Newzoo esports slides_for_esl_sales_january2016_v2

Jorge Muñoz-Calero Fernández
Jorge Muñoz-Calero FernándezAssociate Managing Director à Blue Ocean
ESPORTS MARKET INSIGHTS
FOR ESL | TO BE USED INTERNALLY AND IN SALES PITCHES
Version 1.0, 26 January 2016
NEWZOO
MARKET INTELLIGENCE
1. GLOBAL ESPORTS MARKET REPORT (PREMIUM)
NEWZOO’S AUDIENCE AND REVENUE MODELS CONTINUOUSLY
INCREASES IN NUMBER OF DATA SOURCES, COMPLEXITY AND
GRANULARITY. SUBSCRIBERS RECEIVE QUARTERLY UPDATE
REPORTS AS WELL AS A GRANULAR DATASET WITH PROJECTIONS
TOWARDS 2019.
NEWZOO SUBSCRIBERS INCLUDE
ANNUAL REPORT + QUARTERLY UPDATES
+ PROJECTIONS DATASET: $6,900/YR
2. ESPORTS CONSUMER INSIGHTS
ON 27 COUNTRIES.
QUANTIFYING & PROFILING
CONSUMERS AT VARIOUS LEVELS
OF ESPORTS ENGAGEMENT.
WWW.NEWZOO.COM
2014 2016 2019
$463M
2016
8%
15%
CHINA S.KOREA
NAM
$194
MILLION
$463
MILLION
$1072
MILLION
$325
MILLION
2015
MEDIA RIGHTS, MERCHANDISE &
TICKETS, ONLINE ADVERTISING,
BRAND PARTNERSHIPS, ADDITIONAL
GAME PUBLISHER INVESTMENT
CAGR
2014-2019
+40.7%
YoY
+67.4%
YoY
+42.6%
38%
China & South Korea
will generate
$106M
in 2016, or 23% of global
esports revenues
REST OF WORLD
© Newzoo | 2016 Global Esports Market Report
39%
ESPORTS REVENUE GROWTH
GLOBAL | FOR 2014, 2015, 2016, 2019
POWERED BY
256M
2016
12% 19%
NAM EU APAC
REST OF WORLD
25%
44%
Asia-Pacific will account
for
44%
of the Esports Audience
in 2016
90
MILLION
131
MILLION
180
MILLION114
MILLION
125
MILLION
165
MILLION
OCCASIONAL VIEWERS
ENTHUSIASTS
2014 2016 20192015
115
MILLION
111
MILLION
YoY
+13.3%
YoY
+11.2%
CAGR
2014-2019
+11.2%
© Newzoo | 2016 Global Esports Market Report
ESPORTS AUDIENCE GROWTH
GLOBAL | FOR 2014, 2015, 2016, 2019
POWERED BY
$54
The average annual
revenue per fan in
2015 for all traditional
sports
$15
The average annual
revenue per fan in
2015 for basketball
$0.19Bn
$0.46Bn
>$1Bn
90M 131M 180M
$3.5
$6.0
$2.2
$1.0Bn
>$2Bn
$11
$7.6
ALTERNATIVE
OPTIMISTIC
SCENARIO
REPORT
SCENARIO
TOTAL ESPORTS
REVENUES
TOTAL ESPORTS
REVENUES
AVERAGE ANNUAL
REVENUE PER
ENTHUSIAST
2014 2016 20172015 2018 2019 202020132012
GLOBAL NUMBER OF
ESPORTS ENTHUSIASTS
VS SPORTS
ESPORTS REVENUE SCENARIO’S
GROWTH SCENARIO’S & COMPARISON TO SPORTS | 2012-2019
POWERED BY
© Newzoo | 2016 Global Esports Market Report
ESPORTS ENTHUSIASTS OCCASIONAL VIEWERS
23%
38%
11%1%
7%
16%
7%
1%
18%
31%
15%2%
9%
15%
9%
1%
115
MILLION
111
MILLION
F10-20
F21-35
F36-50
F51-65
M51-65 M36-50
M21-35
M10-20
F51-65
M51-65
F21-35
F36-50
M21-35
M10-20
M36-50
AGE/GENDER OF ESPORTS AUDIENCE
ESPORTS ENTHUSIASTS VS OCCASIONAL VIEWERS | GLOBAL | 2015
54%
Of all esports
enthusiast worldwide
are aged between 21
and 35
64%
Of all occasional
esports viewers
worldwide are male
POWERED BY
© Newzoo | 2016 Global Esports Market Report
THE VALUE OF THE ESPORTS AUDIENCE
ONLINE POPULATION VS ESPORTS ENTHUSIASTS VS OCCASIONAL VIEWERS | GLOBAL | 2015
ONLINE POPULATION OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
48%
61%
65%
Population Occasional Enthusiast
Has fulltime job
34%
46%
50%
Population Occasional Enthusiast
Has high income
39%
47%
62%
Population Occasional Enthusiast
Participates in teamsport
POWERED BY © Newzoo | 2016 Global Esports Market Report
47%
25%
21%
7%
34% 34%
24%
8%
16%
30%
37%
17%
Nothing Minor Spenders Average Spenders Big Spenders
56%
29%
12%
3%
38%
43%
16%
3%
26%
39%
27%
8%
Nothing Minor Spenders Average Spenders Big Spenders
POWERED BY © Newzoo | 2016 Global Esports Market Report
ESPORTS FANS SPEND BIG ON GAMES
PC & MOBILE GAMES SPENDING: ALL VS OCCASIONAL VIEWERS VS FANS | GLOBAL | 2015
ALL PC/MOBILE GAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
ESPORTS FANS SPEND ON HARDWARE
ALL GAMERS VS OCCASIONAL VIEWERS VS ESPORTS FANS | GLOBAL & US | 2015
POWERED BY
© Newzoo | 2016 Global Esports Market Report
9.7% 9.2%
21.2%
Total gamers Occasional Enthusiasts
8.5%
13.7%
31.2%
Total gamers Occasional Enthusiasts
ALL GAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
Global
Big spender on hardware*
US
Big spender on hardware*
21%
Of all esports
enthusiast worldwide
are also big spenders
on hardware
>$3Bn
Was spent on
hardware by US
esports enthusiasts in
2015* PC/Mac laptops/desktops, Consoles, Peripherals
29%
41%
54%
Total population Occasional Enthusiasts
48%
62%
72%
Total population Occasional Enthusiasts
ESPORTS FANS SPEND ON MEDIA
ALL GAMERS VS OCCASIONAL VIEWERS VS ESPORTS ENTHUSIASTS | US | 2015
POWERED BY
HBO subscribers Spotify Subscribers
ONLINE POPULATION OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
© Newzoo | 2016 Global Esports Market Report
US
POWERED BY
© Newzoo | 2016 Global Esports Market Report
8% 8%
14%
All PC Gamers Occasional Enthusiasts
13%
11%
11%
All PC Gamers Occasional Enthusiasts
ONLINE PAYMENT BRAND PREFERENCE
SPENDING PC GAMERS: ALL VS OCCASIONAL VIEWERS VS ESPORTS FANS | GERMANY
ALL SPENDING PC GAMERSGAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
Mastercard VISA
GERMANY
58%
60%
54%
All PC Gamers Occasional Enthusiasts
11% 11%
26%
All PC Gamers Occasional Enthusiasts
ONLINE PAYMENT BRAND PREFERENCE
SPENDING PC GAMERS: ALL VS OCCASIONAL VIEWERS VS ESPORTS FANS | GERMANY
POWERED BY
© Newzoo | 2016 Global Esports Market Report
ALL SPENDING PC GAMERSGAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
Paysafecard Paypal
GERMANY
ESPORTS FANS & MOBILE PROVIDERS
ONLINE POPULATION VS ESPORTS ENTHUSIASTS | US | 2015
27% 28%
9%
14%
2%
20%
38%
23%
11%
21%
2%
5%
AT&T Verizon Sprint T-Mobile US Cellular Other
POWERED BY
© Newzoo | 2016 Global Esports Market Report
Other
ONLINE POPULATION ESPORTS ENTHUSIASTS
US
13%
19%
68%
11%
19%
70%
ESPORTS FANS PER MOBILE PROVIDER
ONLINE POPULATION VS ESPORTS ENTHUSIASTS | PHILLIPPINES | 2015
POWERED BY
© Newzoo | 2016 Global Esports Market Report
NON-ESPORTS AUDIENCE OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
GlobeSmart
PHILLIPPINES
TOTAL
GAMERS
2015 GAME
REVENUES
THE USA GAMES MARKET
The US market is the most mature market of
all but has seen a dramatic shift towards
digital and mobile over the past years. Mobile
already accounts for 27% of the market.
19MESPORTS
ENTHUSIASTS
TOTAL USA
ESPORTS AUDIENCE
38M
188M 22Bn
10.6%
W-EUROPEAN AVERAGE
SHARE OF ONLINE
POPULATION 10-65
SPOTIFY USE
ESPORTS ENTHUSIASTS VS
ONLINE POPULATION
ACTIVE IN TEAM SPORTS
ESPORTS ENTHUSIASTS VS
ONLINE POPULATION
GLOBAL VIEW
GLOBAL ESPORTS
MARKET REPORT
(QUARTERLY)
$6,900/YR
US ESPORTS CONSUMER
INSIGHTS (200
VARIABLES)
$4,900/YR
AGE/GENDER
OF ESPORTS ENTHUSIASTS
ESPORTS IN THE USA
KEY 2015 FACTS
© 2015 NEWZOO
13.9%
COUNTRY INSIGHTS
26%
11%
71%
25%
M10-20
18%
M36-50
17%
F21-35
15%
F36-50
6%
F51-65
1%
M51-65
1%
F10-20
3%
M21-35
39%
54%
21-35
MALE
75%
US ESPORTS
AUDIENCE AS
SHARE OF THE TOTAL
ONLINE POPULATION
POWERED BY
THE GERMAN GAMES MARKET
Traditionally, Germany is geared more towards
PC gaming than other large European countries
UK and France. Android and GooglePlay also
have a relatively strong position versus iOS.
4.0MESPORTS
ENTHUSIASTS
TOTAL GERMAN
ESPORTS AUDIENCE
8.4M
41MTOTAL
GAMERS
3.7Bn2015 GAME
REVENUES
10.6%
GERMAN ESPORTS
AUDIENCE AS
SHARE OF THE TOTAL
ONLINE POPULATION
W-EUROPEAN AVERAGE
SHARE OF ONLINE
POPULATION 10-65
SPOTIFY USE
ESPORTS ENTHUSIASTS VS
ONLINE POPULATION
ACTIVE IN TEAM SPORTS
ESPORTS ENTHUSIASTS VS
ONLINE POPULATION
GLOBAL VIEW
GLOBAL ESPORTS
MARKET REPORT
(QUARTERLY)
$6,900/YR
SPAIN ESPORTS
CONSUMER INSIGHTS
(200 VARIABLES)
$4,900/YR
ESPORTS IN GERMANY
KEY 2015 FACTS
© 2015 NEWZOO
12.1%
COUNTRY INSIGHTS
18%
9%
53%
20%
AGE/GENDER
OF ESPORTS ENTHUSIASTS
M10-20
30%
M36-50
15%
F21-35
8%
F51-65
1%
M51-65
3%
F10-20
3%
M21-35
35%
43%
21-35
MALE
83%
F36-50
5%
POWERED BY
1 sur 16

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Newzoo esports slides_for_esl_sales_january2016_v2

  • 1. ESPORTS MARKET INSIGHTS FOR ESL | TO BE USED INTERNALLY AND IN SALES PITCHES Version 1.0, 26 January 2016
  • 2. NEWZOO MARKET INTELLIGENCE 1. GLOBAL ESPORTS MARKET REPORT (PREMIUM) NEWZOO’S AUDIENCE AND REVENUE MODELS CONTINUOUSLY INCREASES IN NUMBER OF DATA SOURCES, COMPLEXITY AND GRANULARITY. SUBSCRIBERS RECEIVE QUARTERLY UPDATE REPORTS AS WELL AS A GRANULAR DATASET WITH PROJECTIONS TOWARDS 2019. NEWZOO SUBSCRIBERS INCLUDE ANNUAL REPORT + QUARTERLY UPDATES + PROJECTIONS DATASET: $6,900/YR 2. ESPORTS CONSUMER INSIGHTS ON 27 COUNTRIES. QUANTIFYING & PROFILING CONSUMERS AT VARIOUS LEVELS OF ESPORTS ENGAGEMENT. WWW.NEWZOO.COM
  • 3. 2014 2016 2019 $463M 2016 8% 15% CHINA S.KOREA NAM $194 MILLION $463 MILLION $1072 MILLION $325 MILLION 2015 MEDIA RIGHTS, MERCHANDISE & TICKETS, ONLINE ADVERTISING, BRAND PARTNERSHIPS, ADDITIONAL GAME PUBLISHER INVESTMENT CAGR 2014-2019 +40.7% YoY +67.4% YoY +42.6% 38% China & South Korea will generate $106M in 2016, or 23% of global esports revenues REST OF WORLD © Newzoo | 2016 Global Esports Market Report 39% ESPORTS REVENUE GROWTH GLOBAL | FOR 2014, 2015, 2016, 2019 POWERED BY
  • 4. 256M 2016 12% 19% NAM EU APAC REST OF WORLD 25% 44% Asia-Pacific will account for 44% of the Esports Audience in 2016 90 MILLION 131 MILLION 180 MILLION114 MILLION 125 MILLION 165 MILLION OCCASIONAL VIEWERS ENTHUSIASTS 2014 2016 20192015 115 MILLION 111 MILLION YoY +13.3% YoY +11.2% CAGR 2014-2019 +11.2% © Newzoo | 2016 Global Esports Market Report ESPORTS AUDIENCE GROWTH GLOBAL | FOR 2014, 2015, 2016, 2019 POWERED BY
  • 5. $54 The average annual revenue per fan in 2015 for all traditional sports $15 The average annual revenue per fan in 2015 for basketball $0.19Bn $0.46Bn >$1Bn 90M 131M 180M $3.5 $6.0 $2.2 $1.0Bn >$2Bn $11 $7.6 ALTERNATIVE OPTIMISTIC SCENARIO REPORT SCENARIO TOTAL ESPORTS REVENUES TOTAL ESPORTS REVENUES AVERAGE ANNUAL REVENUE PER ENTHUSIAST 2014 2016 20172015 2018 2019 202020132012 GLOBAL NUMBER OF ESPORTS ENTHUSIASTS VS SPORTS ESPORTS REVENUE SCENARIO’S GROWTH SCENARIO’S & COMPARISON TO SPORTS | 2012-2019 POWERED BY © Newzoo | 2016 Global Esports Market Report
  • 6. ESPORTS ENTHUSIASTS OCCASIONAL VIEWERS 23% 38% 11%1% 7% 16% 7% 1% 18% 31% 15%2% 9% 15% 9% 1% 115 MILLION 111 MILLION F10-20 F21-35 F36-50 F51-65 M51-65 M36-50 M21-35 M10-20 F51-65 M51-65 F21-35 F36-50 M21-35 M10-20 M36-50 AGE/GENDER OF ESPORTS AUDIENCE ESPORTS ENTHUSIASTS VS OCCASIONAL VIEWERS | GLOBAL | 2015 54% Of all esports enthusiast worldwide are aged between 21 and 35 64% Of all occasional esports viewers worldwide are male POWERED BY © Newzoo | 2016 Global Esports Market Report
  • 7. THE VALUE OF THE ESPORTS AUDIENCE ONLINE POPULATION VS ESPORTS ENTHUSIASTS VS OCCASIONAL VIEWERS | GLOBAL | 2015 ONLINE POPULATION OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS 48% 61% 65% Population Occasional Enthusiast Has fulltime job 34% 46% 50% Population Occasional Enthusiast Has high income 39% 47% 62% Population Occasional Enthusiast Participates in teamsport POWERED BY © Newzoo | 2016 Global Esports Market Report
  • 8. 47% 25% 21% 7% 34% 34% 24% 8% 16% 30% 37% 17% Nothing Minor Spenders Average Spenders Big Spenders 56% 29% 12% 3% 38% 43% 16% 3% 26% 39% 27% 8% Nothing Minor Spenders Average Spenders Big Spenders POWERED BY © Newzoo | 2016 Global Esports Market Report ESPORTS FANS SPEND BIG ON GAMES PC & MOBILE GAMES SPENDING: ALL VS OCCASIONAL VIEWERS VS FANS | GLOBAL | 2015 ALL PC/MOBILE GAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS
  • 9. ESPORTS FANS SPEND ON HARDWARE ALL GAMERS VS OCCASIONAL VIEWERS VS ESPORTS FANS | GLOBAL & US | 2015 POWERED BY © Newzoo | 2016 Global Esports Market Report 9.7% 9.2% 21.2% Total gamers Occasional Enthusiasts 8.5% 13.7% 31.2% Total gamers Occasional Enthusiasts ALL GAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS Global Big spender on hardware* US Big spender on hardware* 21% Of all esports enthusiast worldwide are also big spenders on hardware >$3Bn Was spent on hardware by US esports enthusiasts in 2015* PC/Mac laptops/desktops, Consoles, Peripherals
  • 10. 29% 41% 54% Total population Occasional Enthusiasts 48% 62% 72% Total population Occasional Enthusiasts ESPORTS FANS SPEND ON MEDIA ALL GAMERS VS OCCASIONAL VIEWERS VS ESPORTS ENTHUSIASTS | US | 2015 POWERED BY HBO subscribers Spotify Subscribers ONLINE POPULATION OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS © Newzoo | 2016 Global Esports Market Report US
  • 11. POWERED BY © Newzoo | 2016 Global Esports Market Report 8% 8% 14% All PC Gamers Occasional Enthusiasts 13% 11% 11% All PC Gamers Occasional Enthusiasts ONLINE PAYMENT BRAND PREFERENCE SPENDING PC GAMERS: ALL VS OCCASIONAL VIEWERS VS ESPORTS FANS | GERMANY ALL SPENDING PC GAMERSGAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS Mastercard VISA GERMANY
  • 12. 58% 60% 54% All PC Gamers Occasional Enthusiasts 11% 11% 26% All PC Gamers Occasional Enthusiasts ONLINE PAYMENT BRAND PREFERENCE SPENDING PC GAMERS: ALL VS OCCASIONAL VIEWERS VS ESPORTS FANS | GERMANY POWERED BY © Newzoo | 2016 Global Esports Market Report ALL SPENDING PC GAMERSGAMERS OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS Paysafecard Paypal GERMANY
  • 13. ESPORTS FANS & MOBILE PROVIDERS ONLINE POPULATION VS ESPORTS ENTHUSIASTS | US | 2015 27% 28% 9% 14% 2% 20% 38% 23% 11% 21% 2% 5% AT&T Verizon Sprint T-Mobile US Cellular Other POWERED BY © Newzoo | 2016 Global Esports Market Report Other ONLINE POPULATION ESPORTS ENTHUSIASTS US
  • 14. 13% 19% 68% 11% 19% 70% ESPORTS FANS PER MOBILE PROVIDER ONLINE POPULATION VS ESPORTS ENTHUSIASTS | PHILLIPPINES | 2015 POWERED BY © Newzoo | 2016 Global Esports Market Report NON-ESPORTS AUDIENCE OCCASIONAL VIEWERS ESPORTS ENTHUSIASTS GlobeSmart PHILLIPPINES
  • 15. TOTAL GAMERS 2015 GAME REVENUES THE USA GAMES MARKET The US market is the most mature market of all but has seen a dramatic shift towards digital and mobile over the past years. Mobile already accounts for 27% of the market. 19MESPORTS ENTHUSIASTS TOTAL USA ESPORTS AUDIENCE 38M 188M 22Bn 10.6% W-EUROPEAN AVERAGE SHARE OF ONLINE POPULATION 10-65 SPOTIFY USE ESPORTS ENTHUSIASTS VS ONLINE POPULATION ACTIVE IN TEAM SPORTS ESPORTS ENTHUSIASTS VS ONLINE POPULATION GLOBAL VIEW GLOBAL ESPORTS MARKET REPORT (QUARTERLY) $6,900/YR US ESPORTS CONSUMER INSIGHTS (200 VARIABLES) $4,900/YR AGE/GENDER OF ESPORTS ENTHUSIASTS ESPORTS IN THE USA KEY 2015 FACTS © 2015 NEWZOO 13.9% COUNTRY INSIGHTS 26% 11% 71% 25% M10-20 18% M36-50 17% F21-35 15% F36-50 6% F51-65 1% M51-65 1% F10-20 3% M21-35 39% 54% 21-35 MALE 75% US ESPORTS AUDIENCE AS SHARE OF THE TOTAL ONLINE POPULATION POWERED BY
  • 16. THE GERMAN GAMES MARKET Traditionally, Germany is geared more towards PC gaming than other large European countries UK and France. Android and GooglePlay also have a relatively strong position versus iOS. 4.0MESPORTS ENTHUSIASTS TOTAL GERMAN ESPORTS AUDIENCE 8.4M 41MTOTAL GAMERS 3.7Bn2015 GAME REVENUES 10.6% GERMAN ESPORTS AUDIENCE AS SHARE OF THE TOTAL ONLINE POPULATION W-EUROPEAN AVERAGE SHARE OF ONLINE POPULATION 10-65 SPOTIFY USE ESPORTS ENTHUSIASTS VS ONLINE POPULATION ACTIVE IN TEAM SPORTS ESPORTS ENTHUSIASTS VS ONLINE POPULATION GLOBAL VIEW GLOBAL ESPORTS MARKET REPORT (QUARTERLY) $6,900/YR SPAIN ESPORTS CONSUMER INSIGHTS (200 VARIABLES) $4,900/YR ESPORTS IN GERMANY KEY 2015 FACTS © 2015 NEWZOO 12.1% COUNTRY INSIGHTS 18% 9% 53% 20% AGE/GENDER OF ESPORTS ENTHUSIASTS M10-20 30% M36-50 15% F21-35 8% F51-65 1% M51-65 3% F10-20 3% M21-35 35% 43% 21-35 MALE 83% F36-50 5% POWERED BY