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Learning Theory for Digital
Resources
Jo Colley
building digital learning: 3 daycourse objectives
keydigitallearningtheories/
methodologiesandtheirpractical
applications
keydigitallearningprinciples:user
engagement,userexperience,
accessibility,interactions,feedback
theimplicationsoftrendsandfuture
driversin technologyenhancedlearning
forthefutureof
LandD inTelefonica
keyprinciplesofvisualdesignand
userexperience(UX) forbothe-
learningand mobilelearning
theprinciplesof user-
centreddesignasrelevantto
learningdesign
achieving consistencyforcontent
andprocesses,and foran agreedset
ofstandards
What we’ll be
covering…
This session
• Review some key learning theories
• Participate in an activity to enhance our
understanding
• Look at some content examples in
relation to learning theory
Learning theories: any ideas on these?
• Constructivist
• Situated
• Behaviourist
• Cognitive
• Connectivist
• Experiential …
Activity
• You will be given a card.
• This card belongs in a set of 3: theory, definition,
example
• Decide what you have on your card.
• Look for the other 2 members of your team.
• In this three, discuss the theory, and think of 2
more examples which demonstrate this theory.
• Share with everybody.
Learning Theory
Theory Definition Example
Constructivist Knowledge is generated from the
interaction between your experience
and your ideas (Piaget, Vygotsky).
QR / RFID tags in workplace: new
recruit activates via mobile code-
reader for Just in Time info,
performance support and instruction.
Newbie then takes photos/video and
adds user-generated content to a
shared site.
Situated Knowledge as a social process, co-
constructed in a community of
practice. (Lave and Wenger)
Immersive game taking new recruit
through simulated workplace with
interactive tasks. App on mobile, gives
key info about staff and systems, links
newbie to other staff e.g. mentor /
buddy
Behaviourist Learning is about conditioning, drill
and practice (Watson, Skinner)
Drill and practice for learning e.g.
German vocabulary (e.g.DuoLingo
app)
Learning Theory
Theory Definition Example
Cognitive Memory processes information, using
previous knowledge to organise:
individual not group process (relates
to Gestalt psychology)
Working on a Lynda course on a topic
that interests you personally, by
yourself.
Experiential Making meaning from reflecting on
direct experience, and re-applying in
new experience
Keeping a learning diary, where you
reflect on each day’s experience and
action plan for the next day.
Connectivist Learner-centred approach, where
learners encourage each other to be
involved in networks and make use of
their sense-making skills.
Incorporates social learning with
developing networks, including on-
line/social.
Social networking at work around a
specific task e.g. using a Yammer
group to share thoughts on a current
task. Taking part in a MOOC, using
forums and threads to encourage and
share learning.
Learning theories: brief explanations
• Constructivist: knowledge is generated from the interaction between
your experience and your ideas (Piaget, Vygotsky)
• Connectivist: learners encourage each other to be involved in networks
and make use of their sense-making skills (Siemens, Downes)
• Situated: knowledge as a social process, co-constructed in a community
of practice (Lave and Wenger)
• Behaviourist: learning is about conditioning, drill and practice (Watson,
Skinner)
• Cognitive: memory processes information, using previous knowledge to
organise, individual not group process (relates to Gestalt psychology)
• Experiential: making meaning from reflecting on direct experience,
and re-applying in new experience
Examples: Constructivist
Interaction between experience and ideas
Ways in which the self and the world of work interact (The Internet of Things)
Repairing jet engines with google glass
Digital home
The smart home and office? How might this technology affect working life
and learning in telefonica?
Choose a different ending:
Blood typing game
Connectivist / Situated
Communities of practice: sharing
learning
Mentoring, coaching and supporting:
scaffolded learning
What about this?
Behaviourist
Repetition and memorisation
Drill and practice for language learning: Busuu,
iLang, DuoLingo
Maths learning: Pearl Diver, mathblaster
Cognitive
• Requires understanding of a concept
• o2learn
Examples: Using video for maths
concepts
Other examples
http://blog.cathy-
moore.com/resources/elearning-samples/
http://www.bcactionpoet.org/forgetfulness.htm
l
http://www.suddenlysmart.com/examples/Patie
nt_Management/player.html
Theoretical approaches
https://onlinelearninginsights.wordpress.com/tag/constructivism/
What goes wrong in digital learning?
• Model of classroom “lecture” – too much
information
• Static, shaped by teacher / instructor
• Passive learning / not engaging
• Learner gets lost: not enough scaffolding or
support
• Learner can’t see progress
• Evaluation and learning objective obscure
What do learners want?
• Autonomy
To choose what they want to learn, as well as when and how they want to learn it.
• Small & Short
To make use of short, bite-sized, pieces of content, but which are part of an
overall structure of learning
• Continuous
To see learning as a continuous process; training tends to be event-based and
packaged
• On demand
To look for quick JiT – through Google, colleagues, apps
• Social
To learn with and from others
• Anywhere, anytime, on any device
http://www.open.ac.uk/researchprojects/netgeneration/
Questions?
15/07/2014 Digital Learning Services
Thank you
Jo.Colley@o2.com
15/07/2014 Digital Learning Services
Digital learning theory stack

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Digital learning theory stack

  • 1.
  • 2. Learning Theory for Digital Resources Jo Colley
  • 3. building digital learning: 3 daycourse objectives keydigitallearningtheories/ methodologiesandtheirpractical applications keydigitallearningprinciples:user engagement,userexperience, accessibility,interactions,feedback theimplicationsoftrendsandfuture driversin technologyenhancedlearning forthefutureof LandD inTelefonica keyprinciplesofvisualdesignand userexperience(UX) forbothe- learningand mobilelearning theprinciplesof user- centreddesignasrelevantto learningdesign achieving consistencyforcontent andprocesses,and foran agreedset ofstandards What we’ll be covering…
  • 4. This session • Review some key learning theories • Participate in an activity to enhance our understanding • Look at some content examples in relation to learning theory
  • 5. Learning theories: any ideas on these? • Constructivist • Situated • Behaviourist • Cognitive • Connectivist • Experiential …
  • 6. Activity • You will be given a card. • This card belongs in a set of 3: theory, definition, example • Decide what you have on your card. • Look for the other 2 members of your team. • In this three, discuss the theory, and think of 2 more examples which demonstrate this theory. • Share with everybody.
  • 7. Learning Theory Theory Definition Example Constructivist Knowledge is generated from the interaction between your experience and your ideas (Piaget, Vygotsky). QR / RFID tags in workplace: new recruit activates via mobile code- reader for Just in Time info, performance support and instruction. Newbie then takes photos/video and adds user-generated content to a shared site. Situated Knowledge as a social process, co- constructed in a community of practice. (Lave and Wenger) Immersive game taking new recruit through simulated workplace with interactive tasks. App on mobile, gives key info about staff and systems, links newbie to other staff e.g. mentor / buddy Behaviourist Learning is about conditioning, drill and practice (Watson, Skinner) Drill and practice for learning e.g. German vocabulary (e.g.DuoLingo app)
  • 8. Learning Theory Theory Definition Example Cognitive Memory processes information, using previous knowledge to organise: individual not group process (relates to Gestalt psychology) Working on a Lynda course on a topic that interests you personally, by yourself. Experiential Making meaning from reflecting on direct experience, and re-applying in new experience Keeping a learning diary, where you reflect on each day’s experience and action plan for the next day. Connectivist Learner-centred approach, where learners encourage each other to be involved in networks and make use of their sense-making skills. Incorporates social learning with developing networks, including on- line/social. Social networking at work around a specific task e.g. using a Yammer group to share thoughts on a current task. Taking part in a MOOC, using forums and threads to encourage and share learning.
  • 9. Learning theories: brief explanations • Constructivist: knowledge is generated from the interaction between your experience and your ideas (Piaget, Vygotsky) • Connectivist: learners encourage each other to be involved in networks and make use of their sense-making skills (Siemens, Downes) • Situated: knowledge as a social process, co-constructed in a community of practice (Lave and Wenger) • Behaviourist: learning is about conditioning, drill and practice (Watson, Skinner) • Cognitive: memory processes information, using previous knowledge to organise, individual not group process (relates to Gestalt psychology) • Experiential: making meaning from reflecting on direct experience, and re-applying in new experience
  • 10. Examples: Constructivist Interaction between experience and ideas Ways in which the self and the world of work interact (The Internet of Things) Repairing jet engines with google glass Digital home The smart home and office? How might this technology affect working life and learning in telefonica? Choose a different ending: Blood typing game
  • 11. Connectivist / Situated Communities of practice: sharing learning Mentoring, coaching and supporting: scaffolded learning What about this?
  • 12. Behaviourist Repetition and memorisation Drill and practice for language learning: Busuu, iLang, DuoLingo Maths learning: Pearl Diver, mathblaster
  • 13. Cognitive • Requires understanding of a concept • o2learn
  • 14. Examples: Using video for maths concepts
  • 17. What goes wrong in digital learning? • Model of classroom “lecture” – too much information • Static, shaped by teacher / instructor • Passive learning / not engaging • Learner gets lost: not enough scaffolding or support • Learner can’t see progress • Evaluation and learning objective obscure
  • 18. What do learners want? • Autonomy To choose what they want to learn, as well as when and how they want to learn it. • Small & Short To make use of short, bite-sized, pieces of content, but which are part of an overall structure of learning • Continuous To see learning as a continuous process; training tends to be event-based and packaged • On demand To look for quick JiT – through Google, colleagues, apps • Social To learn with and from others • Anywhere, anytime, on any device http://www.open.ac.uk/researchprojects/netgeneration/

Notes de l'éditeur

  1. Remind participants of key course objectives – this morning we are looking at key digital learning theories – move to next slide
  2. Intro and agenda for session – explain this is about labeling things you do already, giving you an opportunity to review other learning theories and see how they relate to practice in learning design
  3. Ask if people have heard of any of the above, discuss before showing next slide
  4. Explain activity
  5. Brief definitions of the main learning theories
  6. Research refs