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http://www.additive3d.com/techn.htm

Rapid prototyping is the name given to a host of related technologies that are used to
fabricate physical objects directly from CAD data sources. These methods are generally similar
to each other in that they add and bond materials in layerwise-fashion to form objects. This is
directly the opposite of what classical methods such as milling or turning do. Objects are
formed in those processes by mechanically removing material. Rapid prototyping is also known
by the names of freeform fabrication (FFF), layered manufacturing, automated fabrication and
other variants. Sometimes the names of the specific processes themselves are also used
synonymously to denote the field as a whole.

While additive fabrication seems like a new idea, it isn't. The underpinnings of the technology
date back to at least the eighteenth century. Dr. Joseph Beaman has written a fascinating
account of RP's early history. His paper includes information about early patents which should
be of continuing interest to system developers today. The thrust for much of this seminal work
was to develop an automated form of representational sculpture, a subject still much under
discussion, but as yet economically unfulfilled.



Rapid prototyping isn't necessarily very rapid and doesn't necessarily have to do with
prototypes, either. Speed is relative: The processes can shave weeks to months off a design cycle,
but still may require many hours to fabricate a single object. Prototypes for design evaluation are
often made using these processes, but the technology also is beginning to address the direct
production of final useful parts and assemblies, and injection molding and other types of tools.
Additive fabrication technologies have been based on just about every form of matter known to
man. Liquids that change into solids with application of light (photopolymers) formed the first
generation of practical machines (stereolithography). Quick to follow were methods based on
bonding powders (selective laser sintering), extrusion of thermoplastics (fused deposition
modeling), stacking of web materials (laminated object manufacturing) and many others. Even
gases have been used as a starting point to form small objects.

Some idea of the wide variety of approaches that have been utilized can be found on Henri
Koukka's Whole RP Family Tree web page. An additional exhaustive resource describing
virtually every early approach taken is provided in a family tree diagram authored by Erkut
Negis in 1995. Classification is made according to the materials utilized and their phases. It can
be downloaded here.

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Rapid Prototyping

  • 1. http://www.additive3d.com/techn.htm Rapid prototyping is the name given to a host of related technologies that are used to fabricate physical objects directly from CAD data sources. These methods are generally similar to each other in that they add and bond materials in layerwise-fashion to form objects. This is directly the opposite of what classical methods such as milling or turning do. Objects are formed in those processes by mechanically removing material. Rapid prototyping is also known by the names of freeform fabrication (FFF), layered manufacturing, automated fabrication and other variants. Sometimes the names of the specific processes themselves are also used synonymously to denote the field as a whole. While additive fabrication seems like a new idea, it isn't. The underpinnings of the technology date back to at least the eighteenth century. Dr. Joseph Beaman has written a fascinating account of RP's early history. His paper includes information about early patents which should be of continuing interest to system developers today. The thrust for much of this seminal work was to develop an automated form of representational sculpture, a subject still much under discussion, but as yet economically unfulfilled. Rapid prototyping isn't necessarily very rapid and doesn't necessarily have to do with prototypes, either. Speed is relative: The processes can shave weeks to months off a design cycle, but still may require many hours to fabricate a single object. Prototypes for design evaluation are often made using these processes, but the technology also is beginning to address the direct production of final useful parts and assemblies, and injection molding and other types of tools. Additive fabrication technologies have been based on just about every form of matter known to man. Liquids that change into solids with application of light (photopolymers) formed the first generation of practical machines (stereolithography). Quick to follow were methods based on bonding powders (selective laser sintering), extrusion of thermoplastics (fused deposition modeling), stacking of web materials (laminated object manufacturing) and many others. Even gases have been used as a starting point to form small objects. Some idea of the wide variety of approaches that have been utilized can be found on Henri Koukka's Whole RP Family Tree web page. An additional exhaustive resource describing virtually every early approach taken is provided in a family tree diagram authored by Erkut Negis in 1995. Classification is made according to the materials utilized and their phases. It can be downloaded here.