieces to know what projects they can make. Children, and in general, everybody, can be part of a family, of communities (thir real friends or known online), a classroom (see below) etc. Teachers Teachers can create groups of students (classrooms) and can assign them activities to do, they can also give them feedback and create a communities of teachers to share experiences. Business Business people can share experiences about serious play in communities. Closed Communities of practitioners Communities can also be private (admission by invitation) serious play practitioners can share results and reports of their workshops between them and with their clients. Dealers Shops can have a presence to advertise themselves. Accredited dealers can organise online and offline events where, for example, people can meet in person. Customer service Even Customer cervice can have its community presence. A community officially managed and moderated by LEGO to answer specific, strictly LEGO related questions.
  • 8. Meeting in LEGO - by Giorgio Borgonovo 8 Platform features The platform provide the standard pages of a web site; the user can: ● find the story of LEGO, and stories by people about LEGO ● find news about LEGO ● look for projects: by tag/topic, by pieces I have, by story ● find instructions It can also provide more user oriented features like: ● suggesting what the user can do with the pieces it have ● proposing events near it ● suggesting friends near it ● suggesting communities the user can be of interested in ● suggesting sets and themes the user can be interested in based on its activity
  • 9. Meeting in LEGO - by Giorgio Borgonovo 9 Conclusions In this document we have seen that if LEGO can improve its knowledge of user habits it can provide custom suggestions and understand what kind of services, sets and themes can satisfy at best the market and foresee the trends. This document illustrates some elements of a whole project that LEGO can put in place, together with an overall comprehensive digital strategy* that should hold in consideration its vision, its culture and other initiatives. It'll be a real pleasure for me to further discuss with the LEGO Group this concept and an overall digital transformation strategy and to explore how I could contribute with it. Sincerely, * As discussed in my previous documents: “Into the LEGO World” (December 2015) and “The Bricks of Digital Transformation” (February 2016).
  • 10. 42016120162016-20 Into the LEGO World The Bricks of Digital Transformation Meeting in LEGO
  • 11. Giorgio Borgonovo  +39 348 80 67 955  borgonovo@tavernadelleidee.it  giorgio.borgonovo.org  linkedin.com/in/gborgonovo LEGO©, the LEGO logo, the Minifigures, MINDSTORMS and LEGOLAND are trademarks of the LEGO Group. All rights reserved.