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Mobile Architectures
State of the World
• Objective-C - Around since the beginning
• Swift - Apple’s official replacement for Objective-C
• React Native - Facebook’s port of React to native device development
• RubyMotion - Commercial project that compiles Ruby to Objective-C
Objective-C
• Official Apple solution
• What our current app is written in
• Constitutes the majority of apps currently written in the store
• Steep learning curve
Swift
• Official Apple solution
• Objective-C’s successor
• Much easier to work with, faster
• Large (unofficial) repository of components (Cocoapods)
• Choice of iOS specialists the world over
React Native
• Facebook’s latest project
• Web views as performant as native components (with native bindings)
• Very young (v 0.12 at time of writing)
• Write once, deploy everywhere
RubyMotion
• Write in Ruby, compile to Objective-C
• Less popular than the official solutions, but with an active community
• Supports InterfaceBuilder via gem
• Can also leverage Cocoapods
• Cross-platform, but only at the model layer
• Commercial software ($199/person/year)

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Mobile Architecture Comparison

  • 2. State of the World • Objective-C - Around since the beginning • Swift - Apple’s official replacement for Objective-C • React Native - Facebook’s port of React to native device development • RubyMotion - Commercial project that compiles Ruby to Objective-C
  • 3. Objective-C • Official Apple solution • What our current app is written in • Constitutes the majority of apps currently written in the store • Steep learning curve
  • 4. Swift • Official Apple solution • Objective-C’s successor • Much easier to work with, faster • Large (unofficial) repository of components (Cocoapods) • Choice of iOS specialists the world over
  • 5. React Native • Facebook’s latest project • Web views as performant as native components (with native bindings) • Very young (v 0.12 at time of writing) • Write once, deploy everywhere
  • 6. RubyMotion • Write in Ruby, compile to Objective-C • Less popular than the official solutions, but with an active community • Supports InterfaceBuilder via gem • Can also leverage Cocoapods • Cross-platform, but only at the model layer • Commercial software ($199/person/year)