This document provides advice for virtual reality (VR) game development. It notes that Q4 2015/Q1 2016 is expected to be the "VR boom" as major companies like Oculus, Valve, Sony, and Google enter the VR market. The document recommends developing games that can run across multiple platforms using a modular and reusable framework. It also advises iterating quickly using agile development practices and tools like Unity, source control, and project management software. The conclusion emphasizes sharing knowledge, following trends, thinking creatively, and building with the future in mind.
6. ● Almost every company who makes digital
products, is moving to mobile.
○ HTML5 is becoming the new web standard
○ AR products are booming
○ Nintendo (!) is doing it
● Specialising on desktop can be risky
11. Advice for VR Game
Development
● Unity: Use a custom layout to debug
● Oculus SDK: Using extended mode (Oculus
SDK < 0.7)
● Build your own (reusable) “VR tools”
● As VR is a young technology, be ready to
tackle change. Be very patient
12. ● Base your framework on your experience:
Identify common patterns
● Abstraction and reusability:
Think in advance of the most generic solution. Design is vital.
● Modular and event-based approach:
Decouple responsibilities using managers and modules that talk to
each other through events
● Automate:
Create plugins and tools to support your development
● Iterate on your framework after every
implementation:
Keep it up to date on what has been learned
14. ● Combining tools and agile frameworks is
extremely powerful:
○ Optimize your velocity
○ Increase the quality of your product (by
learning)
○ Reduce stress and confusion
● Recommended key tools
Google Trello GitHub SourceTree
16. Conclusion
● It’s a great time to be working in VR
● Share your knowledge
● Follow latest tech trends
● Be inspired, creative and think out of the
box
● Consider multi-platform solutions