2. Project description
Big Vision:
Build a scalable fault-tolerance cloud service
for a multiplayer online 2D game.
Requirements:
1. Automatic search for a game partner.
2. Organize games that are waiting for players
in queue.
3. Update game state at least 10 times per
second.
6. Messages
Register Player
Player Online
Player Offline
Find Game
Game Info
Player Tap
First launch of application
Launch of application
Leave from application
Player press start button
At least 10 times per second
When player tap on screen
8. Challenges
1. Identical representation of the game state.
2. Representation of the game state between
updates.
3. Developing a fastest message exchange.
4. Send (save) information to Azure Storage.