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chapter 5.pdf2. ©2014 PEARSON EDUCATION, INC. PUBLISHING AS PRENTICE HALL
7-2 CHAPTER 5 OBJECTIVES
After reading Chapter 5 you will be able to:
Discuss general statistics about the Internet
population.
Describe the Internet exchange process and the
technological, social/cultural and legal context
in which consumers participate in this process.
Outline the broad individual characteristics and
consumer resources that consumers bring to
the online exchange.
Highlight the four main categories of outcomes
that consumers seek from online exchanges.
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7-3 THE CUSTOMER’S STORY
A typical one-hour adventure in the life of a
25-year-old professional, Justin:
Tunes his iPod to the latest Diggnation
podcast while his TV is tuned to a soccer
game and his smartphone and tablet are
within reach.
Picks up his computer / tablet to find a
blog mentioned during the podcast, sees a
video on the blog , transmit it on his TV set
and texts a friend about the video.
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THE CUSTOMER’S STORY,
CONT.
Justin searches for the video title on
Google and finds a job posting on Vimeo,
an online video-posting site.
He posts a link to the video and Vimeo site
to his Twitter stream.
Justin is the new consumer: a multitasker
attending to different media simultaneously.
How can a marketer capture dollars from
advertising online, selling music downloads,
charging fees for social media subscriptions?
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CONSUMERS IN THE
21ST CENTURY, CONT.
In 2011, 2.3 billion people had access to
the Internet, 32.7% of the global
population.
Internet usage in developed nations has
reached a critical mass, leading
marketers to ask more questions about
consumer behavior on the Internet.
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Many consumer behavior principles that describe
offline buyer behavior also apply to online
behavior.
1. Buying process steps:
need identification
information search
alternative evaluation
purchase and post-purchase activities
2. Hierarchy of Effects model
3. AIDA model: attention, interest, desire, and action
4. Word of mouth (WOM)
CONSUMER BEHAVIOR
ONLINE
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The table will explains some consumer
behavior theories for online buyer behavior.
Scarcity
Popularity
Affinity
Authority
Consistency
Reciprocity
CONSUMER BEHAVIOR
ONLINE, CONT.
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Exchange is a basic marketing concept.
It refers to the act of obtaining a desired object
from someone by offering something in
return.
Exchange occurs within the following contexts:
Technological
Social/cultural
Legal
The exchange is often motivated by marketing
stimuli.
THE INTERNET EXCHANGE
PROCESS
Describe the
Internet
exchange
process and
the
technological,
social/cultural
and legal
context in
which
consumers
participate in
this process.
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TECHNOLOGICAL CONTEXT
The focus is upon two important
developments affecting online consumer
behavior:
Home connection speeds
The changing landscape of digital –
content receiving devices (e.g.
smartphones)
Web 2.0 technologies
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TECHNOLOGICAL CONTEXT,
CONT.
Home connection speeds
66-77% of online Americans connect to the
internet at home with broadband.
Broadband users enjoy more multimedia
games, music, and entertainment because
they download quickly.
Customers access from handheld devices
(e.g. smartphones…) tend to access
Facebook, news, weather, stock quotes, and
other low graphic data services
14. TECHNOLOGICAL CONTEXT,
CONT.
Receiving devices
The typical U.S. home has 26 different
electronic devices for media and
communication.
Streaming music, TV and video growing
Web 2.0 Technologies
Also referred to as social media (second-
generation internet technologies)
The key is to learn which devices an organization’s
customers and prospects own and prefer to use
for connecting
Telematics uses GPS technology in automobiles
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15. TELEMATICS
• A
communication
System in an
automobile that
uses a global
positioning
system (GPS) for
interactive
communication
• Allows drivers
to receive
directions and
internet content
or send for
emergency help
• It allows
marketers to
send
information &
entertainment
to automobiles
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16. SOCIAL AND CULTURAL
CONTEXTS
Three
cornerstones for
attracting
customers online:
Reputation
Relevance
Engagement
Brand image and
reputation are based
on the market’s
perception.
Consumers trust each
other more than
advertising
Consumers utilize
social media channels
for advice
Marketers must join
the conversation,
learn from customers
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17. SOCIAL AND CULTURAL
CONTEXTS, CONT.
Three
cornerstones for
attracting
customers online:
Reputation
Relevance
Engagement
Consumers don’t like
being interrupted
with irrelevant
communication.
Consumers enjoy
relevant
communication
Marketers use
behavioral targeting
and keyword
advertising
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18. SOCIAL AND CULTURAL
CONTEXTS, CONT.
Three
cornerstones for
attracting
customers online:
Reputation
Relevance
Engagement
Marketers must
provide relevant
content or
entertainment.
Three pillars of
customer
engagement:
content
engagement
media engagement
engagement
marketing activities
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SOCIAL AND CULTURAL
CONTEXTS, CONT.
The following are general social/cultural
trends having a huge affect on exchanges
Information overload
Multitasking
Home & work
I want what I want when I want it
Online oxygen
Connectivity
“In the know”
Self-service
Privacy & data security
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In spite of the Can-Spam law, the number of
unsolicited emails has increased.
Despite piracy laws, illegally used software
abounds.
When The Recording Industry Association of
America (RIAA) sued illegal music file
downloaders, consumer behavior changed.
In 2002, 37% of online consumers shared
music files, but the percentage has dropped.
RIAA still claims $12.5B in annual losses from
music piracy.
LEGAL CONTEXT
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Individual Differences: Individual
characteristics affect Internet use.
1. Demographics such as age, income,
education, ethnicity, and gender.
2. Attitudes toward technology.
3. Online skill and experience.
4. Social media experts
5. Goal orientation Vs. experience orientation,
Online shoppers tend to be more goal-
oriented.
INDIVIDUAL CHARACTERISTICS
& RESOURCES
Outline the
broad
individual
characteristics
and consumer
resources that
consumers
bring to the
online
exchange.
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7-22 CONSUMER RESOURCES
Consumers perceive value as
Value = Benefits - Costs
These costs constitute a consumer’s
resources for exchange:
Monetary cost
Time cost
Energy and psychic costs
23. CONSUMER RESOURCES, CONT.
MONETARY COST
Enough income is needed to exchange for goods and
services, and to afford a computer, smartphone, tablet &
ISP for Internet access.
Credit cards (but some people don’t want them or can’t
get them)
Debit cards
Electronic checks (digital money)
Smart cards (Splash plastic)
PayPal (50 million customers)
Innovative forms of digital money
South Korea: electronic chips included in some mobiles
Japan: Casio watch
Spain with RFID chips implanted in the arm.
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24. CONSUMER RESOURCES, CONT.
TIME COST
Poverty of time is a major concern for
today’s consumers.
Consumers want to receive appropriate
benefits for the time they spend online.
Users want ease of use and efficiency
The Internet helps people manage scarce time
consumers are 100% involved when online
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25. CONSUMER RESOURCES, CONT.
ENERGY AND PSYCHIC COSTS
Sometimes consumers feel it is
Energy Costs
Too much trouble to turn on the computer,
log on to the Internet, and
check e-mail, especially for dial-up users.
Psychic Costs
Web pages are too complicated
Orders are dropped in the “shopping cart”
Shipping prices are high
Checkout process is too long or confusing
Checkout requires too much personal information
Site requires registration before purchase
Site is unstable
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26. INTERNET EXCHANGE
The actual moment comes when exchange
occurs over the Internet.
Browser favorites and social bookmarks
help consumers quickly jump to their
favorite online retailer
Bookmarks and hyperlinks in emails assist
consumers in finding specific sites,
information, or specials.
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Highlight the
four main
categories of
outcomes
that
consumers
seek from
online
exchanges.
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7-27 EXCHANGE OUTCOMES
There are 6 basic things that people do
online:
Connect
Create
Enjoy
Learn
Trade
Give
Each is suitable for marketing opportunity.
28. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
The Internet allows
consumers to interact
with individuals and
organizations using
two-way
communication.
E-mail,
Text messages
Tweets
Facebook wall posts
Phone calls; Skype
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29. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
The Internet has
created an ability to
connect.
Creation of multimedia
to connect with
friends, businesses and
colleagues.
Facebook
Twitter
LinkedIn
Flickr
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30. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
Give
Many people use the
Internet to enjoy
entertainment.
Audio and visual
entertainment
Music
Movies
Celebrity news
Sports
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31. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
Give
Consumers can
access information to
learn things online
News,
Driving directions,
Travel information,
Jobs,
Weather,
Sports,
Radio broadcasts.
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32. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
Give
Transaction-oriented
activities
71% of Internet
users have
purchased products
online
Users seek
information before
they buy
Statistics for the
average Internet
consumer
Shops online for 1 hour
per day
Makes 21 purchases a
year
57% say the Internet has
made them better
consumers
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33. EXCHANGE OUTCOMES, CONT.
Connect
Create
Enjoy
Learn
Trade
Give
Creation of
multimedia content
to benefit others
86% of consumers
worldwide want
business to focus
on society’s
interests
25% made an
online donation to
charity in 2011
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