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A SHORT PRESENTATION OF THE
INTERACTIVE INSTITUTE

Interactive Institute Swedish ICT
2013
WE CREATE GROUNDBREAKING
USER EXPERIENCES
 Interactive Institute Swedish ICT is an
experimental IT & design research
institute that conducts world-class applied
research and innovation.
 We create groundbreaking user
experiences and offer expertise in
interaction design, visualization, user
behavior, sound design, games and
entertainment.

 Through creative and collaborative
processes we empower our partners to
create new ways of doing and thinking.

www.tii.se
SHORT FACTS
• Founded in 1998 by the Swedish
Foundation for Strategic
Research (SSF).
• Part of Swedish ICT. Owned by
RISE Research Institutes of
Sweden.
• 60 employees in seven cities.
• Turnover in 2012: 45,5 MSEK.
• Funding: National research
funding 43%, national and
international industry
25%, governmental funding
20%, EU project funding 12%.

www.tii.se
PART OF SWEDISH ICT
The Swedish ICT group includes Acreo, Interactive Institute, SICS and
Viktoria, and conducts world-class research and development in areas
ranging from sensors and actuators to software and service
development, data analytics, visualization and interaction design.

www.tii.se
OWNED BY RISE
RISE Research Institutes of Sweden is a network of research and
technology organizations that in global co-operation with
academia, enterprise and society creates value, growth and
competitiveness through research excellence and innovation.

www.tii.se
KEY AREAS OF EXPERTISE

www.tii.se
INTERACTION DESIGN
We devise and implement new and
innovative interaction design solutions in
extreme environments like industrial
settings, outdoor environments, and
public spaces.
We combine leading academic research
in Human-Computer Interaction (HCI)
with practical knowledge and skills in
design and information technology.
Our contextual, user-centered approach
in combination with strong technology
knowhow lead to new insights that helps
us shape innovative solutions for our
partners.

www.tii.se
DESIGN STRATEGY & PARTICIPATORY
INNOVATION
Design and innovation seek to improve
people’s wellbeing by introducing products
and services that respond to human
values, human interests and experiences.

We have a long history of experimenting
with valuable ways of engaging in change
through design, whether the starting point is
societal priority, user interests, new
technology, or business.
We draw upon social theory, technological
development and design to plan and
participate in design processes with our
partners, and we specialize in introducing
new ways of engaging stakeholders.
www.tii.se
VISUALIZATION
We combine powerful visualization
technologies with novel interaction
design and display technology to
create interactive visualization tools
and collaborative experiences.
Our projects always result in
working prototypes or applications
ready to enter the market. The goal
is to develop innovations and
experiences that help our partners
enter the era of Big Data.

www.tii.se
GAME DESIGN & GAMIFICATION
Games, gameplay and gamification are
becoming increasingly pervasive in our
society. We explore how novel gameplay
can be combined with novel technologies
to create synergies that can affect all
areas of society.

With leading expertise in game
studies, gameplay and
gamification, Interactive Institute plays an
important part in the exploration and
innovation within the field.

www.tii.se
SOUND & INTERFACE DESIGN
There is a great potential for the use of
sound interaction in a range of
domains, including the vehicle
industry, the process industry, and other
areas involving intense information flow
and demanding decision-making.
We use our competencies in cognition
research, sound
design, acoustics, sound
analysis, sound programming, interface
design and concept development to to
create enhanced usability and richer
experiences.
www.tii.se
FUTURE ENERGY USE
The electrical grid as we know it has worked
more or less in the same way for over a
hundred years. However, great changes are
taking place in this system forming the very
core of modern society. New “smart”
technology is directed towards energy
conservation and energy production without
any environmental impact.
To address issues oriented towards user
aspects of the future electrical grid, we focus
on the role of design and design research in
the transition to new behavioral patterns and
social practices.

www.tii.se
CROSS-SECTOR COLLABORATION
The increasing complexity of
innovation requires new kinds of
perspectives and collaborations, and
makes it is necessary to locate the
gaps and to challenge assumed
perspectives.
Our foundation is built on combining
disciplines of practice and
research, and joining together multiple
sectors and stakeholders in
collaborative networks and
partnerships that enable cross-sector
innovation.
We enable dialogue between different
competencies by developing tools and
processes that create transparency
and mutual understanding. We make
challenging collaborations work.
www.tii.se
KEY DRIVERS OF
INNOVATION
• collaborative networks
• participation
• co-creation

www.tii.se
www.tii.se

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Interactive Institute Presentation 2013

  • 1. A SHORT PRESENTATION OF THE INTERACTIVE INSTITUTE Interactive Institute Swedish ICT 2013
  • 2. WE CREATE GROUNDBREAKING USER EXPERIENCES  Interactive Institute Swedish ICT is an experimental IT & design research institute that conducts world-class applied research and innovation.  We create groundbreaking user experiences and offer expertise in interaction design, visualization, user behavior, sound design, games and entertainment.  Through creative and collaborative processes we empower our partners to create new ways of doing and thinking. www.tii.se
  • 3. SHORT FACTS • Founded in 1998 by the Swedish Foundation for Strategic Research (SSF). • Part of Swedish ICT. Owned by RISE Research Institutes of Sweden. • 60 employees in seven cities. • Turnover in 2012: 45,5 MSEK. • Funding: National research funding 43%, national and international industry 25%, governmental funding 20%, EU project funding 12%. www.tii.se
  • 4. PART OF SWEDISH ICT The Swedish ICT group includes Acreo, Interactive Institute, SICS and Viktoria, and conducts world-class research and development in areas ranging from sensors and actuators to software and service development, data analytics, visualization and interaction design. www.tii.se
  • 5. OWNED BY RISE RISE Research Institutes of Sweden is a network of research and technology organizations that in global co-operation with academia, enterprise and society creates value, growth and competitiveness through research excellence and innovation. www.tii.se
  • 6. KEY AREAS OF EXPERTISE www.tii.se
  • 7. INTERACTION DESIGN We devise and implement new and innovative interaction design solutions in extreme environments like industrial settings, outdoor environments, and public spaces. We combine leading academic research in Human-Computer Interaction (HCI) with practical knowledge and skills in design and information technology. Our contextual, user-centered approach in combination with strong technology knowhow lead to new insights that helps us shape innovative solutions for our partners. www.tii.se
  • 8. DESIGN STRATEGY & PARTICIPATORY INNOVATION Design and innovation seek to improve people’s wellbeing by introducing products and services that respond to human values, human interests and experiences. We have a long history of experimenting with valuable ways of engaging in change through design, whether the starting point is societal priority, user interests, new technology, or business. We draw upon social theory, technological development and design to plan and participate in design processes with our partners, and we specialize in introducing new ways of engaging stakeholders. www.tii.se
  • 9. VISUALIZATION We combine powerful visualization technologies with novel interaction design and display technology to create interactive visualization tools and collaborative experiences. Our projects always result in working prototypes or applications ready to enter the market. The goal is to develop innovations and experiences that help our partners enter the era of Big Data. www.tii.se
  • 10. GAME DESIGN & GAMIFICATION Games, gameplay and gamification are becoming increasingly pervasive in our society. We explore how novel gameplay can be combined with novel technologies to create synergies that can affect all areas of society. With leading expertise in game studies, gameplay and gamification, Interactive Institute plays an important part in the exploration and innovation within the field. www.tii.se
  • 11. SOUND & INTERFACE DESIGN There is a great potential for the use of sound interaction in a range of domains, including the vehicle industry, the process industry, and other areas involving intense information flow and demanding decision-making. We use our competencies in cognition research, sound design, acoustics, sound analysis, sound programming, interface design and concept development to to create enhanced usability and richer experiences. www.tii.se
  • 12. FUTURE ENERGY USE The electrical grid as we know it has worked more or less in the same way for over a hundred years. However, great changes are taking place in this system forming the very core of modern society. New “smart” technology is directed towards energy conservation and energy production without any environmental impact. To address issues oriented towards user aspects of the future electrical grid, we focus on the role of design and design research in the transition to new behavioral patterns and social practices. www.tii.se
  • 13. CROSS-SECTOR COLLABORATION The increasing complexity of innovation requires new kinds of perspectives and collaborations, and makes it is necessary to locate the gaps and to challenge assumed perspectives. Our foundation is built on combining disciplines of practice and research, and joining together multiple sectors and stakeholders in collaborative networks and partnerships that enable cross-sector innovation. We enable dialogue between different competencies by developing tools and processes that create transparency and mutual understanding. We make challenging collaborations work. www.tii.se
  • 14. KEY DRIVERS OF INNOVATION • collaborative networks • participation • co-creation www.tii.se