More than Just Lines on a Map: Best Practices for U.S Bike Routes
Euro ia prague 2011 Hubert Anyzewski
1. The Secrets of Aeropolis – Europe’s first 3D
educational game that offers an assessment of
the player’s possible career development
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2. Hubert Anyżewski
Partner at UseLab - UX Agency
based in Warsaw / Poland.
UX Practitioner for 8 years
Coach, University Speaker
Social Psychology graduate
Lead UX Projects
for:
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3. 1. We’re looking for
innovative education
tools.
2. We have EU Funds
Polish Ministry of
Education
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4. Great - we’re good at UX,
quite good at technology
and we love games.
Let’s create a 3d game!
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5. Idea
We won’t say you’re gonna be a doctor, but we will tell you:
- are you able to work as... (predispositions)
- do want to work as (declarative preferences)
J.L. Holland Theory
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15. „ it’s boring, let’s play „ don’t you see I’m adult”
something else”
colorful and specific graphic realistic environment
kids don’t get the deep 3d graphic real problems to solve
(shadows and brushes )
adult language
engagement interaction
self independent/rebel
trend’s believer
suspicious
7+ 12+ 16+
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17. #2 UX vs science - we created brand new psychological model
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18. New model of diagnosis tools...
vs
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19. New model of diagnosis tools...
vs
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20. New model of diagnosis tools...
vs
No, It’s boring.....
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21. New model of diagnosis tools...
vs
No, It’s boring.....
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22. New model of diagnosis tools...
vs
No, It’s boring..... Yes, We want it like this....
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23. Transformation:
21 interactive points of diagnosis
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24. Methodology:
✓ Game experience evaluates participants' cognitive abilities:
• memory
• concentration
• linguistic skills
• analytical thinking and social skills
• empathy
• social etiquette
• behavioral norm recognition
✓ Psychometric process
- focus groups/workshops (N=60)
- standardization research (N=200)
- normalization research (N=1000)
GAME PLAY + DIAGNOSIS TOOLS = 2 KINDS OF REPORTS
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49. Some good advices in gaming UX process
#1 Find players mindset
#2 Be patient but very concrete with science folks
#3 You can use classic IA tools while working on the gameplay
#4 Prototype and test (but with different focus)
#5 Interaction design is essential (and much
more sophisticated than in web)
#6 Playability is often more important than usability
#7 Remember about gaming standards
#8 Think twice before starting such a project ...
#9 If so, be brave, or contact us :)
http://www.flickr.com/photos/19638298@N00/143127498/sizes/z/
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50. Feel free to contact me,
(or just invite for czech beer tonight :)
Hubert Anyżewski
hubert.anyzewski@uselab.pl
tel. 505 185 929
@anyzewski
www.uselab.pl
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