In a world of "live" games, and amidst an ever-expanding number of 3rd party platforms, not only are player populations growing and becoming more diverse, but HOW people play is fundamentally changing. It is critical, then, that game developers have a better understanding of both player motivations and subsequent in-game (and online!) behaviors. In this session, speakers at the forefront of research in the field of player behavior, offer a series of "rapid fire" micro-talks, each lasting no more than six minutes. Kimberly Voll (Riot) presents “Optimizing Games for Humans,” Jamie Sherman (Intel) shares “Toxicity: the Player Perspective,” and Elise Lemaire (Rovio) reports on “The Importance of Player Enjoyment.”