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Opinion                         25
                                                                                                                      What’s the difference between
                                                                                                                      a game, an app and a website?
                                                                                                                      An app is just generally something
                                                                                                                      that you download specifically from a
                                                                                                                      site (such as iTunes or Google Play) for
                                                                                                                      your smart phone or tablet and has its
                                                                                                                      own button on your screen. Sometimes
                                                                                                                      an app is a game or an optimised
                                                                                                                      version of the website or service it
                                                                                                                      applies to.




                                                                                                                    the same computing power that NASA
                                                                                                                    had to launch a man into space, how are
                                                                                                                    we using this technology? The uptake
                                                                                                                    of smartphone technology outstrips the
                                                                                                                    number of babies born daily by about 5
                                                                                                                    to 1.
                                                                                                                       By harnessing the collective energy
                                                                                                                    of humans spatial reasoning and


 Getting real about games
                                                                                                                    pattern matching abilities, as well
                                                                                                                    as problem solving schema and the
                                                                                                                    emotional engagement that teamwork
                                                                                                                    creates, games such as the www.fold.it




                      I
                                                                                                                    experimental research project have created
Computer gaming            recently presented a demonstration of a   solving real-world problems, starting with
                                                                                                                    breakthroughs using crowdsourced efforts
     has moved on          game called SuperBetter to my school      their own.
                                                                                                                    of the players.
                           counselling colleagues. My boss was          Welcome to the serious games
from self-absorbed                                                                                                     In foldit, gamers use a range of tools to
                           genuinely surprised when she realised     movement, where games (physical or
                                                                                                                    fold proteins, which are then analysed by
      playthings to   it did not involve shooting anything with      mental contests) are tackling social,
                                                                                                                    researchers to seek real-world applications
                      powerful weapons, flinging birds into          environmental, health issues and any
      practical and   objects or chasing medieval goblins in         real-world problem, employing similar
                                                                                                                    for disease eradication and biological
                                                                                                                    innovation.
     socially aware   fantasy lands.                                 thinking skills as those used in Tetris. The
                                                                                                                       Not quite ready to save the planet? How
                         SuperBetter is an alternate reality game    difference is the emotional investment and
   technology that    designed by Jane McGonigal to assist her       practical application of winning the game.
                                                                                                                    about giving teenagers and artists in cities
  can help people.                                                                                                  safer and more legal ways to display their
                      recovery from a concussion received when          What is more real about these styles of
                                                                                                                    street art? TagDis is a virtual graffiti game
       By Jocelyn     she whacked her head into a cupboard           games is that they avoid “gamification”
                                                                                                                    which uses street views and paint/draw
                      door in 2009.                                  – the superficial application of gaming
            Brewer       Some people heal by slowing down            principles to already existing platforms,
                                                                                                                    apps to “tag” and create pieces on urban
                                                                                                                    features. Players compare their pieces with
                      and following doctors orders, McGonigal        usually for corporate gain.
                                                                                                                    one another and create virtual maps across
                      healed by applying her 10 years of game           The games apply “gameful design”
                                                                                                                    the city to share their art.
                      design experience to building a game to        (integration of more complex concepts of
                                                                                                                       As gaming becomes more mainstream
                      overcome the anxiety of living with a          human motivation, agency and emotion)
                                                                                                                    and players are offered a wider range of
                      “vacuum pressurised brain” (and a range of     to build games (goal getting tournaments
                                                                                                                    games, apps and experiences, the challenge
                      other health and wellbeing issues) and, you    and adventures) in which you actually care
                                                                                                                    for developers is to entice the games/
                      guessed it, get super, better.                 about the outcome because they directly
                                                                                                                    technology consumers in a menu of more
                         Fast forward to this year when, in June,    relate to your quality of life.
                                                                                                                    “healthy” choices.
                      SuperBetter is released as an iOS (Apple)         There is also a rich science behind
                                                                                                                       Games that employ the most
                      app* on iTunes and shoots into the top five    the development of “serious” games like
                                                                                                                    sophisticated design characteristics,
                      in the United State’s Health and Fitness       SuperBetter –which is based on leading
                                                                                                                    integrate cutting-edge research while
                      category within weeks, in a market where       empirical research centred around
                                                                                                                    providing pleasurable experiences and
                      about 3500 apps are released weekly.           resilience, risk and protective factors,
                                                                                                                    engagement in pro-social, positive
                         McGonigal, and her avatar the               coping strategies and positive psychology.
                                                                                                                    behaviours for purposeful action are those
                                                                                                                    whose potential to save the planet is not
                      Smart phones have about the same computing                                                    only very real, but suddenly much closer.
                                                                                                                       To play SuperBetter (no experience
                      power that NASA had to launch a man into space,                                               required) see: www.superbetter.com. You
                      how are we using this technology?                                                             can play it via the website or download the
                                                                                                                    actual app from iTunes App Store. You
                                                                                                                    can join the author on her quest to become
                      “concussion slayer”, later gave a keynote        While the only thing serious about           superbetter at meditation by friending her
                      address at New York City’s Games for           SuperBetter is its determination to provide    in the game.
                      Change conference and another talk at the      a platform for Epic Wins (goal attainment)        Games for Change is coming to
                      exclusive TED Conference in Edinburgh.         and overcoming Bad Guys (obstacles),           Melbourne this November. Keep up
                        More and more, games are being               there are a range of other games that seek     to date with the program at www.
                      designed that move beyond the pointless        to solve specific world problems – such as     gamesforchange.org n
                      to the purposeful. Rather than collecting      finding a cure for AIDS or a solution to
                      meaningless tokens and cartoon farm            the future oil crisis.                         Jocelyn Brewer is a school counsellor and
                      animals in fake realms with little               What is exciting is the technology to do     provisional psychologist. She is a founding
                      emotional connection, people are               some of these things is right in the palm      member of Network for Internet Investigation
                      recognising the ability to have fun while      of your hand. Smart phones have about          and Research in Australia www.niira.org.au
                                                                                                                            www.educationreview.com.au   August 2012 25

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Getting real about games | EDUCATION REVIEW 2012

  • 1. Opinion 25 What’s the difference between a game, an app and a website? An app is just generally something that you download specifically from a site (such as iTunes or Google Play) for your smart phone or tablet and has its own button on your screen. Sometimes an app is a game or an optimised version of the website or service it applies to. the same computing power that NASA had to launch a man into space, how are we using this technology? The uptake of smartphone technology outstrips the number of babies born daily by about 5 to 1. By harnessing the collective energy of humans spatial reasoning and Getting real about games pattern matching abilities, as well as problem solving schema and the emotional engagement that teamwork creates, games such as the www.fold.it I experimental research project have created Computer gaming recently presented a demonstration of a solving real-world problems, starting with breakthroughs using crowdsourced efforts has moved on game called SuperBetter to my school their own. of the players. counselling colleagues. My boss was Welcome to the serious games from self-absorbed In foldit, gamers use a range of tools to genuinely surprised when she realised movement, where games (physical or fold proteins, which are then analysed by playthings to it did not involve shooting anything with mental contests) are tackling social, researchers to seek real-world applications powerful weapons, flinging birds into environmental, health issues and any practical and objects or chasing medieval goblins in real-world problem, employing similar for disease eradication and biological innovation. socially aware fantasy lands. thinking skills as those used in Tetris. The Not quite ready to save the planet? How SuperBetter is an alternate reality game difference is the emotional investment and technology that designed by Jane McGonigal to assist her practical application of winning the game. about giving teenagers and artists in cities can help people. safer and more legal ways to display their recovery from a concussion received when What is more real about these styles of street art? TagDis is a virtual graffiti game By Jocelyn she whacked her head into a cupboard games is that they avoid “gamification” which uses street views and paint/draw door in 2009. – the superficial application of gaming Brewer Some people heal by slowing down principles to already existing platforms, apps to “tag” and create pieces on urban features. Players compare their pieces with and following doctors orders, McGonigal usually for corporate gain. one another and create virtual maps across healed by applying her 10 years of game The games apply “gameful design” the city to share their art. design experience to building a game to (integration of more complex concepts of As gaming becomes more mainstream overcome the anxiety of living with a human motivation, agency and emotion) and players are offered a wider range of “vacuum pressurised brain” (and a range of to build games (goal getting tournaments games, apps and experiences, the challenge other health and wellbeing issues) and, you and adventures) in which you actually care for developers is to entice the games/ guessed it, get super, better. about the outcome because they directly technology consumers in a menu of more Fast forward to this year when, in June, relate to your quality of life. “healthy” choices. SuperBetter is released as an iOS (Apple) There is also a rich science behind Games that employ the most app* on iTunes and shoots into the top five the development of “serious” games like sophisticated design characteristics, in the United State’s Health and Fitness SuperBetter –which is based on leading integrate cutting-edge research while category within weeks, in a market where empirical research centred around providing pleasurable experiences and about 3500 apps are released weekly. resilience, risk and protective factors, engagement in pro-social, positive McGonigal, and her avatar the coping strategies and positive psychology. behaviours for purposeful action are those whose potential to save the planet is not Smart phones have about the same computing only very real, but suddenly much closer. To play SuperBetter (no experience power that NASA had to launch a man into space, required) see: www.superbetter.com. You how are we using this technology? can play it via the website or download the actual app from iTunes App Store. You can join the author on her quest to become “concussion slayer”, later gave a keynote While the only thing serious about superbetter at meditation by friending her address at New York City’s Games for SuperBetter is its determination to provide in the game. Change conference and another talk at the a platform for Epic Wins (goal attainment) Games for Change is coming to exclusive TED Conference in Edinburgh. and overcoming Bad Guys (obstacles), Melbourne this November. Keep up More and more, games are being there are a range of other games that seek to date with the program at www. designed that move beyond the pointless to solve specific world problems – such as gamesforchange.org n to the purposeful. Rather than collecting finding a cure for AIDS or a solution to meaningless tokens and cartoon farm the future oil crisis. Jocelyn Brewer is a school counsellor and animals in fake realms with little What is exciting is the technology to do provisional psychologist. She is a founding emotional connection, people are some of these things is right in the palm member of Network for Internet Investigation recognising the ability to have fun while of your hand. Smart phones have about and Research in Australia www.niira.org.au www.educationreview.com.au August 2012 25