The Interactive Institute Swedish ICT is an experimental research institute that conducts applied research in areas like interaction design, visualization, user behavior, sound design, and games. It was founded in 1998 and has 60 employees across seven cities in Sweden. The institute creates groundbreaking user experiences for partners through creative collaboration and helps partners develop new ways of working and thinking.
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Interactive Institute Presentation 2013
1. A SHORT PRESENTATION OF THE
INTERACTIVE INSTITUTE
Interactive Institute Swedish ICT
2013
2. WE CREATE GROUNDBREAKING
USER EXPERIENCES
Interactive Institute Swedish ICT is an
experimental IT & design research
institute that conducts world-class applied
research and innovation.
We create groundbreaking user
experiences and offer expertise in
interaction design, visualization, user
behavior, sound design, games and
entertainment.
Through creative and collaborative
processes we empower our partners to
create new ways of doing and thinking.
www.tii.se
3. SHORT FACTS
• Founded in 1998 by the Swedish
Foundation for Strategic
Research (SSF).
• Part of Swedish ICT. Owned by
RISE Research Institutes of
Sweden.
• 60 employees in seven cities.
• Turnover in 2012: 45,5 MSEK.
• Funding: National research
funding 43%, national and
international industry
25%, governmental funding
20%, EU project funding 12%.
www.tii.se
4. PART OF SWEDISH ICT
The Swedish ICT group includes Acreo, Interactive Institute, SICS and
Viktoria, and conducts world-class research and development in areas
ranging from sensors and actuators to software and service
development, data analytics, visualization and interaction design.
www.tii.se
5. OWNED BY RISE
RISE Research Institutes of Sweden is a network of research and
technology organizations that in global co-operation with
academia, enterprise and society creates value, growth and
competitiveness through research excellence and innovation.
www.tii.se
7. INTERACTION DESIGN
We devise and implement new and
innovative interaction design solutions in
extreme environments like industrial
settings, outdoor environments, and
public spaces.
We combine leading academic research
in Human-Computer Interaction (HCI)
with practical knowledge and skills in
design and information technology.
Our contextual, user-centered approach
in combination with strong technology
knowhow lead to new insights that helps
us shape innovative solutions for our
partners.
www.tii.se
8. DESIGN STRATEGY & PARTICIPATORY
INNOVATION
Design and innovation seek to improve
people’s wellbeing by introducing products
and services that respond to human
values, human interests and experiences.
We have a long history of experimenting
with valuable ways of engaging in change
through design, whether the starting point is
societal priority, user interests, new
technology, or business.
We draw upon social theory, technological
development and design to plan and
participate in design processes with our
partners, and we specialize in introducing
new ways of engaging stakeholders.
www.tii.se
9. VISUALIZATION
We combine powerful visualization
technologies with novel interaction
design and display technology to
create interactive visualization tools
and collaborative experiences.
Our projects always result in
working prototypes or applications
ready to enter the market. The goal
is to develop innovations and
experiences that help our partners
enter the era of Big Data.
www.tii.se
10. GAME DESIGN & GAMIFICATION
Games, gameplay and gamification are
becoming increasingly pervasive in our
society. We explore how novel gameplay
can be combined with novel technologies
to create synergies that can affect all
areas of society.
With leading expertise in game
studies, gameplay and
gamification, Interactive Institute plays an
important part in the exploration and
innovation within the field.
www.tii.se
11. SOUND & INTERFACE DESIGN
There is a great potential for the use of
sound interaction in a range of
domains, including the vehicle
industry, the process industry, and other
areas involving intense information flow
and demanding decision-making.
We use our competencies in cognition
research, sound
design, acoustics, sound
analysis, sound programming, interface
design and concept development to to
create enhanced usability and richer
experiences.
www.tii.se
12. FUTURE ENERGY USE
The electrical grid as we know it has worked
more or less in the same way for over a
hundred years. However, great changes are
taking place in this system forming the very
core of modern society. New “smart”
technology is directed towards energy
conservation and energy production without
any environmental impact.
To address issues oriented towards user
aspects of the future electrical grid, we focus
on the role of design and design research in
the transition to new behavioral patterns and
social practices.
www.tii.se
13. CROSS-SECTOR COLLABORATION
The increasing complexity of
innovation requires new kinds of
perspectives and collaborations, and
makes it is necessary to locate the
gaps and to challenge assumed
perspectives.
Our foundation is built on combining
disciplines of practice and
research, and joining together multiple
sectors and stakeholders in
collaborative networks and
partnerships that enable cross-sector
innovation.
We enable dialogue between different
competencies by developing tools and
processes that create transparency
and mutual understanding. We make
challenging collaborations work.
www.tii.se