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I/ITSEC
Interactive Streaming
Agenda
• OnLive – Introduction
• Technology from 10,000’
• Interactive cloud delivery
• Instant cloud access
• OnLive solution
• Enterprise deliverables
• Current offerings
• Footprint
• Use Cases and What’s Next
• Questions
Dec 5, 2013 US, EU, International Patents, Patents Pending 2
OnLive’s Value Proposition
Onlive is an adaptive visual computing platform
that offers secure, instantaneous and unlimited
access to graphically-rich interactive content
without the need for high-end hardware. Only
Onlive provides an intelligent and powerful
end-to-end service that immerses users in 3D
applications on any device at any time.
Dec 5, 2013 US, EU, International Patents, Patents Pending 3
Current Environment
• Device proliferation (“screens everywhere”)
• PCs & Macs
• units with weak (or without) software, gfx or data capabilities
• units w/o download/install privileges
• Tablets, Smart Phones – iOS, Android etc.
• Smart TVs
• Cloud’s promise
• Scalability, Development/Deployment time, Cost reduction
• Big Data, Big Compute, Protected Assets
• Networking advancements
Dec 5, 2013 US, EU, International Patents, Patents Pending 4
Interactive Cloud Delivery
Dec 5, 2013 US, EU, International Patents, Patents Pending 5
State of OnLive – Current Offerings
OnLive today:
• Patents from 2002
• Founded 2007
• Serving customers since 2010
• Mostly focused on AAA games
• Broadband – Wireless 3G & LTE; Wired: ADSL or better
• Cloud apps (in addition to MMO servers)
Dec 5, 2013 US, EU, International Patents, Patents Pending 6
Key Differentiators
• Quality, quality, quality – even on (very) imperfect networks
• Responsiveness
• Graphics quality
• Streaming server/encoding
• Adaptive bit rates & many other things
• Video artifacts due to network imperfections - our video doesn't tear or block
• Content management for rich-media distribution
• Application virtualization
• Application distribution
• Delivery of immersive experience
• Latency minimization
• Lots of consumer input devices
Dec 5, 2013 US, EU, International Patents, Patents Pending 7
OnLive - Worldwide Footprint
Dec 5, 2013 US, EU, International Patents, Patents Pending 8
Regional Data Centers and Network Hubs
Bay Area
Dallas
DC Area
London
Seattle
Chicago
Luxembourg
Stockholm
Paris
Frankfurt
Amsterdam
Data Center
Network Hub
Dec 5, 2013 US, EU, International Patents, Patents Pending 9
OnLive Desktop
• Time Magazine App of the Year 2012
• Fully interactive full PC in the cloud
• Different from Citrix et al
Dec 5, 2013 US, EU, International Patents, Patents Pending 10
OnLive Delivers Key Enterprise Requirements
• High Performance
• Security
• Instant Access
• Interactive Collaboration
• Multi Device Support
Dec 5, 2013 US, EU, International Patents, Patents Pending 11
Use Cases
Manufacturing & Engineering Education & TrainingOil & Gas
Defense Others
Dec 5, 2013 US, EU, International Patents, Patents Pending 12
Wrap-up
• Any computer Any App – Anytime, Anywhere on Any device
• Today’s cloud apps are cloudified apps from high-end
computers
• Yet to come: interactive apps which are designed to take
advantage of cloud-sized data, cloud-sized compute, cloud-
connectedness
• The technology is proven & ready
Dec 5, 2013 US, EU, International Patents, Patents Pending 13
Questions?
Thank you

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IITSEC-20131205-No Video

  • 2. Agenda • OnLive – Introduction • Technology from 10,000’ • Interactive cloud delivery • Instant cloud access • OnLive solution • Enterprise deliverables • Current offerings • Footprint • Use Cases and What’s Next • Questions Dec 5, 2013 US, EU, International Patents, Patents Pending 2
  • 3. OnLive’s Value Proposition Onlive is an adaptive visual computing platform that offers secure, instantaneous and unlimited access to graphically-rich interactive content without the need for high-end hardware. Only Onlive provides an intelligent and powerful end-to-end service that immerses users in 3D applications on any device at any time. Dec 5, 2013 US, EU, International Patents, Patents Pending 3
  • 4. Current Environment • Device proliferation (“screens everywhere”) • PCs & Macs • units with weak (or without) software, gfx or data capabilities • units w/o download/install privileges • Tablets, Smart Phones – iOS, Android etc. • Smart TVs • Cloud’s promise • Scalability, Development/Deployment time, Cost reduction • Big Data, Big Compute, Protected Assets • Networking advancements Dec 5, 2013 US, EU, International Patents, Patents Pending 4
  • 5. Interactive Cloud Delivery Dec 5, 2013 US, EU, International Patents, Patents Pending 5
  • 6. State of OnLive – Current Offerings OnLive today: • Patents from 2002 • Founded 2007 • Serving customers since 2010 • Mostly focused on AAA games • Broadband – Wireless 3G & LTE; Wired: ADSL or better • Cloud apps (in addition to MMO servers) Dec 5, 2013 US, EU, International Patents, Patents Pending 6
  • 7. Key Differentiators • Quality, quality, quality – even on (very) imperfect networks • Responsiveness • Graphics quality • Streaming server/encoding • Adaptive bit rates & many other things • Video artifacts due to network imperfections - our video doesn't tear or block • Content management for rich-media distribution • Application virtualization • Application distribution • Delivery of immersive experience • Latency minimization • Lots of consumer input devices Dec 5, 2013 US, EU, International Patents, Patents Pending 7
  • 8. OnLive - Worldwide Footprint Dec 5, 2013 US, EU, International Patents, Patents Pending 8
  • 9. Regional Data Centers and Network Hubs Bay Area Dallas DC Area London Seattle Chicago Luxembourg Stockholm Paris Frankfurt Amsterdam Data Center Network Hub Dec 5, 2013 US, EU, International Patents, Patents Pending 9
  • 10. OnLive Desktop • Time Magazine App of the Year 2012 • Fully interactive full PC in the cloud • Different from Citrix et al Dec 5, 2013 US, EU, International Patents, Patents Pending 10
  • 11. OnLive Delivers Key Enterprise Requirements • High Performance • Security • Instant Access • Interactive Collaboration • Multi Device Support Dec 5, 2013 US, EU, International Patents, Patents Pending 11
  • 12. Use Cases Manufacturing & Engineering Education & TrainingOil & Gas Defense Others Dec 5, 2013 US, EU, International Patents, Patents Pending 12
  • 13. Wrap-up • Any computer Any App – Anytime, Anywhere on Any device • Today’s cloud apps are cloudified apps from high-end computers • Yet to come: interactive apps which are designed to take advantage of cloud-sized data, cloud-sized compute, cloud- connectedness • The technology is proven & ready Dec 5, 2013 US, EU, International Patents, Patents Pending 13

Notes de l'éditeur

  1. Imperfect networks
  2. High Performance - Adaptive; Low latency; Massively multi-user / multi session; High-end 3D / graphics Security - Data and Graphics processed in the secure datacenter, no sensitive information downloaded to the end point; Fully encrypted at upstream and downstream Instant Access - Instant loss-less streaming; Access anywhere anytime Interactive / Collaboration - Instantaneous user interaction - ideal for simulations, modeling, active monitoring, and surveillance; Massively multi-user spectating Multi Device Support - Device agnostic – runs on almost all devices and thin clients (PC, MAC, Smartphone, Tablet, Connected TV)