SlideShare une entreprise Scribd logo
1  sur  6
Game Idea 
Description of the game 
My idea for a RPG where you play as a solider, starting off as a private and progressing 
through ranks unlocked new weapons, equipment and customisation options with each rank. 
The RPG aspect comes from being able to choose your class of solider and what path you 
want to focus on some paths could be. 
 Sniper 
 Heavy Gunner 
 Scout/Spy 
 Explosives expert 
The game would be open world but have a main story and side missions much like the setup 
of a game like Skyrim or Fallout. The story could be about a lone solider (you) who is part of 
a secret team who were sent to the region to carry out an assassination behind enemy lines, 
the game would be the lone soldiers journey across a war stricken country trying to get back 
to their team and regroup. You would meet mercenaries along the way who can get you 
supplies or aid you in combat, and various other characters. 
Because of the environment you are in supplies are limited this would make the player 
conserve ammunition and supplies and not just go in and shoot everything. 
Because your unit was on a secret operation you can’t radio for help because as far as the 
rest of the military knows the mission you were sent to carry out doesn’t exist. 
I would like the game to have a conspiracy story running alongside the main campaign, this 
could be achieved by finding out various bits of information about the people in your unit and 
make you question if you should trust them if you find them. 
Levelling & Unlock System 
Because of the games military nature I’d structure the levels as military ranks the actual rank 
would have no effect apart from being a name for your level in the game. At each level the 
player would receive a skill point to spend on upgrades such as: 
 Shooting skills (Better aim while shooing, control recoil, reload speed) 
 Health (take more damage, regenerate faster) 
 Armour (increases armour rating, armour takes more damage before breaking) 
 Movement Speed (run and climb faster, take cover quicker) 
 Stealth (make less noise when crouched, less visible in shadows)
Apart from these upgrades the player would unlock items such as new combat equipment at 
each level and then have to find the money to purchase them from mercenaries of combat 
shops throughout the world items would be: 
 Helmets (Decrease weight of the solider for faster movement) 
 Night vision goggles (Aid you in the dark and seeing heat signatures) 
 Combat Jacket/pants (Armour rating) 
 Backpack (increases amount of items you can carry) 
 Weapon (add camo, upgrade sights, barrel, stock, etc. ) 
Setting 
I picture the game being set in a desert war zone, with abandoned buildings and vehicles 
scattered about the world. I would put some supplies it various houses to aid the player on 
their adventure. Apart from abandoned places in the world I would also have populated 
areas where the player can buy equipment and meet key characters for progressing through 
the story. 
Below is an image representing the setting for the game I picture 
Image link here
Character Design 
Below are some images from the game - Tom Clancy’s Ghost Recon: Future Solider. This 
game is set in a similar environment to mine and the characters in the game are part of a 
team like the one I imagine my game character too be part of, I feel like this would be a good 
place to start on character design for the game. 
Image link here 
Image link here
Backstory 
Set in modern day Iraq, you play as Sgt Jackson “Jacks” Smith, a soldier who is part of a 
secret team of highly trained soldiers who’s assignments are unknown to the majority of the 
military apart from a few high ranking officers,––– because of the secretive nature of your 
missions, no mission has backup or any help if something goes wrong. 
The game starts with the team flying into Iraq behind enemy lines with instructions to kill or 
capture 3 high value targets, during the mission things go wrong and you are captured 
alongside your partner and split up from the rest of your team. 
During your captivity you partner is killed leaving you captured alone with no partner and no 
one else coming to help you, your new mission is to regroup with what’s left of your team 
and find out how the enemy knew what your mission was. 
During your journey across the war stricken desert and towns you encounter a lot of people, 
some are there to help you some aren’t, use your military training to gain levels, new 
weapons and character customisation upgrades. 
During the game you will find out secrets about the soldiers in your team and the high 
ranking officers that are in charge of your missions, piece together all the information to find 
out who it was that leaked the mission information to the enemy and get revenge for the 
death of your partner, and for your capture. 
Influences from other games 
I would like to use the levelling up system from games like Fallout new Vegas & Skyrim, Like in these 
games killing enemy’s and completing missions would reward experience towards your next level, 
each level the character would unlock a new perk, every 5th level a piece of equipment such as a new 
helmet or new combat gear with better stats, and every 10th level a new weapon would be unlocked 
the weapons will be split into tiers and differ depending on the class of solider you have picked. So 
the higher levels get better weapons and different classes get different weapons. 
In terms of graphics I would use the engine from a next gen open world game, a good choice would 
be Infamous second son, which allows for amazing graphics and a huge open world. As well as lots of 
enemy’s on screen at the same time and destruction of the area and vehicles, I feel this would be 
key in main story missions with big fire fights in my game. 
For the interface I would create a new unique one but take inspiration f rom games like Call of Duty: 
Ghosts, where you can see a preview of what your character will look like on screen and make it fully 
customizable by changing helmets, combat gear, colours and weapons. I would like to add more 
customisation to the weapons by adding things such as text, a kill counter scratched into the gun or 
maybe have a slot for adding rewards from missions that are hard to obtain such as a medal of one 
of the enemy bosses you killed.
End Game 
The problem with many RPGs is that once you complete the main story and get to the maximum 
level (50 In my game) there is little left to do, I would get around this by adding content for players 
who have finished the game. 
The content would consist of mercenary contracts such as extracting high value targets or killing high 
ranking members of enemy forces, by doing this and adding new missions with things such as DLC or 
monthly updates I think that it would keep the game feeling like there is always something worth 
doing and it is worth playing after getting to max level. 
Multiplayer 
I don’t think that adding a multiplayer like Call of Duty or Battlefield would do much to help the 
game as there are already so many it is almost impossible to become the next Call of Duty, Instead I 
would have a multiplayer like Pay Day 2, a team of 4-6 people would do missions together much like 
the mission the story mode of the game is based around, It would require team work and people to 
play different classes. Some missions may require a sniper and a ground team of 5, whereas some 
missions may just need a full team to rush an enemy camp and kill everyone. 
As for progression in multiplayer I would have a separate levelling up system in it and different perks 
to help with the missions, but I would add cosmetic rewards from the campaign such as player skins 
of medals on player profiles, this would make some people want to complete the story to unlock the 
extra rewards rather than just play full multiplayer. 
Below is a screenshot from a game called Sniper Ghost Warrior 2, this is what I imagine the 
multiplayer missions to be like, in this game you play as a sniper who often covers ground units as 
the progress through the mission. 
Image link here
Unlocks 
Perks 
 Quick Reload (Make reloads on all weapons faster) 
 X-Ray Vision (See damaged enemy’s through walls) 
 Quick draw (Faster aiming down sights) 
 Ninja (Quitter footsteps/more hidden in shadows) 
 Steel Skin (Take more damage before death) 
 Backpacker (Double Grenades/Ammo pickups) 
 Sprinter (Run & Climb faster) 
 Hand to Hand (More damage from melee attacks) 
 Quick Leaner (Improve weapon skill faster) 
 Scout (Best vantage points are marked on the map) 
 Haggler (Stores sell equipment at discounted prices) 
 Flat Jacket (Take less damage from explosives) 
 Nevers of Steel (Hold breath longer when using a sniper rifle) 
 Forgiveness (People forgive you for crimes quicker) 
 Fast Hands (25%-50% Less chance of being caught stealing) 
 Musclebound (Use two, two-handed weapons at once) 
 Swordsman (Knifes do more damage and throwing knives are more accurate) 
 Tech-man (Equipment e.g. UAVs, Scanners, Lasers last longer) 
 Quarterback (Grenades can be thrown much father)

Contenu connexe

Tendances

Analysis of a game genre
Analysis of a game genreAnalysis of a game genre
Analysis of a game genreLewisB2013
 
Gaming on linux is it worth a try
Gaming on linux is it worth a tryGaming on linux is it worth a try
Gaming on linux is it worth a tryOsei Fortune
 
Fmp lore skill tech tree
Fmp lore skill tech treeFmp lore skill tech tree
Fmp lore skill tech treeWill Cave
 
Games essay
Games essayGames essay
Games essaygsheri05
 
Case study (video game project)
Case study (video game project)Case study (video game project)
Case study (video game project)Ben Harris
 
Lab escape2 GDD
Lab escape2 GDDLab escape2 GDD
Lab escape2 GDDLisa Lee
 
10 Free Android RPG Games
10 Free Android RPG Games10 Free Android RPG Games
10 Free Android RPG Gameschloecox857
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrativeDurgesh Pandey
 
Chrono light introduction
Chrono light introductionChrono light introduction
Chrono light introductionFang Zhi
 
Analysing two games reviews
Analysing two games reviewsAnalysing two games reviews
Analysing two games reviewsairidascironka
 
Level design and devlopment part 1 introduction to level design
Level design and devlopment part 1  introduction to level designLevel design and devlopment part 1  introduction to level design
Level design and devlopment part 1 introduction to level designDurgesh Pandey
 
Dungeon Master Guide 2
Dungeon Master Guide 2Dungeon Master Guide 2
Dungeon Master Guide 2Malkur
 

Tendances (20)

1. Case study
1. Case study1. Case study
1. Case study
 
Analysis of a game genre
Analysis of a game genreAnalysis of a game genre
Analysis of a game genre
 
Gaming on linux is it worth a try
Gaming on linux is it worth a tryGaming on linux is it worth a try
Gaming on linux is it worth a try
 
Fmp lore skill tech tree
Fmp lore skill tech treeFmp lore skill tech tree
Fmp lore skill tech tree
 
Games essay
Games essayGames essay
Games essay
 
Design document
Design documentDesign document
Design document
 
Case study (video game project)
Case study (video game project)Case study (video game project)
Case study (video game project)
 
Task 2 research
Task 2 researchTask 2 research
Task 2 research
 
1. case study
1. case study1. case study
1. case study
 
Lab escape2 GDD
Lab escape2 GDDLab escape2 GDD
Lab escape2 GDD
 
1. case study
1. case study1. case study
1. case study
 
10 Free Android RPG Games
10 Free Android RPG Games10 Free Android RPG Games
10 Free Android RPG Games
 
Dark Souls
Dark SoulsDark Souls
Dark Souls
 
Level design and devlopment part 2 stories and narrative
Level design and devlopment part 2  stories and narrativeLevel design and devlopment part 2  stories and narrative
Level design and devlopment part 2 stories and narrative
 
Chrono light introduction
Chrono light introductionChrono light introduction
Chrono light introduction
 
Analysing two games reviews
Analysing two games reviewsAnalysing two games reviews
Analysing two games reviews
 
Game balance part 2
Game balance part 2Game balance part 2
Game balance part 2
 
Level design and devlopment part 1 introduction to level design
Level design and devlopment part 1  introduction to level designLevel design and devlopment part 1  introduction to level design
Level design and devlopment part 1 introduction to level design
 
Dungeon Master Guide 2
Dungeon Master Guide 2Dungeon Master Guide 2
Dungeon Master Guide 2
 
Game balance part 1
Game balance part 1Game balance part 1
Game balance part 1
 

En vedette (15)

GTA-V
GTA-VGTA-V
GTA-V
 
zeldaaferwe
zeldaaferwezeldaaferwe
zeldaaferwe
 
uyui
uyuiuyui
uyui
 
ijij
ijijijij
ijij
 
Ig je game engines assignment brief
Ig je game engines assignment briefIg je game engines assignment brief
Ig je game engines assignment brief
 
dedewd
dedewddedewd
dedewd
 
ghy
ghyghy
ghy
 
vu
vuvu
vu
 
Zeldaijij
ZeldaijijZeldaijij
Zeldaijij
 
fwef
fweffwef
fwef
 
rht
rhtrht
rht
 
JoshuaGrey-2DGameWorkflow
JoshuaGrey-2DGameWorkflowJoshuaGrey-2DGameWorkflow
JoshuaGrey-2DGameWorkflow
 
nin
ninnin
nin
 
GTA-V
GTA-VGTA-V
GTA-V
 
Productionlog;o
Productionlog;oProductionlog;o
Productionlog;o
 

Similaire à GameIdea

Borderlands case study.
Borderlands case study.Borderlands case study.
Borderlands case study.JohnRae13
 
 10 page design document for shanty town2
 10 page design document for shanty town2 10 page design document for shanty town2
 10 page design document for shanty town2Jamie Hyman
 
 10 page design document for shanty town
 10 page design document for shanty town 10 page design document for shanty town
 10 page design document for shanty townJamie Hyman
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)Will Cave
 
1. case study video games lvl 3
1. case study video games lvl 31. case study video games lvl 3
1. case study video games lvl 3Fraser Hardwick
 
twitons shit game idea
twitons shit game ideatwitons shit game idea
twitons shit game ideaTwiton
 
 10 page design document for shanty town
 10 page design document for shanty town 10 page design document for shanty town
 10 page design document for shanty townJamie Hyman
 
The secret world review www.gamebasin.com
The secret world review   www.gamebasin.comThe secret world review   www.gamebasin.com
The secret world review www.gamebasin.comGameBasin.com
 
The secret world review www.gamebasin.com
The secret world review   www.gamebasin.comThe secret world review   www.gamebasin.com
The secret world review www.gamebasin.comGameBasin.com
 
1. case study lvl3 video game
1. case study lvl3 video game 1. case study lvl3 video game
1. case study lvl3 video game Fraser Hardwick
 
Valhalla gaming hub pp
Valhalla gaming hub ppValhalla gaming hub pp
Valhalla gaming hub ppvalhallagh
 
Borderlands 2 case study
Borderlands 2   case studyBorderlands 2   case study
Borderlands 2 case studyRecrem21
 

Similaire à GameIdea (20)

Borderlands case study.
Borderlands case study.Borderlands case study.
Borderlands case study.
 
 10 page design document for shanty town2
 10 page design document for shanty town2 10 page design document for shanty town2
 10 page design document for shanty town2
 
 10 page design document for shanty town
 10 page design document for shanty town 10 page design document for shanty town
 10 page design document for shanty town
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)
 
1. case study
1. case study1. case study
1. case study
 
1. case study video games lvl 3
1. case study video games lvl 31. case study video games lvl 3
1. case study video games lvl 3
 
twitons shit game idea
twitons shit game ideatwitons shit game idea
twitons shit game idea
 
 10 page design document for shanty town
 10 page design document for shanty town 10 page design document for shanty town
 10 page design document for shanty town
 
The secret world review www.gamebasin.com
The secret world review   www.gamebasin.comThe secret world review   www.gamebasin.com
The secret world review www.gamebasin.com
 
The secret world review www.gamebasin.com
The secret world review   www.gamebasin.comThe secret world review   www.gamebasin.com
The secret world review www.gamebasin.com
 
3. research
3. research3. research
3. research
 
1. case study
1. case study1. case study
1. case study
 
1. case study
1. case study1. case study
1. case study
 
Case Study
Case StudyCase Study
Case Study
 
1. case study lvl3 video game
1. case study lvl3 video game 1. case study lvl3 video game
1. case study lvl3 video game
 
gzone
gzonegzone
gzone
 
Valhalla gaming hub pp
Valhalla gaming hub ppValhalla gaming hub pp
Valhalla gaming hub pp
 
Borderlands 2 case study
Borderlands 2   case studyBorderlands 2   case study
Borderlands 2 case study
 
SWTOR Companions, Really Helpful
SWTOR Companions, Really HelpfulSWTOR Companions, Really Helpful
SWTOR Companions, Really Helpful
 
1casestudy
1casestudy1casestudy
1casestudy
 

Plus de Joshgrey16 (7)

myukm
myukmmyukm
myukm
 
wdfwef
wdfwefwdfwef
wdfwef
 
unh
unhunh
unh
 
DNQENUD
DNQENUDDNQENUD
DNQENUD
 
deded
dededdeded
deded
 
trhtrh
trhtrhtrhtrh
trhtrh
 
thdtht
thdthtthdtht
thdtht
 

Dernier

Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...
Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...
Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...Valters Lauzums
 
Smarteg dropshipping via API with DroFx.pptx
Smarteg dropshipping via API with DroFx.pptxSmarteg dropshipping via API with DroFx.pptx
Smarteg dropshipping via API with DroFx.pptxolyaivanovalion
 
CebaBaby dropshipping via API with DroFX.pptx
CebaBaby dropshipping via API with DroFX.pptxCebaBaby dropshipping via API with DroFX.pptx
CebaBaby dropshipping via API with DroFX.pptxolyaivanovalion
 
Accredited-Transport-Cooperatives-Jan-2021-Web.pdf
Accredited-Transport-Cooperatives-Jan-2021-Web.pdfAccredited-Transport-Cooperatives-Jan-2021-Web.pdf
Accredited-Transport-Cooperatives-Jan-2021-Web.pdfadriantubila
 
100-Concepts-of-AI by Anupama Kate .pptx
100-Concepts-of-AI by Anupama Kate .pptx100-Concepts-of-AI by Anupama Kate .pptx
100-Concepts-of-AI by Anupama Kate .pptxAnupama Kate
 
BigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxBigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxolyaivanovalion
 
Vip Model Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...
Vip Model  Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...Vip Model  Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...
Vip Model Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...shivangimorya083
 
Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...shambhavirathore45
 
VidaXL dropshipping via API with DroFx.pptx
VidaXL dropshipping via API with DroFx.pptxVidaXL dropshipping via API with DroFx.pptx
VidaXL dropshipping via API with DroFx.pptxolyaivanovalion
 
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Delhi Call girls
 
Midocean dropshipping via API with DroFx
Midocean dropshipping via API with DroFxMidocean dropshipping via API with DroFx
Midocean dropshipping via API with DroFxolyaivanovalion
 
Zuja dropshipping via API with DroFx.pptx
Zuja dropshipping via API with DroFx.pptxZuja dropshipping via API with DroFx.pptx
Zuja dropshipping via API with DroFx.pptxolyaivanovalion
 
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...amitlee9823
 
Log Analysis using OSSEC sasoasasasas.pptx
Log Analysis using OSSEC sasoasasasas.pptxLog Analysis using OSSEC sasoasasasas.pptx
Log Analysis using OSSEC sasoasasasas.pptxJohnnyPlasten
 
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...amitlee9823
 

Dernier (20)

Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...
Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...
Digital Advertising Lecture for Advanced Digital & Social Media Strategy at U...
 
Smarteg dropshipping via API with DroFx.pptx
Smarteg dropshipping via API with DroFx.pptxSmarteg dropshipping via API with DroFx.pptx
Smarteg dropshipping via API with DroFx.pptx
 
CebaBaby dropshipping via API with DroFX.pptx
CebaBaby dropshipping via API with DroFX.pptxCebaBaby dropshipping via API with DroFX.pptx
CebaBaby dropshipping via API with DroFX.pptx
 
Accredited-Transport-Cooperatives-Jan-2021-Web.pdf
Accredited-Transport-Cooperatives-Jan-2021-Web.pdfAccredited-Transport-Cooperatives-Jan-2021-Web.pdf
Accredited-Transport-Cooperatives-Jan-2021-Web.pdf
 
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts ServiceCall Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
 
100-Concepts-of-AI by Anupama Kate .pptx
100-Concepts-of-AI by Anupama Kate .pptx100-Concepts-of-AI by Anupama Kate .pptx
100-Concepts-of-AI by Anupama Kate .pptx
 
CHEAP Call Girls in Saket (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Saket (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in Saket (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Saket (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
Sampling (random) method and Non random.ppt
Sampling (random) method and Non random.pptSampling (random) method and Non random.ppt
Sampling (random) method and Non random.ppt
 
(NEHA) Call Girls Katra Call Now 8617697112 Katra Escorts 24x7
(NEHA) Call Girls Katra Call Now 8617697112 Katra Escorts 24x7(NEHA) Call Girls Katra Call Now 8617697112 Katra Escorts 24x7
(NEHA) Call Girls Katra Call Now 8617697112 Katra Escorts 24x7
 
BigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxBigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptx
 
Vip Model Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...
Vip Model  Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...Vip Model  Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...
Vip Model Call Girls (Delhi) Karol Bagh 9711199171✔️Body to body massage wit...
 
Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...
 
VidaXL dropshipping via API with DroFx.pptx
VidaXL dropshipping via API with DroFx.pptxVidaXL dropshipping via API with DroFx.pptx
VidaXL dropshipping via API with DroFx.pptx
 
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
 
Midocean dropshipping via API with DroFx
Midocean dropshipping via API with DroFxMidocean dropshipping via API with DroFx
Midocean dropshipping via API with DroFx
 
Zuja dropshipping via API with DroFx.pptx
Zuja dropshipping via API with DroFx.pptxZuja dropshipping via API with DroFx.pptx
Zuja dropshipping via API with DroFx.pptx
 
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
Junnasandra Call Girls: 🍓 7737669865 🍓 High Profile Model Escorts | Bangalore...
 
Log Analysis using OSSEC sasoasasasas.pptx
Log Analysis using OSSEC sasoasasasas.pptxLog Analysis using OSSEC sasoasasasas.pptx
Log Analysis using OSSEC sasoasasasas.pptx
 
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...
Call Girls Indiranagar Just Call 👗 7737669865 👗 Top Class Call Girl Service B...
 
Abortion pills in Doha Qatar (+966572737505 ! Get Cytotec
Abortion pills in Doha Qatar (+966572737505 ! Get CytotecAbortion pills in Doha Qatar (+966572737505 ! Get Cytotec
Abortion pills in Doha Qatar (+966572737505 ! Get Cytotec
 

GameIdea

  • 1. Game Idea Description of the game My idea for a RPG where you play as a solider, starting off as a private and progressing through ranks unlocked new weapons, equipment and customisation options with each rank. The RPG aspect comes from being able to choose your class of solider and what path you want to focus on some paths could be.  Sniper  Heavy Gunner  Scout/Spy  Explosives expert The game would be open world but have a main story and side missions much like the setup of a game like Skyrim or Fallout. The story could be about a lone solider (you) who is part of a secret team who were sent to the region to carry out an assassination behind enemy lines, the game would be the lone soldiers journey across a war stricken country trying to get back to their team and regroup. You would meet mercenaries along the way who can get you supplies or aid you in combat, and various other characters. Because of the environment you are in supplies are limited this would make the player conserve ammunition and supplies and not just go in and shoot everything. Because your unit was on a secret operation you can’t radio for help because as far as the rest of the military knows the mission you were sent to carry out doesn’t exist. I would like the game to have a conspiracy story running alongside the main campaign, this could be achieved by finding out various bits of information about the people in your unit and make you question if you should trust them if you find them. Levelling & Unlock System Because of the games military nature I’d structure the levels as military ranks the actual rank would have no effect apart from being a name for your level in the game. At each level the player would receive a skill point to spend on upgrades such as:  Shooting skills (Better aim while shooing, control recoil, reload speed)  Health (take more damage, regenerate faster)  Armour (increases armour rating, armour takes more damage before breaking)  Movement Speed (run and climb faster, take cover quicker)  Stealth (make less noise when crouched, less visible in shadows)
  • 2. Apart from these upgrades the player would unlock items such as new combat equipment at each level and then have to find the money to purchase them from mercenaries of combat shops throughout the world items would be:  Helmets (Decrease weight of the solider for faster movement)  Night vision goggles (Aid you in the dark and seeing heat signatures)  Combat Jacket/pants (Armour rating)  Backpack (increases amount of items you can carry)  Weapon (add camo, upgrade sights, barrel, stock, etc. ) Setting I picture the game being set in a desert war zone, with abandoned buildings and vehicles scattered about the world. I would put some supplies it various houses to aid the player on their adventure. Apart from abandoned places in the world I would also have populated areas where the player can buy equipment and meet key characters for progressing through the story. Below is an image representing the setting for the game I picture Image link here
  • 3. Character Design Below are some images from the game - Tom Clancy’s Ghost Recon: Future Solider. This game is set in a similar environment to mine and the characters in the game are part of a team like the one I imagine my game character too be part of, I feel like this would be a good place to start on character design for the game. Image link here Image link here
  • 4. Backstory Set in modern day Iraq, you play as Sgt Jackson “Jacks” Smith, a soldier who is part of a secret team of highly trained soldiers who’s assignments are unknown to the majority of the military apart from a few high ranking officers,––– because of the secretive nature of your missions, no mission has backup or any help if something goes wrong. The game starts with the team flying into Iraq behind enemy lines with instructions to kill or capture 3 high value targets, during the mission things go wrong and you are captured alongside your partner and split up from the rest of your team. During your captivity you partner is killed leaving you captured alone with no partner and no one else coming to help you, your new mission is to regroup with what’s left of your team and find out how the enemy knew what your mission was. During your journey across the war stricken desert and towns you encounter a lot of people, some are there to help you some aren’t, use your military training to gain levels, new weapons and character customisation upgrades. During the game you will find out secrets about the soldiers in your team and the high ranking officers that are in charge of your missions, piece together all the information to find out who it was that leaked the mission information to the enemy and get revenge for the death of your partner, and for your capture. Influences from other games I would like to use the levelling up system from games like Fallout new Vegas & Skyrim, Like in these games killing enemy’s and completing missions would reward experience towards your next level, each level the character would unlock a new perk, every 5th level a piece of equipment such as a new helmet or new combat gear with better stats, and every 10th level a new weapon would be unlocked the weapons will be split into tiers and differ depending on the class of solider you have picked. So the higher levels get better weapons and different classes get different weapons. In terms of graphics I would use the engine from a next gen open world game, a good choice would be Infamous second son, which allows for amazing graphics and a huge open world. As well as lots of enemy’s on screen at the same time and destruction of the area and vehicles, I feel this would be key in main story missions with big fire fights in my game. For the interface I would create a new unique one but take inspiration f rom games like Call of Duty: Ghosts, where you can see a preview of what your character will look like on screen and make it fully customizable by changing helmets, combat gear, colours and weapons. I would like to add more customisation to the weapons by adding things such as text, a kill counter scratched into the gun or maybe have a slot for adding rewards from missions that are hard to obtain such as a medal of one of the enemy bosses you killed.
  • 5. End Game The problem with many RPGs is that once you complete the main story and get to the maximum level (50 In my game) there is little left to do, I would get around this by adding content for players who have finished the game. The content would consist of mercenary contracts such as extracting high value targets or killing high ranking members of enemy forces, by doing this and adding new missions with things such as DLC or monthly updates I think that it would keep the game feeling like there is always something worth doing and it is worth playing after getting to max level. Multiplayer I don’t think that adding a multiplayer like Call of Duty or Battlefield would do much to help the game as there are already so many it is almost impossible to become the next Call of Duty, Instead I would have a multiplayer like Pay Day 2, a team of 4-6 people would do missions together much like the mission the story mode of the game is based around, It would require team work and people to play different classes. Some missions may require a sniper and a ground team of 5, whereas some missions may just need a full team to rush an enemy camp and kill everyone. As for progression in multiplayer I would have a separate levelling up system in it and different perks to help with the missions, but I would add cosmetic rewards from the campaign such as player skins of medals on player profiles, this would make some people want to complete the story to unlock the extra rewards rather than just play full multiplayer. Below is a screenshot from a game called Sniper Ghost Warrior 2, this is what I imagine the multiplayer missions to be like, in this game you play as a sniper who often covers ground units as the progress through the mission. Image link here
  • 6. Unlocks Perks  Quick Reload (Make reloads on all weapons faster)  X-Ray Vision (See damaged enemy’s through walls)  Quick draw (Faster aiming down sights)  Ninja (Quitter footsteps/more hidden in shadows)  Steel Skin (Take more damage before death)  Backpacker (Double Grenades/Ammo pickups)  Sprinter (Run & Climb faster)  Hand to Hand (More damage from melee attacks)  Quick Leaner (Improve weapon skill faster)  Scout (Best vantage points are marked on the map)  Haggler (Stores sell equipment at discounted prices)  Flat Jacket (Take less damage from explosives)  Nevers of Steel (Hold breath longer when using a sniper rifle)  Forgiveness (People forgive you for crimes quicker)  Fast Hands (25%-50% Less chance of being caught stealing)  Musclebound (Use two, two-handed weapons at once)  Swordsman (Knifes do more damage and throwing knives are more accurate)  Tech-man (Equipment e.g. UAVs, Scanners, Lasers last longer)  Quarterback (Grenades can be thrown much father)