SlideShare une entreprise Scribd logo
1  sur  10
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Jake
Thompson
RESEARCHED DEFINITION (provide short
internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE
RESEARCHED TERM TO YOUR
OWN PRODUCTION PRACTICE?
IMAGE SUPPORT (Provide an image and/or
video link of said term being used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A game demo is a freely distributed
demonstration or preview of an upcoming or
recently released video game.
http://en.wikipedia.org/wiki/Game_demo
You can tell that this is a demostarting
menu as it doesn’t have allof the
starter options that the fullversion
does.
This image represents demoas it is the opening
menu on the Minecraft demodownload. It also tells
you I the image what is involved withthe download.
Beta A beta test refers to the distribution of pre-
release game software to a selectgroup of
people so that they can test the game in their
own homes.
http://www.techopedia.com/definition/27136/beta-
test-gaming
This image is takenfrom the beta
version ofthe game is it wasscreen
shotted before the full release of the
game.
This image represents the beta for titanfall. Inthe
image it shows just a few online features.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
Alpha A very early version of a software product
that may not contain all of the features
that are planned for the final version.
http://www.webopedia.com/TERM/A/alpha_version.
html
In this image it is the start menuof the
game legend oflore alpha test.
Pre-Alpha Pre-Alpha means that the game still has a
scheduled list of code and assets to be written
and
created.https://carmageddon.zendesk.com/hc/en-
us/articles/200416352-What-does-Pre-Alpha-mean-
This image is from a game calleddayz
and this game is currentlyina pre-
alpha test at the moment.
This game is currentlyinthe Pre-alpha gameplayas it
is not updated to the full game.
Gold A golden master, or GM, is the final
version of software program that is sent to
manufacturing and is used to make retail
copies of the software.
http://www.techterms.com/definition/golden
master
This is the gold edition ofa game trials
evolutiongoldversionandthe gold
version has extendedmaps.
This image represents goldas you can see
in the image that it’s a gold editionof the game.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
Debug identify and remove errors from (computer
hardware or software).
"games are the worstto debug"
https://www.google.co.uk/webhp?sourceid=chrome-
instant&ion=1&espv=2&ie=UTF-
8#q=what%20is%20the%20definition%20of%20debug
This is the message froma debug
which is a longcode that helps you get
rid of a buginthe game that youare
playing witha glitch.
This image is the code froma debug in a computer.
Automation A general technologyterm that is used to
describe anyprocess being automated through
the use of computers and computer software.
http://www.webopedia.com/TERM/P/process_auto
mation.html
White-Box
Testing
A software testing technique wherebyexplicit
knowledge ofthe internal workings ofthe item
being tested are used to selectthe test data.
http://www.webopedia.com/TERM/W/White_Box_T
esting.html
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Bug A software bug is an error, flaw, failure,
or fault in a computer program or system that
causes itto produce an incorrect or unexpected
result,or to behave in unintended ways.
http://en.wikipedia.org/wiki/Software_bug
A bug in a game is basicallya glitch and
in this game the bugis that whenyou
kill anenemythe players stretchacross
the screen.
This image is a bug inthe game that show when
someone has beenshot there bodyhas stretched.
GAME
ENGINES
GAME
ENGINES
Vertex Shader A programmablefunction in display adapters
that offers a graphics application programmer
flexibility in rendering an image.
http://www.pcmag.com/encyclopedia/term/53754/
vertex-shader
Vertex shaders are from how the
animation starts off to the finished
product.
Pixel Shader The name used to describe the method in which
a GPU applies textures and renders pixels to
the display.
http://www.webopedia.com/TERM/P/Pixel_Shader.
html
This image shows the difference with
the image when youhave the pixel
shaders offandon.
This image shows the difference withthe image
when you have the pixel shaders off andon. This is
an image from the game far cry.
Post Processing Sonar data processing after real time data
generation and storage.
http://www.instituteformarineacoustics.org/SonarPr
imer/data/gloss_6c.htm
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
Rendering Rendering is the process of generating an image
from a 2D or 3D model (or models in what
collectivelycouldbe calleda scene file), bymeans of
computer programs.
http://en.wikipedia.org/wiki/Rendering_(computer_
graphics)
Render distance in some gamescanbe
set to different lengths andit is usedto
set the range of what you cansee on a
game.
Render distance in Minecraft.
Normal Map In 3D computer graphics, normal mapping, or "Dot3
bump mapping", is a technique usedfor fakingthe
lightingof bumps and dents – animplementation of
bump mapping.
http://en.wikipedia.org/wiki/Normal_mapping
Entity An entityis something that exists in itself, actuallyor
hypothetically. It neednot be ofmaterial existence.
In particular, abstractions andlegalfictions are
usuallyregardedas entities. In general, there is also
no presumptionthat an entityis animate.
Slender is a horror storywhichhas
loads of different views but is not a
true storyand hasbeen made intoa
game fromthe stories created.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
UV Map UV mapping is the 3D modellingprocessof makinga
2D image representationof a 3D model's surface.
Uv mapping shows in this image how
the player canbe designedfrom
scratch andhowto edit the character.
This showhowto design a Minecraft character.
Procedural
Texture
A procedural texture is a computer-generatedimage
createdusing analgorithm intendedto create a
realistic representationof natural elements suchas
wood, marble, granite, metal, stone, andothers.
Physics Computer animationphysics or game physics
involves the introductionof the laws of physics intoa
simulationor game engine, particularlyin 3D
computer graphics, for the purpose of making the
effects appear more real to the observer. Typically,
simulationphysics is onlya close approximationto
real physics, and computationis performed using
discrete values.
Minecraft usesphysics anda realistic
gesture when using TNT as you have to
set up a whole scene for it to work
properly.
https://www.youtube.com/watch?v=RLxsac53FKQ
This videoshows the games which uses the best
physics.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Collision Collisiondetection typicallyrefers to the
computationalproblemof detecting the intersection
of two or more objects. While the topic is most often
associatedwith its use invideogamesandother
physical simulations, it alsohas applications in
robotics.
This is a detailed picture of what an
explosion looks like whenthe plane
collides withthe floor in GTA during a
crash landing.
This image is from a plane crashingon GTA
Lighting
AA – Anti-
Aliasing
Anti-aliasing mayrefer to anyof a number of
techniques to combat the problems of aliasingina
sampledsignal suchas a digitalimage or digital audio
recording.
With anti-aliasing, if it usespixels,
when turnedonit willblur out the
edges.
LoD – Level of
Detail
In computer graphics, accounting for level of detail
involves decreasing the complexityof a 3D object
representation as it moves awayfrom the viewer or
accordingto other metrics suchas object
importance, viewpoint-relative speedor position.
Level of detail techniques increases the efficiencyof
rendering bydecreasingthe workloadongraphics
pipeline stages, usuallyvertex transformations.
With LoD the more polys that you use
the more detailed the image will
become whencompleted.
Animation A simulationof movement created bydisplayinga
seriesof pictures, or frames. Cartoons ontelevision
are one example ofanimation. Animationon
computers is one of the chiefingredients of
multimedia presentations.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Sprite In computer graphics, a sprite (alsoknownbyother
names;see Synonyms below) is a two-dimensional
image or animationthat is integratedintoa larger
scene.
A sprite is the character that youmake
for the game you are designingor it
could alsobe a plane.
Scene A scene graph is a general data structure commonly
usedbyvector-basedgraphics editing applications
and modern computer games.
Cut scenes are used in everygame that
you will play. Theywillmostlybe used
at the start of a mission/race or the
end of a mission/race.
This is a cut scene from the game formula one before
the race.
Library This is what shows everythingthat you can make or
get in a game.
The librarythat is showninthispicture
is from Minecraft and thisshows the
armour, weapons, foodandother
items to be obtained inMinecraft.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
UI User interface is basicallythe pause menu which
shows most of the options inthe game that you can
change throughthe mainpage that you see when
you’re playing.
The UI on Minecraft shows what tools
you have inyour inventorywhichis the
hot bar at the bottom. And alsoshows
a little crafting box and more.
Frames Frames ina game are whenthe game looks like it is
lagging but it is a dropin the framessothe game
moves slower.
This image is not from a game but it is
a good example for whenthere is a
drop of framesinany situation.
The more frames per secondthe better the quality.
Concept Concept art shows the difference whenthe character
is drewandwhenthe drawinghas beenchanged
into a animation.
This is how the characters ina game
are designed.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Event An event ina game is anything that willhappen
within the game.
This is when youtryto cook in Sims
with no cooking skillsand the kitchen
gets set onfire.
Path finding

Contenu connexe

Tendances

Y1 gd engine_terminologY
Y1 gd engine_terminologYY1 gd engine_terminologY
Y1 gd engine_terminologYElliotBlack
 
Task 1- Engine terminology
Task 1- Engine terminologyTask 1- Engine terminology
Task 1- Engine terminologycrimzon36
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyLuke Summers
 
Researched definition
Researched definitionResearched definition
Researched definitionArron96
 
Y1 gd engine_terminology
Y1 gd engine_terminology Y1 gd engine_terminology
Y1 gd engine_terminology Jordanianmc
 
Game engine terminology/glossary
Game engine terminology/glossaryGame engine terminology/glossary
Game engine terminology/glossarygordonpj96
 
Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4) Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4) TomCrook
 
Anthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unitAnthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unitanthonynewman
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) TomCrook
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminologyKeatonBradley
 
Engine technology worksheet
Engine technology worksheet Engine technology worksheet
Engine technology worksheet nazaryth98
 
Engine Terminology
Engine TerminologyEngine Terminology
Engine Terminologykamkill
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) TomCrook
 
The Purposes and Functions of components of Game Engines
The Purposes and Functions of components of Game EnginesThe Purposes and Functions of components of Game Engines
The Purposes and Functions of components of Game EnginesPaulinaKucharska
 
Engine Terminology 1
Engine Terminology 1Engine Terminology 1
Engine Terminology 1copelandadam
 
Researched Definition
Researched DefinitionResearched Definition
Researched DefinitionArron96
 

Tendances (19)

Y1 gd engine_terminologY
Y1 gd engine_terminologYY1 gd engine_terminologY
Y1 gd engine_terminologY
 
Task 1- Engine terminology
Task 1- Engine terminologyTask 1- Engine terminology
Task 1- Engine terminology
 
engine terminology 2
 engine terminology 2 engine terminology 2
engine terminology 2
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Researched definition
Researched definitionResearched definition
Researched definition
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Y1 gd engine_terminology
Y1 gd engine_terminology Y1 gd engine_terminology
Y1 gd engine_terminology
 
Game engine terminology/glossary
Game engine terminology/glossaryGame engine terminology/glossary
Game engine terminology/glossary
 
Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4) Y1 gd engine_terminology (1) (4)
Y1 gd engine_terminology (1) (4)
 
Anthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unitAnthony newman y1 gd engine_terminology unit
Anthony newman y1 gd engine_terminology unit
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminology
 
Engine technology worksheet
Engine technology worksheet Engine technology worksheet
Engine technology worksheet
 
Engine Terminology
Engine TerminologyEngine Terminology
Engine Terminology
 
Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1) Y1 gd engine_terminology (1)
Y1 gd engine_terminology (1)
 
The Purposes and Functions of components of Game Engines
The Purposes and Functions of components of Game EnginesThe Purposes and Functions of components of Game Engines
The Purposes and Functions of components of Game Engines
 
Engine Terminology 1
Engine Terminology 1Engine Terminology 1
Engine Terminology 1
 
Engine Terms
Engine TermsEngine Terms
Engine Terms
 
Researched Definition
Researched DefinitionResearched Definition
Researched Definition
 

En vedette

Task 6 legal and ethical obligations
Task 6 legal and ethical obligationsTask 6 legal and ethical obligations
Task 6 legal and ethical obligationsJaket123
 
Finished task 1
Finished task 1Finished task 1
Finished task 1Jaket123
 
01 chap3 etude_de_cas
01 chap3 etude_de_cas01 chap3 etude_de_cas
01 chap3 etude_de_casEBP S.L.
 
Jake thompson script cover
Jake thompson script coverJake thompson script cover
Jake thompson script coverJaket123
 
01 chap5 les_couts_reparation
01 chap5 les_couts_reparation01 chap5 les_couts_reparation
01 chap5 les_couts_reparationEBP S.L.
 
OpenWorld con2828 Fluid, Classic, or Both
OpenWorld con2828 Fluid, Classic, or BothOpenWorld con2828 Fluid, Classic, or Both
OpenWorld con2828 Fluid, Classic, or BothGraham Smith
 
01 chap1 qu_est_ce_que_losmose
01 chap1 qu_est_ce_que_losmose01 chap1 qu_est_ce_que_losmose
01 chap1 qu_est_ce_que_losmoseEBP S.L.
 
PeopleCode Variable Scope Quiz
PeopleCode Variable Scope QuizPeopleCode Variable Scope Quiz
PeopleCode Variable Scope QuizGraham Smith
 
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...Graham Smith
 

En vedette (9)

Task 6 legal and ethical obligations
Task 6 legal and ethical obligationsTask 6 legal and ethical obligations
Task 6 legal and ethical obligations
 
Finished task 1
Finished task 1Finished task 1
Finished task 1
 
01 chap3 etude_de_cas
01 chap3 etude_de_cas01 chap3 etude_de_cas
01 chap3 etude_de_cas
 
Jake thompson script cover
Jake thompson script coverJake thompson script cover
Jake thompson script cover
 
01 chap5 les_couts_reparation
01 chap5 les_couts_reparation01 chap5 les_couts_reparation
01 chap5 les_couts_reparation
 
OpenWorld con2828 Fluid, Classic, or Both
OpenWorld con2828 Fluid, Classic, or BothOpenWorld con2828 Fluid, Classic, or Both
OpenWorld con2828 Fluid, Classic, or Both
 
01 chap1 qu_est_ce_que_losmose
01 chap1 qu_est_ce_que_losmose01 chap1 qu_est_ce_que_losmose
01 chap1 qu_est_ce_que_losmose
 
PeopleCode Variable Scope Quiz
PeopleCode Variable Scope QuizPeopleCode Variable Scope Quiz
PeopleCode Variable Scope Quiz
 
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...
UKOUG APPS 15 - PeopleSoft UI: Fluid, Classic, or Both? A Decision for Every ...
 

Similaire à Y1 gd engine_terminology

Engine terminology
Engine terminology Engine terminology
Engine terminology crimzon36
 
Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Matthewf2014
 
Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Matthewf2014
 
daryl bates engine terminology finished
daryl bates engine terminology finisheddaryl bates engine terminology finished
daryl bates engine terminology finishedDarylBatesGames
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyJordanianmc
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouisHughes666
 
Researched Definition
Researched DefinitionResearched Definition
Researched DefinitionArron96
 
Y1 js engine_terminology
Y1 js engine_terminologyY1 js engine_terminology
Y1 js engine_terminologyJamieShepherd
 
Michael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminologyMichael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminologyMike Hughes
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminologyblears1
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyaknatdeahobia
 
Using a 3D Game Engine
Using a 3D Game EngineUsing a 3D Game Engine
Using a 3D Game EngineItsLiamOven
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminologyItsLiamOven
 

Similaire à Y1 gd engine_terminology (14)

Engine terminology
Engine terminology Engine terminology
Engine terminology
 
Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)
 
Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)Y1 gd engine terminology (task 1)
Y1 gd engine terminology (task 1)
 
daryl bates engine terminology finished
daryl bates engine terminology finisheddaryl bates engine terminology finished
daryl bates engine terminology finished
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Louis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college workLouis hughes y1 gd engine_terminology college work
Louis hughes y1 gd engine_terminology college work
 
Researched Definition
Researched DefinitionResearched Definition
Researched Definition
 
Engineterminoligy finished
Engineterminoligy finishedEngineterminoligy finished
Engineterminoligy finished
 
Y1 js engine_terminology
Y1 js engine_terminologyY1 js engine_terminology
Y1 js engine_terminology
 
Michael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminologyMichael Hughes - Y1 GD ngine_terminology
Michael Hughes - Y1 GD ngine_terminology
 
Y1 gd engine terminology
Y1 gd engine terminologyY1 gd engine terminology
Y1 gd engine terminology
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 
Using a 3D Game Engine
Using a 3D Game EngineUsing a 3D Game Engine
Using a 3D Game Engine
 
Y1 gd engine_terminology
Y1 gd engine_terminologyY1 gd engine_terminology
Y1 gd engine_terminology
 

Plus de Jaket123

Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheetUnit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheetJaket123
 
PSPersonel statement
PSPersonel statementPSPersonel statement
PSPersonel statementJaket123
 
Production log
Production logProduction log
Production logJaket123
 
Mood board
Mood boardMood board
Mood boardJaket123
 
Mood board
Mood boardMood board
Mood boardJaket123
 
Task 5 contracts of employment
Task 5 contracts of employmentTask 5 contracts of employment
Task 5 contracts of employmentJaket123
 
Presentation script
Presentation scriptPresentation script
Presentation scriptJaket123
 
What is a sound designer
What is a sound designerWhat is a sound designer
What is a sound designerJaket123
 
Jake sound design in computer games analysis work sheet saw 2
Jake sound design in computer games analysis work sheet saw 2Jake sound design in computer games analysis work sheet saw 2
Jake sound design in computer games analysis work sheet saw 2Jaket123
 
Edited sound breakdown
Edited sound breakdownEdited sound breakdown
Edited sound breakdownJaket123
 
Pan and volume edit
Pan and volume editPan and volume edit
Pan and volume editJaket123
 
Presentation 2 tom jake johan
Presentation 2 tom jake johanPresentation 2 tom jake johan
Presentation 2 tom jake johanJaket123
 
Mood board
Mood boardMood board
Mood boardJaket123
 
The two gangsters final draft
The two gangsters final draft The two gangsters final draft
The two gangsters final draft Jaket123
 
Dead space 3 jake sound design in computer games analysis work sheet
Dead space 3 jake sound design in computer games analysis work sheetDead space 3 jake sound design in computer games analysis work sheet
Dead space 3 jake sound design in computer games analysis work sheetJaket123
 

Plus de Jaket123 (20)

Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheetUnit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheet
 
PSPersonel statement
PSPersonel statementPSPersonel statement
PSPersonel statement
 
Cv
CvCv
Cv
 
Production log
Production logProduction log
Production log
 
Mood board
Mood boardMood board
Mood board
 
Mood board
Mood boardMood board
Mood board
 
Task 5 contracts of employment
Task 5 contracts of employmentTask 5 contracts of employment
Task 5 contracts of employment
 
Task 2
Task 2Task 2
Task 2
 
Presentation script
Presentation scriptPresentation script
Presentation script
 
What is a sound designer
What is a sound designerWhat is a sound designer
What is a sound designer
 
Jake sound design in computer games analysis work sheet saw 2
Jake sound design in computer games analysis work sheet saw 2Jake sound design in computer games analysis work sheet saw 2
Jake sound design in computer games analysis work sheet saw 2
 
Task 11
Task 11Task 11
Task 11
 
Edited sound breakdown
Edited sound breakdownEdited sound breakdown
Edited sound breakdown
 
Pan and volume edit
Pan and volume editPan and volume edit
Pan and volume edit
 
Presentation 2 tom jake johan
Presentation 2 tom jake johanPresentation 2 tom jake johan
Presentation 2 tom jake johan
 
Cue cards
Cue cardsCue cards
Cue cards
 
Mood board
Mood boardMood board
Mood board
 
Costings
CostingsCostings
Costings
 
The two gangsters final draft
The two gangsters final draft The two gangsters final draft
The two gangsters final draft
 
Dead space 3 jake sound design in computer games analysis work sheet
Dead space 3 jake sound design in computer games analysis work sheetDead space 3 jake sound design in computer games analysis work sheet
Dead space 3 jake sound design in computer games analysis work sheet
 

Dernier

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxRustici Software
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesrafiqahmad00786416
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfOverkill Security
 
Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024The Digital Insurer
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsNanddeep Nachan
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWERMadyBayot
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Orbitshub
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...apidays
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...apidays
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...apidays
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 

Dernier (20)

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 

Y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Jake Thompson RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A game demo is a freely distributed demonstration or preview of an upcoming or recently released video game. http://en.wikipedia.org/wiki/Game_demo You can tell that this is a demostarting menu as it doesn’t have allof the starter options that the fullversion does. This image represents demoas it is the opening menu on the Minecraft demodownload. It also tells you I the image what is involved withthe download. Beta A beta test refers to the distribution of pre- release game software to a selectgroup of people so that they can test the game in their own homes. http://www.techopedia.com/definition/27136/beta- test-gaming This image is takenfrom the beta version ofthe game is it wasscreen shotted before the full release of the game. This image represents the beta for titanfall. Inthe image it shows just a few online features.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. http://www.webopedia.com/TERM/A/alpha_version. html In this image it is the start menuof the game legend oflore alpha test. Pre-Alpha Pre-Alpha means that the game still has a scheduled list of code and assets to be written and created.https://carmageddon.zendesk.com/hc/en- us/articles/200416352-What-does-Pre-Alpha-mean- This image is from a game calleddayz and this game is currentlyina pre- alpha test at the moment. This game is currentlyinthe Pre-alpha gameplayas it is not updated to the full game. Gold A golden master, or GM, is the final version of software program that is sent to manufacturing and is used to make retail copies of the software. http://www.techterms.com/definition/golden master This is the gold edition ofa game trials evolutiongoldversionandthe gold version has extendedmaps. This image represents goldas you can see in the image that it’s a gold editionof the game.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug identify and remove errors from (computer hardware or software). "games are the worstto debug" https://www.google.co.uk/webhp?sourceid=chrome- instant&ion=1&espv=2&ie=UTF- 8#q=what%20is%20the%20definition%20of%20debug This is the message froma debug which is a longcode that helps you get rid of a buginthe game that youare playing witha glitch. This image is the code froma debug in a computer. Automation A general technologyterm that is used to describe anyprocess being automated through the use of computers and computer software. http://www.webopedia.com/TERM/P/process_auto mation.html White-Box Testing A software testing technique wherebyexplicit knowledge ofthe internal workings ofthe item being tested are used to selectthe test data. http://www.webopedia.com/TERM/W/White_Box_T esting.html
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Bug A software bug is an error, flaw, failure, or fault in a computer program or system that causes itto produce an incorrect or unexpected result,or to behave in unintended ways. http://en.wikipedia.org/wiki/Software_bug A bug in a game is basicallya glitch and in this game the bugis that whenyou kill anenemythe players stretchacross the screen. This image is a bug inthe game that show when someone has beenshot there bodyhas stretched. GAME ENGINES GAME ENGINES Vertex Shader A programmablefunction in display adapters that offers a graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/53754/ vertex-shader Vertex shaders are from how the animation starts off to the finished product. Pixel Shader The name used to describe the method in which a GPU applies textures and renders pixels to the display. http://www.webopedia.com/TERM/P/Pixel_Shader. html This image shows the difference with the image when youhave the pixel shaders offandon. This image shows the difference withthe image when you have the pixel shaders off andon. This is an image from the game far cry. Post Processing Sonar data processing after real time data generation and storage. http://www.instituteformarineacoustics.org/SonarPr imer/data/gloss_6c.htm
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectivelycouldbe calleda scene file), bymeans of computer programs. http://en.wikipedia.org/wiki/Rendering_(computer_ graphics) Render distance in some gamescanbe set to different lengths andit is usedto set the range of what you cansee on a game. Render distance in Minecraft. Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique usedfor fakingthe lightingof bumps and dents – animplementation of bump mapping. http://en.wikipedia.org/wiki/Normal_mapping Entity An entityis something that exists in itself, actuallyor hypothetically. It neednot be ofmaterial existence. In particular, abstractions andlegalfictions are usuallyregardedas entities. In general, there is also no presumptionthat an entityis animate. Slender is a horror storywhichhas loads of different views but is not a true storyand hasbeen made intoa game fromthe stories created.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 UV Map UV mapping is the 3D modellingprocessof makinga 2D image representationof a 3D model's surface. Uv mapping shows in this image how the player canbe designedfrom scratch andhowto edit the character. This showhowto design a Minecraft character. Procedural Texture A procedural texture is a computer-generatedimage createdusing analgorithm intendedto create a realistic representationof natural elements suchas wood, marble, granite, metal, stone, andothers. Physics Computer animationphysics or game physics involves the introductionof the laws of physics intoa simulationor game engine, particularlyin 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulationphysics is onlya close approximationto real physics, and computationis performed using discrete values. Minecraft usesphysics anda realistic gesture when using TNT as you have to set up a whole scene for it to work properly. https://www.youtube.com/watch?v=RLxsac53FKQ This videoshows the games which uses the best physics.
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Collision Collisiondetection typicallyrefers to the computationalproblemof detecting the intersection of two or more objects. While the topic is most often associatedwith its use invideogamesandother physical simulations, it alsohas applications in robotics. This is a detailed picture of what an explosion looks like whenthe plane collides withthe floor in GTA during a crash landing. This image is from a plane crashingon GTA Lighting AA – Anti- Aliasing Anti-aliasing mayrefer to anyof a number of techniques to combat the problems of aliasingina sampledsignal suchas a digitalimage or digital audio recording. With anti-aliasing, if it usespixels, when turnedonit willblur out the edges. LoD – Level of Detail In computer graphics, accounting for level of detail involves decreasing the complexityof a 3D object representation as it moves awayfrom the viewer or accordingto other metrics suchas object importance, viewpoint-relative speedor position. Level of detail techniques increases the efficiencyof rendering bydecreasingthe workloadongraphics pipeline stages, usuallyvertex transformations. With LoD the more polys that you use the more detailed the image will become whencompleted. Animation A simulationof movement created bydisplayinga seriesof pictures, or frames. Cartoons ontelevision are one example ofanimation. Animationon computers is one of the chiefingredients of multimedia presentations.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Sprite In computer graphics, a sprite (alsoknownbyother names;see Synonyms below) is a two-dimensional image or animationthat is integratedintoa larger scene. A sprite is the character that youmake for the game you are designingor it could alsobe a plane. Scene A scene graph is a general data structure commonly usedbyvector-basedgraphics editing applications and modern computer games. Cut scenes are used in everygame that you will play. Theywillmostlybe used at the start of a mission/race or the end of a mission/race. This is a cut scene from the game formula one before the race. Library This is what shows everythingthat you can make or get in a game. The librarythat is showninthispicture is from Minecraft and thisshows the armour, weapons, foodandother items to be obtained inMinecraft.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 UI User interface is basicallythe pause menu which shows most of the options inthe game that you can change throughthe mainpage that you see when you’re playing. The UI on Minecraft shows what tools you have inyour inventorywhichis the hot bar at the bottom. And alsoshows a little crafting box and more. Frames Frames ina game are whenthe game looks like it is lagging but it is a dropin the framessothe game moves slower. This image is not from a game but it is a good example for whenthere is a drop of framesinany situation. The more frames per secondthe better the quality. Concept Concept art shows the difference whenthe character is drewandwhenthe drawinghas beenchanged into a animation. This is how the characters ina game are designed.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Event An event ina game is anything that willhappen within the game. This is when youtryto cook in Sims with no cooking skillsand the kitchen gets set onfire. Path finding