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Smashing
Conference
Review
@kmacdesign
Kathleen MacAinsh
Part 1
NETWORKING
• How might our team work more
collaboratively and effectively (CX,
Research, Devs, Business, Content,
Analytics)
• What kind of deliverables are other
teams using to communicate designs to
devs?
• How might we better communicate our
work to the team and stakeholders?
• How are other teams working with the
business to keep their vision and goals
in mind when improving the UX
• How might we implement a pattern
library at the start of a website redesign?
Questions to answer
• How might our team work more
collaboratively and effectively (CX,
Research, Devs, Business, Content,
Analytics)
• What kind of deliverables are other
teams using to communicate designs to
devs?
• How might we better communicate our
work to the team and stakeholders?
• How are other teams working with the
business to keep their vision and goals
in mind when improving the UX
• How might we implement a pattern
library at the start of a website redesign?
KATHLEEN’S
MAJOR KEYS
SMASHING CONF | NEW YORK | 2016
Smashing Conf’s
MAJOR KEYS!
• Experiment: Try making something for the sake of seeing if
it can be done
• Put ideas out into the world to make them a reality
• Designing for the web is hard: Great experience design can
be a list of contradictions
• A great customer experience starts with a work environment
that allows the team/players to succeed
• London, Ontario is doing pretty darn good!
MAJOR KEY #1
EXPERIMENT
“It annoyed me how people treat each
other on the internet sometime. People
forget that behind that twitter handle is
a human being with feelings…”
@BrendanDawes
“so I made a
machine”
@BrendanDawes
The Happiness Machine
Brendan Dawes
People loved this
experiment
It’s just a printer connected
to the internet…
But wrapping a concept around
it made it something special.
When you hold something in
your hands it means that much
more to you.
Put your ideas out there and
you’ll be surprised by who may
love your work.
Responsive Huggy Laser
Panda Factory
Sarah Drasner
@sdras
(GSAP)

Greensock, a timeline-based
animation building tool.
https://greensock.com/learning/
Sarah’s Slides: http://slides.com/sdrasner/smashing-ny#/
The Physical Interface

Josh Clark
https://www.dropbox.com/s/zoaegh8ghh0xfpt/physical-
interface-josh-clark.pdf?dl=0
The way we interact with the
web is changing and we should
experiment with it so we don’t
get lost behind…
MAJOR KEY #2
PUT IDEAS INTO THE WORLD
TO MAKE THEM A REALITY
MAJOR KEY #3
DESIGNING FOR THE
WEB IS HARD
The Secret Life of Comedy

Espen Brunborg
https://www.dropbox.com/s/qjh7vthc7k3hjfs/secret-life-of-
comedy-espen-brunborg.pdf?dl=0
GREAT DESIGN IS…
IT CAN BE BOTH
https://worksurfaces.pws.co.uk/
MAJOR KEY #4
DESIGNING GREAT CUSTOMER
EXPERIENCES STARTS WITH THE
WORK ENVIRONMENT
The work environment
must allow the team
and players to success
Build a friendly,
positive and
open culture
Research as a 

team sport
Play in the same field
Share and celebrate
MAJOR KEY #5
LONDON ONTARIO IS DOING
PRETTY DARN GOOD!
DevLdn
UX Talks
Explode Conf
Lighthouse Labs
Ladies/kids learning
code
dribbble meet up
AND MORE
Let’s continue to
grow our community
of tech, design and
user experience
pros.
• How might our team work more
collaboratively and effectively (CX,
Research, Devs, Business, Content,
Analytics)
• What kind of deliverables are other
teams using to communicate designs to
devs?
• How might we better communicate our
work to the team and stakeholders?
• How are other teams working with the
business to keep their vision and goals
in mind when improving the UX
• How might we implement a pattern
library at the start of a website redesign?
Design systems
Frontify Workspace
Design System - Patter Lab
Voice and Tone Guide
Design System
Workshop with various
roles
Design Sprints
Sharing often
Alla Kholmatova —
Building a Pattern
Language For The Web

https://
www.dropbox.com/s/
picwj0kpkioicpg/atoms-
modules-particles-alla-
kholmatova.pdf?dl=0
Thanks!

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Smashing Conf Review - Part 1

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  • 8. • How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics) • What kind of deliverables are other teams using to communicate designs to devs? • How might we better communicate our work to the team and stakeholders? • How are other teams working with the business to keep their vision and goals in mind when improving the UX • How might we implement a pattern library at the start of a website redesign?
  • 9. Questions to answer • How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics) • What kind of deliverables are other teams using to communicate designs to devs? • How might we better communicate our work to the team and stakeholders? • How are other teams working with the business to keep their vision and goals in mind when improving the UX • How might we implement a pattern library at the start of a website redesign?
  • 11.
  • 12. Smashing Conf’s MAJOR KEYS! • Experiment: Try making something for the sake of seeing if it can be done • Put ideas out into the world to make them a reality • Designing for the web is hard: Great experience design can be a list of contradictions • A great customer experience starts with a work environment that allows the team/players to succeed • London, Ontario is doing pretty darn good!
  • 14. “It annoyed me how people treat each other on the internet sometime. People forget that behind that twitter handle is a human being with feelings…” @BrendanDawes
  • 15. “so I made a machine” @BrendanDawes
  • 18. It’s just a printer connected to the internet…
  • 19. But wrapping a concept around it made it something special.
  • 20. When you hold something in your hands it means that much more to you.
  • 21. Put your ideas out there and you’ll be surprised by who may love your work.
  • 22.
  • 23. Responsive Huggy Laser Panda Factory Sarah Drasner @sdras
  • 24. (GSAP)
 Greensock, a timeline-based animation building tool. https://greensock.com/learning/ Sarah’s Slides: http://slides.com/sdrasner/smashing-ny#/
  • 25. The Physical Interface
 Josh Clark https://www.dropbox.com/s/zoaegh8ghh0xfpt/physical- interface-josh-clark.pdf?dl=0
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  • 31. The way we interact with the web is changing and we should experiment with it so we don’t get lost behind…
  • 32. MAJOR KEY #2 PUT IDEAS INTO THE WORLD TO MAKE THEM A REALITY
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  • 38. MAJOR KEY #3 DESIGNING FOR THE WEB IS HARD
  • 39. The Secret Life of Comedy
 Espen Brunborg https://www.dropbox.com/s/qjh7vthc7k3hjfs/secret-life-of- comedy-espen-brunborg.pdf?dl=0
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  • 44. IT CAN BE BOTH https://worksurfaces.pws.co.uk/
  • 45. MAJOR KEY #4 DESIGNING GREAT CUSTOMER EXPERIENCES STARTS WITH THE WORK ENVIRONMENT
  • 46. The work environment must allow the team and players to success
  • 47. Build a friendly, positive and open culture
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  • 49. Research as a 
 team sport
  • 50. Play in the same field
  • 52. MAJOR KEY #5 LONDON ONTARIO IS DOING PRETTY DARN GOOD!
  • 53. DevLdn UX Talks Explode Conf Lighthouse Labs Ladies/kids learning code dribbble meet up AND MORE
  • 54. Let’s continue to grow our community of tech, design and user experience pros.
  • 55. • How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics) • What kind of deliverables are other teams using to communicate designs to devs? • How might we better communicate our work to the team and stakeholders? • How are other teams working with the business to keep their vision and goals in mind when improving the UX • How might we implement a pattern library at the start of a website redesign? Design systems Frontify Workspace Design System - Patter Lab Voice and Tone Guide Design System Workshop with various roles Design Sprints Sharing often Alla Kholmatova — Building a Pattern Language For The Web
 https:// www.dropbox.com/s/ picwj0kpkioicpg/atoms- modules-particles-alla- kholmatova.pdf?dl=0