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Information Theoretic Models of HCI:
                 A Comparison of
the Hick-Hyman Law and Fitts’ Law
                      by Steven C. Seow

                               Jing Chen
The Hick-Hyman Law vs. Fitts’ Law
 Card, Moran, & Newell (1983) proposed two general
  psychological information theoretic models as two of
  the principles of operation:
   The Hick-Hyman Law
   Fitts’ Law

 A search through the leading HCI literature reveals an
  interesting distinction between the two laws since then.
   Fitts’ Law has enjoyed and continues to receive a great
    deal of attention in the field but the same cannot be said
    for the Hick-Hyman Law.
Information Theory
 The classical Information Theory is essentially a
  communication engineering theory.

 The Hick-Hyman Law and Fitts’ Law are based on
  analogies of the general model of communication
  system (Shannon, 1948).
A General Model of Communication System




The information source       a transmitted message
produces a message(s);
                             reaches the receiver that
 the transmitter operates    reconstructs the message
on the message to make       to the destination.
it transmissible through a
medium called the
channel;
 The channel capacity (C): the amount of information
  that a communication channel transmits in a fixed
  amount of time

 Hick’s (1952) and Hyman’s (1953) experiments assessed
  the cognitive information capacity in choice-reaction
  experiments.

 Fitts’ (1954) work was an empirical determination of the
  information capacity of the human motor system.
Quantifying Information
 Information is formally defined in Information Theory as
  a reduction in uncertainty and quantified in units of bit.
 The entropy of a message (H)


 The transmitted information (HT)
   where Hy(x) is the conditional entropy of x when y is known. In Hick’s
    and Fitts’ paradigms, when a participant performs a task without
    errors, he is said to be extracting all the expected information of the
    stimuli. As such, Hy(x) equals zero.

 See Appendix A
The Hick-Hyman Law Model

          Sensory-perceptual system
Hick (1952) Original Experiments




Experiment 1 was to determine the empirical relationship between choice
reaction time and stimulus information content (entropy)
Hyman (1953) Original Experiments
 Hick (1952) characterized the relationships between RT
  and n as logarithmic. He did not, however, explicitly
  postulate a linear relationship between RT and HT.

 Hyman (1953) may be the first to articulate the linearity
  between the two variables.

 Hyman altered the probabilities of the stimuli to yield
  varying amounts of entropy so that he can assess RT as a
  function of HT.
Hyman (1953) Original Experiments
 RT was a linear function of stimulus information
  (entropy).

 The Hick-Hyman Law:



   HT is the transmitted information.
   The reciprocal of b is what Hick referred to as the rate of
    gain of information or the information capacity.
Research and Applications
Speed-Accuracy Tradeoff

 Experiment II early runs (as
  accurately as possible):
  participants were accurate at
  the expense of speed.

 Experiment II later runs (as
  quickly as possible):they
  were performing at maximal
  speeds but accuracy was
  compromised


 The information theoretic relation to the speed-accuracy tradeoff is
  demonstrated by comparing the amount of information processed in both
  runs. More information was processed in the “accuracy” run than the
  “speed” run.
Research and Applications
Stimulus-Response Compatibility

 Compatible S-R pairs facilitate the response to a
  stimulus, and yield a higher rate of information transfer,
  whereas incompatible ones impede optimal
  performance.

 SRC effects on the slope parameter of the Hick-Hyman
  Law:
   An increase in SRC diminishes the slope
Research and Applications
Psychometrics

 Many current studies investigate the RT-IQ relationship

 Empirical parameters of the intercept (a), slope (b),
  and RT (M and SD) have all been correlated against
  intelligence.
Research and Applications
HCI Applications
 Applications of Hick-Hyman Law are scarce in the HCI
  literature despite its foundation in information processing.

 Olson and Nilsen (1988) compared the decision time taken to
  perform equivalent functions in two spreadsheet software
  (Lotus 1–2–3 and Multiplan).
   Lotus 1–2–3 had three methods available to users to perform a
    particular task and Multiplan only had one to perform the
    similar task.
   The investigators found that users took additional time to
    decide which of the three alternates to use in Lotus 1–2–3.
Research and Applications
HCI Applications
 Applications of Hick-Hyman Law are scarce in the HCI
  literature despite its foundation in information processing.

 Landauer and Nachbar (1985) studied response time in menu
  selection using touchscreen.
   They reported that the results adhered to the Hick-Hyman Law
      but was unable to proffer any practical menu design: “more results
       from experiments like these ... will clearly be needed before more
       confident generalization to new cases becomes feasible”
Fitts’ Law
 A linear relationship between task difficulty and movement
  time.




   ID (index of difficulty)

   IP (index of performance)

     = the rate of gain of information in Hick’s paradigm
     shows the capacity of the human motor system
     is called throughput (TP) by some HCI researchers
Fitts’ Law
Fitts’ Law Model




                   By combining various degrees
                   of A and W, Fitts was able to
                   vary ID and determine the
                   information capacity of the
                   human motor system.
Research and Applications
Speed-Accuracy Tradeoff
 Fitts’ asserted an inverse correlation between the speed and
  accuracy
   The width variable is the accuracy part
   Fitts assumed that the motor system has a fixed information.
    If repetitive movement of a fixed amplitude is speeded up ...
    movement variability will increase.

 Schmidt et al.(1979) contended that the error made by
  participants in a Fitts paradigm is “linearly and directly
  related to movement amplitude, independent of movement
  time”.
Research and Applications
Psychometrics

 Jensen and Munro’s (1979) reported a mean correlation
  of –.46 between the Raven IQ scores and MT.

 Roberts (1997) found no evidence for a correlation
  between IQ and MT
Research and Applications
HCI Applications

 Studies applying Fitts’ Law to the use of pointing
  devices:
     Pointing
     Angle of Approach
     Semantic Pointing
     Text Entry on Soft Keyboards
     Navigation
HCI Applications: Pointing
 The majority of the HCI research involves the physical
  operation (pointing, dragging, etc.) of a mouse or stylus
  to acquire a visual target on the screen.

 Gillan et al. (1990) compared point-click and point-drag
  performance
   point-clicking was relatively faster and was sensitive to the
    width and height of the text to be selected and its distance
    from the starting point;
   pointing time in point-dragging was not related to the
    width of the text but was affected by the height of the
    text and the distance;
HCI Applications: Angle of Approach

 The angle of approach of the cursor

 The original Fitts’ paradigm is essentially a single
  dimensional task. The height of the target was
  negligible and never factored as an independent
  measure.

 Most targets in the applications of HCI (buttons, radio
  buttons, checkboxes, etc.) have both height and width
  constraints, and are two-dimensional.
Single- and Two-dimensional Fitts’ Pointing Paradigm
HCI Applications: Angle of Approach

 MacKenzie and Buxton (1992) employed a 2D paradigm
  that involved an approach angle.
   They found that movement time was longer when the
    approach angle was 45° than when it was 0° or 90°
    (relative to the horizontal axis).

 It has been found that for rectangular targets, as the
  angle approaches 90° from 0°, the roles of the target
  width and height reverse
HCI Applications: Semantic Pointing

 Theoretically, a pointing task can be optimized by
  manipulating the targets, such that A is decreased or W
  is increased.

 Researchers have recently introduced the concept of
  semantic pointing (Blanch et al., 2004).
   hypothesis: the difficulty of a pointing task is not directly
    linked to the onscreen representation of the task, but to
    the actual difficulty of the movement performed in the
    physical world to accomplish it.
HCI Applications: Semantic Pointing
 Used an adapted C-D (control-display) ratio
   when the cursor is far from any potential target, choose a low
    ratio, adapted to the task extension (D)
   when the cursor is close enough to target, choose a high ratio,
    adapted to the task precision (W)
   Therefore, without changing the visual layout, the target may be
    nearer and bigger in motor space.
HCI Applications:
Text Entry on Soft Keyboards
 A recent focus is the evaluation of the stylus tapping on soft
  keyboards, or a graphic representation of a computer keyboard.

 MacKenzie, Zhang, and Soukoreff (1999) evaluated six types of
  keyboard layouts and reported the novice and expert typing
  speeds.
   QWERTY, ABC, Dvorak, Fitaly, JustType, and telephone
   The findings lend support to the superiority of QWERTY layout over
    other the forms of layout.
   attribute this to the skill transfer from regular desktop keyboards, for
    users who are already experienced with the QWERTY layout.
HCI Applications: Navigation

 Another area that Fitts’ Law has been proven applicable
  is controlling navigation within a GUI environment, such
  as panning and zooming.

 Guiard et al. (2004) multi-scale pointing
   the time needed to reach a remotely located target in a
    multi-scale interface still obeys Fitts’ law
Integration Of The Laws
 The combination of Hick’s Law and Fitts’ Law was not entirely
  successful unless the combination of the two tasks is sequential.
   Beggs et al. (1972) had participants aim for randomly indicated
    targets with a pencil from a home position along to clicks of a
    metronome.
   Hoffmann and Lim (1997) also attempted to combine the two laws
    using a home-to-target paradigm but they tested their participants
    with both sequential tasks and concurrent tasks.
      In the former task, participants first react to a visual stimulus (light) and
       then make a movement from a home position to a target position.
      In the latter task, participants were required to lift their fingers from the
       home position before knowing where the target is.
      Hoffmann and Lim reported that total time taken in the sequential task was
       simply a sum of the decision time and movement time. However, total time
       taken in the con- current task showed substantial interference
The Hick-Hyman Law And HCI
 The Hick-Hyman Law and Fitts’ Law share much in
  common
   E.g., both laws employed temporal dependent measures
    and accuracy to address performance rates and limits of a
    human system

 When one considers HCI research and applications of the
  laws, the Hick-Hyman Law falls short.
(1) Difficulty in Application
 To apply the H law in the traditional fashion, it is
  necessary to first codify equivalent events involved into
  alternatives. The probabilities of these alternatives
  must then be determined to calculate their entropy.
   One reason few HCI research projects have hardly been
    past this stage is because there was no need to engage in
    the complexity of the information theoretic measures.

   When a task can be viewed in terms of alternatives and
    quantified in bits, it is likely to be too simplistic to be
    practical and useful.
(2) Complexity of Stimuli
 The H Law has been used in other field which employ
  simple unidimensional stimuli.

 Contemporary interfaces in HCI involve highly complex
  interfaces that frequently comprise a variety of
  multidimensional stimuli.
(3) Levels and Types of Performance

 Fitts (1954) employed monotonous tasks (e.g., transferring
  disks to pins) and thus captured a type of human performance
  that was relatively more automated.
   As such, the law was immediately applicable to highly familiar
    or learned tasks, such as typing on a QWERTY keyboard

 Hick and Hyman incorporated degrees of unpredictability in
  their stimuli that required the participants to remember the
  correct responses. Such performance can gradually improve
  over time, such as with optimal SRC and practice.
   As such, the Law appears to be optimal in predicting novice
    performance in tasks
Conclusion
 Factors that prevented the Hick-Hyman Law from
  gaining momentum in HCI are:
   First, the inherent difficulty in applying the law is obvious.
   It is likely due to the relatively more complex stimuli in
    HCI.
   Additionally, an inability to account for performance in a
    highly familiar, automated, or trained task may have also
    limited the law’s applicability to HCI problems.

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Hick-Hyman & Fitts Law _Jing

  • 1. Information Theoretic Models of HCI: A Comparison of the Hick-Hyman Law and Fitts’ Law by Steven C. Seow Jing Chen
  • 2. The Hick-Hyman Law vs. Fitts’ Law  Card, Moran, & Newell (1983) proposed two general psychological information theoretic models as two of the principles of operation:  The Hick-Hyman Law  Fitts’ Law  A search through the leading HCI literature reveals an interesting distinction between the two laws since then.  Fitts’ Law has enjoyed and continues to receive a great deal of attention in the field but the same cannot be said for the Hick-Hyman Law.
  • 3. Information Theory  The classical Information Theory is essentially a communication engineering theory.  The Hick-Hyman Law and Fitts’ Law are based on analogies of the general model of communication system (Shannon, 1948).
  • 4. A General Model of Communication System The information source a transmitted message produces a message(s); reaches the receiver that the transmitter operates reconstructs the message on the message to make to the destination. it transmissible through a medium called the channel;
  • 5.  The channel capacity (C): the amount of information that a communication channel transmits in a fixed amount of time  Hick’s (1952) and Hyman’s (1953) experiments assessed the cognitive information capacity in choice-reaction experiments.  Fitts’ (1954) work was an empirical determination of the information capacity of the human motor system.
  • 6. Quantifying Information  Information is formally defined in Information Theory as a reduction in uncertainty and quantified in units of bit.  The entropy of a message (H)  The transmitted information (HT)  where Hy(x) is the conditional entropy of x when y is known. In Hick’s and Fitts’ paradigms, when a participant performs a task without errors, he is said to be extracting all the expected information of the stimuli. As such, Hy(x) equals zero.  See Appendix A
  • 7. The Hick-Hyman Law Model Sensory-perceptual system
  • 8. Hick (1952) Original Experiments Experiment 1 was to determine the empirical relationship between choice reaction time and stimulus information content (entropy)
  • 9. Hyman (1953) Original Experiments  Hick (1952) characterized the relationships between RT and n as logarithmic. He did not, however, explicitly postulate a linear relationship between RT and HT.  Hyman (1953) may be the first to articulate the linearity between the two variables.  Hyman altered the probabilities of the stimuli to yield varying amounts of entropy so that he can assess RT as a function of HT.
  • 10. Hyman (1953) Original Experiments  RT was a linear function of stimulus information (entropy).  The Hick-Hyman Law:  HT is the transmitted information.  The reciprocal of b is what Hick referred to as the rate of gain of information or the information capacity.
  • 11. Research and Applications Speed-Accuracy Tradeoff  Experiment II early runs (as accurately as possible): participants were accurate at the expense of speed.  Experiment II later runs (as quickly as possible):they were performing at maximal speeds but accuracy was compromised  The information theoretic relation to the speed-accuracy tradeoff is demonstrated by comparing the amount of information processed in both runs. More information was processed in the “accuracy” run than the “speed” run.
  • 12. Research and Applications Stimulus-Response Compatibility  Compatible S-R pairs facilitate the response to a stimulus, and yield a higher rate of information transfer, whereas incompatible ones impede optimal performance.  SRC effects on the slope parameter of the Hick-Hyman Law:  An increase in SRC diminishes the slope
  • 13. Research and Applications Psychometrics  Many current studies investigate the RT-IQ relationship  Empirical parameters of the intercept (a), slope (b), and RT (M and SD) have all been correlated against intelligence.
  • 14. Research and Applications HCI Applications  Applications of Hick-Hyman Law are scarce in the HCI literature despite its foundation in information processing.  Olson and Nilsen (1988) compared the decision time taken to perform equivalent functions in two spreadsheet software (Lotus 1–2–3 and Multiplan).  Lotus 1–2–3 had three methods available to users to perform a particular task and Multiplan only had one to perform the similar task.  The investigators found that users took additional time to decide which of the three alternates to use in Lotus 1–2–3.
  • 15. Research and Applications HCI Applications  Applications of Hick-Hyman Law are scarce in the HCI literature despite its foundation in information processing.  Landauer and Nachbar (1985) studied response time in menu selection using touchscreen.  They reported that the results adhered to the Hick-Hyman Law  but was unable to proffer any practical menu design: “more results from experiments like these ... will clearly be needed before more confident generalization to new cases becomes feasible”
  • 16. Fitts’ Law  A linear relationship between task difficulty and movement time.  ID (index of difficulty)  IP (index of performance)  = the rate of gain of information in Hick’s paradigm  shows the capacity of the human motor system  is called throughput (TP) by some HCI researchers
  • 18. Fitts’ Law Model By combining various degrees of A and W, Fitts was able to vary ID and determine the information capacity of the human motor system.
  • 19. Research and Applications Speed-Accuracy Tradeoff  Fitts’ asserted an inverse correlation between the speed and accuracy  The width variable is the accuracy part  Fitts assumed that the motor system has a fixed information. If repetitive movement of a fixed amplitude is speeded up ... movement variability will increase.  Schmidt et al.(1979) contended that the error made by participants in a Fitts paradigm is “linearly and directly related to movement amplitude, independent of movement time”.
  • 20. Research and Applications Psychometrics  Jensen and Munro’s (1979) reported a mean correlation of –.46 between the Raven IQ scores and MT.  Roberts (1997) found no evidence for a correlation between IQ and MT
  • 21. Research and Applications HCI Applications  Studies applying Fitts’ Law to the use of pointing devices:  Pointing  Angle of Approach  Semantic Pointing  Text Entry on Soft Keyboards  Navigation
  • 22. HCI Applications: Pointing  The majority of the HCI research involves the physical operation (pointing, dragging, etc.) of a mouse or stylus to acquire a visual target on the screen.  Gillan et al. (1990) compared point-click and point-drag performance  point-clicking was relatively faster and was sensitive to the width and height of the text to be selected and its distance from the starting point;  pointing time in point-dragging was not related to the width of the text but was affected by the height of the text and the distance;
  • 23. HCI Applications: Angle of Approach  The angle of approach of the cursor  The original Fitts’ paradigm is essentially a single dimensional task. The height of the target was negligible and never factored as an independent measure.  Most targets in the applications of HCI (buttons, radio buttons, checkboxes, etc.) have both height and width constraints, and are two-dimensional.
  • 24. Single- and Two-dimensional Fitts’ Pointing Paradigm
  • 25. HCI Applications: Angle of Approach  MacKenzie and Buxton (1992) employed a 2D paradigm that involved an approach angle.  They found that movement time was longer when the approach angle was 45° than when it was 0° or 90° (relative to the horizontal axis).  It has been found that for rectangular targets, as the angle approaches 90° from 0°, the roles of the target width and height reverse
  • 26. HCI Applications: Semantic Pointing  Theoretically, a pointing task can be optimized by manipulating the targets, such that A is decreased or W is increased.  Researchers have recently introduced the concept of semantic pointing (Blanch et al., 2004).  hypothesis: the difficulty of a pointing task is not directly linked to the onscreen representation of the task, but to the actual difficulty of the movement performed in the physical world to accomplish it.
  • 27. HCI Applications: Semantic Pointing  Used an adapted C-D (control-display) ratio  when the cursor is far from any potential target, choose a low ratio, adapted to the task extension (D)  when the cursor is close enough to target, choose a high ratio, adapted to the task precision (W)  Therefore, without changing the visual layout, the target may be nearer and bigger in motor space.
  • 28. HCI Applications: Text Entry on Soft Keyboards  A recent focus is the evaluation of the stylus tapping on soft keyboards, or a graphic representation of a computer keyboard.  MacKenzie, Zhang, and Soukoreff (1999) evaluated six types of keyboard layouts and reported the novice and expert typing speeds.  QWERTY, ABC, Dvorak, Fitaly, JustType, and telephone  The findings lend support to the superiority of QWERTY layout over other the forms of layout.  attribute this to the skill transfer from regular desktop keyboards, for users who are already experienced with the QWERTY layout.
  • 29. HCI Applications: Navigation  Another area that Fitts’ Law has been proven applicable is controlling navigation within a GUI environment, such as panning and zooming.  Guiard et al. (2004) multi-scale pointing  the time needed to reach a remotely located target in a multi-scale interface still obeys Fitts’ law
  • 30. Integration Of The Laws  The combination of Hick’s Law and Fitts’ Law was not entirely successful unless the combination of the two tasks is sequential.  Beggs et al. (1972) had participants aim for randomly indicated targets with a pencil from a home position along to clicks of a metronome.  Hoffmann and Lim (1997) also attempted to combine the two laws using a home-to-target paradigm but they tested their participants with both sequential tasks and concurrent tasks.  In the former task, participants first react to a visual stimulus (light) and then make a movement from a home position to a target position.  In the latter task, participants were required to lift their fingers from the home position before knowing where the target is.  Hoffmann and Lim reported that total time taken in the sequential task was simply a sum of the decision time and movement time. However, total time taken in the con- current task showed substantial interference
  • 31. The Hick-Hyman Law And HCI  The Hick-Hyman Law and Fitts’ Law share much in common  E.g., both laws employed temporal dependent measures and accuracy to address performance rates and limits of a human system  When one considers HCI research and applications of the laws, the Hick-Hyman Law falls short.
  • 32. (1) Difficulty in Application  To apply the H law in the traditional fashion, it is necessary to first codify equivalent events involved into alternatives. The probabilities of these alternatives must then be determined to calculate their entropy.  One reason few HCI research projects have hardly been past this stage is because there was no need to engage in the complexity of the information theoretic measures.  When a task can be viewed in terms of alternatives and quantified in bits, it is likely to be too simplistic to be practical and useful.
  • 33. (2) Complexity of Stimuli  The H Law has been used in other field which employ simple unidimensional stimuli.  Contemporary interfaces in HCI involve highly complex interfaces that frequently comprise a variety of multidimensional stimuli.
  • 34. (3) Levels and Types of Performance  Fitts (1954) employed monotonous tasks (e.g., transferring disks to pins) and thus captured a type of human performance that was relatively more automated.  As such, the law was immediately applicable to highly familiar or learned tasks, such as typing on a QWERTY keyboard  Hick and Hyman incorporated degrees of unpredictability in their stimuli that required the participants to remember the correct responses. Such performance can gradually improve over time, such as with optimal SRC and practice.  As such, the Law appears to be optimal in predicting novice performance in tasks
  • 35. Conclusion  Factors that prevented the Hick-Hyman Law from gaining momentum in HCI are:  First, the inherent difficulty in applying the law is obvious.  It is likely due to the relatively more complex stimuli in HCI.  Additionally, an inability to account for performance in a highly familiar, automated, or trained task may have also limited the law’s applicability to HCI problems.

Notes de l'éditeur

  1. Fitts Law Experiments on a Multitouch tablehttp://www.youtube.com/watch?v=l87VTAV4eLEFitts's Law experiment http://www.youtube.com/watch?v=EpBa3VzD5xY
  2. or sequences of message
  3. The reciprocal tapping taskThe disk transfer taskThe pin transfer task
  4. Adopting Shannon’s (1948) Theorem 17, Fitts conceptualized the human motor system as a communication channel, movement amplitude as the signal, and target width as the noise (MacKenzie, 1989; Figure 7).
  5. Like the Hick-Hyman Law, Fitts’ Law has also attracted some attention in the psychometrics field.
  6. the task of point-click refers to moving the cursor from a starting point to a target (a word) in a block of text and clicking the target to select the target. The point-drag task refers to moving the cursor to a point in the text block, holding down a selection button or key while “dragging” the cursor to cover a desired portion of the text.
  7. http://www.yorku.ca/mack/CHI92.html
  8. Panning an image means changing the section of the image to be displayed in the main display window.