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London 2012 - Digital Games
October 2012


Alex Balfour
Head of New Media, London 2012
@alexbalfour2012
Agenda
Agenda

The context
Our Games-time ambition
Our achievement
The Games –scale
•       204 Olympic teams; 164 Paralympic

•       10,490 Olympic athletes; 4,200 Paralympic

•       20,000 media

•       70,000 volunteers
•       200,000 Games-time workforce
•       11 million tickets
•       170+ venues
•       26 Olympic Sports, 20 Paralympic
•       Over 800 events leading to medals
    3
Agenda
Agenda
6 July 2005
London wins the right to
Journey to 2012 video
stage the Games
That was then: Broadband reach in the UK in 2005
That was then: 3g penetration in the UK in 2005
That was then: Social media in the UK in 2005
2010: Digital by default
•   By 2010 majority of pop. in UK and many other nations had access to broadband

•   London 2012 consumer transactions become digital by default.

• The new media team commissioned and managed, in whole or part,               77 digital
products, sites or services in 6 years including:


London2012.com, Get Set (education site), School leavers site, Pre-Games training camp
venue site, velodream competition, Gamesmaker (volunteer) site and sign up platform (with
Atos), Torch relay site and map, Torch relay nominations platform, London Prepares site,
Memorabilia auction site, Online shop (with ecommera), Mobile site, Recruitment sites (ODA
and LOCOG), Local leaders site, Event database and front end site, Mascots site, Learning
legacy site, Festival 2012 site, #1yeartogo Twitter visualisation, Young Gamesmaker site,
Ticket sign up, Ticketing site (front end html only), Open weekend site, Travel advice for
business, Twitter, Facebook, Youtube, Google Plus, Flickr accounts, “Join In” App on 3
platforms...
   8                                         08/10/2012
2012: Social and mobile on the march
 2.7bn social media accounts worldwide by start of 2012




 9                                  08/10/2012            zurmat.com
2012: Social and mobile on the march
                                    France                UK             Germany              Italy                     India**
                                    SP: 66%            SP: 61%           SP: 67%            SP: 62%                     SP: 10%
                                  Tablets: 15%       Tablets: 17%      Tablets: 12%       Tablets: 15%                Tablets: 1%




Source: Nielsen, Q3 2011
SP: smartphone penetration among mobile phone users (in major metros for Thailand & Indonesia)


                                                                                                   Source: Nielsen Smartphone Insights, Q2 2012
2012: Social and mobile on the march - UK


     –      Smartphone penetration in United Kingdom is 61%
                                                                                                                                61%




  Base: All Qualified Respondents (n=1025)                      Base: All Mobile Phone Users - regarding the phone most often used (n=1607)
  Q6 Do you currently use a mobile phone
  Q7 Which brand of mobile phone do you currently use? If you won more than one mobile phone, please response for your primary mobile phone, meaning the phone which you
        use most often.
  Q8 Now, we’d like you to identify the model of your [brand] mobile phone. You may use these images to help you.
  Q144 (For undetermined model) May I know if your current primary mobile phone has the following features> Touch screen, QWERTY keypad, Able to do any application
        installation and usage, able to connect to internet
2012: Social and mobile on the march – second screen




                                   Clay Shirky,
                          Here comes everybody




12
     17th November 2009
Agenda
Agenda

The context
Our Games-time ambition
Our achievement
Our Games-time online ambition                                                Back then
                                                                              mobile
                                                                              seemed
We set out a vision in 2010 To be the most visited Gamestime website ever     secondary!

comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Agenda
Agenda

The context
Our Games-time ambition
Our achievement

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever
comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of location, ability, age, background,
   and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Games-time traffic: Most visited Games-time channels ever
  • 432m total visits from 109m unique users across web and mobile

  • 60% of visits from mobile devices

              35
   Millions


              30

              25       Total Visits
              20       Of which through mobile devices
              15

              10

              5

              0


              01 Jul   08 Jul    15 Jul     22 Jul       29 Jul   05 Aug   12 Aug
1000000
                           2000000
                                              3000000
                                                        4000000
                                                                  5000000
                                                                            6000000
                                                                                      7000000
                                                                                                8000000




             0
13/08/2012
14/08/2012
15/08/2012
16/08/2012
17/08/2012
18/08/2012
19/08/2012
20/08/2012
21/08/2012
22/08/2012
23/08/2012
24/08/2012
25/08/2012
                                                                                                          • 52% of visits from mobile devices




26/08/2012
27/08/2012
28/08/2012
29/08/2012
30/08/2012
31/08/2012
                                                                                        Start of

                                                                                        Games




01/09/2012
                                                                                        Paralympic




02/09/2012
03/09/2012
04/09/2012
05/09/2012
06/09/2012
07/09/2012
                                                                                                                                                • 30m total visits from 9.5m unique users across web and mobile




08/09/2012
09/09/2012
                                     Visits
                                                                                                                                                                                                                  Games-time traffic: Most visited Games-time channels ever
Games-time traffic: Mobile app downloads (cumulative)

   15m mobile application downloads, #1 ranking in 7 countries

             20
  Millions



             15
                          Official London 2012 Results App
             10
                          Official London 2012 Join In App

             5

             0
              01-Jul   08-Jul      15-Jul         22-Jul     29-Jul   05-Aug
Games-time traffic: Mobile app downloads (cumulative)

   5.8m upgrades to Paralympic versions of both Apps

        15
  Millions


                            Official London 2012 Join In App
                            Official London 2012 Results App
                            Paralympic upgrades
        10

             5

             0
Games-time traffic: by hour of the day weekend
     1,400,000
                                                                                              Sunday 5th August
     1,200,000


     1,000,000


      800,000

                                                                                                   Desktop
      600,000                                                                                      Mobile


      400,000


      200,000


            0
                 1   2   3   4   5   6   7   8   9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Games-time traffic: by hour of day weekday
   800,000
                                                                                            Wednesday 8th August
   700,000


   600,000


   500,000
                                                                                                 Desktop
   400,000                                                                                       Mobile web
                                                                                                 Apps (phone)
   300,000                                                                                       Apps (tablet)

   200,000


   100,000


        0
             1   2   3   4   5   6   7   8   9   10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                                       
comprising:

1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Ultimate authority
• No rights to video - huge focus on what
works best on the web:
schedules, medals, results and
complementing TV viewing

• Live results from 7,000 heats or phases

• Country pages for 205 nations

• Profile pages for 10,490 athletes

• 5,000 images and 100 stories a day

• 15,000 non-sport events

• 1,043 torch community runs mapped, 8,000
torch bearer profiles even including twitter
   24                                   08/10/2012
accounts
Ultimate authority – schedules
 Unique sortable schedules on mobile and tablet too
Ultimate authority – medals, athletes, countries
 Every athlete, every medal, every which way
Ultimate authority - maps
• Detailed desktop and app maps of all venues
  and zoom down to seating level

• Custom branded pins for over 15,000 events

• Augmented reality and cgi venue tours on
  mobile

• Dedicated desktop and mobile journey
  planner

• Social check ins, top tips, venue histories,
  weather forecasts

• Dedicated bespoke online journey planners –
  busiest at 9-10pm night before events (despite
  entreaties to pre-plan!)
Ultimate authority – non-sport events
 15,000 events across London 2012 Festival, Partners and others
Ultimate authority – torch relay
 10m unique visitors looked at Torch content, 25% saw the map




                                                                Twitter details
                                                                for many
                                                                torchbearers and
                                                                direct tweeting
                                                                from the app
Ultimate authority – App stores

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                        
comprising:




                                                       
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Sense of live
Real time results and live torch tracking on Results and Join In apps


                                        Live torch GPS and
                                        live video on the
                                        website too


Voice of the Games
summarises latest
action and social
media activity

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                        
comprising:




                                                       
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                                        
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of
   location, ability, age, background, and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Appealing to all audiences - reach
Truly global reach                              Top visiting countries (Results App)
•   People from 155 countries used our apps

•   Results App: 22% of traffic from USA, 20%                                     USA
    from UK                                                                       Great Britain
                                                                                  France

•   Join In App: 40% of traffic from UK, 15%                                      Germany

    US                                                                            Italy
                                                                                  Spain
                                                                                  Australia
                                                                                  Russia
Appealing to all audiences - retention
They came, they stayed
•   Average Olympic visit times/page views per visit (ppv):
        • Web: 8 min 34s average visit time / 8.26 ppv (5m6s/ 6.89ppv Paralympics)
        • Apps (mobile): 23 ppv and visit times in excess of an hour!
        • Apps (tablet): 29 ppv

•   4+ star ratings for both Apps across all platforms and tens of
    thousands of positive reviews

        “just like the Olympics as a whole, BRILLIANT!”
        “oh so good”
        “great stuff. Essential”
        “great app. Even I can use it”
        “Brilliant app I used to inform my TV viewing”
Appealing to all audiences – multiple platforms

                                       iOS
                                       Android OS
                                       BlackBerry OS
                                       Windows OS
                                       Samsung App Store




                         Downloads % Total

     iOS                   7.3m       58%
     Android OS            4.3m       35%
     BlackBerry OS         0.5m        4%
     Windows OS            0.3m        2%
     Samsung App Store     0.1m        1%
     Total                12.5m
Appealing to all audiences – multiple platforms




                     Downloads % Total

     iOS               1.85m      64%
     Android OS        0.95m      33%
     BlackBerry OS     0.1m        3%
     Total             2.9m
Appealing to all audiences – multiple platforms




Google Android           Apple iOS              BlackBerry OS          Windows OS

 Apps were available across all major mobile operating systems.
 Separate wireframes, designs and builds created for each operating system.
Appealing to all audiences – multiple platforms




       Android Tablet                   iPad (Apple)
Appealing to all audiences – user testing
•   1168 issues resolved through testing on results app
•   Over 250 builds of the Join In App – dedicated testing resource through
    last two months

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                                          
comprising:




                                                         
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                                          
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of location, ability, age, background,




                                                         
   and level of sporting knowledge;
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
Interact and engage: social media followers

           4.7m social media followers
            5
            4
                                                                             Foursquare
Millions




            3
                                                                             Google+
            2                                                                Twitter
            1                                                                Facebook
            0
             01-Jul   08-Jul   15-Jul    22-Jul   29-Jul   05-Aug   12-Aug


                                                                                   Source: Google Analytics
Interact and engage: Twitter – #savethesurprise
16k ceremony tweets each rehearsal night, 25% using #savethesurprise
Interact and engage: Twitter – #supportyourteam
1.55m tweets for 204 teams on desktop and mobile, and 50k for Paralympics




 Mongolia, inspired
 by their tweeting
 prime minister, took
 top spot!
Interact and engage: Location based                Push message
                                                   sent to app
                                                   users as
• 100,764 check ins and 60k Foursquare             cauldron was
                                                   lit
followers, people from 120 countries check in to
special Olympic and Torch Relay badges

• 627k Facebook check ins to 40 venues

• Over 10m location-based push location
- based mobile push messages sent to all
ticketholders in stadia including exclusive
ceremony photos, spectator surveys and
information

• Around 60% open rates for push and around
60% of app users had location enabled

• 4,000 mobile spectator surveys completed
Interact and engage: Tumblr
• http://exploretheceremonies.tumblr.com/

• Backstage blog live during opening and
closing cermonies

• 500k visits to the blogs, 60% from
mobile

• over 2m views of backstage videos (and
over 7m of official song on youtube)
Interact and engage: QR codes

• QR codes on key spectator publications/leaflets

• 95k scans, mostly on day of events and mostly
from paper ticketholder spectator guide (1.2m
sent), 0.6% activation rate

• 3.5k scans from outdoor media, mainly shops
Interact and engage: Mobile
• 66,000 rang a digital bell on the Join In
App to welcome the Games on July 27th

• Tap and shake the Join in App for an
“easter egg”: 6 different dancing mascot
animations

• Notifications for chosen event start
times, chosen country medals and daily
medal table summary
Interact and engage: Music
• Opening ceremony album, Closing
ceremony album:

    •#1 digital download in many, many
    countries

• Official mobile game – over 6.5m
downloads and #1 seller in UK
Interact and engage: Samsung Paralympic bloggers
• 50 Leading Paralympic athletes used
a Samsung Note to blog live
• Purpose-built App and backend ingests
video, audio and phone calls – fully
accessible and used by blind and visually
impaired athletes
•Assets moderated on back end and
republished on
youtube.com/paralympicsporttv
•Athletes notified of publication so they can
share via social media
• 500 videos created
• 200,000 video views

Our Games-time online ambition
We set out a vision in 2010 To be the most visited Games-time website ever




                                               
comprising:




                                              
1. Ultimate authority on the Games with comprehensive, unbiased provision of
   results;




                                               
2. A 'sense of live' that provides greater access to the event wherever the user
   is;
3. Appealing to all audiences, irrespective of




                                              
   location, ability, age, background, and level of sporting knowledge;




                                             
4. Encouraging people to interact and engage with the inspiring stories of the
   Games.
5. Generate revenue (target confidential, sorry chaps)
-
                              100,000,000
                                              150,000,000
                                                                 200,000,000
                                                                               250,000,000
                                                                                              300,000,000
                                                                                                            350,000,000
                                                                                                                          400,000,000




                 50,000,000
01/07/2012
03/07/2012
05/07/2012
07/07/2012
09/07/2012
11/07/2012
13/07/2012
15/07/2012
17/07/2012
19/07/2012
21/07/2012
23/07/2012
25/07/2012
27/07/2012
                                                                                                                                                                                                 Revenue: Ad performance




29/07/2012
31/07/2012
02/08/2012
04/08/2012
06/08/2012
08/08/2012
10/08/2012
12/08/2012
14/08/2012
16/08/2012
18/08/2012
20/08/2012
22/08/2012
24/08/2012
26/08/2012
28/08/2012
30/08/2012
01/09/2012
03/09/2012
05/09/2012
                                                                                                                                        1 July – 09 September - Total ad impressions - 7,119,239,475




07/09/2012
                                                                                                   site




09/09/2012
                                                                                           the apps , 3% from
                                                                                          were accounted for by


                                                                                         tablets, 4% from mobile
                                                                                        website platfrom,17% by
                                                                                        77% of all ad impressions




                                            Tab
                                                                App




                                  Web
                                                       Mobile
Revenue: Ad performance - Olympics
  •   Website campaigns CTR 0.08%
  •   Mobile site campaigns CTR 0.34%
  •   App CTR 0.56%
  •   Effective CPM - very competitive
Results App

 Total number of downloads up to 9th September across all OS:


 Total                                             12,447,525

  Android via Google Play                           4,288,427

  Android via Samsung App Store                       112,991

  iOS                                               7,301,871

  BlackBerry                                          444,236


  Windows Phone 7                                     300,000
Results App
                                         Samsung ad performance by OS
                                                                                                                         Android platforms
                                                                        13,611.00
                                      268,825.00                                                                             (Tab & App
                                                                                      1,370,496.00
   33,111.00                                          1,008,663.00                                     48,127.00       performed the best in
                                                                                                                       terms of CTR 0.60%
                                                                                                                        (Tab) / 0.55% (App)
                        427                                                                                             for comparison iOS
                                                                                                                             was 0.33%


                                                                      6,668,919.00
                                     81,790,316.00                                                                    Total clicks
                                                                                     317,238,976.00
  5,499,768.00                                       182,597,243.00                                   8,532,204.00    Total ad impressions


                       37,591




     Tablet            Tablet           Tablet             App            App             App             App

    Samsung          Samsung           Samsung       Samsung_Android Samsung_BB all Samsung_iOS all Samsung_Win all
 Tab_Android 2.2   Tab_Android all    Tab_iOS all     2.2 and Above
   and above
Join In App




Total number of downloads up to 9th September 2012 across all OS:


Total                                          2,900,086


 Android                                       947,289


 iOS                                           1,842,138


 BlackBerry                                    110,659
Join In App
                               BP ad performance by OS
                                                                     35,812



             55,945                                                                                  Excluding BlackBerry
                                         608                                                              again Android
                                                                                                      platforms performed
                                                                                                       the best in terms of
                                                                                                         CTR 0.61% (for
                                                                                         Total clicks
                                                                   16,686,642                         comparison iOS was
                                                                                         Total ad impressions
                                                                                                             0.39%

           6,141,368
                                        50,550




    BP Join In GT_DIP-Silver   BP Join In GT_DIP-Silver   BP Join In GT_DIP-Silver IOS
         Android NEW                  Blackberry
Across all OS Android proved to be the best performing platform in terms of CTR

          CTR by Operating platform
                     Results app   Join In app


                                                                                  CTR-
                    0.20%
                                                                                  0.31%
    0.88%
                                     1.19%
                                                     0.56%
                    0.43%
    0.55%
                                     0.20%

    Android           iOS          BlackBerry    Windows Phone 7



• The creative execution on android for Samsung was
about their new „Take Part‟ app where as the banner that
ran across all other OS was about the Galaxy S3 with no
direct call to action
                                                                    CTR-
                                                                   0.22%
•BP‟s creative that ran across all OS spoke about the
chance to win tickets which is believed to have helped
them achieve a CTR 0.39%
Revenue: Ecommerce
• 1.427m unique visitors to shop.london2012.com
• Order volume well into six figures, mobile sales up to 5%


  40,000

  35,000     LOCOG website RSS feed
             LOCOG website - top navigation button
  30,000     LOCOG website carousel
             LOCOG ticketing site
  25,000     LOCOG emails
             Results app
  20,000     Join In app

  15,000

  10,000

   5,000

      0
Thank you




The official Emblem of the London Organising Committee of the Olympic Games
and Paralympic Games Ltd is protected by copyright. © London Organising Committee
of the Olympic Games and Paralympic Games Ltd 2007. All rights reserved.

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Mic 2012 alex_balfour

  • 1. London 2012 - Digital Games October 2012 Alex Balfour Head of New Media, London 2012 @alexbalfour2012
  • 2. Agenda Agenda The context Our Games-time ambition Our achievement
  • 3. The Games –scale • 204 Olympic teams; 164 Paralympic • 10,490 Olympic athletes; 4,200 Paralympic • 20,000 media • 70,000 volunteers • 200,000 Games-time workforce • 11 million tickets • 170+ venues • 26 Olympic Sports, 20 Paralympic • Over 800 events leading to medals 3
  • 4. Agenda Agenda 6 July 2005 London wins the right to Journey to 2012 video stage the Games
  • 5. That was then: Broadband reach in the UK in 2005
  • 6. That was then: 3g penetration in the UK in 2005
  • 7. That was then: Social media in the UK in 2005
  • 8. 2010: Digital by default • By 2010 majority of pop. in UK and many other nations had access to broadband • London 2012 consumer transactions become digital by default. • The new media team commissioned and managed, in whole or part, 77 digital products, sites or services in 6 years including: London2012.com, Get Set (education site), School leavers site, Pre-Games training camp venue site, velodream competition, Gamesmaker (volunteer) site and sign up platform (with Atos), Torch relay site and map, Torch relay nominations platform, London Prepares site, Memorabilia auction site, Online shop (with ecommera), Mobile site, Recruitment sites (ODA and LOCOG), Local leaders site, Event database and front end site, Mascots site, Learning legacy site, Festival 2012 site, #1yeartogo Twitter visualisation, Young Gamesmaker site, Ticket sign up, Ticketing site (front end html only), Open weekend site, Travel advice for business, Twitter, Facebook, Youtube, Google Plus, Flickr accounts, “Join In” App on 3 platforms... 8 08/10/2012
  • 9. 2012: Social and mobile on the march 2.7bn social media accounts worldwide by start of 2012 9 08/10/2012 zurmat.com
  • 10. 2012: Social and mobile on the march France UK Germany Italy India** SP: 66% SP: 61% SP: 67% SP: 62% SP: 10% Tablets: 15% Tablets: 17% Tablets: 12% Tablets: 15% Tablets: 1% Source: Nielsen, Q3 2011 SP: smartphone penetration among mobile phone users (in major metros for Thailand & Indonesia) Source: Nielsen Smartphone Insights, Q2 2012
  • 11. 2012: Social and mobile on the march - UK – Smartphone penetration in United Kingdom is 61% 61% Base: All Qualified Respondents (n=1025) Base: All Mobile Phone Users - regarding the phone most often used (n=1607) Q6 Do you currently use a mobile phone Q7 Which brand of mobile phone do you currently use? If you won more than one mobile phone, please response for your primary mobile phone, meaning the phone which you use most often. Q8 Now, we’d like you to identify the model of your [brand] mobile phone. You may use these images to help you. Q144 (For undetermined model) May I know if your current primary mobile phone has the following features> Touch screen, QWERTY keypad, Able to do any application installation and usage, able to connect to internet
  • 12. 2012: Social and mobile on the march – second screen Clay Shirky, Here comes everybody 12 17th November 2009
  • 13. Agenda Agenda The context Our Games-time ambition Our achievement
  • 14. Our Games-time online ambition Back then mobile seemed We set out a vision in 2010 To be the most visited Gamestime website ever secondary! comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 15. Agenda Agenda The context Our Games-time ambition Our achievement
  • 16.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 17. Games-time traffic: Most visited Games-time channels ever • 432m total visits from 109m unique users across web and mobile • 60% of visits from mobile devices 35 Millions 30 25 Total Visits 20 Of which through mobile devices 15 10 5 0 01 Jul 08 Jul 15 Jul 22 Jul 29 Jul 05 Aug 12 Aug
  • 18. 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 0 13/08/2012 14/08/2012 15/08/2012 16/08/2012 17/08/2012 18/08/2012 19/08/2012 20/08/2012 21/08/2012 22/08/2012 23/08/2012 24/08/2012 25/08/2012 • 52% of visits from mobile devices 26/08/2012 27/08/2012 28/08/2012 29/08/2012 30/08/2012 31/08/2012 Start of Games 01/09/2012 Paralympic 02/09/2012 03/09/2012 04/09/2012 05/09/2012 06/09/2012 07/09/2012 • 30m total visits from 9.5m unique users across web and mobile 08/09/2012 09/09/2012 Visits Games-time traffic: Most visited Games-time channels ever
  • 19. Games-time traffic: Mobile app downloads (cumulative) 15m mobile application downloads, #1 ranking in 7 countries 20 Millions 15 Official London 2012 Results App 10 Official London 2012 Join In App 5 0 01-Jul 08-Jul 15-Jul 22-Jul 29-Jul 05-Aug
  • 20. Games-time traffic: Mobile app downloads (cumulative) 5.8m upgrades to Paralympic versions of both Apps 15 Millions Official London 2012 Join In App Official London 2012 Results App Paralympic upgrades 10 5 0
  • 21. Games-time traffic: by hour of the day weekend 1,400,000 Sunday 5th August 1,200,000 1,000,000 800,000 Desktop 600,000 Mobile 400,000 200,000 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  • 22. Games-time traffic: by hour of day weekday 800,000 Wednesday 8th August 700,000 600,000 500,000 Desktop 400,000 Mobile web Apps (phone) 300,000 Apps (tablet) 200,000 100,000 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  • 23.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising: 1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 24. Ultimate authority • No rights to video - huge focus on what works best on the web: schedules, medals, results and complementing TV viewing • Live results from 7,000 heats or phases • Country pages for 205 nations • Profile pages for 10,490 athletes • 5,000 images and 100 stories a day • 15,000 non-sport events • 1,043 torch community runs mapped, 8,000 torch bearer profiles even including twitter 24 08/10/2012 accounts
  • 25. Ultimate authority – schedules Unique sortable schedules on mobile and tablet too
  • 26. Ultimate authority – medals, athletes, countries Every athlete, every medal, every which way
  • 27. Ultimate authority - maps • Detailed desktop and app maps of all venues and zoom down to seating level • Custom branded pins for over 15,000 events • Augmented reality and cgi venue tours on mobile • Dedicated desktop and mobile journey planner • Social check ins, top tips, venue histories, weather forecasts • Dedicated bespoke online journey planners – busiest at 9-10pm night before events (despite entreaties to pre-plan!)
  • 28. Ultimate authority – non-sport events 15,000 events across London 2012 Festival, Partners and others
  • 29. Ultimate authority – torch relay 10m unique visitors looked at Torch content, 25% saw the map Twitter details for many torchbearers and direct tweeting from the app
  • 30.
  • 31.
  • 33.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results; 2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 34. Sense of live Real time results and live torch tracking on Results and Join In apps Live torch GPS and live video on the website too Voice of the Games summarises latest action and social media activity
  • 35.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background, and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 36. Appealing to all audiences - reach Truly global reach Top visiting countries (Results App) • People from 155 countries used our apps • Results App: 22% of traffic from USA, 20% USA from UK Great Britain France • Join In App: 40% of traffic from UK, 15% Germany US Italy Spain Australia Russia
  • 37. Appealing to all audiences - retention They came, they stayed • Average Olympic visit times/page views per visit (ppv): • Web: 8 min 34s average visit time / 8.26 ppv (5m6s/ 6.89ppv Paralympics) • Apps (mobile): 23 ppv and visit times in excess of an hour! • Apps (tablet): 29 ppv • 4+ star ratings for both Apps across all platforms and tens of thousands of positive reviews “just like the Olympics as a whole, BRILLIANT!” “oh so good” “great stuff. Essential” “great app. Even I can use it” “Brilliant app I used to inform my TV viewing”
  • 38. Appealing to all audiences – multiple platforms iOS Android OS BlackBerry OS Windows OS Samsung App Store Downloads % Total iOS 7.3m 58% Android OS 4.3m 35% BlackBerry OS 0.5m 4% Windows OS 0.3m 2% Samsung App Store 0.1m 1% Total 12.5m
  • 39. Appealing to all audiences – multiple platforms Downloads % Total iOS 1.85m 64% Android OS 0.95m 33% BlackBerry OS 0.1m 3% Total 2.9m
  • 40. Appealing to all audiences – multiple platforms Google Android Apple iOS BlackBerry OS Windows OS Apps were available across all major mobile operating systems. Separate wireframes, designs and builds created for each operating system.
  • 41. Appealing to all audiences – multiple platforms Android Tablet iPad (Apple)
  • 42. Appealing to all audiences – user testing • 1168 issues resolved through testing on results app • Over 250 builds of the Join In App – dedicated testing resource through last two months
  • 43.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of location, ability, age, background,  and level of sporting knowledge; 4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 44. Interact and engage: social media followers 4.7m social media followers 5 4 Foursquare Millions 3 Google+ 2 Twitter 1 Facebook 0 01-Jul 08-Jul 15-Jul 22-Jul 29-Jul 05-Aug 12-Aug Source: Google Analytics
  • 45. Interact and engage: Twitter – #savethesurprise 16k ceremony tweets each rehearsal night, 25% using #savethesurprise
  • 46. Interact and engage: Twitter – #supportyourteam 1.55m tweets for 204 teams on desktop and mobile, and 50k for Paralympics Mongolia, inspired by their tweeting prime minister, took top spot!
  • 47. Interact and engage: Location based Push message sent to app users as • 100,764 check ins and 60k Foursquare cauldron was lit followers, people from 120 countries check in to special Olympic and Torch Relay badges • 627k Facebook check ins to 40 venues • Over 10m location-based push location - based mobile push messages sent to all ticketholders in stadia including exclusive ceremony photos, spectator surveys and information • Around 60% open rates for push and around 60% of app users had location enabled • 4,000 mobile spectator surveys completed
  • 48. Interact and engage: Tumblr • http://exploretheceremonies.tumblr.com/ • Backstage blog live during opening and closing cermonies • 500k visits to the blogs, 60% from mobile • over 2m views of backstage videos (and over 7m of official song on youtube)
  • 49. Interact and engage: QR codes • QR codes on key spectator publications/leaflets • 95k scans, mostly on day of events and mostly from paper ticketholder spectator guide (1.2m sent), 0.6% activation rate • 3.5k scans from outdoor media, mainly shops
  • 50. Interact and engage: Mobile • 66,000 rang a digital bell on the Join In App to welcome the Games on July 27th • Tap and shake the Join in App for an “easter egg”: 6 different dancing mascot animations • Notifications for chosen event start times, chosen country medals and daily medal table summary
  • 51. Interact and engage: Music • Opening ceremony album, Closing ceremony album: •#1 digital download in many, many countries • Official mobile game – over 6.5m downloads and #1 seller in UK
  • 52. Interact and engage: Samsung Paralympic bloggers • 50 Leading Paralympic athletes used a Samsung Note to blog live • Purpose-built App and backend ingests video, audio and phone calls – fully accessible and used by blind and visually impaired athletes •Assets moderated on back end and republished on youtube.com/paralympicsporttv •Athletes notified of publication so they can share via social media • 500 videos created • 200,000 video views
  • 53.  Our Games-time online ambition We set out a vision in 2010 To be the most visited Games-time website ever  comprising:  1. Ultimate authority on the Games with comprehensive, unbiased provision of results;  2. A 'sense of live' that provides greater access to the event wherever the user is; 3. Appealing to all audiences, irrespective of  location, ability, age, background, and level of sporting knowledge;  4. Encouraging people to interact and engage with the inspiring stories of the Games. 5. Generate revenue (target confidential, sorry chaps)
  • 54. - 100,000,000 150,000,000 200,000,000 250,000,000 300,000,000 350,000,000 400,000,000 50,000,000 01/07/2012 03/07/2012 05/07/2012 07/07/2012 09/07/2012 11/07/2012 13/07/2012 15/07/2012 17/07/2012 19/07/2012 21/07/2012 23/07/2012 25/07/2012 27/07/2012 Revenue: Ad performance 29/07/2012 31/07/2012 02/08/2012 04/08/2012 06/08/2012 08/08/2012 10/08/2012 12/08/2012 14/08/2012 16/08/2012 18/08/2012 20/08/2012 22/08/2012 24/08/2012 26/08/2012 28/08/2012 30/08/2012 01/09/2012 03/09/2012 05/09/2012 1 July – 09 September - Total ad impressions - 7,119,239,475 07/09/2012 site 09/09/2012 the apps , 3% from were accounted for by tablets, 4% from mobile website platfrom,17% by 77% of all ad impressions Tab App Web Mobile
  • 55.
  • 56. Revenue: Ad performance - Olympics • Website campaigns CTR 0.08% • Mobile site campaigns CTR 0.34% • App CTR 0.56% • Effective CPM - very competitive
  • 57. Results App Total number of downloads up to 9th September across all OS: Total 12,447,525 Android via Google Play 4,288,427 Android via Samsung App Store 112,991 iOS 7,301,871 BlackBerry 444,236 Windows Phone 7 300,000
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63. Results App Samsung ad performance by OS Android platforms 13,611.00 268,825.00 (Tab & App 1,370,496.00 33,111.00 1,008,663.00 48,127.00 performed the best in terms of CTR 0.60% (Tab) / 0.55% (App) 427 for comparison iOS was 0.33% 6,668,919.00 81,790,316.00 Total clicks 317,238,976.00 5,499,768.00 182,597,243.00 8,532,204.00 Total ad impressions 37,591 Tablet Tablet Tablet App App App App Samsung Samsung Samsung Samsung_Android Samsung_BB all Samsung_iOS all Samsung_Win all Tab_Android 2.2 Tab_Android all Tab_iOS all 2.2 and Above and above
  • 64. Join In App Total number of downloads up to 9th September 2012 across all OS: Total 2,900,086 Android 947,289 iOS 1,842,138 BlackBerry 110,659
  • 65.
  • 66.
  • 67. Join In App BP ad performance by OS 35,812 55,945 Excluding BlackBerry 608 again Android platforms performed the best in terms of CTR 0.61% (for Total clicks 16,686,642 comparison iOS was Total ad impressions 0.39% 6,141,368 50,550 BP Join In GT_DIP-Silver BP Join In GT_DIP-Silver BP Join In GT_DIP-Silver IOS Android NEW Blackberry
  • 68. Across all OS Android proved to be the best performing platform in terms of CTR CTR by Operating platform Results app Join In app CTR- 0.20% 0.31% 0.88% 1.19% 0.56% 0.43% 0.55% 0.20% Android iOS BlackBerry Windows Phone 7 • The creative execution on android for Samsung was about their new „Take Part‟ app where as the banner that ran across all other OS was about the Galaxy S3 with no direct call to action CTR- 0.22% •BP‟s creative that ran across all OS spoke about the chance to win tickets which is believed to have helped them achieve a CTR 0.39%
  • 69. Revenue: Ecommerce • 1.427m unique visitors to shop.london2012.com • Order volume well into six figures, mobile sales up to 5% 40,000 35,000 LOCOG website RSS feed LOCOG website - top navigation button 30,000 LOCOG website carousel LOCOG ticketing site 25,000 LOCOG emails Results app 20,000 Join In app 15,000 10,000 5,000 0
  • 70. Thank you The official Emblem of the London Organising Committee of the Olympic Games and Paralympic Games Ltd is protected by copyright. © London Organising Committee of the Olympic Games and Paralympic Games Ltd 2007. All rights reserved.

Notes de l'éditeur

  1. London was awarded the right to host the XXX Olympic Games on 6 July 2005
  2. Our fourth proposition was to Encourage people to interact and engage with the inspiring stories of the Games.You may have seen our 1 ytear to go stadium of tweets
  3. Our fourth proposition was to Encourage people to interact and engage with the inspiring stories of the Games.You may have seen our 1 ytear to go stadium of tweets