This document provides an overview of augmented reality (AR), which enhances the real world with computer-generated perceptual information. AR combines real and virtual scenes to improve the user's experience. The document describes how AR works, examples of AR applications in education, gaming, medicine and airports, and its advantages like improved learning and user interfaces. It concludes that AR will likely become more mainstream by the next decade as the technology advances.
3. INTRODUCTION
Augmented reality (AR) is an interactive experience of a real-world
environment where the objects that reside in the real world are enhanced by
computer-generated perceptual information, sometimes across multiple sensory
modalities, including visual,audiotry, haptic,somatasensory& olfactory
AR can be defined as a system that fulfills three basic features: a combination of
real and virtual worlds, real-time interaction, and accurate 3D registration of
virtual and real objects
FIRST AR SYSTEM:
4. WHAT IS AR?
AR is a type of interactive, reality-based display environment that takes the
capabilities of computer generated display, sound,text and effects to enhance the
users real world experience
Augmented reality combines real & computer-based scenes & images to deliver a
unified but enhanced view of the world
AR has many different implementation models and application,but it’s primary
objective is to provide a rich Audio visual experience
5. CONTINUATION
AR works by employing computerized simulation and techniques such as image and
speech recognition, animation, head-mounted and hand-held devices and powered display
environments to add a virtual display on top of real images and surroundings
6. ROLE OF AR IN EDUCATION
Augmented reality in education can serve a number of purposes. It helps the students
easily acquire, process, and remember the information. Additionally, AR makes learning
itself more engaging and fun
It is also not limited to a single age group or level of education, and can be used equally
well in all levels of schooling; from pre-school education up to college, or even at work
7. BENEFITS OF AR IN EDUCATION
Accessible learning materials anytime, anywhere
No special equipment is required
Higher students engagement & interest
Improved collaboration capabilities
Practical learning
Safe and efficient workspace training
8. EXAMPLES
SEVEN BEST EXAMPLES OF AR TECHNOLOGY
IKEA Mobile App
Nintendo's Pokémon Go App
Google Pixel's Star Wars Stickers
Disney Coloring Book
L'Oréal Makeup App
Weather Channel Studio Effects
U.S. Army
12. ADVANTAGES
Central to the advantage of augmented reality is that it enables more interactive and richer
human-to-computer and computer-mediated human-to-human interactions than
conventional interfacing, thus translating to more specific beneficial applications
One of the specific advantages of AR is that it expands the features and capabilities of
computers and other consumer electronic devices such as smartphones, gaming consoles,
and wearable technologies, among others
AR improves the user interface of these devices and enriches further the user experience
Augmented reality can improve the learning environment by making the entire learning
experience more immersive, thus encouraging better participation and collaboration
between learners and instructors
13. CONCLUSION
Augmented reality is far behind Virtual environments in maturity
Possibly by end of this decade We will see the first mass-marketed augmented reality
System, which can be described as “the Walkman of the 21st century”
Augmented reality make our world fully digital and we can interact with world digitally
The technology has halfway reached its goals and in no time it can make this Real world
fully Digital with more powerful Displays and tracking techniques and we can experience
this technology with ease