13. What is a WebQuest? A WebQuest is an inquiry-oriented activity in which most or all of the information used by learners is drawn from the Web. WebQuests are designed to use learners' time well, to focus on using information rather than looking for it, and to support learners' thinking at the levels of analysis, synthesis and evaluation.
BrainNook contains over a hundred educational games based on fundamental concepts in Math and English Grammar. The games cover Math concepts ranging from single-digit addition to 3D spatial visualization, and English concepts ranging from building simple sentences to counting syllables. These games are embedded within colorful virtual worlds that children can unlock and explore.
This means it is a classroom-based lesson in which most or all of the information that students explore and evaluate comes from the World Wide Web. WebQuests are based on the ideas of inquiry and constructivism .
A WebQuest is not an Internet Scavenger Hunt.
What this means is that tomorrow's workers and citizens will need to be able to grapple with ambiguity. They will need to commit themselves to a lifelong process of learning, honoring multiple perspectives and evaluating information before acting on it. Tomorrow's workers and citizens are sitting in our classrooms today. Using WebQuests in our classrooms can help build a solid foundation that prepares them for the future.
The goal of the introduction is to make the activity desirable and fun for students. When projects are related to students' interests, ideas, past experiences, or future goals, they are inherently more interesting. The goal of the motivational component is to engage and excite students at the beginning of each WebQuest.
Developing this task -- or the main research question -- is the most difficult and creative aspect of creating a WebQuest. Students can be asked to publish their findings on a Web site, collaborate in an online research initiative with another site or institution, or create a multimedia presentation on a particular aspect of their research. The task should be visually and aesthetically appealing, inherently important (global warming, acid rain, welfare policy, etc.), and fun for the students.
Variety is the spice of life, and WebQuests are enhanced by materials that supplement the online resources. These can include things like videos, audio cassettes, books, posters, maps, models, manipulatives, and sculptures. Visiting lecturers, team teaching, field trips, and other motivational techniques can also be used.
Many of the theories of assessment, standards, and constructivism apply to WebQuests: clear goals, matching assessments to specific tasks, and involving the learners in the process of evaluation are all concepts from earlier workshops that apply here.
We learn by doing -- but we learn even better by talking about what we did." During the concluding section of a WebQuest, you can encourage your students to suggest ways of doing things differently to improve the lesson.
Facebook was created by students for students. Although, it has become a worldwide phenomenon, Facebook can still be used as a tool within the classroom to reach 21 st century learners.