1. Ken Newman CV, 2015
+971 552609944
kn@ken-newman.com
Dr Ken Newman Phd, MDD, MPEdT
HCT, Dubai, UAE.
+971 (0)552609944
kn@ken-newman.com
Portfolio: www.ken-newman.com
LinkedIn: www.linkedin.com/pub/ken-newman/15/b7a/845
Google Scholar:
http://scholar.google.com/citations?hl=en&user=IoBWBxcAAAAJ
Objective To find a position that combines Creativity, Technology and Leadership in a world-class
Higher Education Institution that provides its academic community with opportunities
for personal, creative and technical development
Synopsis • Synopsis: I have 14 years of Higher Ed experience, 6 of those in academic leadership
and 10 years of industry experience in the entertainment software industry. I have
developed core strengths in teaching, curriculum development, strategic planning,
communication and relationship forming, business development, Institutional and
Project leadership.
Skills • Management of Programs and Departments,
• Lecturer in
o Theory and Practice of Communication
o UI and Interaction Design
o Digital Storytelling
o Computer Game Development
o Art and Animation.
o Project management
o Intro level courses in C++, JavaScript, Objective C and Swift
o Advanced courses in ActionScript (AS3) and PHP/MySQL
o Research method for Computer Science and Communications
• Project Management Professional (PMP Certified)
• Adobe Certified Expert (ACE) in Dreamweaver and PhotoShop. Experienced in all
ADOBE Creative Suite, Maya, WordPress, and Unity.
Education Griffith University, Queensland, Australia
2007
• Doctor of Philosophy – A Serious Study of Fun
Griffith University, Queensland, Australia
2000
• Master of Digital Design - Coursework
Deakin University, Geelong, Australia
2000
2. • Master of Prof Ed and Training – By Coursework and thesis in ‘Digital solutions for
Distance Learning’
Swinburne Institute, Melbourne, Australia
1984
Grad Dip App Film&TV, - By Project – Two Short Animated Films
Townsville TAFE, (1983),Australia
1983
Diploma of Arts, - Majors in Animation and Sculpture
Experience
Senior Lecturer/Academic Coordinator of Applied Communication –
Higher Colleges of Technology Dubai, UAE
01 Jan 2014– present
Duties include supporting various strategic, academic and administrative processes for
curriculum development, industry liaison, applied research and accreditation. Also
responsible for coordinating delivering courses in graphic design, web technologies,
digital storytelling, and project management.
Chair of Applied Communication – Higher Colleges of Technology Dubai,
UAE
01 July 2012– 2013
Professorial Chair position with responsibility for managing Communication programs
across 2 campuses in Dubai. Managing 26 staff serving 250 students. Formulating
strategic plans for growing and validating new programs.
Chair of Cultural& Creative Industries – Higher Colleges of Technology,
Abu Dhabi, UAE
01 Aug 2011– 01 July 2012
Professorial Chair position with responsibility for managing two Masters programs
across 17 campuses in six Emirates. Developing a third program in Entertainment
Technologies. Managing 10 staff serving 80 students. Formulating strategic plans for
growing and validating new programs. Defining procedures, policies and guidelines for a
young graduate school.
Manager Indie Game Development Program – University of Applied Science
(NHTV), Breda, Netherlands
01 Aug 2008– 01 Aug 20011
Established a new Bachelor Program focused on web and mobile application
development, originally the Program was called Art & Technology, it was later renamed
Indie Gaming to reflect a changed focus in scope. Managed 15 staff, serving 300
students. Part of a successful research management team which set up two projects,
RAK-funded for €1.5 million. One study investigating Virtual Reality and shoppers, the
other study looking at subliminal images in games.
Program Leader – School of Creative Technologies – University of
Portsmouth, UK
01 Aug 2005– 01 Aug 2008
Leader of the Master of Computer Games program. Also developed a joint Bachelor
Degree Program with the Chinese Agricultural University, Beijing. Lectured in various
technical and applied art courses. Successful in a number of small JISC/Surf research
grants – total 50,000 gbp.
Lecturer/Program Leader – School of Computing and IT, Griffith
University, Australia
3. 01 Aug 2000– 01 Aug 2005
My first position as an academic. Began as a Lecturer, in the new Bachelor of Multimedia
program – first of its kind in Australia. Was made Program Leader of that program in
2004. Completed 2 Master Degrees and commenced my PhD in 2001, while working a
full teaching load. Led a number of innovative research projects combining online
communication and storytelling– “Come Ride With Me 2002”- an early experiment in
social media – with the Royal Children’s Hospital and a motorbike world tour by a
teddybear. “Albert Goes Latin”, the sequel, received Australian Film Fund sponsorship.
Manager – Electronic Product Development Team, GoPrint, Australia
01 Jan1995– 01 Dec1999
Established an electronic product development operation in a large traditional print
organization. Managed 12 full-time and 6 part-time staff. Managed various large
development projects for government clients – eg a web-based expert system for the
Parliamentary Council, an award-winning series of language CD-Romstitled ‘The
Language Market’ for Education Dept, which, are still being sold today.
Animator/Computer Games Developer, Beam Software, Australia
01 Jan 1990– 01 Dec 1994
Started as an animator and gradually made a shift into writing high-level code (scripting
languages). From there to various project roles including designing and pitching game
proposals to management and clients, project leader, and driving the setting up of a
spin-off company “Smarty-Pants” to make Educational Games.
Research Interests My research interests revolve around narrative engagement and how this plays out in
predictive models, enabling hardware and software, online communication, clinical
applications, teaching and learning and gamification. In practice my research has been
varied and cross-discipline as opportunities have presented themselves.
Funded Projects “Supermarket Simulation” 700,000€, RAAK funded
“Subliminal Images in Games” 700,000€ RAAK funded
“CommunityStream” £25,000. JISC/SURF funded
"ComeRideWithMe" $20,000. Griffith Uni Special Projects Fund
"Albert Goes Latin" $150,000. Aus Film Finance Interactive Media Fund
"Game Farm" pilot project $20,000. Industry contributors
“Albert in the Land of the Vikings” $30, 000 video/web publication, International
Locations, Portsmouth University production. http://www.bikingbear.com/Viking
“Honey Trap” $10,000, experimental digital/music and story-telling project,
distributed by Rockinghorse Records, Brisbane, product code IPC9319505 818081
Publications
Recent
A list of my publications with citations is available via my Google Scholar profile
Newman K (2013) A Plausible Ancestor Generator, Publisher IEEE, Current Trends in
Information Technology (CTIT), 2013 International Conference,
DOI 10.1109/CTIT.2013.6749513
4. Newman K (2012) A Serious Study of Fun, Lambert Academic Publishing, Berlin, ISBN
978-3-8443-2904-9
Newman K (2009) The Troubled Transition to Game Study Projects. In Proceedings of
Digital Games Research Association Conference, Digra09, London, 31/08/09.
Newman K (2008c) Humming in Facebook: An overview of Social Network platform
architectures. In Proceedings of Game On Conference 08, Valencia, Spain, 17/11/08.
Journal Papers
NEWMAN, K and Powell, V (2007), Using Videos, Vikings and Teddy-bears to Reduce
Anxiety: A methodology for implementing and evaluating fun experiences in the
treatment of Social Anxiety Disorders, Annual Review of CyberPsychology and Behaviour
Volume 11, ISSN:1094-9313
NEWMAN, K., (2005), Albert in Africa: Online Role-playing and Perceptions of Fun,
Computers in Entertainment (CIE) archive Volume 3 , Issue 3 (July 2005) table of
contents SECTION: Pervasive gaming table of contents Pages: 4 - 4 Year of
Publication: 2005 ISSN:1544-3574
NEWMAN, K., (2002), Interaction and Narrative In An Online Community, International
Journal of Web-based Communities, Vol 1, Issue 4, pp.475 -487.
DOI:10.1504/IJWBC.2005.008112
Books or Chapters in Books
Newman, K. and R. Grigg (2007). The Dr Who Principle: Micro-learning and the episodic
nature of almost everything. In The Didactics of Micro-learning. T. Hugg (ed). Vienna,
Waxman.
Newman, K. (2006). Using a non-linear narrative framework in an online community. In
B. Hipfl, and T. Hugg. (Eds.) Media Communities, Waxman Publishing, Munich. (pages
307-322).
(This is a revised version of the conference paper Newman 2004).
Conference Papers
Newman K (2008a) Technical Report on the Facebook Application Architecture, IGDA
Social Gaming Summit 2008, San Francisco, 13/06/08.
Newman K. (2008b) Lookout he’s behind you: Narrative Game Circles and the invitation
to interact. In Proceedings of the Workshop for Integrating Technologies for Interactive
Stories, Intetain 08 Conference, Playa del Carmen, Mexico Jan 2008.
Tyson A, Newman K, Brolund T, and Hitchens M,.(2007) Cross-format analysis of the
gaming experience in multiplayer role playing games, in proceedings of Digra07, Tokyo
Sep 2007.
Newman, K. and Grigg, R. (2006). Albert in Africa: Analyzing User responses in
communication activities. Diverse 2006, Glasgow, Scotland.
Referees
Dr Erik Forsberg
Director, International Business
5. Zhejiang University Institute of Optoelectronic Commercialization (IOTEC)
Changshu, P.R. China
Email: erik.forsberg@jorcep.org, erik.l.forsberg@insigma.com.cn
Phone: +86 186 5889 3006
Skype: erik.l.forsberg
Prof Marilyn Ford
Deputy Head of School
School of Computing and IT
Griffith University,
Nathan Campus, Australia
+61 (0)7 33821521
m.ford@griffith.edu.au
Dr Frank Peters
Director
Academy for Digital Entertainment
University of Applied Science Breda (NHTV)
Breda, Netherlands
+31 (0)76 5 332 203
peters.f@nhtv.nl
Dr Steve Hand
Head of School
School of Creative Technologies
University of Portsmouth
+44 (0)23 9284 5460
steve.hand@port.ac.uk