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ABSORBING KNOWLEDGE
 FROM CREATIVE YOUTH
Based on the following paper and other work in
progress.

Berthon, P.R., Pitt, L.F., McCarthy, I.P., and
Kates, S.M. 2007. When Customers Get Clever:
Managerial Approaches to Dealing with Creative
Consumers. Business Horizons, 50(1): 39-47.

(Download a PDF of the paper)
FEEL FREE TO CONTACT
AND FOLLOW ME




 ian_mccarthy@sfu.ca


 http://twitter.com/Toffeemen68#


 http://itdepends4.blogspot.com
SOME ASSUMPTIONS
• Entrepreneurship: identifying high-potential opportunities (business, social,
  etc.) and exploiting these opportunities.


• Innovation: processing of producing and exploiting new things


• Research: the transformation of resources (time & $$$) into knowledge.


• Commercialization: the transformation of knowledge into money/impacts


• User innovation: innovation that is undertaken by end users, both firms and
  consumers who at the time were users of the product or service that they
  innovated innovation.
GEORGE HOTZ (GEOHOT): THE JAIL BREAKER

• An alumnus of the
  Johns Hopkins Center
  for Talented Youth
  program.
• At 19 yrs. old hacks
  iPhones (Feb 2008)
• In Nov 2009 hacks
  Playstation 3.
• Apple does nothing
• Sony launches law suit
• Facebook employs him
NEWMAN DARBY AND LARRY STANLEY: THE LEAD
USERS
 • In 1948, Darby aged 20
   develops the first windsurfing
   board
 • In the 1970s Stanley and his
   teenage friends helped
   develop many of the
   innovations in high
   performance windsurfing.
 • Founded the firm Windsurfing
   Hawaii.
 • Windsurfing is now a
   multibillion dollar industry
JOSE AVILA: THE USER DESIGNER
JOSE AVILA: THE USER DESIGNER
JOSE AVILA: THE USER DESIGNER
• He posted his furniture on a web site.
• FedEx promptly overnighted a cease and desist letter.
• Lawyers at the Stanford Law School Center for Internet and
  Society represented him for free.

• consumer comments on weblogs persist:
   – “This really brightened my day! The letters are classic lawyer
     exchange. My husband and I laughed and laughed. Lawyers
     jousting at windmills...”,
   – “FedEx needs to lighten up. Jose is a bright and innovative
     young man, and instead of making his life miserable, they
     should give him a great job.
JEFF MOSS (THE DARK TANGENT): THE BLACK HAT
• At high school he was a
  “phreaker”
• During the 1980s as a teenager
  he ran an underground bulletin
  board systems for hackers.
• In 1993 founded DEF CON, now
  the oldest and largest hacker
  conference in the world.
• In 2009 became a consultant for
  the U.S. Homeland Security
  Advisory Council
• In 2011 became chief security
  officer of the Internet
  Corporation for Assigned Names
  and Numbers (ICANN)
NICK HAYLEY: CONSUMER GENERATED ADS

• In 2007 the 18 yr. old U.K.
  student created an ad for the
  iTouch and posted it into on
  YouTube.
• “We represent Apple and
  we’ve seen what you have
  produced and we’d like a
  chat with you”


• Click on the picture to watch
  his advert.
THESE ARE ALL EXAMPLES OF CREATIVE
   CONSUMERS:


  Creative consumers are any “individual or
  group, who adapts, modifies or transforms a
  proprietary product, service or idea”
  (Berthon, Pitt, McCarthy & Kates, 2007, page 40)


Based on the following paper:

Berthon, P.R., Pitt, L.F., McCarthy, I.P., and Kates, S.M. 2007. When Customers Get
Clever: Managerial Approaches to Dealing with Creative Consumers. Business
Horizons, 50(1): 39-47.

(Download a PDF of the paper)
WHAT DO THESE STORIES TELL US?

• Motivations (intrinsic vs. extrinsic)
• Products and services, both low tech and high tech are being
  innovated
• The faithfulness of the innovation varies
• There are varying levels of value in the innovations
• Individuals versus groups
• The reactions of firms, governments and societies can vary
  significantly


• These factors impact how we view, treat and absorb
  knowledge from creative consumers.
WHAT STANCE DO WE TAKE TOWARDS THESE
 CONSUMERS?

                             RESIST               ENABLE
                       Actively restrain    Actively facilitate
             Active    the innovation       the innovation


     Firms action
     to consumer
     innovation           DISCOURAGE           ENCOURAGE
                       Defacto ignore or    Happy to allow
                       tolerate the         but don’t help the
             Passive   innovation           innovation



                          -ve                            +ve
                                    Firms attitude to
13
                                  consumer innovation
THE “WHY” AND “WHAT”                                     Berthon, P.R., Pitt, L.F., McCarthy, I.P., and Kates, S.M. 2007.
                                                          When Customers Get Clever: Managerial Approaches to Dealing
                                                          with Creative Consumers. Business Horizons, 50(1): 39-47




                           PATRIOTS                 MERCENARIES
                    Creative consumers          Creative consumers
        Faithful    who are loyal to the        who are initially
                    product’s original          motivated by external
                    functionality and           rewards to loyally
                    innovate for the            enhance product
                    experience itself.          offerings.
 Appropriate
                            REBELS                      MAVERICKS
                    Creative consumer           Creative consumers
                    who are disloyal to the     who are initially
                    product’s original          motivated by external
       Unfaithful   functionality and           rewards to alter a
                    innovate for the            product’s functionality.
                    experience itself.


                       Intrinsic                          Extrinsic
                                           Consumer
14
                                           Motivation
IMPLICATIONS FOR GOVERNMENTS, SCHOOLS
AND UNIVERSITIES

• How do we teach youth to jailbreak, hack, phreak, modify and
  re-appropriate products?
• Could/should we apply/adapt the stances for schools and
  universities?
• What are the intrinsic and extrinsic factors that drive “youth”
  to innovate?
• What facilitating mechanisms should schools and universities
  employ?
• What barriers that prevent youth from being creative
  consumers
DRIVERS, FACILITATORS AND BARRIERS

Drivers                  Facilitators          Barriers
Fun                      Tool kits             Adults
Interest and curiosity   Spaces and places     Rules, laws and
Commercial               Heroes,               regulations
Problem solving          Mentors,              Confidence
Dissatisfaction          Resources (time, $,   Lack of resources
Self-expression          knowledge)
Peer recognition         Context
Boredom                  Protection
Revenge                  Channels
THANK YOU

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Absorbing knowledge from creative youth

  • 1. ABSORBING KNOWLEDGE FROM CREATIVE YOUTH Based on the following paper and other work in progress. Berthon, P.R., Pitt, L.F., McCarthy, I.P., and Kates, S.M. 2007. When Customers Get Clever: Managerial Approaches to Dealing with Creative Consumers. Business Horizons, 50(1): 39-47. (Download a PDF of the paper)
  • 2. FEEL FREE TO CONTACT AND FOLLOW ME ian_mccarthy@sfu.ca http://twitter.com/Toffeemen68# http://itdepends4.blogspot.com
  • 3. SOME ASSUMPTIONS • Entrepreneurship: identifying high-potential opportunities (business, social, etc.) and exploiting these opportunities. • Innovation: processing of producing and exploiting new things • Research: the transformation of resources (time & $$$) into knowledge. • Commercialization: the transformation of knowledge into money/impacts • User innovation: innovation that is undertaken by end users, both firms and consumers who at the time were users of the product or service that they innovated innovation.
  • 4. GEORGE HOTZ (GEOHOT): THE JAIL BREAKER • An alumnus of the Johns Hopkins Center for Talented Youth program. • At 19 yrs. old hacks iPhones (Feb 2008) • In Nov 2009 hacks Playstation 3. • Apple does nothing • Sony launches law suit • Facebook employs him
  • 5. NEWMAN DARBY AND LARRY STANLEY: THE LEAD USERS • In 1948, Darby aged 20 develops the first windsurfing board • In the 1970s Stanley and his teenage friends helped develop many of the innovations in high performance windsurfing. • Founded the firm Windsurfing Hawaii. • Windsurfing is now a multibillion dollar industry
  • 6. JOSE AVILA: THE USER DESIGNER
  • 7. JOSE AVILA: THE USER DESIGNER
  • 8. JOSE AVILA: THE USER DESIGNER • He posted his furniture on a web site. • FedEx promptly overnighted a cease and desist letter. • Lawyers at the Stanford Law School Center for Internet and Society represented him for free. • consumer comments on weblogs persist: – “This really brightened my day! The letters are classic lawyer exchange. My husband and I laughed and laughed. Lawyers jousting at windmills...”, – “FedEx needs to lighten up. Jose is a bright and innovative young man, and instead of making his life miserable, they should give him a great job.
  • 9. JEFF MOSS (THE DARK TANGENT): THE BLACK HAT • At high school he was a “phreaker” • During the 1980s as a teenager he ran an underground bulletin board systems for hackers. • In 1993 founded DEF CON, now the oldest and largest hacker conference in the world. • In 2009 became a consultant for the U.S. Homeland Security Advisory Council • In 2011 became chief security officer of the Internet Corporation for Assigned Names and Numbers (ICANN)
  • 10. NICK HAYLEY: CONSUMER GENERATED ADS • In 2007 the 18 yr. old U.K. student created an ad for the iTouch and posted it into on YouTube. • “We represent Apple and we’ve seen what you have produced and we’d like a chat with you” • Click on the picture to watch his advert.
  • 11. THESE ARE ALL EXAMPLES OF CREATIVE CONSUMERS: Creative consumers are any “individual or group, who adapts, modifies or transforms a proprietary product, service or idea” (Berthon, Pitt, McCarthy & Kates, 2007, page 40) Based on the following paper: Berthon, P.R., Pitt, L.F., McCarthy, I.P., and Kates, S.M. 2007. When Customers Get Clever: Managerial Approaches to Dealing with Creative Consumers. Business Horizons, 50(1): 39-47. (Download a PDF of the paper)
  • 12. WHAT DO THESE STORIES TELL US? • Motivations (intrinsic vs. extrinsic) • Products and services, both low tech and high tech are being innovated • The faithfulness of the innovation varies • There are varying levels of value in the innovations • Individuals versus groups • The reactions of firms, governments and societies can vary significantly • These factors impact how we view, treat and absorb knowledge from creative consumers.
  • 13. WHAT STANCE DO WE TAKE TOWARDS THESE CONSUMERS? RESIST ENABLE Actively restrain Actively facilitate Active the innovation the innovation Firms action to consumer innovation DISCOURAGE ENCOURAGE Defacto ignore or Happy to allow tolerate the but don’t help the Passive innovation innovation -ve +ve Firms attitude to 13 consumer innovation
  • 14. THE “WHY” AND “WHAT” Berthon, P.R., Pitt, L.F., McCarthy, I.P., and Kates, S.M. 2007. When Customers Get Clever: Managerial Approaches to Dealing with Creative Consumers. Business Horizons, 50(1): 39-47 PATRIOTS MERCENARIES Creative consumers Creative consumers Faithful who are loyal to the who are initially product’s original motivated by external functionality and rewards to loyally innovate for the enhance product experience itself. offerings. Appropriate REBELS MAVERICKS Creative consumer Creative consumers who are disloyal to the who are initially product’s original motivated by external Unfaithful functionality and rewards to alter a innovate for the product’s functionality. experience itself. Intrinsic Extrinsic Consumer 14 Motivation
  • 15. IMPLICATIONS FOR GOVERNMENTS, SCHOOLS AND UNIVERSITIES • How do we teach youth to jailbreak, hack, phreak, modify and re-appropriate products? • Could/should we apply/adapt the stances for schools and universities? • What are the intrinsic and extrinsic factors that drive “youth” to innovate? • What facilitating mechanisms should schools and universities employ? • What barriers that prevent youth from being creative consumers
  • 16. DRIVERS, FACILITATORS AND BARRIERS Drivers Facilitators Barriers Fun Tool kits Adults Interest and curiosity Spaces and places Rules, laws and Commercial Heroes, regulations Problem solving Mentors, Confidence Dissatisfaction Resources (time, $, Lack of resources Self-expression knowledge) Peer recognition Context Boredom Protection Revenge Channels

Notes de l'éditeur

  1. http://