Research through the Generations: Reflecting on the Past, Present and Future
Conole plenary Cyprus 4 June 2014
1. Digital literacies and digital identities
Gráinne Conole
Bath Spa University
Internationalization, cross-border education and e-learning
Nicosia, Cyprus, 4th June 2015
National
Teaching
Fellow 2012 Ascilite fellow 2012EDEN fellow 2013
2.
3. Outline
• Today’s digital landscape
• Two visions of the future:
– Education 2020
– Machines will make us extinct
• Your digital network
• Digital literacies
• Digital identity
5. Custodian of connections
• Many connects we as
teachers can curate
and facilitate for
learners: connections
with:
– a class cohort
– subject communities
– former and future
class cohorts
https://nextthought.com/thoughts/2015/06/custodians-of-connections
6.
7. Back to the future
• Mobile devices
• Cross device interaction
• Moving to the cloud
• Augmented reality
• Distributed cognition
8. Two sides of a coin
• Facets of digital technologies
– Open practices
– Mobile learning
– Social media
– Digital identity
– Distributed cognition
http://e4innovation.com/?p=893
11. Discussion
• Which video is more
likely?
• What will the future of
education and society
look like in 20, 30 years
time?
• What are the key issues
of digital technologies
for learning?
12. What’s your digital network?
http://www.flickr.com/photos/factoryjoe/195492568/
15. Literacies
• Literacy
– Originally ability to read
and write, communicate
and interpret ideas
• Gee
– Language is always used
from a perspective and
occurs within a context
– ‘Little d’ – language in
use, ‘big D’ – language
combined with other
social practices
• Contested term
– 21st Century literacies,
internet literacies, digital
literacies, new media
literacies, multiliteracies,
information literacy, ICT
literacies, and computer
literacy.
16. Digital literacies
• Set of social practices
and meaning making of
digital tools (Lankshear
and Knobel, 2008)
Socio-cultural view of
digital literacy
• Continuum from
instrumental skills to
productive competence
and efficiency
http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf
17. Digital literacies
• Jenkins twelve skills for participatory
culture
– Play – experimentation/problem
solving
– Performance – alternative identities
– Simulation – construct models of
real-world processes
– Appropriation – sample and remix of
media content
– Multitasking – scanning and then
focusing on salient details
– Distributed cognition – interaction to
expand mental capacities
– Collective intelligence - to pool
knowledge with others
– Judgment – evaluation reliability of
different information
– Transmedia navigation – follow the
flow of stories across modalities
– Networking – search for, synthesize
and dissemination information
– Negotiation – travel diverse
communities, multiple perspectives
– Visualisation – different data
representations for ideas, patterns,
trends
18. From Web 1.0 to Web 2.0
Media sharing
Blogs & wikis
Social networking
Virtual worlds
Shift from:
Web 1.0 – content repository & static information
Web 2.0 – user generated content/social mediation
Trends
Shift from content to social mediation
New practices of creation and sharing
Evidence of scaling up/network effects
Web 2.0
characteristics
Peer critiquing
User generated content
Collective aggregation
Community formation
Digital personas
19. A typology of Web 2.0 technologies
Technology Examples
Media sharing Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups Geotagged photos on maps,
Voicethread
Instant messaging, chat, web 2.0
forums
MSN, Paltalk, Arguementum
Online games and virtual worlds WorldofWarcraft, SecondLife
Social networking Facebook, Myspace, Linkedin, Elgg,
Ning
Blogging Wordpress, Edublog, Twitter
Social bookmarking Del.icio.us, Citeulike, Zotero
Recommender systems Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds Bloglines, Podcast, GoogleReader
(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
http://cloudworks.ac.uk/cloudscape/view/1895
21. Examples of use
Posting queries
Commenting
Backchannel
Crowdsourcing
Gathering opinions
Sharing events/ideas
Brainstorming
Social presence
Issues
Your ‘a-ha’ moment
The right network
Your digital voice
Inappropriateness
Personal/private
Too much!
Use with other tools
A passing fad?
A Tweet is simply 140 characters
22. The promise and the reality
New forms of interaction,
communication and
collaboration. Lots of free
resources
Not fully exploited
Bad pedagogies
Teachers don’t have the time
or the skills
https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf
23. The 7Cs of Learning Design
Conceptualise
Vision
CommunicateCreate ConsiderCollaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
http://www.larnacadeclaration.org/
30. Presence
• Presence (markchilds.wordpress.com)
– Mediated presence
• “being there”
• immersion
– Social presence
• projection of ourselves
• perception of others
– Copresence
• being somewhere with others
– Self presence
• or embodiment
http://www.flickr.com/photos/deadair/4250153736/
31. The good and the bad…
• Extension of ‘real’ self –
can be the same or
different
• Extended reach
• Exploiting the medium
• “Laying yourself bare”
• Misinterpretation of
identity
• Cyber-stalking
• Identity theft
32. Dangers of online interaction
http://e4innovation.com/?p=782
Online interaction and
communication is great
but there is a darker
more sinister side… here
is the story of my
personal experience
Disclosure, care and vulnerability in networked scholarship project
33. Future challenges
• Disaggregation of
Education
• Need for new
– Digital literacies
– Business models
– Pedagogies
• Blurring of boundaries
http://www.flickr.com/photos/mrsdkrebs/6400358699/
34. The information bomb….
• Technologies cannot
exist without accidents
• Technologies separate
us from real time and
space
• When, not if
technologies fail….