SlideShare une entreprise Scribd logo
1  sur  20
Télécharger pour lire hors ligne
HTML5 Games
    Status and issues



                Hong,Sechul/CTO
                www.bluega.com
2


Why HTML5 Game?
 Cross device running (with one source code)

 Dynamic update (without explicit installation)




 However…
3


Problems
   JavaScript - Dynamic binding interpreter language
   Low performance
   Hard to manage memory
   Browser quirks
   Browser/device performance discrepancy
   Sound and device API
   Packaging


        HTML5 is originally not for games!
4


HTML5 for game development
 Controlling
  •   JavaScript
 Rendering
  •   HTML5 DOM/CSS3
  •   HTML5 Canvas
  •   HTML5 WebGL
 Sound
  •   HTML5 Audio API
  •   WebAudio API(Chrome)
5


Renderer for games
In view of commercializing HTML5 games;
            Devices                         Game types
 HTML5      • PC Browsers (Even non-HTML5   Plain, Tile-map,
 DOM/CSS3     Browsers)                     Arcade
            • Android/iOS
            • TIZEN
            • Some TV/Set-top-box
 HTML5      •   HTML5 PC Browsers           Plain, Tile-map,
 Canvas     •   iOS                         Arcade, Physics
            •   TIZEN(?)
            •   Some TV/Set-top-box(?)

 HTML5      • Chrome Brower on Windows      3D(OpenGL like)
 WebGL
6


Market perspectives by renderer
In view of commercializing HTML5 games;
 HTML5 DOM+Canvas
   •   Cross device running
   •   Game type : Social, Casual

 HTML5 Canvas
   •   PC
   •   Game type : Social, Casual, Physics

 WebGL
   • Existing iOS and Android games to Chrome web store
   • Game type : 3D
7


Technical Issues - JavaScript
 Interpreting, dynamic binding
 Implicit garbage collection
 Vulnerable environment for developers

   Need to impose strict coding pattern
   Need framework, engine
   Recycling of resource
8


Technical Issues – HTML5 Specs (1/2)
 HTML5 implementations are stable over browsers.
But, problems are mostly on Device API.

 Viewport control – Screen lock, Orientation lock, Full-
  screen
    For some platform, need to package as native application
    Android has more problems when running as web site
 Audio API
    Unstable and lots of quirks in implementation
    Only 1 channel for many browsers
    Preparing new WebAudio API
9


Technical Issues – HTML5 Specs (2/2)
 Storage API
    Using File-System API along with Cookie
    For permanent and critical data, need server backup.
 Packaging & Installation
    PC : Hard to package large game. Hard to add Ad with installable
     package. Mostly hosting with CDN.
    Mobile : W3C widget like package. Native application(Hybrid).
     Hosting is relatively good for iOS(without sound)
 MouseLock API, JoyStick API
    Developing by Google
10


Technical Issues – Screen sizes
 Matter of game geometric type, level design, graphical
  assets and layouts. Not specific to HTML5 games.
 HTML5 itself is good for resizing - Relative coordination
  system, CSS, Zooming

      Relative coordination from the beginning of development
      CSS tricks
      Zooming : Drops performance a lot. (But, TIZEN looks good!)
      BLUEGA : Using Game level editor
11


Technical Issues – Game UI
 Need to develop game’s other screens, dialogs and menu.
 Need some UI framework library for renderer
 HTML5 itself is very good for developing UI. UI
  frameworks such jQuery, Sencha, …

   BLUEGA : Developing all Game UI in HTML5 DOM even running
    with HTML5 Canvas. (Using own jBLUX)
12




BLUEGA
13

BLUEGA – Vision on HTML5 games
   Native                                                                     Web
                   Web                 Web                    Web
                   Game                Game                   Game
      iOS

    Android       Game                   Game Logic Engine
    OS            Editor                  Scroll Engine
                                          Tile Map Engine
                                          Isometric Engine                  Web
                                                                            Browser
                           Game Engine                       Network
                           Core                              Core
                                                                                      Network
                             jBLUX HTML5 UI Framework
                                                                                      server
                             HCL (Handset Capability Layer)

  iPhone / iPad      Android Phone/Tab      PC               Phone / Pad   Smart TV




  BXG-RUN           BXG-RUN
14


BLUEGA - Performance
 BLUEGA is focusing on “Cross device running game” and
  “Serviced game”

   FPS : 20~30
   Dynamic objects : 30~60 with collision detection
   Static image : 1000~4000
   Sound
    •   3~4 Channel with stable Audio API
    •   1 Channel with unstable Audio API
15


BLUEGA – Twinkle Pop
 Bubble game with hexagonal tile-map
 Published in Facebook, CWS, Google Play, Apple Store,
  TIZEN, Web portal




• CWS URL
https://chrome.google.com/webstore/detail/jlmcmmeajfebnmfkjipnmkbjkdcfgbbj
• Web URL
http://laputagames.com/each/tp/
• Technical notes
http://www.bluega.com/html5-game-engine_technical_notes_twinkle_pop/
16


BLUEGA – Crazy Chicken
 Tower defense game with orthogonal tile-map
 Published in K-Apps
17




BXG BLUX Game Engine
18

BXG - HTML5 Game Engine
         HTML5 Game Engine for
      Cross game, Hybrid web game

 • High and consistent performance for
   wide range of devices
 • Hot swap between three renders
   (DOM, DOM+Canvas, Canvas)
 • Virtual input devices, Audio
 • Casual, arcade, shooting, social
   game
     - Isometric, Orthogonal, Hexagonal
     - Scrolling
     - Multi-layer
 • Game Editor
 • Run-time for iOS, Android
19


Engine release plan
 BXG Core - Early August, 2012
   •   JavaScript library
   •   API Reference, Tutorials and Knowledge Base
   •   Sample games and code
   •   WRT – WAC, PhoneGap, BXGrun(Android, iOS)
   •   Hands-on class planning in August, 2012


 BXG Editor - Early October, 2012
   • Hosted as web site, not only for BXG
   • “Dropbox” as file storage
20




 THANK YOU
Contact Us
www.bluega.com
www.facebook.com/bluega
sales@bluega.com

Korea:
    Phone: +82-70-8228-8721
    FAX : +82-31-714-0847
USA:
    Phone: +1-714-325-0264

Contenu connexe

Similaire à HTML5 Games Status and issues

Ogdc 2013 cross platform game development with html5
Ogdc 2013 cross platform game development with html5Ogdc 2013 cross platform game development with html5
Ogdc 2013 cross platform game development with html5
Son Aris
 
Seattle javascript game development - Overview
Seattle javascript game development - OverviewSeattle javascript game development - Overview
Seattle javascript game development - Overview
Grant Goodale
 
W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platform
Changhwan Yi
 
Adobe and the Flash Gaming Landscape
Adobe and the Flash Gaming LandscapeAdobe and the Flash Gaming Landscape
Adobe and the Flash Gaming Landscape
Joseph Labrecque
 

Similaire à HTML5 Games Status and issues (20)

Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011Delta Engine @ CeBit 2011
Delta Engine @ CeBit 2011
 
OSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web Simulator
OSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web SimulatorOSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web Simulator
OSCON 2012: Design and Debug HTML5 Apps for Devices with RIB and Web Simulator
 
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh QuangOGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
OGDC2013_ Cross platform game development with html5_ Mr Hoang Dinh Quang
 
Ogdc 2013 cross platform game development with html5
Ogdc 2013 cross platform game development with html5Ogdc 2013 cross platform game development with html5
Ogdc 2013 cross platform game development with html5
 
Metodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en GamingMetodologías de desarrollo de software en Gaming
Metodologías de desarrollo de software en Gaming
 
W3C HTML5 KIG-The complete guide to building html5 games
W3C HTML5 KIG-The complete guide to building html5 gamesW3C HTML5 KIG-The complete guide to building html5 games
W3C HTML5 KIG-The complete guide to building html5 games
 
Seattle javascript game development - Overview
Seattle javascript game development - OverviewSeattle javascript game development - Overview
Seattle javascript game development - Overview
 
W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platform
 
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработки
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработкиСергей Батищев: 2D игры на HTML5: мифы и реальность разработки
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработки
 
DevTeach Ottawa - Silverlight5 and HTML5
DevTeach Ottawa - Silverlight5 and HTML5DevTeach Ottawa - Silverlight5 and HTML5
DevTeach Ottawa - Silverlight5 and HTML5
 
HTML5 & JavaScript Games
HTML5 & JavaScript GamesHTML5 & JavaScript Games
HTML5 & JavaScript Games
 
Adobe and the Flash Gaming Landscape
Adobe and the Flash Gaming LandscapeAdobe and the Flash Gaming Landscape
Adobe and the Flash Gaming Landscape
 
Developing on StackMob - Flying Monkey Interactive Evaluates BaaS
Developing on StackMob - Flying Monkey Interactive Evaluates BaaS Developing on StackMob - Flying Monkey Interactive Evaluates BaaS
Developing on StackMob - Flying Monkey Interactive Evaluates BaaS
 
Casual Engines 2009
Casual Engines 2009Casual Engines 2009
Casual Engines 2009
 
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
 
Game software development trends presentation
Game software development trends   presentationGame software development trends   presentation
Game software development trends presentation
 
Deploy All The Games
Deploy All The GamesDeploy All The Games
Deploy All The Games
 
Delivering HTML5 and Modern Apps
Delivering HTML5 and Modern AppsDelivering HTML5 and Modern Apps
Delivering HTML5 and Modern Apps
 
HTML5: the mobile challenge
HTML5: the mobile challengeHTML5: the mobile challenge
HTML5: the mobile challenge
 
iOS and Android Development with Unity3D
iOS and Android Development with Unity3DiOS and Android Development with Unity3D
iOS and Android Development with Unity3D
 

Dernier

Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Dernier (20)

Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKSpring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 

HTML5 Games Status and issues

  • 1. HTML5 Games Status and issues Hong,Sechul/CTO www.bluega.com
  • 2. 2 Why HTML5 Game?  Cross device running (with one source code)  Dynamic update (without explicit installation) However…
  • 3. 3 Problems  JavaScript - Dynamic binding interpreter language  Low performance  Hard to manage memory  Browser quirks  Browser/device performance discrepancy  Sound and device API  Packaging  HTML5 is originally not for games!
  • 4. 4 HTML5 for game development  Controlling • JavaScript  Rendering • HTML5 DOM/CSS3 • HTML5 Canvas • HTML5 WebGL  Sound • HTML5 Audio API • WebAudio API(Chrome)
  • 5. 5 Renderer for games In view of commercializing HTML5 games; Devices Game types HTML5 • PC Browsers (Even non-HTML5 Plain, Tile-map, DOM/CSS3 Browsers) Arcade • Android/iOS • TIZEN • Some TV/Set-top-box HTML5 • HTML5 PC Browsers Plain, Tile-map, Canvas • iOS Arcade, Physics • TIZEN(?) • Some TV/Set-top-box(?) HTML5 • Chrome Brower on Windows 3D(OpenGL like) WebGL
  • 6. 6 Market perspectives by renderer In view of commercializing HTML5 games;  HTML5 DOM+Canvas • Cross device running • Game type : Social, Casual  HTML5 Canvas • PC • Game type : Social, Casual, Physics  WebGL • Existing iOS and Android games to Chrome web store • Game type : 3D
  • 7. 7 Technical Issues - JavaScript  Interpreting, dynamic binding  Implicit garbage collection  Vulnerable environment for developers  Need to impose strict coding pattern  Need framework, engine  Recycling of resource
  • 8. 8 Technical Issues – HTML5 Specs (1/2)  HTML5 implementations are stable over browsers. But, problems are mostly on Device API.  Viewport control – Screen lock, Orientation lock, Full- screen  For some platform, need to package as native application  Android has more problems when running as web site  Audio API  Unstable and lots of quirks in implementation  Only 1 channel for many browsers  Preparing new WebAudio API
  • 9. 9 Technical Issues – HTML5 Specs (2/2)  Storage API  Using File-System API along with Cookie  For permanent and critical data, need server backup.  Packaging & Installation  PC : Hard to package large game. Hard to add Ad with installable package. Mostly hosting with CDN.  Mobile : W3C widget like package. Native application(Hybrid). Hosting is relatively good for iOS(without sound)  MouseLock API, JoyStick API  Developing by Google
  • 10. 10 Technical Issues – Screen sizes  Matter of game geometric type, level design, graphical assets and layouts. Not specific to HTML5 games.  HTML5 itself is good for resizing - Relative coordination system, CSS, Zooming  Relative coordination from the beginning of development  CSS tricks  Zooming : Drops performance a lot. (But, TIZEN looks good!)  BLUEGA : Using Game level editor
  • 11. 11 Technical Issues – Game UI  Need to develop game’s other screens, dialogs and menu.  Need some UI framework library for renderer  HTML5 itself is very good for developing UI. UI frameworks such jQuery, Sencha, …  BLUEGA : Developing all Game UI in HTML5 DOM even running with HTML5 Canvas. (Using own jBLUX)
  • 13. 13 BLUEGA – Vision on HTML5 games Native Web Web Web Web Game Game Game iOS Android Game Game Logic Engine OS Editor Scroll Engine Tile Map Engine Isometric Engine Web Browser Game Engine Network Core Core Network jBLUX HTML5 UI Framework server HCL (Handset Capability Layer) iPhone / iPad Android Phone/Tab PC Phone / Pad Smart TV BXG-RUN BXG-RUN
  • 14. 14 BLUEGA - Performance  BLUEGA is focusing on “Cross device running game” and “Serviced game”  FPS : 20~30  Dynamic objects : 30~60 with collision detection  Static image : 1000~4000  Sound • 3~4 Channel with stable Audio API • 1 Channel with unstable Audio API
  • 15. 15 BLUEGA – Twinkle Pop  Bubble game with hexagonal tile-map  Published in Facebook, CWS, Google Play, Apple Store, TIZEN, Web portal • CWS URL https://chrome.google.com/webstore/detail/jlmcmmeajfebnmfkjipnmkbjkdcfgbbj • Web URL http://laputagames.com/each/tp/ • Technical notes http://www.bluega.com/html5-game-engine_technical_notes_twinkle_pop/
  • 16. 16 BLUEGA – Crazy Chicken  Tower defense game with orthogonal tile-map  Published in K-Apps
  • 18. 18 BXG - HTML5 Game Engine HTML5 Game Engine for Cross game, Hybrid web game • High and consistent performance for wide range of devices • Hot swap between three renders (DOM, DOM+Canvas, Canvas) • Virtual input devices, Audio • Casual, arcade, shooting, social game - Isometric, Orthogonal, Hexagonal - Scrolling - Multi-layer • Game Editor • Run-time for iOS, Android
  • 19. 19 Engine release plan  BXG Core - Early August, 2012 • JavaScript library • API Reference, Tutorials and Knowledge Base • Sample games and code • WRT – WAC, PhoneGap, BXGrun(Android, iOS) • Hands-on class planning in August, 2012  BXG Editor - Early October, 2012 • Hosted as web site, not only for BXG • “Dropbox” as file storage
  • 20. 20 THANK YOU Contact Us www.bluega.com www.facebook.com/bluega sales@bluega.com Korea: Phone: +82-70-8228-8721 FAX : +82-31-714-0847 USA: Phone: +1-714-325-0264