1. Jane Alexander
Chief Information/Digital Officer
The Cleveland Museum of Art
June 8, 2017
Premier CIO Forum
Free to Move, Create, Engage:
Designing Meaningful, Barrier-Free Digital
Experiences with Museum Collections
8. Gallery One
opened 12/12/12
“People come to museums for
storytelling and engagement…
and technology needs to facilitate that”
The New York Times (2013)
9. The First Iteration of
Gallery One
4 Components:
- Gallery One proper,
- Studio Play,
- Collection Wall,
- ArtLens App
10. • Build audiences
• Provide a fun and engaging
environment for visitors with all levels
of knowledge about art
• Highlight featured artworks
• Propel visitors into the galleries with
greater enthusiasm, understanding,
and excitement about the collection
• Develop and galvanize visitor interest,
bringing visitors back to the museum
again and again
Original Goals for Gallery One
15. Why Are We Changing Gallery One?
• The museum considered the original Gallery One to a
“proof of concept” rather than endpoint
• The last four years have provided an excellent opportunity
to gather information: to interview visitors, track usage
and evaluate the effectiveness of each component
• Using that feedback, successful new redesigns have
already been completed for the ArtLens Studio (opened
June 2016) and the ArtLens App (launched September
2016)
• The next step is to launch ArtLens Exhibition (June 21,
2017)
17. ArtLens App (September 2016)
• Downloads in less than a minute, takes up less
memory than the Facebook app, available on
Android and iOS devices
• Improved and responsive wayfinding map with
iBeacons throughout the museum
• Save artworks on the app or at the ArtLens Wall
• Search any object on view in the museum and map
your way there
• Scan select objects using augmented reality technology
to access additional information
• Go on museum-created tours or create your own
• Content updates automatically from the backend
18. Initial Goals for Studio Play
• Build a space for families
and children
• Facilitate creative
interaction with art
• Propel visitors into the
rest of Gallery One and
the permanent galleries
• Encourage repeat family
visitors
STUDIO PLAY: IN THE BEGINNING
21. “[CMA Visitors] have high expectations of what
the museum will offer them… and want an
experience that they cannot find elsewhere”
Elizabeth Bolander, CMA Director of Research and Evaluation
22. New Goals for
ArtLens Studio
• Barrier-free technology
that allows for virtually
touch-free interaction
• A space for
intergenerational learning,
ages 5 and up rather than
5 and below
• Inspire gallery exploration
with greater understanding
and enthusiasm
• Connect what visitors do in
Studio Play with what they
see in the museum
32. Summative Research on New Studio Play, 2016
Overall Experience: 66% rated excellent (5/5),
87% rated 4/5 or 5/5
Elizabeth Bolander
33. WHERE DO WE GO FROM HERE?:
ARTLENS EXHIBITION (opening June 2017)
34. Audience Goals
• Each component of the ARTLENS
Gallery (Studio, App, Wall, and
Exhibition) serves as a launching
point for visitors, to engage with art
and connect with the collection
• The ArtLens Exhibition will attract
non-traditional museum visitors by
taking away the intimidation of the art
museum and giving visitors the
toolset to look closer, dive deeper,
and begin a relationship with the
collection
36. Intertwining Art and Technology
• Art in the Foreground: Instead of
touchscreens positioned in front of
the artwork, artworks are positioned
in the foreground
• Featuring a new group of 20
artworks, including masterworks by
Edgar Degas and Frank Stella
• Barrier-free: building on the
success of the barrier-free ArtLens
Studio interactives, projections that
respond seamlessly to body
movement will replace
touchscreens
37. Pedagogy and Games
• The projection interactive
games are centered around
themes of: composition,
symbols, gestures and emotion,
and purpose, developed by a
cross-collaborative museum
team
• 16 new games, including an
innovative eye-tracking
interactive that will reveal the
visitor’s areas of focus on an
artwork and compare their view
to the artistic intention
43. ArtLens App Integration
ArtLens is the Glue:
visitors will be able to
dock their device at
each interactive and
save all artworks they
interact with to then find
in the galleries, as well
as save their user-
generated images—no
more typing in your
email address!
44. Join us for the opening of the ArtLens
Exhibition at Solstice, June 2017
Thank You
@janecalexander
Notes de l'éditeur
“Mrs. Irma Wilkinson has questioned the effectiveness of a computer in the Catalogue department”
What is Gallery One? How it came to exist, what it does, emphasis on technology and art interaction
Quote source: http://www.nytimes.com/2013/03/21/arts/artsspecial/at-cleveland-museum-of-art-the-ipad-enhances.html
Actually looking closer….
What Worked
Space especially for families with young kids
High-touch and non-digital interactives
Place for parents to decompress, relax while kids (5 and under) played in safe environment
Space especially for families with young kids
High-touch and non-digital interactives
Place for parents to decompress, relax while kids (5 and under) played in safe environment
Not fully intergenerational
Not engaging for older kids, 5+
Not totally fulfilling mission of Gallery One
“Playroom feeling” of the space deterred visitors and families without young children from exploring Gallery One
Goals of new Studio Play
THIS SLIDE HAS VIDEO; only shows up in slideshow mode
Connects visitors to the museum using artworks and artifacts from the collection as the raw materials to create their own artwork
Created content is sent to the Studio Play Tumblr or to oneself
Supports visual and verbal literacy within the context of art
Fosters further understanding of artworks while providing a connection to the museum’s collection
Look closely at elements within works and match or sort based on constituent elements of artworks
Centerpiece of Studio Play 2.0
Self-initiated exploration for visitors to examine the museum’s collection using their own lines and shapes
Focuses on details within artworks and objects
Using movement to explore art
Allow visitors to dynamically reveal paintings, drawings, and objects from the museum collection using body motion
Dramatic movement reveals the content in a looser, abstract way
Smaller movements resolve the content in more detail
Zoom: magnifies the artwork using body movement, explores details and techniques