Personal Information
Entreprise/Lieu de travail
Cyprus Cyprus
Profession
Head of Global Monetization Expertise Team
Secteur d’activité
Technology / Software / Internet
À propos
12 years of experience in Game Design (MMOs, Mobile apps, Social games). Experienced at virtual goods sales, in-game sales and marketing, data mining and analysis. Design and implementation of promotional events, marketing activities, retention activities, loyalty programs
Design of monetization systems and policies, microeconomical in-game balance, conversion events.
Specialties: Game Design, Marketing, Business Models, Internet, Wireless, MMOs, Game Analytics, Virtual Economies
Markets: Russia, US, Western Europe, China, Korea.
Languages: Russian, Fluent in English.
Mots-clés
currency
allods online
virtual goods
f2p
mmo
sales
monetization
Tout plus
Présentations
(1)J’aime
(37)Dessecting World of Tanks
Teut Weidemann
•
il y a 9 ans
The History of Video Games Monetization
Juan Gabriel Gomila Salas
•
il y a 8 ans
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
David Piao Chiu
•
il y a 7 ans
Globalise Your Games Asia 2015: Game Monetisation Europe
Stephanie Llamas
•
il y a 8 ans
Best Fiends Design and Monetization Audit
Tony Gowland
•
il y a 9 ans
China Video Games Market & Marketing - Philip Driver
Philip Driver
•
il y a 10 ans
Designing Criminal Case for Retention and Virality
Pretty Simple
•
il y a 10 ans
metrics driven design/ how to define just right kpi for mobile game
Leo Cui
•
il y a 11 ans
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
il y a 10 ans
Designing Virtual Markets for Fun and Profit - GDC 2013
Vili Lehdonvirta
•
il y a 11 ans
QQ Overview
Tien Huynh
•
il y a 16 ans
Sonamine casual connect july 2011 beyond metrics - predictives
Sonamine
•
il y a 12 ans
Understanding free-to-play games with the four pleasures model
Ethan Levy
•
il y a 10 ans
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
il y a 10 ans
Секреты презентации. Как сделать презентацию для спикера?
Inspired presentation
•
il y a 10 ans
Data Gone Wrong - GDCNext 2013
emily_greer
•
il y a 10 ans
2013 11 mobile eating the world
Benedict Evans
•
il y a 10 ans
Design for-not-designers
collabock
•
il y a 13 ans
Free to Play, Tricky to Design
Aki Järvinen
•
il y a 11 ans
Geoffrey Zatkin - LOGIN Conference 2012
Login Conference LLC
•
il y a 11 ans
Walker dt 2013 presentation 了解消費者如何發現遊戲並決定下載的動機
Wayne Wu
•
il y a 10 ans
Maximizing Monetization - Casual Connect SF 2013
emily_greer
•
il y a 10 ans
Authentic Virality: You Share if you Care. GDC Europe 2013
Jussi Laakkonen
•
il y a 10 ans
13 jun13 gaming-webinar
Revolution Analytics
•
il y a 10 ans
2013 07-24 casual-connect_needle_in_haystack_slideshare
Wooga
•
il y a 10 ans
Diamond Dash iOS - Post Mortem_GDC Europe 2012
Wooga
•
il y a 11 ans
Building Games for the Long-Term
emily_greer
•
il y a 11 ans
GDC Online 2012 monetizing economies
Teut Weidemann
•
il y a 11 ans
кулаков научный подход против суеверий
Alexey Kulakov
•
il y a 11 ans
Презентация Flurry на Live Mobile
Elena Pikunova
•
il y a 11 ans
Personal Information
Entreprise/Lieu de travail
Cyprus Cyprus
Profession
Head of Global Monetization Expertise Team
Secteur d’activité
Technology / Software / Internet
À propos
12 years of experience in Game Design (MMOs, Mobile apps, Social games). Experienced at virtual goods sales, in-game sales and marketing, data mining and analysis. Design and implementation of promotional events, marketing activities, retention activities, loyalty programs
Design of monetization systems and policies, microeconomical in-game balance, conversion events.
Specialties: Game Design, Marketing, Business Models, Internet, Wireless, MMOs, Game Analytics, Virtual Economies
Markets: Russia, US, Western Europe, China, Korea.
Languages: Russian, Fluent in English.
Mots-clés
currency
allods online
virtual goods
f2p
mmo
sales
monetization
Tout plus