What is it?
2. My classroom environment (students working? Design?)
What is it?
4. My virtual environment (Screenshot of stats screen)
5. Exchange (screenshot that is updated)
What is it?
1. Structural gamification explanation (title slide?
What do you hope it will achieve?
1. Purpose (piano stairs screenshot)
Motivation
Piano stairs
Speed ticket lottery
Intrinsic and extrinsic motivation
Why is it innovative? (graphic with numbers on it)
Teacher is designer, technologiest,
Design my own website
Server space
Automous
Students take it home to work on it (insert stats here)
Use what works
Private companies and marketing use it, why not education?
Not confined to a textbook or set curriculum. Dynamic and fluid experiences for individual players
What do you hope it will achieve?
4. Autonomy (time lapse of students moving around the classroom) (GoPro?)
What do you hope it will achieve?
5. Mastery (Achievement badge?)
Achievement
No partial credit
Why is it innovative? (graphic with numbers on it)
Teacher is designer, technologiest,
Design my own website
Server space
Automous
Students take it home to work on it (insert stats here)
Use what works
Private companies and marketing use it, why not education?
Not confined to a textbook or set curriculum. Dynamic and fluid experiences for individual players
Students & parents
Number
Who does it impact?
2. Teachers (teachers lounging around collaborating) (close up hi-five two teachers)
Where is it headed?
Continue to collaborate with professionals, teachers, game designers, ANYONE
As more teachers add this to their tool chest edtech companies with
We can do this. We can make the stairs to victory.
Now students can win at the game we call school.
Where is it headed?
Continue to collaborate with professionals, teachers, game designers, ANYONE
As more teachers add this to their tool chest edtech companies with
We can do this. We can make the stairs to victory.
Now students can win at the game we call school.