The document outlines ideas for a group presentation on how technology has evolved over time. It discusses potential topics like the evolution of computers, games, and phones that could each be an episode in a documentary series. Research is provided on the history and developments within each technology area, along with conventions that could be used in structuring the documentary episodes.
Navigating the Data Economy: Transforming Recruitment and Hiring
Assignment 9: Group Presentation
1. ASSIGNMENT 9 :
GROUP PRESENTATION
By
Karolina Fryckowska
Donnielle Carino
Michelle Asafuadjaue
Jayde-Marie Jackson
2. Part B - Ideas
Karolina
Why has art changed over How has films changed? How do games effect
time? People/ children?
Medieval art Sound History of games
Renaissance Colour Ways to access games
Romanticism Lighting, camera and special Good and bad effects
Realism effects Hyper reality and violence
Modern art Implied and explicit situations
Contemporary art Inoffensive offensive language
The way art is seen now and Blood no blood
evaluation Postmodernism
Comparisons
WWW
- Good interesting ideas and research
- Create a debate
- Wide target audience
EBI
- Combine art and film to the game idea
Strongest idea
- Game idea (Idea 3) - well researched and debatable
3. Part B - Ideas
Donnielle
Revolution Of Make Up Alcohol Japanese Culture
• Origin of Make up • People Die From Alcohol Every • Manga
• Evolution of Make up Year • Anime
• Make up during middle ages • Alcohol Use • History of Manga and Anime
• Development of Make up in • Hard core drink drivers • Distributions
Europe • Advice on drinking • Japanese Music
• Modern Make up • Health risks • Traditional/folk and modern
• Alcohol Metabolism Japanese Music
• What happens when you drink? • Street Fashion
• Reasons people start drinking
alcohol
WWW
Uncommon topics
EBI
If it had more research. And more pictures
Strongest idea
The strongest idea was the Revolution of Make Up, as it can contain a debate and
also can target a wide variety of audience.
4. Part B - Ideas
Michelle
The Family Bullying Crime in London
• How the family has changed in • Bullying in schools. • Does the area you live in affect
the last few years. • The different types of bullying. the crime rate in London.
• Why the family has changed/ E.g.-cyber bullying, gang bullying • How has crime changed over the
factors that have influenced the etc. years. E.G- gun and knife crime
change. • How bullying has changed over • Gender and crime
• The different types of family. the years. • Crime and ethnicity
• How it effects peoples lives.
WWW
Good not common ideas
EBI
Subtopics weren't clear
Not enough research and development
Nothing about conventions
Strongest idea
Family idea was the strongest because there are a lot of subtopics that can be explored within this
5. Part B - Ideas
Jayde-Marie
Bullying Technology dependence Social Class Differences
• bullying in schools – •changes of the uses of • ways of measuring social
statistics. phones – gaming, text, class
• public – reasons why internet • type of family
• effect on victims •different devices, similar • Type of schools they go to
•Cyberbulling. functions (BBM, ping chat, FB and benefits – social/cultural
chat) capital
• ways to protect yourself
online. •online banking and shopping, •associated jobs with each
apply for jobs etc … class
• bullying in the workplace
• automatic headlights, cars • „learning to labour‟ –
• statistics that park themselves, attitudes of wc boys (case
• what to do automatic toilet flush and taps study)
• talk about anti – bullying •risks and concerns about • culture of poverty –
week. technology continuing to immediate gratification and
develop. fatalism
•link to crime
• types of crime associated
with wc and mc. – white collar,
vandalism
6. Part B - Ideas
Jayde-Marie
WWW
• Research into topic
• Ideas for episodes
• Included a recent article
EBI
• More images
• More research
• Episode ideas better thought out
Strongest idea
society depending on technology as it would be easy to gain statistics and opinions on this
subject because the increasing use of technology is a contemporary issue. This idea was
also good as it relates to the concept of postmodernism.
7. Part C - Idea taking forward
MEDIA CLASS
AND SOCIETY.
8. Part C - Idea taking forward
We‟ve spoken to our teacher
about the whole combination
of topics, however as we
thought, it was a bit too
much topic in one.
So we decided to focus on one
topic to go on further which
was The Technology
Dependence.
9. Developed Idea – The evolution of technology
Episode 1 Episode 2 Episode 3
•The evolution of •Development of •The evolution of
computers games phones
10. Part D - Documentary inspirations
The Story of film: An Odyssey
Try to recreate the shots in their
way
- Compares with other text
and explains with examples
- Text to know where its
from
11. Inspirational Documentaries
Large Hadron Collider – The six billion dollar experiment
Included clips relating to the film at the
beginning (exposition)
Jamie’s American
Food Revolution
13. Part D - Documentary inspirations
Film documentary - Secret Life of Chaos
What inspired me was the use of “montage” in the
documentary.
For example – these two
Showing a quick ideational montage, whilst screenshots – as the narration
the presenter is narrating the purpose of the was going – there was a
documentary at the start. This little montage over it – showing from
animation at the first minute of the the light changing to the sea –
documentary was my favourite, as it and it was in synched with the
symbolises our mind.
narration.
14. Part D - Documentary inspirations
In the “Slanguage”
documentary last year
they used graphs and
charts to show statistics
and trends which is
something that could be
useful in our
documentary.
The voice of God narration in March of the
Penguins was very effective and is
something that might/could be used in our
documentary.
15. Part E - Research
Games
The development of game medium
16. Part E - Research
Games
1977 1983
1972 Nintendo Nintendo 1989
Worlds first releases Colour releases the Nintendo
home video TU Game family computer releases Game
game console boy
console
1st generation 2nd generation 3rd generation 4th generation
1980
Pac-man 1985 1991
1972 released Nintendo Notable releases
Arcade releases Super : Street Fighter,
game Mario Bros Sonic the
“PONG”
Hedgehog
17. Part E - Research
Games
1996 2001 2005
Microsoft 2009
Nintendo Microsoft release its Nintendo
releases the release the second console
Xbox releases
game boy Xbox 360 Nintendo DSi
colour and Sony
5th generation 6th generation 7th generation release PSP Go
1997 2004
Notable releases: Sony releases the
fist hand held 2006
Golden eye 007, Sony Playstation 3
Final Fantasy 7, console, PSP.
Nintendo release the and Nintendo Wii
Grand released
Theft Auto Nintendo DS
18. Part E - Research
Good Effects:
• Following instructions
• Problem solving and logic Bad Effects:
• Hand-eye coordination, fine motor and spatial skills. • Violence – bad language and behaviour
• Resource management and logistics. • Socially isolated
• Multitasking, simultaneous tracking of many shifting • Not exercise imagination
variables and managing multiple objectives. • Confuse reality with fantasy
• Perseverance • Bad academic achievement
• Pattern recognition • Bad effect on health e.g. obesity, seizures, Muscular
• Estimating skills and skeletal disorder, RSI
• Inductive reasoning and hypothesis testing • Addictive – depression and anxiety
• Mapping
• Memory
• Reasoned judgments
• Teamwork and cooperation when played with others
• Simulation, real world skills.
19. Part E - Research Evolution of Phones
1983 – 1st 1990 – 2nd 2009 - 3rd 2010 - 4th Generation
Generation – Generation - Generation - - Includes a
First was faster may be like combination of
introduced by and quieter 2G, but it is able technologies that will
the Motorola than 1G. to transfer other make information
Company. Smaller than types of transfer and internet
Used analog the large data, including capabilities faster.
technology, and briefcase- emails, informati
sized of a large sized. on and instant
briefcase. Smaller messages.
batteries are
more energy-
efficient.
Samsung
to release
bendy-
screen
mobiles 'in
early 2012'
20. Part E - Research
• Evolution of Computers.
Computer, originally meant a person capable of performing
numerical calculations with the help of a mechanical
computing device.
Binary arithmetic is at the core of computer systems.
This is a Binary
Code.
21. Part E - Research
• First generation 2nd Generation -
3rd generation - Fourth The fifth
computers - 1960s, transistor Their use generation generation
1950s all computers are
computers that based computers increased the computers.
were used were replaced 1G. Even faster – in their
speed and capable of more development
vacuum tube Transistors made efficiency of
based. calculations per phase.
Computers were computers computers. second. Has support voice
expensive and smaller and
Much more recognition and
bulky. Could cheaper. They understand
solve just one computer power
made computers natural
problem at a and speed than
time. energy efficient. other language.
generations The evolution of
VACUUM
computers will
TUBE -
continue, perhap
s till the day
EXAMPLES OF
TRANSISTORS their processing
powers equal
human
intelligence.
22. Risks of Technology
The advance of technology has brought a lot of different ways
to do things, like online shopping and availability of the
internet on mobile phones. However it has also brought risks
and dangers as well.
Credit card fraud: its now possible for
people to use the internet (or other Chat rooms
forms of technology) to hack into
someone else's accounts because people
use the credit/debit cards to shop online
nowadays.
23. Social networking sites mean
that a lot of your information is
being put all over the internet
and this can be dangerous
because you don't always know
who is viewing your webpages.
According to this article people are
unaware of what legal harm they are doing
by posting certain tweets on twitter. E.g.- in
the summer when many young people
posted details about the riots and twitter
users that went against court orders and
posted the identities of celebrities that got
injunctions to protect their private lives.
24. Video games have their
dangers as well: This article informs us about a boy
This article tells us about a who shot his parents because they
boy who developed a blood took his video game away and
clot in his leg after spending banned him from playing it.
an entire day playing video
games.
25. Risks and concerns about technology
• Private information being shared and exposed e.g. addresses and phone numbers
• Scams, viruses and spam. – Easier to spot potential victims
• Cyber bullying
• Security breaches and hacking.
• Negative influences e.g. Grand Theft Auto games leading to violence.
• Anti social society
• Machines replacing people e.g. self scanners in supermarkets
• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry
Messenger and Twitter
26.
27.
28. Part F - TV Documentary conventions
Use Develop Challenge
Interview with expert Presenter and Presenter
interviewer in one shot- interacts/friendly, to
interaction relate to them
Composition Interviewer and people Interact with people in
Interviewer always on in background group
the left or right
Montage We would show the
Usually linked with presenter in front of the
voiceover, will help the montage.
viewer better to
understand what the
narrator is saying.
29. Part F - TV Documentary conventions
Use Develop Challenge
Reconstruction By drawing the
Artificial scenes of an reconstruction. Or an
event, providing factual animated Reconstruction.
information, using this for
our documentary gives the
viewer a sense of realism
Archival footage We'll use this to show We‟ll recreate our own
To show historical events previous examples of old archival footage and use
types of technology. We‟ll editing and effects to make
also show old adverts that it look like archival footage.
advertised old game
consoles, computers and
phones.
Title and fonts We‟ll use these to show the As our documentary is
To show names of names of any professionals about technology we‟ll
professionals and to show we‟ll be interviewing. show facts and statistics
facts and figures. using computers.
30. Part G - Documentary structure
Episode One – Evolution of Computers
Preview of
Intro
Intro of series Development of subtopic further
subtopic
2 minutes 2 minutes developme
1 minute
nt
20 seconds
Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the
and the themes Topic in this • Generation 1 and 2 next part of
• Montage of a timeline of episode • Interviews with expert and public the topic
computers • Presenter • Statistics Generation 3
• Presenter • Montage • Positive affects and 4
• Clips from • Research and case study on risks • Expert
interviews interview
clip
31. Part G - Documentary structure
Episode Two – Evolution of Games
Preview of
Intro
Intro of series Development of subtopic further
subtopic
2 minutes 2 minutes developme
1 minute
nt
20 seconds
Introduce the Interviews, reconstructions, archives Introduce the
Introduce the documentary
Topic in this • Generations examples next part of
and the themes
episode – • Interviews with expert and public the topic
• Montage of a timeline of
• Presenter • Statistics • Generatio
games
• Montage • Positive affects n 3 and 4
• Presenter
• Interviews • Research and case study on risks • Interview
with public clips
• Archive
clip
32. Part G - Documentary structure
Episode Three – Evolution of Phones
Preview of
Intro
Intro of series Development of subtopic further
subtopic
2 minutes 2 minutes developme
1 minute
nt
20 seconds
Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the
and the themes Topic in this • Generation 1 and 2 next part of the
• Montage of a timeline of episode • Interviews with expert and public topic
phones • Presenter • Statistics • Generation
• Montage • Positive affects 3 and 4
• Interviews • Research and case study on risks • Expert
with public interview
clip
35. Part I – Target Audience
We carried out research on people using questionnaires in order to find out if people would be interested in watching a
documentary about technology and which episode they‟d most like to watch.
8
6
4
Female Would you watch the documentary
series?
2 Males
0
10-15 16-18 18-25 26+ Yes
No
Young more interested than the older
generations, been brought up with
technology.
36. Part I – Target Audience
Which episode do you like the best?
Episode 3
Episode 2
Episode 1
0 5 10 15
This are the results, that the audience
would want to watch the documentary, as
it‟s more interesting, “not really talked
about” and “everyday use”
37. Part J – TV channel
I think our documentary series will suit BBC three as the
documentaries shown on BBC three are more entertaining
and feature a wide variety of topics. The topics explored on
BBC three documentaries are diverse and can be really
interesting. Also were likely to attract a younger audience.
Two examples of documentaries shown on BBC
Three are storm chaser: the butterfly and the
tornado which is about a young girl who's
interested in weather and travels to the US to
see some of the most violent storms but she also
suffers from a rare skin condition called
Epidermolysis Bullosa. The second one is called
small teen bigger world which is about the life of
a teenager with restricted growth.
38. Part J - Time
• We‟ll show our documentary Thursday at 8 o‟clock in the
evening.
•We‟ve decided to schedule our
documentary after EastEnders on
a Thursday night because it‟s a
popular which most people are
likely to watch.
•If most of our target audience is
watching EastEnders at the time
we can announce after that our
documentary is being shown on
BBC three.
39. Part J – OFCOM regulations
• The watershed in the UK is from 9pm to 5am
• OFCOM states that material shown before the watershed
should be suitable for young viewers.
• We wont use any swearing, explicit images or sexual
references/imagery in order to keep in line with OFCOM
regulations.
40. Part K - Title and credits
Software used: Macromedia
Flash and Movie Maker.
Easy way to make animation
sequences.
41. Part K - Title and credits
To make our fonts, we used
Fireworks8.
Heavy bold text, makes it look
dominant.
• Silver symbolises the
hardware of PC.
48. Part K - Credits
• Used Macromedia Flash and Windows Movie Maker.
• Flash – to make the background squares.
• Movie Maker – to make the credits.
49. Part L - Music
• Mario theme song - http://www.youtube.com/watch?v=W73na6Z5jIc
• Electricity - http://www.youtube.com/watch?v=w5zVjHNHP3c
• Computer data - http://www.youtube.com/watch?v=4vmCaz1xlkY&feature=related
• Tetris Remix - http://www.youtube.com/watch?v=qJA4GuUkbJk
50. Part M - Ancillaries
Metro – its free
– and it is an
“everyday use”
51. Part M – Ancillaries - advert
THIS IS AN EXAMPLE OF
OUR ANCILLARY. WE
Evolution of USED “PAINT” TO MAKE
THESE TWO EXAMPLES.
Technology
Thursdays 8pm
• We used Binary Codes – Evolution of Technology
linking computers/technology. Thursdays 8pm
• Darwin Theory is used as a
parody for evolution of
technology.
• Globe to show – technology
applies around the world.
52. Part O - Locations
Presenter and Public
Interviews:
• Conventions e.g. MCM expo
• Electronic shops
• Homes
• Arcades
Primary resource
2011
Case Studies:
• Conventions
• ICT classroom
53. Part P - Actors
Presenter: Interviewees:
Too smart - An ICT Teacher
- Games Developer
- Children/teenagers
- Parents
- Employees in game shops
What they represent:
• Clear English accent
• Young adult female – its challenging
the stereotypical gender in the
society – technology.
54. Part Q – Costumes and Props
Costumes
Fashionable,
casual and
smart
Props
Gadget Show – informative and
enthusiastic about the show.
The presenter will have games
and consoles from different
generations.