Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2EaO0Iv.
Adam Berenzweig talks about brain-computer interfaces, neuromuscular interfaces, and other biosensing techniques that can eliminate the need for physical controllers. Berenzweig also approaches the emerging field of neural interaction design. Filmed at qconsf.com.
Adam Berenzweig is the Director of R&D at CTRL-Labs, building the world's first practical, non-invasive neural interface. Previously he was the founding CTO of Clarifai, an early pioneer in deep learning and image recognition. From 2003 to 2013 he was a software engineer at Google, where he built the music recommender for Google Play Music, and worked on Photo Search and Google News.
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Rethinking HCI with Neural Interfaces @CTRLlabsCo
1. Rethinking HCI
with Neural Interfaces
@CTRLlabsco
Adam Berenzweig, Director of R&D, CTRL-labs
@madadam | adam@ctrl-labs.com
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Watch the video with slide
synchronization on InfoQ.com!
https://www.infoq.com/presentations/
hci-ctrllabsco
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Strategy
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Highlights
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Presented at QCon San Francisco
www.qconsf.com
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6. 1. A Brief History of User Interface Paradigm Shifts
2. Introduction to Neural Interfaces
3. Designing for Neural Interfaces
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16. 1. A Brief History of User Interface Paradigm Shifts
2. Introduction to Neural Interfaces
3. Designing for Neural Interfaces
21. Surface EMG neural interface.
Biophysical signal to control signal.
Neural activity EMG Control
22. In the future you will connect your
nervous system to everything.
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24. 1. A Brief History of User Interface Paradigm Shifts
2. Introduction to Neural Interfaces
3. Designing for Neural Interfaces
25. Neural Interaction Design Challenges
1. Robustness & Reliability
2. Novel Interactions
3. Ergonomics
a. Touchless Control vs. Spatial Computing
4. Learnability & Customization
a. Fun to learn, and it learns you.
5. Fit to Environment
6. Props
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27. Neural Interaction Design Challenges
1. 3- and 6-DOF navigation
2. Activation, “wake-word” & mode switching
3. Simultaneous continuous & discrete control
4. Hand-object interaction in XR.
5. Text Input!!
28. Ergonomics & Comfort
1. Smaller is better -- motionless is best?
2. Anatomically informed
3. Variation is essential for comfort.
4. Force: brief or light.
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30. Hand-Object Interaction in XR
1. Grasping, manipulating.
2. Spatial Computing vs.
Touchless Control, i.e. direct
vs indirect.
3. Haptics & feedback.
Use your arm, or use The Force?