3. Game Jams
as a social project
• Open discussion on gender in games in media;
• popularize gender equality;
• encourage women to work in game industry.
Method:
• content analysis;
• interview;
• case studies
4. –Dr. Kimberley Voll
“We organize game jams to bring people together and make a difference in the
world! I believe that game jams give us a voice, a chance to come together as
a community around a shared cause and dedicate a weekend to building
something we truly believe in.”
7. •iamgamer Game Jam: July 2013. 85 games, 32
publications;
•Women are Too Hard to Animate Jam: June - July 2014. 25
games, 8 publications;
•Boob Jam: August - September 2013. 17 games, 21
publications.
Media-based Jams
8. Original
Super Love Jam: a Game Jam about Gender, Sexual
Identity & Relationships: June 2014. 6 games, 4
publications.
9. restriction/requirements
!
!
!
• The XX Game Jam October 2012, there was 40 participants, who created 5
games, and 17 publications.
!
• Toronto’s Feb Fatale game jams. There was three such event already since
2013.
10. Game Jams can be a powerful instrument to open
discussion in media, way to involve players in certain
social discourse and make a real change in industry.