3. What Is A Game Jam?
A game jam is an organized 48 hour event for
rapidly prototyping video game designs
An overall game theme is announced at the
start of the event
Games are designed by small teams around
each team’s interpretation of the given
theme
Playable prototypes are rapidly designed,
developed, tested, and iterated
4. Benefits Of Game Jams
Indie game developers can develop and
present ideas without publisher restrictions
Exposes game developer hobbyists to an
opportunity for collaboration
Inspires individuals to innovate
5. How Do I Participate?
Join the IGDA Newfoundland Facebook
group for registration details
and updates on the event
Register for the event
6. How Do I Participate?
As an individual
You are welcome to show up and team up with
other people at the start of the event, however
you are encouraged to network on the IGDA
Newfoundland Facebook group page beforehand
to meet other participants who are also looking
for team mates
Describe your skill set and what you have to offer
to a game development team such as art,
programming, scripting, or audio
7. How Do I Participate?
Teams
It is suggested to form teams beforehand and
register as a team
Small teams of 3 – 5 people tend to work better
and be more organized than larger teams because
communications are more efficient
8. Development Tools
Use whatever development tools you feel comfortable with
Links to games engines and development tools that have free versions:
Game Engines
Game Maker: http://yoyogames.com/
Game Salad: http://gamesalad.com/creator
Unity: http://unity3d.com/unity/
Unreal: http://www.udk.com/
Flixel: http://flixel.org/
9. Development Tools
Use whatever development tools you feel comfortable with
Links to games engines and development tools that have free versions:
Art
Gimp: http://www.gimp.org/downloads/
Blender: http://www.blender.org/
Audio
Audacity: http://audacity.sourceforge.net/
Indie Game Sites
TIGSOURCE.: http://www.tigsource.com/
Kongregate: http://www.kongregate.com/
Chevy Ray http://chevyray.com/tools/
10. What Should I Bring
A laptop with game development software
Headphones
Graph paper
Pencils and erasers
One small white board with dry erase
markers for each team
Snacks and beverages (if allowed in the
venue)
11. Suggested Steps For The Process
1. Brainstorming
Collaborate with your team
Make a list of possible ideas
Consider scrapping the first 3 ideas and the obvious
ideas
12. Suggested Steps For The Process
2. Research
Search the internet for similar games to avoid
repetition
Search for game play and art references
13. Suggested Steps For The Process
3. Consider scope
Plan for a smaller scope than you think you will have
the time for
Consider the skills and limitations of your team and
the development tools
Cut non essential features
14. Suggested Steps For The Process
4. Sketches
Concept art
Flowcharts
Level designs
15. Suggested Steps For The Process
5. Early prototypes
Use placeholder graphics
Don’t fall in love with any idea or feature
Be prepared to kill the whole idea or beloved
features
Consider starting over if it’s not working out
16. Suggested Steps For The Process
6. Play test ASAP, and often
Play test often for usability, functionality, and
balance
Expect many rounds of feedback and iteration
Consider trading play testing time with other teams
for valuable feedback from people outside of your
group
17. Suggested Steps For The Process
7. Emphasize meaningful game play (or fun) over
polish
Focus on one new concept
Make game play fun in the first 15 seconds
Consider including simple instructions in the title screen
then move quickly into game play, or integrate a quick
in-game tutorial rather than starting out with a long
back story
Use audio to create mood and for efficient and effective
in-game feed back
The team can always decide to turn the game into an ongoing
project and continue to polish the game beyond the jam
18. Suggested Steps For The Process
8. Keep the player in mind
Games are made to be played
Observe play tester reactions
Do they understand what to do?
Make note of facial expressions and when they happen:
Joy
Frustration
Create a short questionnaire to gather feedback and
to ask for other comments
19. Suggested Steps For The Process
9. Plan on taking breaks to eat, sleep, and shower
It is unhealthy to work for 48 hours straight
Tiredness often causes diminishing returns and
bugs
When working in close quarters with a small, tight
knit team, good personal hygiene is appreciated
20. Who Owns The Work?
You and your team mates retain rights and
ownership of your own work
You are responsible for:
Using software licenses legally and appropriately
for development
Creating original assets for your game and using
assets such as royalty free audio clips according to
their legal use agreements
Including all team mates in the credits
21. Who Owns The Work?
Basically, your team is responsible for
working out the details amongst yourselves
Intellectual property link for reference:
http://archives.igda.org/ipr/IGDA_IPRights_Whi
tePaper.pdf
If you have trouble with this link by
clicking on it, please type it in to
your browser.