SlideShare une entreprise Scribd logo
1  sur  17
Télécharger pour lire hors ligne
WHAT’S THE STATUS?
CREATIVITY IN
DANISH BUSINESSES–
Creativity in Danish Businesses –
What’s the status?
Authors:
Frederikke Knop
Jacob Lennheden
Copenhagen Institute of NeuroCreativity
www.neurocreativity.dk
Contact us:
info@neurocreativity.dk
Online publication, September 2016
ISBN 978-87-999337-0-9
This publication can be downloaded free of charge as a pdf-file
www.neurocreativity.dk
Content
Table
Foreword
Chapter 1
Creativity: a value-adding activity
The appointed winners of creativity: Designers and Artists!
Chapter 2
Methods and techniques for creativity
Chapter 3
Creativity at your company
The creative potential
Chapter 4
Are you creative?
Creativity can be taught
Conclusion
About CINC
About this report
Definition of creativity
Reference
2
4
4
4
7
7
9
9
9
10
10
11
12
13
13
14
15
www.neurocreativity.dk
Creativity as a skill has become more important
than ever, and its significance is increasing
rapidly. In what has been coined the 4th
industrial revolution, new production methods
and industries are emerging at an unprece-
dented speed and technologies such as auton-
omous vehicles, 3D printing, artificial intelli-
gence and advanced industrial robotics all have
a tremendous impact on business. In this
fast-paced revolution, the phrase “business as
usual” could swiftly become synonymous with
companies that are too slow to change, result-
ing in their eminent decline. Yet, these devel-
opments also have huge implications for the
type of skills employees need in order to stay
relevant.
Last year, the BBC launched a website called
“Will a Robot take your job?” where visitors can
browse over 100 job titles and see the likeli-
hood of those jobs being automated by the
year of 2020. Not only will jobs disappear, but
many skills that are valuable in today’s world
will increasingly become obsolete. The striking
thing is not that robots and machines are
replacing people, as this has been the case for
centuries. The difference this time around is
the society-wide impact. In the past, industrial-
ization mainly caused unemployment amongst
unskilled workers; this time around white-collar
professions such as legal assistants and finan-
cial officers are also at risk.
Consequently, jobs in the future
will be pegged on having alternate skills; such
as creativity. The World Economic Forum
recently released a list of the 10 most valuable
skills employees should have to match job
requirements in 2020. The top 3 skills are
“Complex Problem Solving,” “Critical Thinking,”
and “Creativity”. In 2015 Creativity barely
made it to the top 10. In other words, in an
increasingly automated world, the ability to
solve complex problems and think out of the
box are going to be the key skills employees
need to stay relevant in their jobs, and help
their firms move ahead of the traditional
“business as usual.”
The increasing appreciation of creativity as one
the most important skills of the future is not
surprising. Creativity can play a vital role in
enhancing all aspects of business performance
and is in many ways considered the raw mate-
rial of innovation. Take sales for instance: many
of our big clients are moving away from “just”
selling a product, to helping their customers
deliver results through a process of co-creation
instead. In this new role of co-creation sales,
creative thinking is essential. Thus, even in
departments such as sales, accounting, and
customer service not normally associated with
innovation, creative skills will play a key role in
the years to come. Hence, the firms that will
thrive in the long run are likely the ones that
Creativity in Danish Businesses –
What’s the status?
Foreword
2
www.neurocreativity.dk
3
appreciate the fundamentals of creative think-
ing and understand how to nurture creativity
to the benefit of the firm.
These skills are likely to be even more import-
ant for Denmark and Danish Companies. Since
Denmark is a relatively small, open economy
with high labor costs and few natural resourc-
es, Danish companies can rarely compete on
price alone. Thus, as a survival strategy in the
global market they have to compete on quality
and constant innovation.
Thus, there is little doubt that creativity will be
a key skill in the future job market and busi-
ness environment. But, what about the pres-
ent? What are companies’ attitudes now? Have
they already aligned themselves to address the
needs of the future or are they sailing straight
towards an iceberg without a captain at the
helm? That is what we wanted to find out.
We were particularly interested in gaining an
understanding of how Danish companies
perceive “creativity.” We wanted to know how
important they perceive this skill to be
amongst their employees and whom they think
should be creative. To investigate this, we
conducted a wide number of interviews with
HR executives and senior managers from more
than twenty of Denmark's biggest companies
spanning a broad range of industries. We
wanted to establish a baseline of the general
state of creativity in Danish companies in order
to uncover how creativity is perceived in their
respective organizations today. The following
report contains some of the key findings from
our interviews.
Copenhagen Institute of NeuroCreativity,
September 2016
www.neurocreativity.dk
Creativity:
a value-adding activity
Creativity has long been a buzzword in Den-
mark and from our recently conducted inter-
views, it is clear that companies recognize its
strategic and managerial potential in creating
sustainable businesses. A staggering 95% of all
the companies interviewed believe that
creativity is important for the company’s
future. Moreover, 75% of the companies
actively strive to establish a culture of creativi-
ty and regard it as a value addition to the
company that can increase business profitabili-
ty. The phraseology companies generally
connect creativity with, is ‘to think outside the
box.’
However, we found an interesting dissonance
when scrutinizing the responses on how
companies implement creativity, and who they
see as being creative. Although creativity as a
discourse has moved away from being consid-
ered innate magical attribute that only few
possess, creativity is still primarily identified as
a skill possessed by an elite group of profes-
sionals within the so-called ‘creative’ industries.
The appointed winners of creativity:
Designers and Artists!
Designers and artists are predominantly
perceived as being most creative, as 70% of
companies identify these professions as the
creative people. In comparison, only 10% rated
academic employees or managers to be most
the creative.
Chapter 1
4
www.neurocreativity.dk
During the last decades many academics and
practitioners (ourselves included) have worked
hard to dispel the creativity myth, that creativi-
ty as a skill is confined to a narrow group of
people in certain industries. Taking these
findings into consideration, it is clear that there
is still some way to go in respect to changing
beliefs and attitudes about creativity. Design-
ers and artists might be more creative in their
daily work, but for one reason only: they have
occupied themselves with creative work much
more than senior managers—they are trained
to be creative. Creativity is a skill that can be
trained, practiced, and honed. While there
might be cultural or workplace related barriers,
there is nothing that prevents senior managers
from being more creative. If given the right
type of training on how to incorporate creative
thinking processes into their work, there is no
evidence to show that senior managers could
not become the most creative kids on the
block .
Designers
Artists
Musicians
Other
/
Academic
employees
Managers
35%
Consultants
Which of the following do you think is the most creative?
10% 5% 0%
5
(Amabile, 1998)
1
1
www.neurocreativity.dk
Chapter 2
Methods and
techniques for creativity
Learning how to be creative does not mean
starting from scratch. Instead it means
unearthing and enhancing the creative think-
ing skills that already exists within each of us.
Creativity can be boosted through various
techniques aimed at enabling individuals or
groups to make “remote associations” of
already known concept .
The palette of methods and techniques used
by companies to support creativity ranges
across different disciplines. The companies in
our study that employ creative methods in
their work generally use several of the exam-
ples listed below.
Some companies have even rooted their entire
work structure on creative concepts such as
design thinking. The most common methods
of enhancing creativity emanates from exter-
nal input such as conferences and talks to
increase creativity in the company. The second
most common technique used amongst the
companies is brainstorming. There is nothing
wrong with using these creativity methods.
External input will, however, mostly account
for motivational support on a group level
instead of enhancing or improving the organi-
zational creativity with concrete methods.
Brainstorming is a great tool to employ to
come up with new ideas or when reviewing
old ones, and it can be a very effective tool for
creativity if practiced correctly. Creativity
research suggests that individuals are better at
generating ideas rather than groups, but that
groups are better at selecting the best ideas
from a group.
7
2
2
(Onarheim & Friis-Olivarious, 2014)
(Giotra et al., 2009; Faure, 2004, Rietzschel, Nijstad, & Stroebe, 2006)3
www.neurocreativity.dk
Supplementary training /education for
strengthening domain specific knowledge
Brainstorming
Fairs, conferences or lectures/talks
Other
Games
Special decor or furnishing of
physical facilities
Creative writting
Materials
11%
44%
44%
56%
33%
33%
44%
11%
Which methods for creativity are you using?
/
8
www.neurocreativity.dk
To what degree do you think there is room for improvement of creativity
at your work place?
9
Chapter 3
Creativity at your company
Despite the general impression that many big
companies are not creative, almost all the
companies we surveyed (95%) were citing
creativity as a decisive factor for ensuring a
sustainable business. Yet, at the same time
75% stated that there is significant room for
improvement when it comes to creativity at
their workplace. Additionally, despite being
aware of the perks of creativity and acknowl-
edging creativity as an important future
element for competitiveness, 55% of the
companies do not currently use creative
methods or techniques when problem-solving
within the company.
It appears that there is a gap between the
perception of creativity and the reality in
which creativity is employed. Suggesting that
there is a significant potential and need for
creativity-improvement in companies.
A solution to this apparent gap between
creativity as an idealistic thought and its con-
crete implementation into daily work life might
have something to do with the considerations
of the creative persona and the perception of
who are regarded as creative individuals.
The creative potential
Not at all
0%
To lesser
degree
25%
To some
degree
60%
To very large
degree
15%
www.neurocreativity.dk
Chapter 4
10
Are you creative?
To learn more about the respondent's’ percep-
tion of creativity, we tried to figure out in what
situations they consider themselves to be
creative. Half the survey respondents see
themselves as having been creative in less
than 10% of their work time, and only a quar-
ter see themselves as being creative for over
30% of the time. If the companies indeed find
creativity to be as important to their business
as expressed, the amount of creativity put into
tasks and the knowledge of what creativity is
must be changed. According to the companies,
an explanation to this can be found in compa-
ny structures, time, and job function, which they
claim to be the biggest challenges to creativity.
While it is not necessary to assign 20% of a
day’s work to ‘own creative projects’ in order to
be creative, the company does need to make
room for creativity and integrate it within the
business structure, if they want to increase the
overall creativity.
This leads to a rather ironic situation in which
75% of the companies strive for creativity, yet
at the same time claim that company struc-
ture, time, and job functions are the biggest
challenges in enhancing corporate creativity.
www.neurocreativity.dk
The three components of Creativity!
flexibility and
imagination
knowledge
instinsic and
extinsic
expertise
creative
thinking
skills
motivation
11
Creativity can be taught
Despite knowing the business-related benefits
of creativity and the perks of thinking creative-
ly, it seems many Danish companies lack the
knowledge of how to implement it into work
structures and set down concrete tools to
accommodate creative thinking. And perhaps
most importantly, companies need to adjust
their way of thinking. Creativity is not for the
selected few, but can be of value to any divi-
sion in any company ready to take on the
challenge.
To the question on whether the companies
thought creativity can be taught, 80% believe
it could. They agree that creativity is a skill that
can be honed and a process that can be man-
aged. It can be learned by experimenting,
exploring, questioning assumptions, and using
our imagination. It begins with a foundation of
knowledge, learning a new discipline, and
mastering a combination of lateral and vertical
thinking.
where the magic
happens!
www.neurocreativity.dk
Conclusion
12
This study has investigated the attitudes, beliefs, and implementation of creativity in Danish
companies, in order to uncover what the current state of creativity is. Key findings are:
Creativity is important: There is no doubt that creativity is perceived to be
important in Danish Companies A whopping 95% of the companies inter-
viewed believe that creativity is important for the company’s future, while
an entire 75% claim they actively strive to establish a culture of creativity
because they regard it as a value addition to the company, which in turn
can increase business profitability
- but there is space for improvement: There is however a gap between
how companies perceive creativity, and how they implement it. While
almost all agreed that creativity is key to meeting the challenges of the
future, a large majority of respondents also stressed that they saw tremen-
dous space for improvements in their respective firms.
Organisational culture seems to be a barrier: Obstacles or barriers cited
as reasons include cultural or workplace related barriers. This notion was
also reflected by the fact that less than half of the firms employ any kind of
creative tools in their organizations, despite claiming to wanting to estab-
lish a creative culture.
1
2
3
- but creativity can be taught: While many still primarily associate creativi-
ty with artistry, there was also a wide recognition that creativity can be
taught and that directed training could increase the level of creativity in
their respected firms.
4
www.neurocreativity.dk
About Copenhagen Institute
of NeuroCreativity
Copenhagen Institute of NeuroCreativity is an
organization devoted to creativity research
and training. We have spent more than a
decade researching how the brain works when
we are creative and our researchers have to
date published over fifteen academic articles
in respected journals on the topic of creativity.
We are particularly interested in the neurobio-
logical context in which creativity occurs, thus
the name of “NeuroCreativity”.
Our goal is to bridge the gap between
academia and the real world, by using
cutting-edge neurological research in creativity
as a foundation for teaching and training
organizations and individuals how to effective-
ly increase their creative capabilities in prac-
tice.
More info can be found on:
www.neurocreativity.dk
About This Report
The findings in this study report are based on
a large number of interviews with senior and
HR managers from within several industries in
Denmark. The aim of this report was to estab-
lish a preliminary baseline of creativity in
Danish Companies and look at the state of
creativity in businesses in Denmark today.
While giving a snapshot of the current state,
the aim is also for this report to work as a
foundation for future studies. The interviews
were conducted over a two-month period in
June and July 2016, with a mixture of qualita-
tive and quantitative questions. All companies
were asked the same quantitative questions in
the same order. Quantitative questions were
subsequently asked in a semi-structured
format to increase comprehension and under-
standing. To decrease bias and ease communi-
cation, all respondents were promised ano-
nymity with both name and company. That is
why no specific companies are listed in this
report. All respondents were also told about
the goal and aim of the report prior to the
interviews.
13
www.neurocreativity.dk
14
Definition of Creativity
This report uses the definition of Mednick (1962) to explain the creativity process:
The forming of associative elements into new combinations which either
meets specific requirements or are in some way useful. The more mutually
remote the elements of the new combination, the more creative the pro-
cess or solution” Mednick (1962).“
“
At CINC, we take on an associative
interpretation of the process of cre-
ative thinking—as this is closely
linked to how we use creativity—as a
neuroscientific concept called Neuro-
Creativity. NeuroCreativity is a word
we coined here at CINC that is short
for the “Neuroscience of Creativity”
or namely, “how the brain works
when we are creative.”
www.neurocreativity.dk
15
Reference
Amabile, T. (1998, September). How to Kill
Creativity. Retrieved September 03, 2016,
from
www.hbr.org/1998/09/how-to-kill-creativity
Faure, C. (2004). Beyond brainstorming:
Effects of different group procedures on
selection of ideas and satisfaction with the
process. Journal of Creative Behavior, 38,
13–34
Girotra, K., Terwiesch, C., & Ulrich, K. T.
(2009). Idea Generation and the Quality of the
Best Idea. INSEAD Business School Research
Paper, 65.
Luxton, E. (2016). The 10 skills you need to
thrive in the fourth industrial revolution.
Retrieved August 8, 2016, from
www.weforum.org/agenda/2016/01/the-10-
skills-you-need-to-thrive-in-the-fourth-indus-
trial-revolution/
Mednick, S (1962). The associative basis of the
creative process. Psychological Review, Vol
69(3), May 1962, 220-232.
Onarheim, B., & Friis-Olivarius, M. (2013).
Applying the neuroscience of creativity to
creativity training. Frontiers in human neuro-
science, Vol 7. www.journal.frontiersin.org/ar-
ticle/10.3389/fnhum.2013.00656/full
Rietzschel, E. F., Nijstad, B. A., & Stroebe,W.
(2006). Productivity is not enough: A compari-
son of interactive and nominal brainstorming
groups on idea generation and selection.
Journal of Experimental Social Psychology, 42,
244–251.
Will a robot take your job? (2015, September
11). Retrieved September 03, 2016, from
www.bbc.com/news/technology-34066941
www.neurocreativity.dk
Creativity in Danish Businesses - CINC - Web

Contenu connexe

Tendances

Quest for organizational innovation strategy
Quest for organizational  innovation strategy Quest for organizational  innovation strategy
Quest for organizational innovation strategy Dr Oliver Ho
 
FastCo_Cultural Integration
FastCo_Cultural IntegrationFastCo_Cultural Integration
FastCo_Cultural IntegrationDavid LaBar
 
What happens when design excellence is added to strategy ?
What happens when design excellence is added to strategy ? What happens when design excellence is added to strategy ?
What happens when design excellence is added to strategy ? Brigitte Borja de Mozota
 
Creative Innovation - MIT ID Innovation
Creative Innovation - MIT ID InnovationCreative Innovation - MIT ID Innovation
Creative Innovation - MIT ID InnovationPankaj Deshpande
 
Design Thinking Workshop Recap at OuluSES
Design Thinking Workshop Recap at OuluSESDesign Thinking Workshop Recap at OuluSES
Design Thinking Workshop Recap at OuluSESNataliya Shevchuk
 
Design Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New CultureDesign Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New CulturePayam Shalchian
 
How To Implement Open Innovation: OI Chess Paradigm
How To Implement Open Innovation: OI Chess ParadigmHow To Implement Open Innovation: OI Chess Paradigm
How To Implement Open Innovation: OI Chess ParadigmRob Veldt
 
Innovation Excellence Weekly - Issue 27
Innovation Excellence Weekly - Issue 27Innovation Excellence Weekly - Issue 27
Innovation Excellence Weekly - Issue 27Innovation Excellence
 
Innovative ways companies are using design thinking
Innovative ways companies are using design thinkingInnovative ways companies are using design thinking
Innovative ways companies are using design thinkingmokshacts
 
Design Thinking - A critical review
Design Thinking - A critical reviewDesign Thinking - A critical review
Design Thinking - A critical reviewStephen Whyte
 
Innovation Excellence Weekly - Issue 4
Innovation Excellence Weekly - Issue 4Innovation Excellence Weekly - Issue 4
Innovation Excellence Weekly - Issue 4Innovation Excellence
 
Ambidextrous organization and design thinking
Ambidextrous organization and design thinkingAmbidextrous organization and design thinking
Ambidextrous organization and design thinkingJan Schmiedgen
 
Designing Convergence/Divergence
Designing Convergence/DivergenceDesigning Convergence/Divergence
Designing Convergence/Divergencefrog
 
Innovation Excellence Weekly - Issue 15
Innovation Excellence Weekly - Issue 15Innovation Excellence Weekly - Issue 15
Innovation Excellence Weekly - Issue 15Innovation Excellence
 

Tendances (20)

Art and Economy
Art and EconomyArt and Economy
Art and Economy
 
Making Open Innovation Work
Making Open Innovation WorkMaking Open Innovation Work
Making Open Innovation Work
 
Quest for organizational innovation strategy
Quest for organizational  innovation strategy Quest for organizational  innovation strategy
Quest for organizational innovation strategy
 
Design Management Series - #1
Design Management Series - #1Design Management Series - #1
Design Management Series - #1
 
FastCo_Cultural Integration
FastCo_Cultural IntegrationFastCo_Cultural Integration
FastCo_Cultural Integration
 
What happens when design excellence is added to strategy ?
What happens when design excellence is added to strategy ? What happens when design excellence is added to strategy ?
What happens when design excellence is added to strategy ?
 
Creative Innovation - MIT ID Innovation
Creative Innovation - MIT ID InnovationCreative Innovation - MIT ID Innovation
Creative Innovation - MIT ID Innovation
 
Design Thinking Workshop Recap at OuluSES
Design Thinking Workshop Recap at OuluSESDesign Thinking Workshop Recap at OuluSES
Design Thinking Workshop Recap at OuluSES
 
Design Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New CultureDesign Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New Culture
 
How To Implement Open Innovation: OI Chess Paradigm
How To Implement Open Innovation: OI Chess ParadigmHow To Implement Open Innovation: OI Chess Paradigm
How To Implement Open Innovation: OI Chess Paradigm
 
CD-DESIGNMANAGEMENTGB 29oct
CD-DESIGNMANAGEMENTGB 29octCD-DESIGNMANAGEMENTGB 29oct
CD-DESIGNMANAGEMENTGB 29oct
 
Innovation Excellence Weekly - Issue 27
Innovation Excellence Weekly - Issue 27Innovation Excellence Weekly - Issue 27
Innovation Excellence Weekly - Issue 27
 
Innovative ways companies are using design thinking
Innovative ways companies are using design thinkingInnovative ways companies are using design thinking
Innovative ways companies are using design thinking
 
Design Thinking - A critical review
Design Thinking - A critical reviewDesign Thinking - A critical review
Design Thinking - A critical review
 
Innovation Excellence Weekly - Issue 4
Innovation Excellence Weekly - Issue 4Innovation Excellence Weekly - Issue 4
Innovation Excellence Weekly - Issue 4
 
Ambidextrous organization and design thinking
Ambidextrous organization and design thinkingAmbidextrous organization and design thinking
Ambidextrous organization and design thinking
 
Designing Convergence/Divergence
Designing Convergence/DivergenceDesigning Convergence/Divergence
Designing Convergence/Divergence
 
127.pdf
127.pdf127.pdf
127.pdf
 
SSRN-id1874666.pdf
SSRN-id1874666.pdfSSRN-id1874666.pdf
SSRN-id1874666.pdf
 
Innovation Excellence Weekly - Issue 15
Innovation Excellence Weekly - Issue 15Innovation Excellence Weekly - Issue 15
Innovation Excellence Weekly - Issue 15
 

Similaire à Creativity in Danish Businesses - CINC - Web

How can you become the next exponential catalyst?
How can you become the next exponential catalyst?How can you become the next exponential catalyst?
How can you become the next exponential catalyst?WeAreInnovation
 
Innovation Women Speak! Webinar: Creativity and Business: Why It Matters
Innovation Women Speak! Webinar: Creativity and Business: Why It MattersInnovation Women Speak! Webinar: Creativity and Business: Why It Matters
Innovation Women Speak! Webinar: Creativity and Business: Why It MattersInnovation Women
 
SkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copySkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copydemarco22
 
Think Brochure - Isobel McEwan
Think Brochure - Isobel McEwanThink Brochure - Isobel McEwan
Think Brochure - Isobel McEwanIsobel McEwan
 
What is Creativity and innovation.docx
What is Creativity and innovation.docxWhat is Creativity and innovation.docx
What is Creativity and innovation.docxSamuelTesfaye15
 
The Innovation Journey @ ProductTank SG
The Innovation Journey @ ProductTank SGThe Innovation Journey @ ProductTank SG
The Innovation Journey @ ProductTank SGScott Bales
 
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For Business
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For BusinessThe Spirit of Co-creation Whitepaper - Risk Managed Creativity For Business
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For BusinessSense Worldwide
 
An Introduction to Creative Huddle
An Introduction to Creative HuddleAn Introduction to Creative Huddle
An Introduction to Creative HuddleCreative Huddle
 
Fashion Go Social - Aarhus, April 30
Fashion Go Social - Aarhus, April 30Fashion Go Social - Aarhus, April 30
Fashion Go Social - Aarhus, April 30Stefan Lindegaard
 
Article # 3 /7 The Design Management Series Management Challenges
Article # 3 /7 The Design Management Series  Management Challenges Article # 3 /7 The Design Management Series  Management Challenges
Article # 3 /7 The Design Management Series Management Challenges Brigitte Borja de Mozota
 
Serengeti the migration of creative game
Serengeti  the migration of creative gameSerengeti  the migration of creative game
Serengeti the migration of creative gameMaurice C. Ugwonoh
 
Design Thinking Comes of AgeThe approach, once.docx
Design  Thinking   Comes  of AgeThe approach, once.docxDesign  Thinking   Comes  of AgeThe approach, once.docx
Design Thinking Comes of AgeThe approach, once.docxdonaldp2
 
Design Thinking Comes of AgeThe approach, once.docx
Design  Thinking   Comes  of AgeThe approach, once.docxDesign  Thinking   Comes  of AgeThe approach, once.docx
Design Thinking Comes of AgeThe approach, once.docxcuddietheresa
 
One Africa Network Webinar: Design Thinking and Innovation - Staying Ahead o...
One Africa Network Webinar: Design Thinking and Innovation -  Staying Ahead o...One Africa Network Webinar: Design Thinking and Innovation -  Staying Ahead o...
One Africa Network Webinar: Design Thinking and Innovation - Staying Ahead o...SSCG Consulting
 

Similaire à Creativity in Danish Businesses - CINC - Web (20)

How can you become the next exponential catalyst?
How can you become the next exponential catalyst?How can you become the next exponential catalyst?
How can you become the next exponential catalyst?
 
Innovation Women Speak! Webinar: Creativity and Business: Why It Matters
Innovation Women Speak! Webinar: Creativity and Business: Why It MattersInnovation Women Speak! Webinar: Creativity and Business: Why It Matters
Innovation Women Speak! Webinar: Creativity and Business: Why It Matters
 
SkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copySkyscraperInc_At_A_Glance215 copy
SkyscraperInc_At_A_Glance215 copy
 
Intrapreneurship Conference Silicon Valley ebook
Intrapreneurship Conference Silicon Valley ebookIntrapreneurship Conference Silicon Valley ebook
Intrapreneurship Conference Silicon Valley ebook
 
Think Brochure - Isobel McEwan
Think Brochure - Isobel McEwanThink Brochure - Isobel McEwan
Think Brochure - Isobel McEwan
 
What is Creativity and innovation.docx
What is Creativity and innovation.docxWhat is Creativity and innovation.docx
What is Creativity and innovation.docx
 
The Innovation Journey @ ProductTank SG
The Innovation Journey @ ProductTank SGThe Innovation Journey @ ProductTank SG
The Innovation Journey @ ProductTank SG
 
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For Business
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For BusinessThe Spirit of Co-creation Whitepaper - Risk Managed Creativity For Business
The Spirit of Co-creation Whitepaper - Risk Managed Creativity For Business
 
An Introduction to Creative Huddle
An Introduction to Creative HuddleAn Introduction to Creative Huddle
An Introduction to Creative Huddle
 
Erhvervsakademi Aarhus
Erhvervsakademi AarhusErhvervsakademi Aarhus
Erhvervsakademi Aarhus
 
Fashion Go Social - Aarhus, April 30
Fashion Go Social - Aarhus, April 30Fashion Go Social - Aarhus, April 30
Fashion Go Social - Aarhus, April 30
 
AuraTalk Issue 3
AuraTalk Issue 3AuraTalk Issue 3
AuraTalk Issue 3
 
Article # 3 /7 The Design Management Series Management Challenges
Article # 3 /7 The Design Management Series  Management Challenges Article # 3 /7 The Design Management Series  Management Challenges
Article # 3 /7 The Design Management Series Management Challenges
 
Open Innovation
Open InnovationOpen Innovation
Open Innovation
 
Serengeti the migration of creative game
Serengeti  the migration of creative gameSerengeti  the migration of creative game
Serengeti the migration of creative game
 
Mastering innovation and strategic thinking workshop v4 1
Mastering innovation and strategic thinking workshop v4 1Mastering innovation and strategic thinking workshop v4 1
Mastering innovation and strategic thinking workshop v4 1
 
Design Thinking Comes of AgeThe approach, once.docx
Design  Thinking   Comes  of AgeThe approach, once.docxDesign  Thinking   Comes  of AgeThe approach, once.docx
Design Thinking Comes of AgeThe approach, once.docx
 
Design Thinking Comes of AgeThe approach, once.docx
Design  Thinking   Comes  of AgeThe approach, once.docxDesign  Thinking   Comes  of AgeThe approach, once.docx
Design Thinking Comes of AgeThe approach, once.docx
 
Sidney Debaque Portfolio
Sidney Debaque PortfolioSidney Debaque Portfolio
Sidney Debaque Portfolio
 
One Africa Network Webinar: Design Thinking and Innovation - Staying Ahead o...
One Africa Network Webinar: Design Thinking and Innovation -  Staying Ahead o...One Africa Network Webinar: Design Thinking and Innovation -  Staying Ahead o...
One Africa Network Webinar: Design Thinking and Innovation - Staying Ahead o...
 

Creativity in Danish Businesses - CINC - Web

  • 1. WHAT’S THE STATUS? CREATIVITY IN DANISH BUSINESSES–
  • 2. Creativity in Danish Businesses – What’s the status? Authors: Frederikke Knop Jacob Lennheden Copenhagen Institute of NeuroCreativity www.neurocreativity.dk Contact us: info@neurocreativity.dk Online publication, September 2016 ISBN 978-87-999337-0-9 This publication can be downloaded free of charge as a pdf-file www.neurocreativity.dk
  • 3. Content Table Foreword Chapter 1 Creativity: a value-adding activity The appointed winners of creativity: Designers and Artists! Chapter 2 Methods and techniques for creativity Chapter 3 Creativity at your company The creative potential Chapter 4 Are you creative? Creativity can be taught Conclusion About CINC About this report Definition of creativity Reference 2 4 4 4 7 7 9 9 9 10 10 11 12 13 13 14 15 www.neurocreativity.dk
  • 4. Creativity as a skill has become more important than ever, and its significance is increasing rapidly. In what has been coined the 4th industrial revolution, new production methods and industries are emerging at an unprece- dented speed and technologies such as auton- omous vehicles, 3D printing, artificial intelli- gence and advanced industrial robotics all have a tremendous impact on business. In this fast-paced revolution, the phrase “business as usual” could swiftly become synonymous with companies that are too slow to change, result- ing in their eminent decline. Yet, these devel- opments also have huge implications for the type of skills employees need in order to stay relevant. Last year, the BBC launched a website called “Will a Robot take your job?” where visitors can browse over 100 job titles and see the likeli- hood of those jobs being automated by the year of 2020. Not only will jobs disappear, but many skills that are valuable in today’s world will increasingly become obsolete. The striking thing is not that robots and machines are replacing people, as this has been the case for centuries. The difference this time around is the society-wide impact. In the past, industrial- ization mainly caused unemployment amongst unskilled workers; this time around white-collar professions such as legal assistants and finan- cial officers are also at risk. Consequently, jobs in the future will be pegged on having alternate skills; such as creativity. The World Economic Forum recently released a list of the 10 most valuable skills employees should have to match job requirements in 2020. The top 3 skills are “Complex Problem Solving,” “Critical Thinking,” and “Creativity”. In 2015 Creativity barely made it to the top 10. In other words, in an increasingly automated world, the ability to solve complex problems and think out of the box are going to be the key skills employees need to stay relevant in their jobs, and help their firms move ahead of the traditional “business as usual.” The increasing appreciation of creativity as one the most important skills of the future is not surprising. Creativity can play a vital role in enhancing all aspects of business performance and is in many ways considered the raw mate- rial of innovation. Take sales for instance: many of our big clients are moving away from “just” selling a product, to helping their customers deliver results through a process of co-creation instead. In this new role of co-creation sales, creative thinking is essential. Thus, even in departments such as sales, accounting, and customer service not normally associated with innovation, creative skills will play a key role in the years to come. Hence, the firms that will thrive in the long run are likely the ones that Creativity in Danish Businesses – What’s the status? Foreword 2 www.neurocreativity.dk
  • 5. 3 appreciate the fundamentals of creative think- ing and understand how to nurture creativity to the benefit of the firm. These skills are likely to be even more import- ant for Denmark and Danish Companies. Since Denmark is a relatively small, open economy with high labor costs and few natural resourc- es, Danish companies can rarely compete on price alone. Thus, as a survival strategy in the global market they have to compete on quality and constant innovation. Thus, there is little doubt that creativity will be a key skill in the future job market and busi- ness environment. But, what about the pres- ent? What are companies’ attitudes now? Have they already aligned themselves to address the needs of the future or are they sailing straight towards an iceberg without a captain at the helm? That is what we wanted to find out. We were particularly interested in gaining an understanding of how Danish companies perceive “creativity.” We wanted to know how important they perceive this skill to be amongst their employees and whom they think should be creative. To investigate this, we conducted a wide number of interviews with HR executives and senior managers from more than twenty of Denmark's biggest companies spanning a broad range of industries. We wanted to establish a baseline of the general state of creativity in Danish companies in order to uncover how creativity is perceived in their respective organizations today. The following report contains some of the key findings from our interviews. Copenhagen Institute of NeuroCreativity, September 2016 www.neurocreativity.dk
  • 6. Creativity: a value-adding activity Creativity has long been a buzzword in Den- mark and from our recently conducted inter- views, it is clear that companies recognize its strategic and managerial potential in creating sustainable businesses. A staggering 95% of all the companies interviewed believe that creativity is important for the company’s future. Moreover, 75% of the companies actively strive to establish a culture of creativi- ty and regard it as a value addition to the company that can increase business profitabili- ty. The phraseology companies generally connect creativity with, is ‘to think outside the box.’ However, we found an interesting dissonance when scrutinizing the responses on how companies implement creativity, and who they see as being creative. Although creativity as a discourse has moved away from being consid- ered innate magical attribute that only few possess, creativity is still primarily identified as a skill possessed by an elite group of profes- sionals within the so-called ‘creative’ industries. The appointed winners of creativity: Designers and Artists! Designers and artists are predominantly perceived as being most creative, as 70% of companies identify these professions as the creative people. In comparison, only 10% rated academic employees or managers to be most the creative. Chapter 1 4 www.neurocreativity.dk
  • 7. During the last decades many academics and practitioners (ourselves included) have worked hard to dispel the creativity myth, that creativi- ty as a skill is confined to a narrow group of people in certain industries. Taking these findings into consideration, it is clear that there is still some way to go in respect to changing beliefs and attitudes about creativity. Design- ers and artists might be more creative in their daily work, but for one reason only: they have occupied themselves with creative work much more than senior managers—they are trained to be creative. Creativity is a skill that can be trained, practiced, and honed. While there might be cultural or workplace related barriers, there is nothing that prevents senior managers from being more creative. If given the right type of training on how to incorporate creative thinking processes into their work, there is no evidence to show that senior managers could not become the most creative kids on the block . Designers Artists Musicians Other / Academic employees Managers 35% Consultants Which of the following do you think is the most creative? 10% 5% 0% 5 (Amabile, 1998) 1 1 www.neurocreativity.dk
  • 8. Chapter 2 Methods and techniques for creativity Learning how to be creative does not mean starting from scratch. Instead it means unearthing and enhancing the creative think- ing skills that already exists within each of us. Creativity can be boosted through various techniques aimed at enabling individuals or groups to make “remote associations” of already known concept . The palette of methods and techniques used by companies to support creativity ranges across different disciplines. The companies in our study that employ creative methods in their work generally use several of the exam- ples listed below. Some companies have even rooted their entire work structure on creative concepts such as design thinking. The most common methods of enhancing creativity emanates from exter- nal input such as conferences and talks to increase creativity in the company. The second most common technique used amongst the companies is brainstorming. There is nothing wrong with using these creativity methods. External input will, however, mostly account for motivational support on a group level instead of enhancing or improving the organi- zational creativity with concrete methods. Brainstorming is a great tool to employ to come up with new ideas or when reviewing old ones, and it can be a very effective tool for creativity if practiced correctly. Creativity research suggests that individuals are better at generating ideas rather than groups, but that groups are better at selecting the best ideas from a group. 7 2 2 (Onarheim & Friis-Olivarious, 2014) (Giotra et al., 2009; Faure, 2004, Rietzschel, Nijstad, & Stroebe, 2006)3 www.neurocreativity.dk
  • 9. Supplementary training /education for strengthening domain specific knowledge Brainstorming Fairs, conferences or lectures/talks Other Games Special decor or furnishing of physical facilities Creative writting Materials 11% 44% 44% 56% 33% 33% 44% 11% Which methods for creativity are you using? / 8 www.neurocreativity.dk
  • 10. To what degree do you think there is room for improvement of creativity at your work place? 9 Chapter 3 Creativity at your company Despite the general impression that many big companies are not creative, almost all the companies we surveyed (95%) were citing creativity as a decisive factor for ensuring a sustainable business. Yet, at the same time 75% stated that there is significant room for improvement when it comes to creativity at their workplace. Additionally, despite being aware of the perks of creativity and acknowl- edging creativity as an important future element for competitiveness, 55% of the companies do not currently use creative methods or techniques when problem-solving within the company. It appears that there is a gap between the perception of creativity and the reality in which creativity is employed. Suggesting that there is a significant potential and need for creativity-improvement in companies. A solution to this apparent gap between creativity as an idealistic thought and its con- crete implementation into daily work life might have something to do with the considerations of the creative persona and the perception of who are regarded as creative individuals. The creative potential Not at all 0% To lesser degree 25% To some degree 60% To very large degree 15% www.neurocreativity.dk
  • 11. Chapter 4 10 Are you creative? To learn more about the respondent's’ percep- tion of creativity, we tried to figure out in what situations they consider themselves to be creative. Half the survey respondents see themselves as having been creative in less than 10% of their work time, and only a quar- ter see themselves as being creative for over 30% of the time. If the companies indeed find creativity to be as important to their business as expressed, the amount of creativity put into tasks and the knowledge of what creativity is must be changed. According to the companies, an explanation to this can be found in compa- ny structures, time, and job function, which they claim to be the biggest challenges to creativity. While it is not necessary to assign 20% of a day’s work to ‘own creative projects’ in order to be creative, the company does need to make room for creativity and integrate it within the business structure, if they want to increase the overall creativity. This leads to a rather ironic situation in which 75% of the companies strive for creativity, yet at the same time claim that company struc- ture, time, and job functions are the biggest challenges in enhancing corporate creativity. www.neurocreativity.dk
  • 12. The three components of Creativity! flexibility and imagination knowledge instinsic and extinsic expertise creative thinking skills motivation 11 Creativity can be taught Despite knowing the business-related benefits of creativity and the perks of thinking creative- ly, it seems many Danish companies lack the knowledge of how to implement it into work structures and set down concrete tools to accommodate creative thinking. And perhaps most importantly, companies need to adjust their way of thinking. Creativity is not for the selected few, but can be of value to any divi- sion in any company ready to take on the challenge. To the question on whether the companies thought creativity can be taught, 80% believe it could. They agree that creativity is a skill that can be honed and a process that can be man- aged. It can be learned by experimenting, exploring, questioning assumptions, and using our imagination. It begins with a foundation of knowledge, learning a new discipline, and mastering a combination of lateral and vertical thinking. where the magic happens! www.neurocreativity.dk
  • 13. Conclusion 12 This study has investigated the attitudes, beliefs, and implementation of creativity in Danish companies, in order to uncover what the current state of creativity is. Key findings are: Creativity is important: There is no doubt that creativity is perceived to be important in Danish Companies A whopping 95% of the companies inter- viewed believe that creativity is important for the company’s future, while an entire 75% claim they actively strive to establish a culture of creativity because they regard it as a value addition to the company, which in turn can increase business profitability - but there is space for improvement: There is however a gap between how companies perceive creativity, and how they implement it. While almost all agreed that creativity is key to meeting the challenges of the future, a large majority of respondents also stressed that they saw tremen- dous space for improvements in their respective firms. Organisational culture seems to be a barrier: Obstacles or barriers cited as reasons include cultural or workplace related barriers. This notion was also reflected by the fact that less than half of the firms employ any kind of creative tools in their organizations, despite claiming to wanting to estab- lish a creative culture. 1 2 3 - but creativity can be taught: While many still primarily associate creativi- ty with artistry, there was also a wide recognition that creativity can be taught and that directed training could increase the level of creativity in their respected firms. 4 www.neurocreativity.dk
  • 14. About Copenhagen Institute of NeuroCreativity Copenhagen Institute of NeuroCreativity is an organization devoted to creativity research and training. We have spent more than a decade researching how the brain works when we are creative and our researchers have to date published over fifteen academic articles in respected journals on the topic of creativity. We are particularly interested in the neurobio- logical context in which creativity occurs, thus the name of “NeuroCreativity”. Our goal is to bridge the gap between academia and the real world, by using cutting-edge neurological research in creativity as a foundation for teaching and training organizations and individuals how to effective- ly increase their creative capabilities in prac- tice. More info can be found on: www.neurocreativity.dk About This Report The findings in this study report are based on a large number of interviews with senior and HR managers from within several industries in Denmark. The aim of this report was to estab- lish a preliminary baseline of creativity in Danish Companies and look at the state of creativity in businesses in Denmark today. While giving a snapshot of the current state, the aim is also for this report to work as a foundation for future studies. The interviews were conducted over a two-month period in June and July 2016, with a mixture of qualita- tive and quantitative questions. All companies were asked the same quantitative questions in the same order. Quantitative questions were subsequently asked in a semi-structured format to increase comprehension and under- standing. To decrease bias and ease communi- cation, all respondents were promised ano- nymity with both name and company. That is why no specific companies are listed in this report. All respondents were also told about the goal and aim of the report prior to the interviews. 13 www.neurocreativity.dk
  • 15. 14 Definition of Creativity This report uses the definition of Mednick (1962) to explain the creativity process: The forming of associative elements into new combinations which either meets specific requirements or are in some way useful. The more mutually remote the elements of the new combination, the more creative the pro- cess or solution” Mednick (1962).“ “ At CINC, we take on an associative interpretation of the process of cre- ative thinking—as this is closely linked to how we use creativity—as a neuroscientific concept called Neuro- Creativity. NeuroCreativity is a word we coined here at CINC that is short for the “Neuroscience of Creativity” or namely, “how the brain works when we are creative.” www.neurocreativity.dk
  • 16. 15 Reference Amabile, T. (1998, September). How to Kill Creativity. Retrieved September 03, 2016, from www.hbr.org/1998/09/how-to-kill-creativity Faure, C. (2004). Beyond brainstorming: Effects of different group procedures on selection of ideas and satisfaction with the process. Journal of Creative Behavior, 38, 13–34 Girotra, K., Terwiesch, C., & Ulrich, K. T. (2009). Idea Generation and the Quality of the Best Idea. INSEAD Business School Research Paper, 65. Luxton, E. (2016). The 10 skills you need to thrive in the fourth industrial revolution. Retrieved August 8, 2016, from www.weforum.org/agenda/2016/01/the-10- skills-you-need-to-thrive-in-the-fourth-indus- trial-revolution/ Mednick, S (1962). The associative basis of the creative process. Psychological Review, Vol 69(3), May 1962, 220-232. Onarheim, B., & Friis-Olivarius, M. (2013). Applying the neuroscience of creativity to creativity training. Frontiers in human neuro- science, Vol 7. www.journal.frontiersin.org/ar- ticle/10.3389/fnhum.2013.00656/full Rietzschel, E. F., Nijstad, B. A., & Stroebe,W. (2006). Productivity is not enough: A compari- son of interactive and nominal brainstorming groups on idea generation and selection. Journal of Experimental Social Psychology, 42, 244–251. Will a robot take your job? (2015, September 11). Retrieved September 03, 2016, from www.bbc.com/news/technology-34066941 www.neurocreativity.dk