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ASSIGNMENT 9 :
GROUP PRESENTATION
By
Karolina Fryckowska
Donnielle Carino
Michelle Asafuadjaue
Jayde-Marie Jackson
Part B - Ideas
  Karolina
  Why has art changed over          How has films changed?            How do games effect
  time?                                                               People/ children?
  Medieval art                      Sound                             History of games
  Renaissance                       Colour                            Ways to access games
  Romanticism                       Lighting, camera and special      Good and bad effects
  Realism                           effects                           Hyper reality and violence
  Modern art                        Implied and explicit situations
  Contemporary art                  Inoffensive offensive language
  The way art is seen now and       Blood no blood
  evaluation                        Postmodernism
  Comparisons



WWW
  - Good interesting ideas and research
  - Create a debate
  - Wide target audience
EBI
  - Combine art and film to the game idea
Strongest idea
  - Game idea (Idea 3) - well researched and debatable
Part B - Ideas
  Donnielle
  Revolution Of Make Up                  Alcohol                           Japanese Culture

  • Origin of Make up                    • People Die From Alcohol Every   • Manga
  • Evolution of Make up                   Year                            • Anime
  • Make up during middle ages           • Alcohol Use                     • History of Manga and Anime
  • Development of Make up in            • Hard core drink drivers         • Distributions
    Europe                               • Advice on drinking              • Japanese Music
  • Modern Make up                       • Health risks                    • Traditional/folk and modern
                                         • Alcohol Metabolism                Japanese Music
                                         • What happens when you drink?    • Street Fashion
                                         • Reasons people start drinking
                                           alcohol


WWW
      Uncommon topics
      EBI
      If it had more research. And more pictures

Strongest idea
The strongest idea was the Revolution of Make Up, as it can contain a debate and
also can target a wide variety of audience.
Part B - Ideas
  Michelle
  The Family                           Bullying                               Crime in London

  • How the family has changed in      • Bullying in schools.                 • Does the area you live in affect
    the last few years.                • The different types of bullying.       the crime rate in London.
  • Why the family has changed/          E.g.-cyber bullying, gang bullying   • How has crime changed over the
    factors that have influenced the     etc.                                   years. E.G- gun and knife crime
    change.                            • How bullying has changed over        • Gender and crime
  • The different types of family.       the years.                           • Crime and ethnicity
                                       • How it effects peoples lives.




WWW
  Good not common ideas
EBI
  Subtopics weren't clear
  Not enough research and development
  Nothing about conventions
Strongest idea
  Family idea was the strongest because there are a lot of subtopics that can be explored within this
Part B - Ideas
Jayde-Marie
Bullying                       Technology dependence             Social Class Differences

• bullying in schools –        •changes of the uses of           • ways of measuring social
statistics.                    phones – gaming, text,            class
• public – reasons why         internet                          • type of family
• effect on victims            •different devices, similar       • Type of schools they go to
•Cyberbulling.                 functions (BBM, ping chat, FB     and benefits – social/cultural
                               chat)                             capital
• ways to protect yourself
online.                        •online banking and shopping,     •associated jobs with each
                               apply for jobs etc …              class
• bullying in the workplace
                               • automatic headlights, cars      • „learning to labour‟ –
• statistics                   that park themselves,             attitudes of wc boys (case
• what to do                   automatic toilet flush and taps   study)
• talk about anti – bullying   •risks and concerns about         • culture of poverty –
week.                          technology continuing to          immediate gratification and
                               develop.                          fatalism
                                                                 •link to crime
                                                                 • types of crime associated
                                                                 with wc and mc. – white collar,
                                                                 vandalism
Part B - Ideas
 Jayde-Marie


WWW
• Research into topic
• Ideas for episodes
• Included a recent article
EBI
• More images
• More research
• Episode ideas better thought out


Strongest idea
society depending on technology as it would be easy to gain statistics and opinions on this
subject because the increasing use of technology is a contemporary issue. This idea was
also good as it relates to the concept of postmodernism.
Part C - Idea taking forward




              MEDIA CLASS
              AND SOCIETY.
Part C - Idea taking forward
We‟ve spoken to our teacher
 about the whole combination
 of topics, however as we
 thought, it was a bit too
 much topic in one.
So we decided to focus on one
 topic to go on further which
 was The Technology
 Dependence.
Developed Idea – The evolution of technology



Episode 1            Episode 2            Episode 3

•The evolution of    •Development of      •The evolution of
computers            games                phones
Part D - Documentary inspirations
The Story of film: An Odyssey




                              Try to recreate the shots in their
                              way
 - Compares with other text
 and explains with examples
 - Text to know where its
 from
Inspirational Documentaries
Large Hadron Collider – The six billion dollar experiment




            Included clips relating to the film at the
            beginning (exposition)




                                                            Jamie’s American
                                                            Food Revolution
Hunting Britain's Most Wanted




                 Exposition     Used simple
                 and props      titles
Part D - Documentary inspirations

     Film documentary - Secret Life of Chaos
      What inspired me was the use of “montage” in the
      documentary.
                                                For example – these two
Showing a quick ideational montage, whilst      screenshots – as the narration
the presenter is narrating the purpose of the   was going – there was a
documentary at the start. This little           montage over it – showing from
animation at the first minute of the            the light changing to the sea –
documentary was my favourite, as it             and it was in synched with the
symbolises our mind.
                                                narration.
Part D - Documentary inspirations


          In the “Slanguage”
          documentary last year
          they used graphs and
          charts to show statistics
          and trends which is
          something that could be
          useful in our
          documentary.

                                The voice of God narration in March of the
                                Penguins was very effective and is
                                something that might/could be used in our
                                documentary.
Part E - Research
Games
The development of game medium
Part E - Research
 Games




                 1977                 1983
 1972            Nintendo             Nintendo                      1989
 Worlds first    releases Colour      releases the                  Nintendo
 home video      TU Game              family computer               releases Game
 game                                 console                       boy
 console

1st generation     2nd generation   3rd generation       4th generation




                  1980
                  Pac-man               1985                        1991
 1972             released              Nintendo                    Notable releases
 Arcade                                 releases Super              : Street Fighter,
 game                                   Mario Bros                  Sonic the
 “PONG”
                                                                    Hedgehog
Part E - Research
Games




   1996                 2001                 2005
                        Microsoft                                              2009
   Nintendo                                  Microsoft release its             Nintendo
   releases the         release the          second console
                        Xbox                                                   releases
   game boy                                  Xbox 360                          Nintendo DSi
   colour                                                                      and Sony
5th generation         6th generation               7th generation             release PSP Go




  1997                2004
  Notable releases:   Sony releases the
                      fist hand held                      2006
  Golden eye 007,                                         Sony Playstation 3
  Final Fantasy 7,    console, PSP.
                      Nintendo release the                and Nintendo Wii
  Grand                                                   released
  Theft Auto          Nintendo DS
Part E - Research
Good Effects:
 •  Following instructions
 •  Problem solving and logic                               Bad Effects:
 •  Hand-eye coordination, fine motor and spatial skills.   •  Violence – bad language and behaviour
 •  Resource management and logistics.                      •  Socially isolated
 •  Multitasking, simultaneous tracking of many shifting    •  Not exercise imagination
    variables and managing multiple objectives.             •  Confuse reality with fantasy
 •  Perseverance                                            •  Bad academic achievement
 •  Pattern recognition                                     •  Bad effect on health e.g. obesity, seizures, Muscular
 •  Estimating skills                                          and skeletal disorder, RSI
 •  Inductive reasoning and hypothesis testing              •  Addictive – depression and anxiety
 •  Mapping
 •  Memory
 •  Reasoned judgments
 •  Teamwork and cooperation when played with others
 •  Simulation, real world skills.
Part E - Research                           Evolution of Phones
1983 – 1st         1990 – 2nd      2009 - 3rd           2010 - 4th Generation
Generation –       Generation -    Generation -         - Includes a
First              was faster      may be like          combination of
introduced by      and quieter     2G, but it is able   technologies that will
the Motorola       than 1G.        to transfer other    make information
Company.           Smaller than    types of             transfer and internet
Used analog        the large       data, including      capabilities faster.
technology, and    briefcase-      emails, informati
sized of a large   sized.          on and instant
briefcase.         Smaller         messages.
                   batteries are
                   more energy-
                   efficient.

                                                                                 Samsung
                                                                                 to release
                                                                                 bendy-
                                                                                 screen
                                                                                 mobiles 'in
                                                                                 early 2012'
Part E - Research
• Evolution of Computers.
Computer, originally meant a person capable of performing
 numerical calculations with the help of a mechanical
 computing device.
Binary arithmetic is at the core of computer systems.



                                        This is a Binary
                                        Code.
Part E - Research
• First generation 2nd Generation -
                                  3rd generation -   Fourth           The fifth
 computers -    1960s, transistor Their use          generation         generation
 1950s all                                                              computers are
 computers that based computers increased the        computers.
 were used were replaced 1G.                         Even faster –      in their
                                  speed and          capable of more    development
 vacuum tube    Transistors made efficiency of
 based.                                              calculations per   phase.
 Computers were computers         computers.         second.          Has support voice
 expensive and     smaller and
                                                     Much more          recognition and
 bulky. Could      cheaper. They                                        understand
 solve just one                                      computer power
                   made computers                                       natural
 problem at a                                        and speed than
 time.             energy efficient.                 other              language.
                                                     generations      The evolution of
VACUUM
                                                                        computers will
TUBE -
                                                                        continue, perhap
                                                                        s till the day
                   EXAMPLES OF
                   TRANSISTORS                                          their processing
                                                                        powers equal
                                                                        human
                                                                        intelligence.
Risks of Technology
  The advance of technology has brought a lot of different ways
  to do things, like online shopping and availability of the
  internet on mobile phones. However it has also brought risks
  and dangers as well.




Credit card fraud: its now possible for
people to use the internet (or other        Chat rooms
forms of technology) to hack into
someone else's accounts because people
use the credit/debit cards to shop online
nowadays.
Social networking sites mean
that a lot of your information is
being put all over the internet
and this can be dangerous
because you don't always know
who is viewing your webpages.

                                    According to this article people are
                                    unaware of what legal harm they are doing
                                    by posting certain tweets on twitter. E.g.- in
                                    the summer when many young people
                                    posted details about the riots and twitter
                                    users that went against court orders and
                                    posted the identities of celebrities that got
                                    injunctions to protect their private lives.
Video games have their
dangers as well:                 This article informs us about a boy
This article tells us about a    who shot his parents because they
boy who developed a blood        took his video game away and
clot in his leg after spending   banned him from playing it.
an entire day playing video
games.
Risks and concerns about technology


• Private information being shared and exposed e.g. addresses and phone numbers
• Scams, viruses and spam. – Easier to spot potential victims
• Cyber bullying
• Security breaches and hacking.
• Negative influences e.g. Grand Theft Auto games leading to violence.
• Anti social society
• Machines replacing people e.g. self scanners in supermarkets
• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry
  Messenger and Twitter
Part F - TV Documentary conventions
Use                        Develop                     Challenge

Interview with expert      Presenter and               Presenter
                           interviewer in one shot-    interacts/friendly, to
                           interaction                 relate to them


Composition                Interviewer and people      Interact with people in
Interviewer always on      in background               group
the left or right



Montage                    We would show the
Usually linked with        presenter in front of the
voiceover, will help the   montage.
viewer better to
understand what the
narrator is saying.
Part F - TV Documentary conventions
Use                           Develop                       Challenge

Reconstruction                By drawing the
Artificial scenes of an       reconstruction. Or an
event, providing factual      animated Reconstruction.
information, using this for
our documentary gives the
viewer a sense of realism


Archival footage              We'll use this to show        We‟ll recreate our own
To show historical events     previous examples of old      archival footage and use
                              types of technology. We‟ll    editing and effects to make
                              also show old adverts that    it look like archival footage.
                              advertised old game
                              consoles, computers and
                              phones.


Title and fonts               We‟ll use these to show the   As our documentary is
To show names of              names of any professionals    about technology we‟ll
professionals and to show     we‟ll be interviewing.        show facts and statistics
facts and figures.                                          using computers.
Part G - Documentary structure
  Episode One – Evolution of Computers

                                                                                          Preview of
                                 Intro
        Intro of series                              Development of subtopic              further
                                 subtopic
        2 minutes                                    2 minutes                            developme
                                 1 minute
                                                                                          nt
                                                                                          20 seconds




 Introduce the documentary    Introduce the    Interviews, reconstructions, archives    Introduce the
 and the themes               Topic in this    • Generation 1 and 2                     next part of
 • Montage of a timeline of   episode          •    Interviews with expert and public   the topic
     computers                • Presenter      • Statistics                             Generation 3
 • Presenter                  • Montage        • Positive affects                       and 4
                              • Clips from     • Research and case study on risks       • Expert
                                  interviews                                                interview
                                                                                            clip
Part G - Documentary structure
   Episode Two – Evolution of Games

                                                                                         Preview of
                                 Intro
        Intro of series                              Development of subtopic             further
                                 subtopic
        2 minutes                                    2 minutes                           developme
                                 1 minute
                                                                                         nt
                                                                                         20 seconds




                             Introduce the     Interviews, reconstructions, archives   Introduce the
Introduce the documentary
                             Topic in this     • Generations examples                  next part of
and the themes
                             episode –         • Interviews with expert and public     the topic
• Montage of a timeline of
                             • Presenter       • Statistics                            • Generatio
    games
                             • Montage         • Positive affects                          n 3 and 4
• Presenter
                             • Interviews      • Research and case study on risks      • Interview
                                 with public                                               clips
                                                                                       • Archive
                                                                                           clip
Part G - Documentary structure
  Episode Three – Evolution of Phones

                                                                                           Preview of
                                  Intro
        Intro of series                               Development of subtopic              further
                                  subtopic
        2 minutes                                     2 minutes                            developme
                                  1 minute
                                                                                           nt
                                                                                           20 seconds




 Introduce the documentary    Introduce the     Interviews, reconstructions, archives    Introduce the
 and the themes               Topic in this     • Generation 1 and 2                     next part of the
 • Montage of a timeline of   episode           •    Interviews with expert and public   topic
     phones                   • Presenter       • Statistics                             • Generation
                              • Montage         • Positive affects                           3 and 4
                              • Interviews      • Research and case study on risks       • Expert
                                  with public                                                interview
                                                                                             clip
Part H - Storyboard
Part H - Script
Part I – Target Audience
    We carried out research on people using questionnaires in order to find out if people would be interested in watching a
    documentary about technology and which episode they‟d most like to watch.




8
6
4
                                                 Female                Would you watch the documentary
                                                                                   series?
2                                                Males
0
     10-15 16-18 18-25                26+                                                                   Yes
                                                                                                            No

     Young more interested than the older
     generations, been brought up with
     technology.
Part I – Target Audience

                                     Which episode do you like the best?


                               Episode 3

                               Episode 2

                               Episode 1

                                           0          5         10         15

  This are the results, that the audience
  would want to watch the documentary, as
  it‟s more interesting, “not really talked
  about” and “everyday use”
Part J – TV channel


I think our documentary series will suit BBC three as the
documentaries shown on BBC three are more entertaining
and feature a wide variety of topics. The topics explored on
BBC three documentaries are diverse and can be really
interesting. Also were likely to attract a younger audience.


  Two examples of documentaries shown on BBC
  Three are storm chaser: the butterfly and the
  tornado which is about a young girl who's
  interested in weather and travels to the US to
  see some of the most violent storms but she also
  suffers from a rare skin condition called
  Epidermolysis Bullosa. The second one is called
  small teen bigger world which is about the life of
  a teenager with restricted growth.
Part J - Time
• We‟ll show our documentary Thursday at 8 o‟clock in the
 evening.


                             •We‟ve decided to schedule our
                             documentary after EastEnders on
                             a Thursday night because it‟s a
                             popular which most people are
                             likely to watch.
                             •If most of our target audience is
                             watching EastEnders at the time
                             we can announce after that our
                             documentary is being shown on
                             BBC three.
Part J – OFCOM regulations
• The watershed in the UK is from 9pm to 5am
• OFCOM states that material shown before the watershed
  should be suitable for young viewers.
• We wont use any swearing, explicit images or sexual
  references/imagery in order to keep in line with OFCOM
  regulations.
Part K - Title and credits
                   Software used: Macromedia
                   Flash and Movie Maker.

                   Easy way to make animation
                   sequences.
Part K - Title and credits
To make our fonts, we used
Fireworks8.




                                            Heavy bold text, makes it look
                                            dominant.
                  • Silver symbolises the
                   hardware of PC.
Title 1:
Part K - Title 2   http://www.youtube.com/watch?v=Hqa_NbzYo2Y
Title Idea 3:
Title Idea 4:
Title Idea 5:
Credit Example.   http://www.youtube.com/watch?v=X0FdY3C0X20
Part K - Credits
• Used Macromedia Flash and Windows Movie Maker.
• Flash – to make the background squares.
• Movie Maker – to make the credits.
Part L - Music
•   Mario theme song - http://www.youtube.com/watch?v=W73na6Z5jIc
•   Electricity - http://www.youtube.com/watch?v=w5zVjHNHP3c
•   Computer data - http://www.youtube.com/watch?v=4vmCaz1xlkY&feature=related
•   Tetris Remix - http://www.youtube.com/watch?v=qJA4GuUkbJk
Part M - Ancillaries
          Metro – its free
          – and it is an
          “everyday use”
Part M – Ancillaries - advert
                                       THIS IS AN EXAMPLE OF
                                       OUR ANCILLARY. WE
                   Evolution of        USED “PAINT” TO MAKE
                                       THESE TWO EXAMPLES.
                   Technology

                       Thursdays 8pm




• We used Binary Codes –               Evolution of Technology
  linking computers/technology.         Thursdays 8pm
• Darwin Theory is used as a
  parody for evolution of
  technology.
• Globe to show – technology
  applies around the world.
Part O - Locations


Presenter and Public
Interviews:
•   Conventions e.g. MCM expo
•   Electronic shops
•   Homes
•   Arcades


                                Primary resource
                                2011

Case Studies:
• Conventions
• ICT classroom
Part P - Actors
Presenter:                                     Interviewees:
                                   Too smart    -   An ICT Teacher
                                                -   Games Developer
                                                -   Children/teenagers
                                                -   Parents
                                                -   Employees in game shops




What they represent:
•   Clear English accent
•   Young adult female – its challenging
    the stereotypical gender in the
    society – technology.
Part Q – Costumes and Props
  Costumes

                                         Fashionable,
                                         casual and
                                         smart


                                                        Props
Gadget Show – informative and
enthusiastic about the show.




         The presenter will have games
         and consoles from different
         generations.

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Assignment 9: Group Presentation

  • 1. ASSIGNMENT 9 : GROUP PRESENTATION By Karolina Fryckowska Donnielle Carino Michelle Asafuadjaue Jayde-Marie Jackson
  • 2. Part B - Ideas Karolina Why has art changed over How has films changed? How do games effect time? People/ children? Medieval art Sound History of games Renaissance Colour Ways to access games Romanticism Lighting, camera and special Good and bad effects Realism effects Hyper reality and violence Modern art Implied and explicit situations Contemporary art Inoffensive offensive language The way art is seen now and Blood no blood evaluation Postmodernism Comparisons WWW - Good interesting ideas and research - Create a debate - Wide target audience EBI - Combine art and film to the game idea Strongest idea - Game idea (Idea 3) - well researched and debatable
  • 3. Part B - Ideas Donnielle Revolution Of Make Up Alcohol Japanese Culture • Origin of Make up • People Die From Alcohol Every • Manga • Evolution of Make up Year • Anime • Make up during middle ages • Alcohol Use • History of Manga and Anime • Development of Make up in • Hard core drink drivers • Distributions Europe • Advice on drinking • Japanese Music • Modern Make up • Health risks • Traditional/folk and modern • Alcohol Metabolism Japanese Music • What happens when you drink? • Street Fashion • Reasons people start drinking alcohol WWW Uncommon topics EBI If it had more research. And more pictures Strongest idea The strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.
  • 4. Part B - Ideas Michelle The Family Bullying Crime in London • How the family has changed in • Bullying in schools. • Does the area you live in affect the last few years. • The different types of bullying. the crime rate in London. • Why the family has changed/ E.g.-cyber bullying, gang bullying • How has crime changed over the factors that have influenced the etc. years. E.G- gun and knife crime change. • How bullying has changed over • Gender and crime • The different types of family. the years. • Crime and ethnicity • How it effects peoples lives. WWW Good not common ideas EBI Subtopics weren't clear Not enough research and development Nothing about conventions Strongest idea Family idea was the strongest because there are a lot of subtopics that can be explored within this
  • 5. Part B - Ideas Jayde-Marie Bullying Technology dependence Social Class Differences • bullying in schools – •changes of the uses of • ways of measuring social statistics. phones – gaming, text, class • public – reasons why internet • type of family • effect on victims •different devices, similar • Type of schools they go to •Cyberbulling. functions (BBM, ping chat, FB and benefits – social/cultural chat) capital • ways to protect yourself online. •online banking and shopping, •associated jobs with each apply for jobs etc … class • bullying in the workplace • automatic headlights, cars • „learning to labour‟ – • statistics that park themselves, attitudes of wc boys (case • what to do automatic toilet flush and taps study) • talk about anti – bullying •risks and concerns about • culture of poverty – week. technology continuing to immediate gratification and develop. fatalism •link to crime • types of crime associated with wc and mc. – white collar, vandalism
  • 6. Part B - Ideas Jayde-Marie WWW • Research into topic • Ideas for episodes • Included a recent article EBI • More images • More research • Episode ideas better thought out Strongest idea society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.
  • 7. Part C - Idea taking forward MEDIA CLASS AND SOCIETY.
  • 8. Part C - Idea taking forward We‟ve spoken to our teacher about the whole combination of topics, however as we thought, it was a bit too much topic in one. So we decided to focus on one topic to go on further which was The Technology Dependence.
  • 9. Developed Idea – The evolution of technology Episode 1 Episode 2 Episode 3 •The evolution of •Development of •The evolution of computers games phones
  • 10. Part D - Documentary inspirations The Story of film: An Odyssey Try to recreate the shots in their way - Compares with other text and explains with examples - Text to know where its from
  • 11. Inspirational Documentaries Large Hadron Collider – The six billion dollar experiment Included clips relating to the film at the beginning (exposition) Jamie’s American Food Revolution
  • 12. Hunting Britain's Most Wanted Exposition Used simple and props titles
  • 13. Part D - Documentary inspirations Film documentary - Secret Life of Chaos What inspired me was the use of “montage” in the documentary. For example – these two Showing a quick ideational montage, whilst screenshots – as the narration the presenter is narrating the purpose of the was going – there was a documentary at the start. This little montage over it – showing from animation at the first minute of the the light changing to the sea – documentary was my favourite, as it and it was in synched with the symbolises our mind. narration.
  • 14. Part D - Documentary inspirations In the “Slanguage” documentary last year they used graphs and charts to show statistics and trends which is something that could be useful in our documentary. The voice of God narration in March of the Penguins was very effective and is something that might/could be used in our documentary.
  • 15. Part E - Research Games The development of game medium
  • 16. Part E - Research Games 1977 1983 1972 Nintendo Nintendo 1989 Worlds first releases Colour releases the Nintendo home video TU Game family computer releases Game game console boy console 1st generation 2nd generation 3rd generation 4th generation 1980 Pac-man 1985 1991 1972 released Nintendo Notable releases Arcade releases Super : Street Fighter, game Mario Bros Sonic the “PONG” Hedgehog
  • 17. Part E - Research Games 1996 2001 2005 Microsoft 2009 Nintendo Microsoft release its Nintendo releases the release the second console Xbox releases game boy Xbox 360 Nintendo DSi colour and Sony 5th generation 6th generation 7th generation release PSP Go 1997 2004 Notable releases: Sony releases the fist hand held 2006 Golden eye 007, Sony Playstation 3 Final Fantasy 7, console, PSP. Nintendo release the and Nintendo Wii Grand released Theft Auto Nintendo DS
  • 18. Part E - Research Good Effects: • Following instructions • Problem solving and logic Bad Effects: • Hand-eye coordination, fine motor and spatial skills. • Violence – bad language and behaviour • Resource management and logistics. • Socially isolated • Multitasking, simultaneous tracking of many shifting • Not exercise imagination variables and managing multiple objectives. • Confuse reality with fantasy • Perseverance • Bad academic achievement • Pattern recognition • Bad effect on health e.g. obesity, seizures, Muscular • Estimating skills and skeletal disorder, RSI • Inductive reasoning and hypothesis testing • Addictive – depression and anxiety • Mapping • Memory • Reasoned judgments • Teamwork and cooperation when played with others • Simulation, real world skills.
  • 19. Part E - Research Evolution of Phones 1983 – 1st 1990 – 2nd 2009 - 3rd 2010 - 4th Generation Generation – Generation - Generation - - Includes a First was faster may be like combination of introduced by and quieter 2G, but it is able technologies that will the Motorola than 1G. to transfer other make information Company. Smaller than types of transfer and internet Used analog the large data, including capabilities faster. technology, and briefcase- emails, informati sized of a large sized. on and instant briefcase. Smaller messages. batteries are more energy- efficient. Samsung to release bendy- screen mobiles 'in early 2012'
  • 20. Part E - Research • Evolution of Computers. Computer, originally meant a person capable of performing numerical calculations with the help of a mechanical computing device. Binary arithmetic is at the core of computer systems. This is a Binary Code.
  • 21. Part E - Research • First generation 2nd Generation - 3rd generation - Fourth The fifth computers - 1960s, transistor Their use generation generation 1950s all computers are computers that based computers increased the computers. were used were replaced 1G. Even faster – in their speed and capable of more development vacuum tube Transistors made efficiency of based. calculations per phase. Computers were computers computers. second. Has support voice expensive and smaller and Much more recognition and bulky. Could cheaper. They understand solve just one computer power made computers natural problem at a and speed than time. energy efficient. other language. generations The evolution of VACUUM computers will TUBE - continue, perhap s till the day EXAMPLES OF TRANSISTORS their processing powers equal human intelligence.
  • 22. Risks of Technology The advance of technology has brought a lot of different ways to do things, like online shopping and availability of the internet on mobile phones. However it has also brought risks and dangers as well. Credit card fraud: its now possible for people to use the internet (or other Chat rooms forms of technology) to hack into someone else's accounts because people use the credit/debit cards to shop online nowadays.
  • 23. Social networking sites mean that a lot of your information is being put all over the internet and this can be dangerous because you don't always know who is viewing your webpages. According to this article people are unaware of what legal harm they are doing by posting certain tweets on twitter. E.g.- in the summer when many young people posted details about the riots and twitter users that went against court orders and posted the identities of celebrities that got injunctions to protect their private lives.
  • 24. Video games have their dangers as well: This article informs us about a boy This article tells us about a who shot his parents because they boy who developed a blood took his video game away and clot in his leg after spending banned him from playing it. an entire day playing video games.
  • 25. Risks and concerns about technology • Private information being shared and exposed e.g. addresses and phone numbers • Scams, viruses and spam. – Easier to spot potential victims • Cyber bullying • Security breaches and hacking. • Negative influences e.g. Grand Theft Auto games leading to violence. • Anti social society • Machines replacing people e.g. self scanners in supermarkets • Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry Messenger and Twitter
  • 26.
  • 27.
  • 28. Part F - TV Documentary conventions Use Develop Challenge Interview with expert Presenter and Presenter interviewer in one shot- interacts/friendly, to interaction relate to them Composition Interviewer and people Interact with people in Interviewer always on in background group the left or right Montage We would show the Usually linked with presenter in front of the voiceover, will help the montage. viewer better to understand what the narrator is saying.
  • 29. Part F - TV Documentary conventions Use Develop Challenge Reconstruction By drawing the Artificial scenes of an reconstruction. Or an event, providing factual animated Reconstruction. information, using this for our documentary gives the viewer a sense of realism Archival footage We'll use this to show We‟ll recreate our own To show historical events previous examples of old archival footage and use types of technology. We‟ll editing and effects to make also show old adverts that it look like archival footage. advertised old game consoles, computers and phones. Title and fonts We‟ll use these to show the As our documentary is To show names of names of any professionals about technology we‟ll professionals and to show we‟ll be interviewing. show facts and statistics facts and figures. using computers.
  • 30. Part G - Documentary structure Episode One – Evolution of Computers Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the and the themes Topic in this • Generation 1 and 2 next part of • Montage of a timeline of episode • Interviews with expert and public the topic computers • Presenter • Statistics Generation 3 • Presenter • Montage • Positive affects and 4 • Clips from • Research and case study on risks • Expert interviews interview clip
  • 31. Part G - Documentary structure Episode Two – Evolution of Games Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the Interviews, reconstructions, archives Introduce the Introduce the documentary Topic in this • Generations examples next part of and the themes episode – • Interviews with expert and public the topic • Montage of a timeline of • Presenter • Statistics • Generatio games • Montage • Positive affects n 3 and 4 • Presenter • Interviews • Research and case study on risks • Interview with public clips • Archive clip
  • 32. Part G - Documentary structure Episode Three – Evolution of Phones Preview of Intro Intro of series Development of subtopic further subtopic 2 minutes 2 minutes developme 1 minute nt 20 seconds Introduce the documentary Introduce the Interviews, reconstructions, archives Introduce the and the themes Topic in this • Generation 1 and 2 next part of the • Montage of a timeline of episode • Interviews with expert and public topic phones • Presenter • Statistics • Generation • Montage • Positive affects 3 and 4 • Interviews • Research and case study on risks • Expert with public interview clip
  • 33. Part H - Storyboard
  • 34. Part H - Script
  • 35. Part I – Target Audience We carried out research on people using questionnaires in order to find out if people would be interested in watching a documentary about technology and which episode they‟d most like to watch. 8 6 4 Female Would you watch the documentary series? 2 Males 0 10-15 16-18 18-25 26+ Yes No Young more interested than the older generations, been brought up with technology.
  • 36. Part I – Target Audience Which episode do you like the best? Episode 3 Episode 2 Episode 1 0 5 10 15 This are the results, that the audience would want to watch the documentary, as it‟s more interesting, “not really talked about” and “everyday use”
  • 37. Part J – TV channel I think our documentary series will suit BBC three as the documentaries shown on BBC three are more entertaining and feature a wide variety of topics. The topics explored on BBC three documentaries are diverse and can be really interesting. Also were likely to attract a younger audience. Two examples of documentaries shown on BBC Three are storm chaser: the butterfly and the tornado which is about a young girl who's interested in weather and travels to the US to see some of the most violent storms but she also suffers from a rare skin condition called Epidermolysis Bullosa. The second one is called small teen bigger world which is about the life of a teenager with restricted growth.
  • 38. Part J - Time • We‟ll show our documentary Thursday at 8 o‟clock in the evening. •We‟ve decided to schedule our documentary after EastEnders on a Thursday night because it‟s a popular which most people are likely to watch. •If most of our target audience is watching EastEnders at the time we can announce after that our documentary is being shown on BBC three.
  • 39. Part J – OFCOM regulations • The watershed in the UK is from 9pm to 5am • OFCOM states that material shown before the watershed should be suitable for young viewers. • We wont use any swearing, explicit images or sexual references/imagery in order to keep in line with OFCOM regulations.
  • 40. Part K - Title and credits Software used: Macromedia Flash and Movie Maker. Easy way to make animation sequences.
  • 41. Part K - Title and credits To make our fonts, we used Fireworks8. Heavy bold text, makes it look dominant. • Silver symbolises the hardware of PC.
  • 43. Part K - Title 2 http://www.youtube.com/watch?v=Hqa_NbzYo2Y
  • 47. Credit Example. http://www.youtube.com/watch?v=X0FdY3C0X20
  • 48. Part K - Credits • Used Macromedia Flash and Windows Movie Maker. • Flash – to make the background squares. • Movie Maker – to make the credits.
  • 49. Part L - Music • Mario theme song - http://www.youtube.com/watch?v=W73na6Z5jIc • Electricity - http://www.youtube.com/watch?v=w5zVjHNHP3c • Computer data - http://www.youtube.com/watch?v=4vmCaz1xlkY&feature=related • Tetris Remix - http://www.youtube.com/watch?v=qJA4GuUkbJk
  • 50. Part M - Ancillaries Metro – its free – and it is an “everyday use”
  • 51. Part M – Ancillaries - advert THIS IS AN EXAMPLE OF OUR ANCILLARY. WE Evolution of USED “PAINT” TO MAKE THESE TWO EXAMPLES. Technology Thursdays 8pm • We used Binary Codes – Evolution of Technology linking computers/technology. Thursdays 8pm • Darwin Theory is used as a parody for evolution of technology. • Globe to show – technology applies around the world.
  • 52. Part O - Locations Presenter and Public Interviews: • Conventions e.g. MCM expo • Electronic shops • Homes • Arcades Primary resource 2011 Case Studies: • Conventions • ICT classroom
  • 53. Part P - Actors Presenter: Interviewees: Too smart - An ICT Teacher - Games Developer - Children/teenagers - Parents - Employees in game shops What they represent: • Clear English accent • Young adult female – its challenging the stereotypical gender in the society – technology.
  • 54. Part Q – Costumes and Props Costumes Fashionable, casual and smart Props Gadget Show – informative and enthusiastic about the show. The presenter will have games and consoles from different generations.