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Many entertainment systems from games,
television programmes and movies
require sound to help build the atmosphere and
mood of the current situation being viewed.
My project is to understand the implications of
hearing loss and focus on the sense of touch:
How can the sense of touch be utilised to play a
game effectively without relying on other senses.
and/or
How it can be used to simulate a similar emotion
to what the normal hearing can perceive through
sound.
Kevin Wong
How can the sense of touch be
used to simulate or even replace
the need for hearing?
Storyboard
2. Timmy decides to find an
alternative to gaming that
hopefully does not require sound.
He finds a site to an exhibition
with an interaction designed by a
student that allows people to play
without relying on sound.
3. Finding it interesting, he
decides to visits the exhibition and
locates the interaction.
1. Timmy is hard at hearing. He
decides to play a game on his
phone. But could not hear the
alert sounds telling him to press
a button and ended up losing the
game.
WELCOME TO THE SOCIAL
DIGITAL EXHIBITION
5. Timmy realises that the table
his hand is on vibrates everytime
he hits the ball. He also feels
where the ball is moving through
the air blowing out of the device.
Timmy is enjoying this game
without having to rely on sound.
4. Timmy notices the booth with
the interaction. Containing the
classic game ‘Pong’ he goes in to
try it out. The first thing he realises
is that the unit removes the use of
light and the game is solely played
through touch.
Design
Aireal - ‘this diminutive machine will puff air rings that allow
you to actually feel objects and textures in midair--no special
controllers or gloves required.’
Focusing my project on touch, I find using air pressure an
interesting method to explore.
Guru’s Day:
While discussing with Ryan, he gave valuable feedback regarding senses and how sense deception can come in to play. By focusing on
only one sense, the information of what it will feel like, how would the particular chosen sense be used to effectively simulate emotions
and how will activity (within entertainment systems) still be available without relying on any other senses. Experimenting on one sense is
definitely something that I found interesting to study in to and may allow me to understand how deaf people cope without hearing and do
not find it a liability.
inFORM - ‘is a surface that three-dimensionally changes
shape, allowing users to not only interact with digital content in
meatspace, but even hold hands with a person hundreds of miles
away.’
Using the capabilties to interact with a product without the need
to physically touch anything conveys the idea of playing a classic
game of ‘Pong’ with your hand as the controller.
Technology
Mesh lid. Protect fans
while allowing air to
flow through.
Computer fans. Linked to
an arduino, allows the rpm
of each fan to vary
accordingly to help portray
the movement of an object.
Arduino. One of the main
components of technology. Arduino
will allow the setup of how a user will
interact with the design through
programming.
Potentiometer. With the
basic game of ping pong,
this sliding potentiometer
can be coded to represent
the paddle.
Body. The idea of a
simple and sleek shape
to fit components in.
Coding.
void loop()
{
analogWrite(PWMPin, 1023); //Power on PWMPin,
tested, 1023 max, 30-50ish min
delay(5000);
}
This portion of coding allows a
specific speed for a fan to be set.
40%
40%
20%
Technology
Technology
Technology
Design
Design
Peop
le
Design
Weighting
People. To help
understand the issue
behind deafness, user
research is necessary
to help pinpoint the
topic which I want
to work on. Having
user testing will help
develop my idea in
to a more effective
solution.
Design. Researching in to
existing products, including
aesthetics, functionality and cost
will help guide my project in a
manageable direction.
Technology. Deciding
on existing technologies
that I am comfortable
to work with. Will allow
an easier approach to
effective prototyping from
my standards and possible
finished products.

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Pe dete sheets_wongkevin_nov28

  • 1. Many entertainment systems from games, television programmes and movies require sound to help build the atmosphere and mood of the current situation being viewed. My project is to understand the implications of hearing loss and focus on the sense of touch: How can the sense of touch be utilised to play a game effectively without relying on other senses. and/or How it can be used to simulate a similar emotion to what the normal hearing can perceive through sound. Kevin Wong How can the sense of touch be used to simulate or even replace the need for hearing?
  • 2. Storyboard 2. Timmy decides to find an alternative to gaming that hopefully does not require sound. He finds a site to an exhibition with an interaction designed by a student that allows people to play without relying on sound. 3. Finding it interesting, he decides to visits the exhibition and locates the interaction. 1. Timmy is hard at hearing. He decides to play a game on his phone. But could not hear the alert sounds telling him to press a button and ended up losing the game. WELCOME TO THE SOCIAL DIGITAL EXHIBITION 5. Timmy realises that the table his hand is on vibrates everytime he hits the ball. He also feels where the ball is moving through the air blowing out of the device. Timmy is enjoying this game without having to rely on sound. 4. Timmy notices the booth with the interaction. Containing the classic game ‘Pong’ he goes in to try it out. The first thing he realises is that the unit removes the use of light and the game is solely played through touch.
  • 3. Design Aireal - ‘this diminutive machine will puff air rings that allow you to actually feel objects and textures in midair--no special controllers or gloves required.’ Focusing my project on touch, I find using air pressure an interesting method to explore. Guru’s Day: While discussing with Ryan, he gave valuable feedback regarding senses and how sense deception can come in to play. By focusing on only one sense, the information of what it will feel like, how would the particular chosen sense be used to effectively simulate emotions and how will activity (within entertainment systems) still be available without relying on any other senses. Experimenting on one sense is definitely something that I found interesting to study in to and may allow me to understand how deaf people cope without hearing and do not find it a liability. inFORM - ‘is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away.’ Using the capabilties to interact with a product without the need to physically touch anything conveys the idea of playing a classic game of ‘Pong’ with your hand as the controller.
  • 4. Technology Mesh lid. Protect fans while allowing air to flow through. Computer fans. Linked to an arduino, allows the rpm of each fan to vary accordingly to help portray the movement of an object. Arduino. One of the main components of technology. Arduino will allow the setup of how a user will interact with the design through programming. Potentiometer. With the basic game of ping pong, this sliding potentiometer can be coded to represent the paddle. Body. The idea of a simple and sleek shape to fit components in. Coding. void loop() { analogWrite(PWMPin, 1023); //Power on PWMPin, tested, 1023 max, 30-50ish min delay(5000); } This portion of coding allows a specific speed for a fan to be set.
  • 5. 40% 40% 20% Technology Technology Technology Design Design Peop le Design Weighting People. To help understand the issue behind deafness, user research is necessary to help pinpoint the topic which I want to work on. Having user testing will help develop my idea in to a more effective solution. Design. Researching in to existing products, including aesthetics, functionality and cost will help guide my project in a manageable direction. Technology. Deciding on existing technologies that I am comfortable to work with. Will allow an easier approach to effective prototyping from my standards and possible finished products.