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COLLADA 1.4 Quick Reference Card - Page 1
 COLLADA™ defines an XML-based schema to allow transport of 3D assets between applications, enabling diverse 3D                       Metadata Elements [5]
 authoring and content processing tools to be combined into a production pipeline.                                                    Declares the root of the document that contains some of
 All elements on this card apply to the COMMON profile unless otherwise noted.                                                        the content in the COLLADA schema.
                                                                                                                                      COLLADA
  •	 [n] refers to chapters in COLLADA 1.4 Specification:          •	 <any> may contain any well-formed XML data.
     www.khronos.org/collada                                                                                                                   version ‡
                                                                   •	 Type TargetableFloat is a floating point value that has a                asset	                                               +
  •	 Attributes are green. Optional Attributes are italic.            sid attribute.                                                                  library_animations	                  [0..*]   +
  •	 Elements are blue. [Placeholder elements] are in brackets.    •	 Type TargetableFloat3 is a floating point vector value                          library_animation_clips	             [0..*]   -
  •	 + element expanded elsewhere on card.                            that has an sid attribute.                                                      library_cameras	                     [0..*]   +
                                                                       – Color model is RGB for float3, and RGBA for float4                           library_controllers	                 [0..*]   +
  •	 - element expanded in specification.
                                                                         values.                                                                      library_effects	                     [0..*]   +
  •	 _ indicates sequence.                                                                                                                            library_force_fields	                [0..*]   -
                                                                       – Spatial coordinates are Cartesian for float (X), float2
  •	 = indicates choice.                                                 (XY), and float3 (XYZ) values.                                               library_geometries	                  [0..*]   +
  •	 xs:* types are defined in the XML Schema language                                                                                 _ = library_images	                                 [0..*]   +
                                                                       – Texture coordinates are Cartesian for float (S), float2
     specification.                                                      (ST), and float3 (STP) values; and homogenous for                            library_lights	                      [0..*]   +
  •	 The default cardinality is 1.                                       float4 (STPQ) values.                                                        library_materials	                   [0..*]   +
                                                                                                                                                      library_nodes	                       [0..*]   +
                                                                                                                                                      library_physics_materials	           [0..*]   -
 The parent of all library_* elements is COLLADA                   Declares a module of <image> elements.                                             library_physics_models	              [0..*]   -
 Declares a module of <animation> elements.                         library_images                                                                    library_physics_scenes	              [0..*]   -
  library_animations                                                        id                                  xs:ID                                 library_visual_scenes	               [0..*]   -
          id                                 xs:ID                          name                                xs:NCName                      scene	                                      [0..1]   +
          name                               xs:NCName                      asset                      [0..1] +                                extra	                                      [0..*]   +
          asset                        [0..1] +                      _      image                      [1..*] +                       Parent: none
   _                                                                                                                                  ‡ version: 1.4.0, 1.4.1
          animation                    [1..*] +                             extra                      [0..*] +
          extra                        [0..*] +                                                                                       Defines asset-management information.
                                                                   Declares a module of light elements.
 Declares a module of camera elements.                            library_lights                                                    asset
  library_cameras                                                           id                                  xs:ID                          contributor	                     [0..*]
          id                                 xs:ID                                                                                                        author                [0..1] xs:string
                                                                            name                                xs:NCName
          name                               xs:NCName                                                                                                    authoring_tool        [0..1] xs:string
                                                                            asset                      [0..1] +                                     _     comments              [0..1] xs:string
          asset                       [0..1] +                                                                                                            copyright             [0..1] xs:string
                                                                     _      light	                     [1..*] +
   _      camera                      [1..*] +                                                                                                            source_data           [0..1] xs:anyURI
                                                                            extra                      [0..*] +
          extra                       [0..*] +                                                                                                 created	                                dateTime
                                                                   Declares a module of material elements.                                   keywords	                        [0..1] xs:string
 Declares a module of controller elements.                                                                                            _      modified	                               dateTime
  library_controllers                                               library_materials                                                          revision	                        [0..1] xs:string
          id                                 xs:ID                          id                                  xs:ID                          subject	                         [0..1] xs:string
          name                               xs:NCName                      name                                xs:NCName                      title	                           [0..1] xs:string
                                                                                                                                               unit	                            [0..1] +
          asset                       [0..1] +                              asset	                     [0..1] +
   _                                                                                                                                           up_axis ‡	                       [0..1] -
          controller                  [1..*] +                       _      material	                  [1..*] +
          extra                       [0..*] +                                                                                        Parents: camera, COLLADA, light, material, source,
                                                                            extra	                     [0..*] +                       geometry, image, animation, animation_clip, controller,
 Declares a module of effect elements.                                                                                              extra, node, visual_scene, library_*, effect, force_field,
                                                                   Declares a module of node elements.                              physics_{material, scene, model}, profile_*, profile_{CG,
  library_effects                                                   library_nodes                                                     COMMON, GLES}/technique (FX)
          id                                 xs:ID                                                                                    ‡ up_axis: X_UP, Y_UP, Z_UP. Default = Y_UP
                                                                             id                                 xs:ID
          name                               xs:NCName
                                                                             name                               xs:NCName
          asset	                      [0..1] +
                                                                             asset                     [0..1] +                       Instantiates a COLLADA resource.
   _      effect	                     [1..*] +
          extra	                      [0..*] +                       _       node	                     [1..*] +                       instance_animation,
                                                                             extra                     [0..*] +                       instance_{camera, light, node},
 Declares a module of geometry elements.                                                                                            instance_{visual, physics}_scene,
  library_geometries                                                                                                                  instance_physics_material,
                                                                                                                                      instance_force_field 	          InstanceWithExtra
          id                                 xs:ID                 Defines unit of distance for COLLADA elements and objects.
                                                                                                                                             url                                   xs:anyURI
          name                               xs:NCName              unit                                                                     sid                                   xs:NCName
          asset                       [0..1] +                             meter                                float                        name                                  xs:NCName
   _      geometry                    [1..*] +                             name                                 xs:NMTOKEN                   _ extra                    [0..*] +
          extra                       [0..*] +                     Parent: asset                                                     Parents:
                                                                                                                                      instance_animation: animation_clip;
                                                                                                                                      instance_{camera, light, node}: node;
                                                                                                                                      instance_{visual, physics}_scene: scene;
 Scene Elements [5]                                                Describes the entire set of information that can be
                                                                   visualized from the contents of a COLLADA resource.
                                                                                                                                      instance_physics_material: {instance}_rigid_body, shape;
                                                                                                                                      instance_force_field: physics_scene, instance_physics_model
 Describes the entire set of information that can be
 visualized from the contents of a COLLADA resource.                visual_scene
                                                                            id                                    xs:ID               Instantiates rigid_body within an instance_physics_model.
  scene
                                                                            name                                  xs:NCName           instance_rigid_body
          instance_physics_scene	   [0..*] + InstanceWithExtra
                                                                                                                                              body                                    xs:NCName
                                                                            asset	                     [0..1]     +
  _       instance_visual_scene	    [0..1] + InstanceWithExtra                                                                                sid                                     xs:NCName
                                                                            node	                      [1..*]     +
          extra	                    [0..*] +                         _ evaluate_scene	                 [0..*]     +                           target                                  xs:anyURI
 Parent: COLLADA                                                                                                                             technique_common
                                                                            extra	                     [0..*]     +
                                                                   Parent: library_visual_scenes                                                     angular_velocity ‡	 [0..1] float3
 Declares an environment in which physical objects are                                                                                                velocity ‡	             [0..1] float3
 instantiated and simulated.                                                                                                                          dynamic	                [0..1] -
  physics_scene                                                    Allows the instantiation of a physics model within                                 mass	                   [0..1] TargetableFloat
          id                                 xs:ID                 another physics model, or in a physics scene.                                      mass_frame	             [0..1] +
                                                                                                                                        _         _ inertia	
          name                               xs:NCName              instance_physics_model                                                                                    [0..1] TargetableFloat3
          asset	                    [0..1]   +                              url                                 xs:anyURI                                   instance_physics_material +InstanceWithExtra
          instance_force_field	     [0..*]   + InstanceWithExtra
                                                                                                                                                      = physics_material              +
                                                                            sid                                 xs:NCName                            [0..1]
          instance_physics_model	   [0..*]   +                                                                                                        shape	                  [0..*] +
                                                                            parent                              xs:anyURI
  _       technique_common                                                                                                                    technique (core)	               [0..*] +
                                                                            instance_force_field	      [0..*]   + InstanceWithExtra           extra	                          [0..*] +
              _ gravity	            [0..1]   TargetableFloat3
                                                                            instance_rigid_body	       [0..*]   +
                    time_step	      [0..1]   TargetableFloat         _                                                                Parent: instance_physics_model
          technique (core)	         [0..*]   +                              instance_rigid_constraint	 [0..*]   -                     ‡ angular_velocity, velocity: Default = 0 0 0
          extra	
 Parent: library_physics_scenes
                                    [0..*]   +                              extra	                     [0..*]
                                                                   Parents: physics_scene, physics_model
                                                                                                                +
                                                                                                                                                                        Scene Elements Continued          
©2010 Khronos Group - Rev. 1110                                                                                                                                                    www.collada.org
COLLADA 1.4 Quick Reference Card - Page 2

   Scene Elements (continued)                                      Geometry Elements [5]                                            Declares the binding of geometric primitives and vertex
                                                                                                                                     attributes for a mesh element to produce polylists.
    Declares instantiation of a COLLADA geometry resource.        Describes visual shape and appearance of object in scene.
    instance_geometry                                                                                                                polylist
                                                                    geometry                                                                  name                            xs:NCName
      _      bind_material	                 [0..1] +                         id                                     xs:ID                     count                           uint
             extra	                         [0..*] +                         name                                   xs:NCName
    Parents: node, shape                                                                                                                     material                        xs:NCName
                                                                             asset	                          [0..1] +                         input (shared)	          [0..*] + InputLocalOffset
    Binds a specific material to a piece of geometry, binding                	      convex_mesh	                    +                         vcount	                  [0..1] ListOfUInts
    varying and uniform parameters at the same time.                 _ =     	      mesh	                           +                 _
                                                                                                                                              p	                       [0..1] ListOfUInts
    bind_material	                                                           	      spline 	                        -                         extra	                   [0..*] +
          param (core)	                   [0..*]                             extra	                          [0..*] +                Parent: mesh
          	 name                                 xs:NCName          Parent: library_geometries
          	 sid                                  xs:NCName                                                                           Declares the binding of geometric primitives and vertex
                                                                    Describes basic geometric meshes using vertex and                attributes for a mesh element to produce polygons.
          	 semantic                             xs:NMTOKEN
                                                                    primitive information.
          	 type                                 xs:NMTOKEN
                                                                                                                                     polygons
                                                                    mesh                                                                      name                                  xs:NCName
          technique_common
                                                                              source (core)	               [1..*] +                           count                                 uint
          	 instance_material	            [1..*]                                                                                              material                              xs:NCName
                                                                              vertices	                             +
     _                 symbol                    xs:NCName                                                                                    input (shared)	             [0..*] +
                                                                              	      lines	                [0..*]   +
                       target                    xs:anyURI                                                                                    	       p	                  [0..*] ListOfUInts
                                                                              	      linestrips	           [0..*]   +                 _       =
                       sid                       xs:NCName                    	      polygons	             [0..*]   +                       [0..*] ph 	
                                                                                                                                              	                           [0..*]
                       name                      xs:NCName                                                                                                  	 p                  ListOfUInts
                                                                      _ =     	      polylist	             [0..*]   +                                    _
                                                                                                                                                          	   h	          [1..*] ListOfUInts
                       bind (material)	   [0..*] -                         [0..*] triangles	
                                                                              	                            [0..*]   +                         extra	                      [0..*] +
                 _     bind_vertex_input	 [0..*] -                            	      trifans	              [0..*]   +                Parents: mesh, convex_mesh
                       extra	             [0..*] +                            	      tristrips	            [0..*]   +
          technique (core)	               [0..*] +                            extra	                       [0..*]   +
                                                                                                                                     Declares the binding of geometric primitives and vertex
          extra	                          [0..*] +
                                                                    Parent: geometry                                                attributes for a mesh element to produce lines.
    Parents: instance_geometry, instance_controller                                                                                 lines
                                                                    Declares the attributes and identity of mesh vertices.
    Declares instantiation of a COLLADA controller resource.                                                                                name                            xs:NCName
    instance_controller                                             vertices                                                                  count                           uint
                                                                             id                              xs:ID                            material                        xs:NCName
             skeleton	                    [0..*]     xs:anyURI
                                                                             name                            xs:NCName                        input (shared)	          [0..*] + InputLocalOffset
     _       bind_material	               [0..1]     +
                                                                             input (unshared)	        [1..*] InputLocal               _       p	                       [0..1] ListOfUInts
             extra	                       [0..*]     +
    Parent: node                                                                          semantic ‡        xs:NMTOKEN                       extra	                   [0..*] +
                                                                      _
                                                                                           source            xs:URIFragmentType      Parents: mesh, convex_mesh
    Describes an alternative way to evaluate a visual_scene.
                                                                             extra	                   [0..*] +
    evaluate_scene                                                  Parents: mesh, convex_mesh                                      Declares the binding of geometric primitives and vertex
           name                                      xs:NCName      ‡ semantic: see note for input (shared) on page 3                attributes for a mesh element to produce connected
     _     render	                          [1..*]                                                                                   triangles.
                       camera_node                xs:anyURI         Declares the binding of geometric primitives and vertex          trifans, tristrips
                                                                    attributes for a mesh element to produce individual triangles.           name
                 _ layer	                  [0..*] xs:NCName                                                                                                             xs:NCName
                       instance_effect	    [0..1] +                 triangles                                                                count                      uint
    Parent: visual_scene                                                    name                              xs:NCName                     material                   xs:NCName
                                                                             count                             uint                          input (shared)	     [0..*] + InputLocalOffset
    Describes hierarchical relationship of elements in a scene.                                                                       _      p	                  [0..*] ListOfUInts
                                                                             material                          xs:NCName
    node                                                                     input (shared)	            [0..*] + InputLocalOffset            extra	              [0..*] +
             id                              xs:ID                   _                                                               Parents: mesh, convex_mesh
                                                                             p	                         [0..1] ListOfUInts
             name                            xs:NCName                       extra	                     [0..*] +
             sid                             xs:NCName              Parents: mesh, convex_mesh                                      Declares the binding of geometric primitives and vertex
             type ‡                          NodeType                                                                                attributes for a mesh element to produce linestrips.
             layer                           ListOfNames
             asset	                   [0..1] +                      Declares animation information.                                  linestrips
             	      lookat	                                                                                                                  name                             xs:NCName
                                      [0..*] +                      animation
             	      matrix	           [0..*] +                                                                                               count                            uint
                                                                                              id                        xs:ID
                                                                                                                                             material                         xs:NCName
             	      rotate	           [0..*] +                                                name                      xs:NCName
      _ = scale	
             	                        [0..*] +                                                                                               input (shared)	           [0..*] + InputLocalOffset
                                                                                              asset	           [0..1] +
           [0..*] skew	
             	                        [0..*] -                                                                                        _      p	                        [0..*] ListOfUInts
                                                                                              source (core)	   [1..*] +
             	      translate	        [0..*] +                                                                                               extra	                    [0..*] +
                                                                                              sampler	         [1..*]
                                                                                                                                     Parents: mesh, convex_mesh
             instance_camera	         [0..*] + InstanceWithExtra                                       id             xs:ID
             instance_controller	     [0..*] +                                                    _ input	     [1..*] - InputLocal
                                                                                _       _
             instance_geometry	       [0..*] +                                                channel	         [1..*] +
             instance_light	          [0..*] + InstanceWithExtra     _ =             =
                                                                                              animation	       [0..*] +
                                                                                                                                     Using p to represent assembly of mesh primitive
             instance_node	           [0..*] + InstanceWithExtra                                                                     The first index in a p element refers to all inputs with
                                                                                              animation	       [1..*] +              an offset attribute value of 0. The second index refers to
             node	                    [0..*] +
                                                                                              sampler	         [1..*] +              all inputs with an offset of 1. There is an index value for
             extra	                   [0..*] +
    Parents: library_nodes, node, visual_scene                                         _     channel	         [1..*] +              each unique input offset attribute value. Each vertex of
     ‡ type: JOINT, NODE. Default = NODE                                                      animation	       [0..*] +              the primitive is assembled using the value(s) read from
                                                                                              animation	       [1..*] +              indexed inputs. After each input is sampled, producing a
                                                                                                                                     primitive vertex, the next index in the p element again
                                                                                              extra	           [0..*] +              refers to the inputs with offset of 0.
    Animation Elements [5]                                          Parent: library_animation, animation
    Declares interpolation sampling function for an animation.
                                                                    Describes a section of the animation curves to be
    sampler                                                         used together as an animation clip.                              Controller Elements [5]
              id                            xs:ID
                                                                    animation_clip                                                   Declares generic control information.
       _      input (unshared)	      [1..*] InputLocal
                                                                               id                            xs:ID
                         semantic ‡         xs:NMTOKEN
                                                                               name                          xs:NCName               controller
                         source             xs:URIFragmentType                                                                                 id                              xs:ID
                                                                               start ‡                       xs:double
    Parent: animation                                                                                                                         name                            xs:NCName
    ‡ semantic: see note for input (shared) on page 3                          end                           xs:double
                                                                               asset	                [0..1] +                                  asset	                   [0..1] +
    Declares an output channel of an animation.                                instance_animation	   [1..*] + InstanceWithExtra                	      skin                      +
                                                                                            url		            xs:anyURI                 _       	= morph                         +
    channel                                                           _
                                                                                        _ extra 	    [0..*]	 +                                 extra	                    [0..*] +
         source
                                                                                                                                                                                                   
                                               xs:URIFragmentType
                                                                               extra	                [0..*] +                        Parent: library_controllers
         target                                xs:token
    Parent: animation                                              Parent: library_animation_clips ‡ start: Default = 0.0                                     Controller Elements Continued 

©2010 Khronos Group - Rev. 1110                                                                                                                                              www.collada.org
COLLADA 1.4 Quick Reference Card - Page 3

   Controller Elements (continued)                                                                                                        Transform Elements [5]
                                                                       Declares vertex and primitive information sufficient to
                                                                       describe blend-weight skinning.
    Describes the data required to blend between sets of                                                                                   Declare local coordinate system transformations.
    static meshes.                                                     skin
                                                                                source                                xs:anyURI            rotate specifies an axis (XYZ) and rotation (Euler angle)
    morph                                                                       bind_shape_matrix	           [0..1]   float4x4             about it as a float4.
              method ‡                           MorphMethodType                source (core)	               [3..*]   +                    translate specifies a translation (XYZ) as a float3.
                                                                                joints
              source                             xs:anyURI
                                                                                          input (unshared)	 [2..*]    InputLocal           rotate, translate
              source (core)	             [2..*] +                                                semantic ‡           xs:NMTOKEN                   sid	                             xs:NCName
                                                                                   _                                                       Parents: node, instance_rigid_body, {ref_}attachment,
              targets                                                   _                        source               xs:URIFragmentType
                                                                                          extra	                                           shape, technique_common/mass_frame in rigid_body
                       input (unshared)	 [2..*] InputLocal                                                  [0..*]    +
      _                                                                         vertex_weights (shared)
                 _           semantic ‡          xs:NMTOKEN
                                                                                          count                       uint
                             source              xs:URIFragmentType                                                                        scale specifies a change in proportions (XYZ) of the axes
                                                                                          input (shared)	   [2..*]    + InputLocalOffset   as a float3.
                       extra	             [0..*] +
                                                                                   _ vcount	                [0..1]    ListOfUInts
                                                                                                                                           lookat describes a position/orientation transformation
              extra	                     [0..*] +                                         v	                [0..1]    ListOfInts
    Parent: controller                                                                                                                    as a float3x3, organized as three vectors in order: eye
                                                                                          extra	            [0..*]    +                    position, interest point, up-axis direction.
    ‡ method: NORMALIZED, RELATIVE. Default = NORMALIZED                        extra	                      [0..*]    +
     semantic: see note for input (shared)                                                                                                 matrix describes a homogeneous transformation as a
                                                                       Parent: controller                                                 float4x4, organized in column-major order.
                                                                       ‡ semantic: see note for input (shared)
                                                                                                                                           scale, lookat, matrix
                                                                                                                                                   sid	                              xs:NCName
    Camera Elements [5]                                                 Data Flow Elements [5]                                             Parent: node
    Declares a view into scene hierarchy or graph. Contains            Declares a data repository that provides values according
    elements that describe the camera’s optics and imager.             to the semantics of an input element that refers to it.
                                                                                                                                           Declares the storage for a homogenous array of ID
     camera 	                                                           source (core)                                                      reference values of type xs:IDREFS.
          id                                             xs:ID                id                                  xs:ID
          name                                           xs:NCName                                                                         IDREF_array
                                                                              name                                xs:NCName
          asset	                                [0..1] +                      asset	                       [0..1] +
                                                                                                                                                id	                                     xs:ID
          optics	                                        +                    	      IDREF_array	          [0..1] +                             name                                    xs:NCName
                                                                              	      Name_array	           [0..1] +                             count                                   uint
          imager	                               [0..1]
                                                                                                                                           Parent: source (core)
                                                                        _     	=     bool_array	           [0..1] +
     _ 	             technique (core)           [1..*]                        	
                                                                             [0..1]  float_array	          [0..1] +
          		   _                profile                xs:NMTOKEN             	      int_array	            [0..1] +                        Declares the storage for a homogenous array of type
          		                _ any               [0..*] xs:any                 technique_common	            [0..1]                          ListOfInts, which is an xs:list of type xs:long.
          	          extra                      [0..*] +                                   _ accessor             +                        int_array
          extra	                                [0..*] +                      technique (core)	            [0..*] +                              id	                                     xs:ID
    Parent: library_cameras                                           Parents: morph, animation, mesh, convex_mesh, skin, spline               name                                    xs:NCName
                                                                                                                                                 count                                   uint
                                                                       Declares an access pattern to one of the array elements:
    Describes the apparatus on a camera that projects the              float_array, int_array, Name_array, bool_array,                   minInclusive ‡                          xs:integer
    image onto the image sensor.                                       and IDREF_array.                                                        maxInclusive ‡                          xs:integer
     optics                                                                                                                                Parent: source (core)
            technique_common	
                                                                        accessor                                                           ‡ Defaults: minInclusive = -2147483648,
                         orthographic                  +                      count                                   uint                   maxInclusive = 2147483647
                     = perspective                                            offset ‡                                uint
                                                       +                      source                                  xs:anyURI
     _ technique (core)	                        [0..*] +                                                                                   Declares the storage for a homogenous array of type
                                                                              stride ‡                                uint                 ListOfFloats, which is an xs:list of type xs:double.
                         profile                       xs:NMTOKEN
                       _ any	                   [0..*] xs:any           _ param (core)	name
                                                                                                          [0..*]
                                                                                                                      xs:NCName
                                                                                                                                           float_array
            extra		                             [0..*] +                               sid                            xs:NCName                  id	                                    xs:ID
    Parent: camera                                                                    semantic                       xs:NMTOKEN                 name                                   xs:NCName
                                                                                       type                           xs:NMTOKEN                 count                                  uint
    Describes the field of view of an orthographic camera.             Parent: source/technique_common                                          digits ‡                               xs:short
                                                                       ‡ Defaults: offset = 0, stride = 1                                        magnitude ‡                            xs:short
     orthographic	                                                                                                                         Parent: source (core)
                        xmag	                       TargetableFloat    Declares storage for a homogenous array. bool_array uses          ‡ Defaults: digits = 6, magnitude = 38
                  _           ymag	                 TargetableFloat    type ListOfBools, an xs:list of type xs:boolean. Name_array
                        =                                              uses type ListOfNames, an xs:list of type xs:Name.
                       [0..1] aspect_ratio	
            =                                       TargetableFloat                                                                        Declares the input semantics of a data source and
     _                                                                                                                                     connects a consumer to that source.
                  _
                        ymag	                        TargetableFloat    bool_array, Name_array
                        aspect_ratio	         [0..1] TargetableFloat        id	                                           xs:ID            input (shared)                       	 InputLocalOffset
           znear	                                    TargetableFloat        name                                          xs:NCName                offset                          uint
           zfar                                      TargetableFloat        count                                         uint                     semantic ‡                      xs:NMTOKEN
    Parents: optics / technique_common                                Parent: source (core)                                                      source                          xs:URIFragmentType
                                                                                                                                                   set                             uint
                                                                                                                                           Parents: lines, linestrips, polygons, polylist, triangles,
    Describes the field of view of a perspective camera.                Describes information about/related to its parent element.         trifans, tristrips, vertex_weights
    xfov and yfov values are in Euler degrees.                                                                                         ‡ semantic: The common semantic attribute values are:
     perspective                                                        extra                                                                {TEX}BINORMAL, CONTINUITY, IMAGE, INPUT, WEIGHT,
                                                                               id                                       xs:ID                INTERPOLATION, INV_BIND_MATRIX, UV, VERTEX, JOINT,
                       xfov                         TargetableFloat                                                                          LINEAR_STEPS, NORMAL, OUTPUT, TEXCOORD, POSITION,
                 _            yfov                  TargetableFloat            name                                     xs:NCName
                        =                                                      type                                     xs:NMTOKEN           MORPH_{TARGET, WEIGHT}, {TEX}TANGENT,
            =          [0..1] aspect_ratio          TargetableFloat
                                                                               asset	                            [0..1] +
                                                                                                                                             {IN, OUT}_TANGENT
     _                  yfov                        TargetableFloat      _ technique (core)	                     [1..*]
                 _      aspect_ratio	     [0..1]    TargetableFloat                        profile                      xs:NMTOKEN
           znear                                    TargetableFloat                   _ any 	                    [0..*] xs:any             Lighting Elements [5]
           zfar                                     TargetableFloat    Parents: animation, animation_clip, attachment, box,               Declares a light source that illuminates a scene.
    Parents: optics / technique_common                                camera, bind_material, capsule, COLLADA, controller,                light
                                                                       cylinder, control_vertices, convex_mesh, effect,                           id                                      xs:ID
                                                                       force_field, format_hint, geometry, image, imager,                         name                                    xs:NCName
    Extensibility Element [5]                                          instance_*, joints, library_*, light, lines, linestrips,
                                                                                                                                                  asset	                           [0..1] +
                                                                       material, mesh, morph, node, optics, pass, plane,
    Declares information used to describe some portion of the          physics_material, physics_model, physics_scene,                            technique_common	
    content. Each technique applies to an associated profile.          polygons, polylist, profile_CG, profile_COMMON,                                       ambient (core)	              +
    technique (core)                                                   profile_GLES, profile_GLSL, ref_attachment, rigid_body,              _          = directional	
                                                                                                                                                             point	
                                                                                                                                                                                          +
                                                                                                                                                                                          +
                                                                       rigid_constraint, sampler_*, scene, shape, skin,
           profile                             xs:NMTOKEN              sphere, spline, surface, targets, tapered_capsule,                                    spot	                        +
           _ any	                       [0..*] xs:any                  tapered_cylinder, triangles, trifans, tristrips,                           technique (core)	                [0..*] +


                                                                                                                                                                                                         
    Parents: extra, source (core), light, optics, imager,             texture_pipeline, texture_unit, vertex_weights, vertices,                  extra	                           [0..*] +
    force_field, physics_material, physics_scene, rigid_body,          visual_scene, and technique (FX) (in profile_CG,                    Parent: library_lights
    rigid_constraint, instance_rigid_body, bind_material               profile_COMMON, profile_GLES, and profile_GLSL)                                                  Lighting Elements Continued 

©2010 Khronos Group - Rev. 1110                                                                                                                                                      www.collada.org
COLLADA 1.4 Quick Reference Card - Page 4


    Lighting Elements (continued)                                   Physics Model Elements [6]                                            Defines the center and orientation of the rigid body.
    Describes an ambient light source.                              Allows for building complex combinations of rigid bodies               mass_frame
    ambient (core), directional                                     and constraints that may be instantiated multiple times.                         translate                     +
                                                                                                                                            =        rotate                        +
    _ color                   TargetableFloat3                      physics_model                                                           [1..*]
                sid              xs:NCName
                                                                           id                                           xs:ID             Parent: rigid_body/technique_common
    Parent: light/technique_common                                        name                                         xs:NCName
                                                                           asset	                             [0..1]    +                 Contains or refers to information that describes basic
    Describes a spot light source.                                         rigid_body	                        [0..*]    +                 geometric meshes.
    spot                                                             _ rigid_constraint	                      [0..*]    +
                                                                           instance_physics_model	            [0..*]    +                  convex_mesh
             color	                            TargetableFloat3
                                                                           extra	                             [0..*]    +                         convex_hull_of                                xs:anyURI
             constant_attenuation	  [0..1]     TargetableFloat
                                                                    Parent: library_physics_models                                                 source (core)                      [1..*]   +
      _ linear_attenuation	         [0..1]     TargetableFloat
                                                                                                                                                    vertices	                          [0..1]   +
             quadratic_attenuation	 [0..1]     TargetableFloat
                                                                    Describes simulated bodies that do not deform.                                  	       lines	                     [0..*]   +
             falloff_angle	         [0..1]     TargetableFloat
                                                                    rigid_body                                                                    	         linestrips	                [0..*]   +
             falloff_exponent	      [0..1]     TargetableFloat
                                                                         sid                                        xs:NCName                     	         polygons	                  [0..*]   +
    Parent: light/technique_common
                                                                         name                                       xs:NCName               _ 	 = polylist	                            [0..*]   +
                                                                                                                                           [0..1] 	 [0..*]  triangles	                 [0..*]   +
    Describes a point light source.                                      technique_common
                                                                                  dynamic	                [0..1]    -                             	         trifans	                   [0..*]   +
    point                                                                                                                                         	         tristrips	                 [0..*]   +
            color                               TargetableFloat3                  mass	                   [0..1]    TargetableFloat
                                                                                  mass_frame	             [0..1]    +                               extra                              [0..*]   +
     _ constant_attenuation ‡	 [0..1]
                                                TargetableFloat
                                                                     _       _ inertia	                   [0..1]    TargetableFloat3      Parent: geometry
            linear_attenuation ‡	    [0..1]     TargetableFloat
            quadratic_attenuation ‡	 [0..1]     TargetableFloat                         instance_physics_material   + InstanceWithExtra
    Parent: light/technique_common                                               =                                                       Connects components, such as rigid_body, into
                                                                                 [0..1] physics_material            +
     ‡ Defaults: constant_attenuation = 1.0,                                      shape	                  [1..*]    +                     complex physics models with moveable parts.
       linear_attenuation = 0.0, quadratic_attenuation = 0.0             technique (core)	                 [0..*]   +                      rigid_constraint
                                                                         extra	                            [0..*]   +                              sid                                 xs:NCName
                                                                    Parent: physics_model
    Physics Material Element [6]                                                                                                                   name                                xs:NCName
    Describes the physical properties of an object.                                                                                                 ref_attachment
                                                                    Describes components of a rigid_body.                                                  rigid_body                xs:anyURI
    physics_material
           id                                     xs:ID             shape                                                                                    translate                 +
           name                                   xs:NCName                 hollow	                     [0..1] -                                       = rotate                        +
                                                                                                                                                      [0..*] extra	             [0..*] +
           asset	                          [0..1] +                         mass		                      [0..1] TargetableFloat
           technique_common                                                 density	                    [0..1] TargetableFloat                      attachment
                      dynamic_friction ‡	 [0..1] TargetableFloat            	      instance_physics_material + InstanceWithExtra                             rigid_body                xs:anyURI
     _          _ restitution ‡	           [0..1] TargetableFloat          =
                                                                          [0..1] physics_material
                                                                            	                                  +                                             translate                 +
                      static_friction ‡	 [0..1] TargetableFloat
           technique (core)	               [0..*] +
                                                                            	      instance_geometry           +                                       = rotate                        +
                                                                     _      	      plane                       -                                      [0..*] extra	             [0..*] +
           extra	                          [0..*] +
    Parents: library_physics_materials, shape,                             	      box                         -                            _ technique_common
    {instance_}rigid_body/technique_common                                  	      sphere                      -                                             enabled ‡	        [0..1] -
                                                                           =                                                                                 interpenetrate ‡	 [0..1] -
    ‡ {dynamic, static}_friction, restitution: Default = 0                  	      cylinder                    -                                       _
                                                                            	      tapered_cylinder            -                                             limits	           [0..1] -
                                                                            	      capsule                     -                                             spring	           [0..1] -
    FX: Rendering Elements (COMMON) [8]                                     	      tapered_capsule             -                                    technique (core)	           [0..*] +
    Describes a specularly shaded surface where the                         	      translate                   +                                    extra	                      [0..*] +
                                                                           =                                                              Parent: physics_model
    specular reflection is shaded according to the Blinn BRDF             [0..*] rotate
                                                                            	                                  +
    approximation. In the diagram, * = common.                              extra		                     [0..*] +                          ‡ Defaults: enabled = True, interpenetrate = False
    blinn, phong                                                    Parents: {instance_}rigid_body/technique_common
          emission	        [0..1] + *_color_or_texture_type
          ambient (FX)	 [0..1] + *_color_or_texture_type             Describes a diffuse shaded surface that is                            Describes color attributes of fixed-function shader
          diffuse	         [0..1] + *_color_or_texture_type         independent of lighting. In the diagram, * = common                    elements inside profile_COMMON effects.
          specular	        [0..1] + *_color_or_texture_type         lambert	                                                               emission, reflective,                   common_color_
     _ shininess	          [0..1] + *_float_or_param_type                  emission	         [0..1] + *_color_or_texture_type              ambient (FX), diffuse,                  or_ texture_type
          reflective	      [0..1] + *_color_or_texture_type
                                                                                                                                           specular, transparent
                                                                           ambient (FX)	     [0..1] + *_color_or_texture_type
                                                                                                                                                 color	                           -
          reflectivity	    [0..1] + *_float_or_param_type                  diffuse	          [0..1] + *_color_or_texture_type
                                                                                                                                             =   param (FX)	               [1..*]
          transparent	     [0..1] *_transparent_type                       reflective	       [0..1] + *_color_or_texture_type                             ref                     xs:NCName
          	 opaque ‡               fx_opaque_enum                    _ reflectivity	         [0..1] + *_float_or_param_type                      texture                   [0..*]
          transparency	 [0..1] + *_float_or_param_type                     transparent	      [0..1] *_transparent_type                                    texture                 xs:NCName
          index_of_                                                        	 opaque ‡               fx_opaque_enum                                        texcoord                xs:NCName
               refraction	 [0..1] + *_float_or_param_type                  transparency	 [0..1] + *_float_or_param_type                               _ extra              [0..1] +
    Parents: technique (FX) in profile_COMMON                             index_of_                                                       Parents: constant, lambert, phong, blinn
    ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE                                 refraction	   [0..1] + *_float_or_param_type
                                                                    Parent: technique (FX) in profile_COMMON                              newparam creates a new, named param object in the
                                                                    ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE                             FX Runtime, and assigns it a type, an initial value, and
    Describes a constantly shaded surface that is independent                                                                              additional attributes at declaration time.
    of lighting. In the diagram, * = common
                                                                                                                                           newparam	                      common_newparam_type
    constant	                                                       Describes scalar attributes of fixed-function shader                          sid                        xs:NCName
            emission	         [0..1] + *_color_or_texture_type      elements inside profile_COMMON effects.
                                                                                                                                                  semantic	           [0..1] xs:NCName
            reflective	       [0..1] + *_color_or_texture_type      shininess, reflectivity,                  common_float_or_                           float               float
            reflectivity	     [0..1] + *_float_or_param_type        index_of_refraction,                           param_type
                                                                                                                                            _
                                                                                                                                                         float2              float2
     _ transparent	           [0..1] *_transparent_type             transparency
                                                                            float	                   [0..1]                                              float3              float3
             	 opaque ‡               fx_opaque_enum                                                                                             =
                                                                                   sid                    xs:NCName                                      float4              float4
            transparency	     [0..1] + *_float_or_param_type         =
                                                                           param (FX)              [1..*]                                                surface (FX)        + fx_surface_common
            index_of_
               refraction	    [0..1] + *_float_or_param_type                       ref                    xs:NCName                                      sampler2D           + fx_sampler2D_common
    Parent: technique (FX) in profile_COMMON                       Parents: constant, lambert, phong, blinn                              Parents: profile_COMMON/technique (FX)
    ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE

©2010 Khronos Group - Rev. 1110                                                                                                                                                  www.collada.org
COLLADA 1.4 Quick Reference Card - Page 5
 FX: Texturing Elements (All Profiles) [8]                             FX: Shader Elements (Other Profiles) [8]                           newparam creates a new, named param object in the
                                                                                                                                          FX Runtime, and assigns it a type, an initial value, and
 Declares the storage for the graphical representation of              Declares and prepares a shader for execution in the                additional attributes at declaration time.
 an object.                                                            rendering pipeline of a pass element.
                                                                                                                                          newparam 	                          fx_newparam_common
  image                                                                shader                                                             	                                         gles_newparam
          id                                xs:ID                              stage ‡                        {cg, glsl}_pipeline_stage           sid                  xs:NCName
          name                              xs:NCName                          annotate	               [0..*] - fx_annotate_common                annotate	     [0..*] - fx_annotate_common
          format                            xs:token                                  compiler_target         -                            _ semantic	          [0..1] xs:NCName
                                                                               =
          height                            uint                        _     [0..1] compiler_options [0..1] xs:string
                                                                                                      	                                           modifier ‡	   [0..1] fx_modifier_enum_common
          width                             uint                               name                                                              = [values] †          - fx_basic_type_common
          depth                             uint                                      source                  xs:NCName                   Profile: Effect, GLES
          asset	                     [0..1] +                                  bind (shader)	          [0..*] -                           Parent: For fx_newparam_common: effect ;
                data                        ListOfHexBinary            Profiles: CG, GLSL	                                                For gles_newparam: profile_GLES, profile_GLES/technique
   _ =                                                                 Parent: profile_{CG,GLSL}/technique/pass,                         (FX)
                init_from                   xs:anyURI
                                                                       ‡ stage: CG: VERTEX, FRAGMENT                                      ‡ modifier: CONST, UNIFORM, VARYING, STATIC, VOLATILE,
          extra	                     [0..*] +
                                                                                                                                            EXTERN, SHARED
                                                                         GLSL: VERTEXPROGRAM, FRAGMENTPROGRAM
 Profiles: COMMON, CG, GLSL, GLES
                                                                                                                                          † [values]: Includes elements from the following list,
 Parents: library_images, effect, profile_CG, profile_GLSL,                                                                                where n is 1, 2, 3, or 4: bool, booln, int, intn, float, floatn,
 profile_COMMON, profile_GLES; technique (FX) in
 profile_CG, profile_COMMON, profile_GLES, profile_GLSL                Declares all the render states, shaders, and settings for            floatnxm, surface (FX), and enum.
                                                                       one rendering pipeline.                                            	 For fx_newparam_common the list includes
                                                                                                                                            sampler{1D, 2D, 3D, CUBE, RECT, DEPTH}.
                                                                       pass
                                                                              sid                             xs:NCName                   	 For gles_newparam the list includes sampler_state and
 Declares a two-dimensional texture sampler.                                                                                                texture_{pipeline, unit}.
  sampler2D	                           fx_sampler2D_common                    annotate               [0..*]   - fx_annotate_common
                                                gl_sampler_2d                 color_target           [0..1]   - fx_colortarget_common
         source                    xs:NCName                                  depth_target           [0..1]   - fx_depthtarget_common
                                                                              stencil_target         [0..1]   - fx_stenciltarget_common   newparam	                                {glsl, cg}_newparam
         wrap_s ‡	          [0..1] fx_sampler_wrap_common
                                                                                                                                                  sid                    {glsl, cg}_identifier
         wrap_t ‡	          [0..1] fx_sampler_wrap_common               _ color_clear                [0..1]   - fx_clearcolor_common
                                                                                                                                                  annotate	       [0..*] - fx_annotate_common
         minfilter ‡	       [0..1] fx_sampler_filter_common                   depth_clear            [0..1]   - fx_cleardepth_common
                                                                                                                                           _      semantic	       [0..1] xs:NCName
                                                                              stencil_clear          [0..1]   - fx_clearstencil_common
  _ magfilter ‡	            [0..1] fx_sampler_filter_common
                                                                              draw                   [0..1]   - fx_draw_common                    modifier ‡	     [0..1] fx_modifier_enum_common
         mipfilter ‡	       [0..1] fx_sampler_filter_common                                                                                             = [values] †     - {glsl, cg}_param_type
                                                                                    [render_states] †         -
         border_color	      [0..1] - fx_color_common                         =                                                                    =     array            - {glsl, cg}_newarray_type
                                                                            [1..*] shader                     +
         mipmap_maxlevel ‡	 [0..1] xs:unsignedByte                                                                                                      usertype         - cg_setuser_type
                                                                              extra                  [0..*]   +
         mipmap_bias ‡	     [0..1] float                               Profiles: CG, GLES, GLSL                                           Profile: CG, GLSL
 Profiles: COMMON, CG, GLSL, External, Effect                                                                                             Parents: profile_{GLSL, CG}, profile_{GLSL, CG}/technique (FX)
                                                                       Parents: profile_CG/technique (FX) and
 Parents: newparam, setparam, usertype, array, shader/bind            profile_GLSL/technique (FX). pass is also a child of             Child usertype excluded from glsl_newparam
                                                                       profile_GLES/technique (FX), in which case it excludes the
  ‡ wrap_s, wrap_t: NONE, WRAP, MIRROR, CLAMP,                         child element shader.                                            ‡ modifier: CONST, UNIFORM, VARYING, STATIC, VOLATILE,
    BORDER. Default = WRAP                                                                                                                  EXTERN, SHARED
      minfilter, magfilter, mipfilter: NONE, NEAREST, LINEAR,          † [render_states]: Refer to the Render States subsection
                                                                         in the description of pass in the specification. The           † [values]: Includes elements from the following list, where
      {NEAREST, LINEAR}_MIPMAP_NEAREST,                                                                                                     n is 1, 2, 3, or 4: bool, booln, int, intn, float, floatn, string,
      {NEAREST, LINEAR}_MIPMAP_LINEAR, Default = NONE                    schema indicates use of group gl_pipeline_settings for
                                                                         profiles GLSL or CG, and gles_pipeline_settings for GLES.          sampler{1D, 2D, 3D, CUBE, RECT, DEPTH}, and enum.
  	 Defaults: mipmap_maxlevel = 255, mipmap_bias = 0                                                                                      	 For glsl_newparam the list includes float2x2, float3x3,
                                                                                                                                            float4x4, and surface (GLSL), .
                                                                       FX: Texturing Elements (Other Profiles) [8]                        	 For cg_newparam the list includes boolnxm, intnxm, half,
                                                                                                                                            halfn, halfnxm, fixed, fixedn, fixednxm, floatnxm, and surface.
 Declares a resource that can be used both as the source
 for texture samples and as the target of a rendering pass.            Declares a two-dimensional texture sampler state for
 Child elements differ depending on the profile used.                  element profile_GLES.
 In the diagram, * = common
                                                                       sampler_state	                             gles_sampler_state
  surface	                                fx_surface_common                    sid                          xs:NCName                     Defines a texture_pipeline command for combiner-
                                                                                                                                          mode texturing. In the diagram, * = gles_texcombiner.
         type ‡                           fx_surface_type_enum                 wrap_s ‡	             [0..1] gles_sampler_wrap
                  init_as_null	           xs:anyType                           wrap_t ‡	             [0..1] gles_sampler_wrap              texcombiner            gles_texcombiner_command_type
                  init_as_target          xs:anyType                           minfilter ‡	          [0..1] fx_sampler_filter_common             constant	            [0..1]- gles_texture_constant_type
                  init_cube               - fx_surface_init_cube_*             magfilter ‡	          [0..1] fx_sampler_filter_common       _ RGB ‡	                   [0..1]    *_commandRGB_type
           =                                                            _ mipfilter ‡	                                                                   operator ‡             *_operatorRGB_enums
          [0..1] init_volume              - fx_surface_init_volume_*                                 [0..1] fx_sampler_filter_common
                  init_planar             - fx_surface_init_planar_*           mipmap_maxlevel ‡	 [0..1] xs:unsignedByte                                 scale                  float
                  init_from	       [1..*] fx_surface_init_from_*               mipmap_bias ‡	        [0..1] float                                   _ argument	 [1..3]          - *_argumentRGB_type
                          mip ‡           xs:unsignedInt                       extra	                [0..*] +                                    alpha ‡	             [0..1]    *_commandAlpha_type
                          slice ‡         xs:unsignedInt               Profile: GLES                                                                     operator ‡             *_operatorAlpha_enums
  _                       face ‡          fx_surface_face_enum         Parents: newparam, setparam                                                      scale                  float
         format		                  [0..1] xs:token                     ‡ wrap_s, wrap_t: REPEAT, CLAMP, CLAMP_TO_EDGE,                              _ argument	 [1..3]          *_argumentAlpha_type
         format_hint	              [0..1] - fx_surface_format_hint_*     MIRRORED_REPEAT. Default = REPEAT                                                     source ‡         *_source_enums
                   size ‡                 int3                         	 minfilter, magfilter, mipfilter: NONE, NEAREST, LINEAR,                               operand ‡        *_operandAlpha_enums
            =                                                            {NEAREST, LINEAR}_MIPMAP_NEAREST,
           [0..1] viewport_ratio ‡        float2
                                                                         {NEAREST, LINEAR}_MIPMAP_LINEAR, Default = NONE                                       unit             + xs:NCName
        mip_levels ‡	          [0..1] xs:unsignedInt                                                                                      Profile: GLES
                                                                       	 Default: mipmap_maxlevel = 255, mipmap_bias = 0
        mipmap_generate ‡	 [0..1] xs:boolean                                                                                              Parents: newparam/texture_pipeline,
        extra	                 [0..*] +
                                                                                                                                          setparam/texture_pipeline, pass/texture_pipeline/value
                                                                       Defines a texture unit that will be mapped to hardware             ‡ RGB, RGB/operator: REPLACE, MODULATE, ADD, ADD_
 Profiles: COMMON, CG, GLES, GLSL, External, Effect                    texture units based on its usage in texture_pipeline
                                                                       commands.                                                            SIGNED, INTERPOLATE, SUBTRACT, DOT3_{RGB, RGBA}
 Parents: COMMON - newparam, setparam;
 CG - newparam, setparam, array, shader/bind, usertype;                                                                                       alpha, alpha/operator: REPLACE, MODULATE, ADD,
 GLES - newparam, setparam, texture_unit;                              texture_unit	                                 gles_texture_unit        ADD_SIGNED, INTERPOLATE, SUBTRACT
 GLSL - newparam, setparam, array, shader/bind                                  sid                                      xs:NCName
                                                                                                                                              alpha/argument/source: TEXTURE, CONSTANT, PRIMARY,
 ‡ type: UNTYPED, 1D, 2D, 3D, RECT, CUBE, DEPTH                                 surface	                          [0..1] xs:NCName            PREVIOUS.
   init_from/face: POSITIVE_{X,Y,Z}, NEGATIVE_{X,Y,Z}.                    _ sampler_state	                        [0..1] xs:NCName
   Default = POSITIVE_X                                                  [1..*]
                                                                                                                                              alpha/argument/operand: ONE_MINUS_SRC_ALPHA,
                                                                                texcoord	                         [0..1]                      SRC_ALPHA. Default = SRC_ALPHA
 Defaults: size = 0 0 0, viewport_ratio = 1 1,
   mip_levels = 0, mipmap_generate = False,                                          semantic                            xs:NCName
   init_from/mip, init_from/slice = 0                                  Profile: GLES
                                                                       Parents: setparam, newparam                                                   Texturing Elements (Other Profiles) Continued             
©2010 Khronos Group - Rev. 1110                                                                                                                                                        www.collada.org
Collada Reference Card 1.4

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Collada Reference Card 1.4

  • 1. COLLADA 1.4 Quick Reference Card - Page 1 COLLADA™ defines an XML-based schema to allow transport of 3D assets between applications, enabling diverse 3D Metadata Elements [5] authoring and content processing tools to be combined into a production pipeline. Declares the root of the document that contains some of All elements on this card apply to the COMMON profile unless otherwise noted. the content in the COLLADA schema. COLLADA • [n] refers to chapters in COLLADA 1.4 Specification: • <any> may contain any well-formed XML data. www.khronos.org/collada version ‡ • Type TargetableFloat is a floating point value that has a asset + • Attributes are green. Optional Attributes are italic. sid attribute. library_animations [0..*] + • Elements are blue. [Placeholder elements] are in brackets. • Type TargetableFloat3 is a floating point vector value library_animation_clips [0..*] - • + element expanded elsewhere on card. that has an sid attribute. library_cameras [0..*] + – Color model is RGB for float3, and RGBA for float4 library_controllers [0..*] + • - element expanded in specification. values. library_effects [0..*] + • _ indicates sequence. library_force_fields [0..*] - – Spatial coordinates are Cartesian for float (X), float2 • = indicates choice. (XY), and float3 (XYZ) values. library_geometries [0..*] + • xs:* types are defined in the XML Schema language _ = library_images [0..*] + – Texture coordinates are Cartesian for float (S), float2 specification. (ST), and float3 (STP) values; and homogenous for library_lights [0..*] + • The default cardinality is 1. float4 (STPQ) values. library_materials [0..*] + library_nodes [0..*] + library_physics_materials [0..*] - The parent of all library_* elements is COLLADA Declares a module of <image> elements. library_physics_models [0..*] - Declares a module of <animation> elements. library_images library_physics_scenes [0..*] - library_animations id xs:ID library_visual_scenes [0..*] - id xs:ID name xs:NCName scene [0..1] + name xs:NCName asset [0..1] + extra [0..*] + asset [0..1] + _ image [1..*] + Parent: none _ ‡ version: 1.4.0, 1.4.1 animation [1..*] + extra [0..*] + extra [0..*] + Defines asset-management information. Declares a module of light elements. Declares a module of camera elements. library_lights asset library_cameras id xs:ID contributor [0..*] id xs:ID author [0..1] xs:string name xs:NCName name xs:NCName authoring_tool [0..1] xs:string asset [0..1] + _ comments [0..1] xs:string asset [0..1] + copyright [0..1] xs:string _ light [1..*] + _ camera [1..*] + source_data [0..1] xs:anyURI extra [0..*] + extra [0..*] + created dateTime Declares a module of material elements. keywords [0..1] xs:string Declares a module of controller elements. _ modified dateTime library_controllers library_materials revision [0..1] xs:string id xs:ID id xs:ID subject [0..1] xs:string name xs:NCName name xs:NCName title [0..1] xs:string unit [0..1] + asset [0..1] + asset [0..1] + _ up_axis ‡ [0..1] - controller [1..*] + _ material [1..*] + extra [0..*] + Parents: camera, COLLADA, light, material, source, extra [0..*] + geometry, image, animation, animation_clip, controller, Declares a module of effect elements. extra, node, visual_scene, library_*, effect, force_field, Declares a module of node elements. physics_{material, scene, model}, profile_*, profile_{CG, library_effects library_nodes COMMON, GLES}/technique (FX) id xs:ID ‡ up_axis: X_UP, Y_UP, Z_UP. Default = Y_UP id xs:ID name xs:NCName name xs:NCName asset [0..1] + asset [0..1] + Instantiates a COLLADA resource. _ effect [1..*] + extra [0..*] + _ node [1..*] + instance_animation, extra [0..*] + instance_{camera, light, node}, Declares a module of geometry elements. instance_{visual, physics}_scene, library_geometries instance_physics_material, instance_force_field InstanceWithExtra id xs:ID Defines unit of distance for COLLADA elements and objects. url xs:anyURI name xs:NCName unit sid xs:NCName asset [0..1] + meter float name xs:NCName _ geometry [1..*] + name xs:NMTOKEN _ extra [0..*] + extra [0..*] + Parent: asset Parents: instance_animation: animation_clip; instance_{camera, light, node}: node; instance_{visual, physics}_scene: scene; Scene Elements [5] Describes the entire set of information that can be visualized from the contents of a COLLADA resource. instance_physics_material: {instance}_rigid_body, shape; instance_force_field: physics_scene, instance_physics_model Describes the entire set of information that can be visualized from the contents of a COLLADA resource. visual_scene id xs:ID Instantiates rigid_body within an instance_physics_model. scene name xs:NCName instance_rigid_body instance_physics_scene [0..*] + InstanceWithExtra body xs:NCName asset [0..1] + _ instance_visual_scene [0..1] + InstanceWithExtra sid xs:NCName node [1..*] + extra [0..*] + _ evaluate_scene [0..*] + target xs:anyURI Parent: COLLADA technique_common extra [0..*] + Parent: library_visual_scenes angular_velocity ‡ [0..1] float3 Declares an environment in which physical objects are velocity ‡ [0..1] float3 instantiated and simulated. dynamic [0..1] - physics_scene Allows the instantiation of a physics model within mass [0..1] TargetableFloat id xs:ID another physics model, or in a physics scene. mass_frame [0..1] + _ _ inertia name xs:NCName instance_physics_model [0..1] TargetableFloat3 asset [0..1] + url xs:anyURI instance_physics_material +InstanceWithExtra instance_force_field [0..*] + InstanceWithExtra = physics_material + sid xs:NCName [0..1] instance_physics_model [0..*] + shape [0..*] + parent xs:anyURI _ technique_common technique (core) [0..*] + instance_force_field [0..*] + InstanceWithExtra extra [0..*] + _ gravity [0..1] TargetableFloat3 instance_rigid_body [0..*] + time_step [0..1] TargetableFloat _ Parent: instance_physics_model technique (core) [0..*] + instance_rigid_constraint [0..*] - ‡ angular_velocity, velocity: Default = 0 0 0 extra Parent: library_physics_scenes [0..*] + extra [0..*] Parents: physics_scene, physics_model + Scene Elements Continued  ©2010 Khronos Group - Rev. 1110 www.collada.org
  • 2. COLLADA 1.4 Quick Reference Card - Page 2  Scene Elements (continued) Geometry Elements [5] Declares the binding of geometric primitives and vertex attributes for a mesh element to produce polylists. Declares instantiation of a COLLADA geometry resource. Describes visual shape and appearance of object in scene. instance_geometry polylist geometry name xs:NCName _ bind_material [0..1] + id xs:ID count uint extra [0..*] + name xs:NCName Parents: node, shape material xs:NCName asset [0..1] + input (shared) [0..*] + InputLocalOffset Binds a specific material to a piece of geometry, binding convex_mesh + vcount [0..1] ListOfUInts varying and uniform parameters at the same time. _ = mesh + _ p [0..1] ListOfUInts bind_material spline - extra [0..*] + param (core) [0..*] extra [0..*] + Parent: mesh name xs:NCName Parent: library_geometries sid xs:NCName Declares the binding of geometric primitives and vertex Describes basic geometric meshes using vertex and attributes for a mesh element to produce polygons. semantic xs:NMTOKEN primitive information. type xs:NMTOKEN polygons mesh name xs:NCName technique_common source (core) [1..*] + count uint instance_material [1..*] material xs:NCName vertices + _ symbol xs:NCName input (shared) [0..*] + lines [0..*] + target xs:anyURI p [0..*] ListOfUInts linestrips [0..*] + _ = sid xs:NCName polygons [0..*] + [0..*] ph [0..*] name xs:NCName p ListOfUInts _ = polylist [0..*] + _ h [1..*] ListOfUInts bind (material) [0..*] - [0..*] triangles [0..*] + extra [0..*] + _ bind_vertex_input [0..*] - trifans [0..*] + Parents: mesh, convex_mesh extra [0..*] + tristrips [0..*] + technique (core) [0..*] + extra [0..*] + Declares the binding of geometric primitives and vertex extra [0..*] + Parent: geometry attributes for a mesh element to produce lines. Parents: instance_geometry, instance_controller lines Declares the attributes and identity of mesh vertices. Declares instantiation of a COLLADA controller resource. name xs:NCName instance_controller vertices count uint id xs:ID material xs:NCName skeleton [0..*] xs:anyURI name xs:NCName input (shared) [0..*] + InputLocalOffset _ bind_material [0..1] + input (unshared) [1..*] InputLocal _ p [0..1] ListOfUInts extra [0..*] + Parent: node semantic ‡ xs:NMTOKEN extra [0..*] + _ source xs:URIFragmentType Parents: mesh, convex_mesh Describes an alternative way to evaluate a visual_scene. extra [0..*] + evaluate_scene Parents: mesh, convex_mesh Declares the binding of geometric primitives and vertex name xs:NCName ‡ semantic: see note for input (shared) on page 3 attributes for a mesh element to produce connected _ render [1..*] triangles. camera_node xs:anyURI Declares the binding of geometric primitives and vertex trifans, tristrips attributes for a mesh element to produce individual triangles. name _ layer [0..*] xs:NCName xs:NCName instance_effect [0..1] + triangles count uint Parent: visual_scene name xs:NCName material xs:NCName count uint input (shared) [0..*] + InputLocalOffset Describes hierarchical relationship of elements in a scene. _ p [0..*] ListOfUInts material xs:NCName node input (shared) [0..*] + InputLocalOffset extra [0..*] + id xs:ID _ Parents: mesh, convex_mesh p [0..1] ListOfUInts name xs:NCName extra [0..*] + sid xs:NCName Parents: mesh, convex_mesh Declares the binding of geometric primitives and vertex type ‡ NodeType attributes for a mesh element to produce linestrips. layer ListOfNames asset [0..1] + Declares animation information. linestrips lookat name xs:NCName [0..*] + animation matrix [0..*] + count uint id xs:ID material xs:NCName rotate [0..*] + name xs:NCName _ = scale [0..*] + input (shared) [0..*] + InputLocalOffset asset [0..1] + [0..*] skew [0..*] - _ p [0..*] ListOfUInts source (core) [1..*] + translate [0..*] + extra [0..*] + sampler [1..*] Parents: mesh, convex_mesh instance_camera [0..*] + InstanceWithExtra id xs:ID instance_controller [0..*] + _ input [1..*] - InputLocal _ _ instance_geometry [0..*] + channel [1..*] + instance_light [0..*] + InstanceWithExtra _ = = animation [0..*] + Using p to represent assembly of mesh primitive instance_node [0..*] + InstanceWithExtra The first index in a p element refers to all inputs with animation [1..*] + an offset attribute value of 0. The second index refers to node [0..*] + sampler [1..*] + all inputs with an offset of 1. There is an index value for extra [0..*] + Parents: library_nodes, node, visual_scene _ channel [1..*] + each unique input offset attribute value. Each vertex of ‡ type: JOINT, NODE. Default = NODE animation [0..*] + the primitive is assembled using the value(s) read from animation [1..*] + indexed inputs. After each input is sampled, producing a primitive vertex, the next index in the p element again extra [0..*] + refers to the inputs with offset of 0. Animation Elements [5] Parent: library_animation, animation Declares interpolation sampling function for an animation. Describes a section of the animation curves to be sampler used together as an animation clip. Controller Elements [5] id xs:ID animation_clip Declares generic control information. _ input (unshared) [1..*] InputLocal id xs:ID semantic ‡ xs:NMTOKEN name xs:NCName controller source xs:URIFragmentType id xs:ID start ‡ xs:double Parent: animation name xs:NCName ‡ semantic: see note for input (shared) on page 3 end xs:double asset [0..1] + asset [0..1] + Declares an output channel of an animation. instance_animation [1..*] + InstanceWithExtra skin + url xs:anyURI _ = morph + channel _ _ extra [0..*] + extra [0..*] + source  xs:URIFragmentType extra [0..*] + Parent: library_controllers target xs:token Parent: animation Parent: library_animation_clips ‡ start: Default = 0.0 Controller Elements Continued ©2010 Khronos Group - Rev. 1110 www.collada.org
  • 3. COLLADA 1.4 Quick Reference Card - Page 3  Controller Elements (continued) Transform Elements [5] Declares vertex and primitive information sufficient to describe blend-weight skinning. Describes the data required to blend between sets of Declare local coordinate system transformations. static meshes. skin source xs:anyURI rotate specifies an axis (XYZ) and rotation (Euler angle) morph bind_shape_matrix [0..1] float4x4 about it as a float4. method ‡ MorphMethodType source (core) [3..*] + translate specifies a translation (XYZ) as a float3. joints source xs:anyURI input (unshared) [2..*] InputLocal rotate, translate source (core) [2..*] + semantic ‡ xs:NMTOKEN sid xs:NCName _ Parents: node, instance_rigid_body, {ref_}attachment, targets _ source xs:URIFragmentType extra shape, technique_common/mass_frame in rigid_body input (unshared) [2..*] InputLocal [0..*] + _ vertex_weights (shared) _ semantic ‡ xs:NMTOKEN count uint source xs:URIFragmentType scale specifies a change in proportions (XYZ) of the axes input (shared) [2..*] + InputLocalOffset as a float3. extra [0..*] + _ vcount [0..1] ListOfUInts lookat describes a position/orientation transformation extra [0..*] + v [0..1] ListOfInts Parent: controller as a float3x3, organized as three vectors in order: eye extra [0..*] + position, interest point, up-axis direction. ‡ method: NORMALIZED, RELATIVE. Default = NORMALIZED extra [0..*] + semantic: see note for input (shared) matrix describes a homogeneous transformation as a Parent: controller float4x4, organized in column-major order. ‡ semantic: see note for input (shared) scale, lookat, matrix sid xs:NCName Camera Elements [5] Data Flow Elements [5] Parent: node Declares a view into scene hierarchy or graph. Contains Declares a data repository that provides values according elements that describe the camera’s optics and imager. to the semantics of an input element that refers to it. Declares the storage for a homogenous array of ID camera source (core) reference values of type xs:IDREFS. id xs:ID id xs:ID name xs:NCName IDREF_array name xs:NCName asset [0..1] + asset [0..1] + id xs:ID optics + IDREF_array [0..1] + name xs:NCName Name_array [0..1] + count uint imager [0..1] Parent: source (core) _ = bool_array [0..1] + _ technique (core) [1..*] [0..1] float_array [0..1] + _ profile xs:NMTOKEN int_array [0..1] + Declares the storage for a homogenous array of type _ any [0..*] xs:any technique_common [0..1] ListOfInts, which is an xs:list of type xs:long. extra [0..*] + _ accessor + int_array extra [0..*] + technique (core) [0..*] + id xs:ID Parent: library_cameras Parents: morph, animation, mesh, convex_mesh, skin, spline name xs:NCName count uint Declares an access pattern to one of the array elements: Describes the apparatus on a camera that projects the float_array, int_array, Name_array, bool_array, minInclusive ‡ xs:integer image onto the image sensor. and IDREF_array. maxInclusive ‡ xs:integer optics Parent: source (core) technique_common accessor ‡ Defaults: minInclusive = -2147483648, orthographic + count uint maxInclusive = 2147483647 = perspective offset ‡ uint + source xs:anyURI _ technique (core) [0..*] + Declares the storage for a homogenous array of type stride ‡ uint ListOfFloats, which is an xs:list of type xs:double. profile xs:NMTOKEN _ any [0..*] xs:any _ param (core) name [0..*] xs:NCName float_array extra [0..*] + sid xs:NCName id xs:ID Parent: camera semantic xs:NMTOKEN name xs:NCName type xs:NMTOKEN count uint Describes the field of view of an orthographic camera. Parent: source/technique_common digits ‡ xs:short ‡ Defaults: offset = 0, stride = 1 magnitude ‡ xs:short orthographic Parent: source (core) xmag TargetableFloat Declares storage for a homogenous array. bool_array uses ‡ Defaults: digits = 6, magnitude = 38 _ ymag TargetableFloat type ListOfBools, an xs:list of type xs:boolean. Name_array = uses type ListOfNames, an xs:list of type xs:Name. [0..1] aspect_ratio = TargetableFloat Declares the input semantics of a data source and _ connects a consumer to that source. _ ymag TargetableFloat bool_array, Name_array aspect_ratio [0..1] TargetableFloat id xs:ID input (shared) InputLocalOffset znear TargetableFloat name xs:NCName offset uint zfar TargetableFloat count uint semantic ‡ xs:NMTOKEN Parents: optics / technique_common Parent: source (core) source xs:URIFragmentType set uint Parents: lines, linestrips, polygons, polylist, triangles, Describes the field of view of a perspective camera. Describes information about/related to its parent element. trifans, tristrips, vertex_weights xfov and yfov values are in Euler degrees. ‡ semantic: The common semantic attribute values are: perspective extra {TEX}BINORMAL, CONTINUITY, IMAGE, INPUT, WEIGHT, id xs:ID INTERPOLATION, INV_BIND_MATRIX, UV, VERTEX, JOINT, xfov TargetableFloat LINEAR_STEPS, NORMAL, OUTPUT, TEXCOORD, POSITION, _ yfov TargetableFloat name xs:NCName = type xs:NMTOKEN MORPH_{TARGET, WEIGHT}, {TEX}TANGENT, = [0..1] aspect_ratio TargetableFloat asset [0..1] + {IN, OUT}_TANGENT _ yfov TargetableFloat _ technique (core) [1..*] _ aspect_ratio [0..1] TargetableFloat profile xs:NMTOKEN znear TargetableFloat _ any [0..*] xs:any Lighting Elements [5] zfar TargetableFloat Parents: animation, animation_clip, attachment, box, Declares a light source that illuminates a scene. Parents: optics / technique_common camera, bind_material, capsule, COLLADA, controller, light cylinder, control_vertices, convex_mesh, effect, id xs:ID force_field, format_hint, geometry, image, imager, name xs:NCName Extensibility Element [5] instance_*, joints, library_*, light, lines, linestrips, asset [0..1] + material, mesh, morph, node, optics, pass, plane, Declares information used to describe some portion of the physics_material, physics_model, physics_scene, technique_common content. Each technique applies to an associated profile. polygons, polylist, profile_CG, profile_COMMON, ambient (core) + technique (core) profile_GLES, profile_GLSL, ref_attachment, rigid_body, _ = directional point + + rigid_constraint, sampler_*, scene, shape, skin, profile xs:NMTOKEN sphere, spline, surface, targets, tapered_capsule, spot + _ any [0..*] xs:any tapered_cylinder, triangles, trifans, tristrips, technique (core) [0..*] +  Parents: extra, source (core), light, optics, imager, texture_pipeline, texture_unit, vertex_weights, vertices, extra [0..*] + force_field, physics_material, physics_scene, rigid_body, visual_scene, and technique (FX) (in profile_CG, Parent: library_lights rigid_constraint, instance_rigid_body, bind_material profile_COMMON, profile_GLES, and profile_GLSL) Lighting Elements Continued ©2010 Khronos Group - Rev. 1110 www.collada.org
  • 4. COLLADA 1.4 Quick Reference Card - Page 4  Lighting Elements (continued) Physics Model Elements [6] Defines the center and orientation of the rigid body. Describes an ambient light source. Allows for building complex combinations of rigid bodies mass_frame ambient (core), directional and constraints that may be instantiated multiple times. translate + = rotate + _ color TargetableFloat3 physics_model [1..*] sid xs:NCName id xs:ID Parent: rigid_body/technique_common Parent: light/technique_common name xs:NCName asset [0..1] + Contains or refers to information that describes basic Describes a spot light source. rigid_body [0..*] + geometric meshes. spot _ rigid_constraint [0..*] + instance_physics_model [0..*] + convex_mesh color TargetableFloat3 extra [0..*] + convex_hull_of xs:anyURI constant_attenuation [0..1] TargetableFloat Parent: library_physics_models source (core) [1..*] + _ linear_attenuation [0..1] TargetableFloat vertices [0..1] + quadratic_attenuation [0..1] TargetableFloat Describes simulated bodies that do not deform. lines [0..*] + falloff_angle [0..1] TargetableFloat rigid_body linestrips [0..*] + falloff_exponent [0..1] TargetableFloat sid xs:NCName polygons [0..*] + Parent: light/technique_common name xs:NCName _ = polylist [0..*] + [0..1] [0..*] triangles [0..*] + Describes a point light source. technique_common dynamic [0..1] - trifans [0..*] + point tristrips [0..*] + color TargetableFloat3 mass [0..1] TargetableFloat mass_frame [0..1] + extra [0..*] + _ constant_attenuation ‡ [0..1] TargetableFloat _ _ inertia [0..1] TargetableFloat3 Parent: geometry linear_attenuation ‡ [0..1] TargetableFloat quadratic_attenuation ‡ [0..1] TargetableFloat instance_physics_material + InstanceWithExtra Parent: light/technique_common = Connects components, such as rigid_body, into [0..1] physics_material + ‡ Defaults: constant_attenuation = 1.0, shape [1..*] + complex physics models with moveable parts. linear_attenuation = 0.0, quadratic_attenuation = 0.0 technique (core) [0..*] + rigid_constraint extra [0..*] + sid xs:NCName Parent: physics_model Physics Material Element [6] name xs:NCName Describes the physical properties of an object. ref_attachment Describes components of a rigid_body. rigid_body xs:anyURI physics_material id xs:ID shape translate + name xs:NCName hollow [0..1] - = rotate + [0..*] extra [0..*] + asset [0..1] + mass [0..1] TargetableFloat technique_common density [0..1] TargetableFloat attachment dynamic_friction ‡ [0..1] TargetableFloat instance_physics_material + InstanceWithExtra rigid_body xs:anyURI _ _ restitution ‡ [0..1] TargetableFloat = [0..1] physics_material + translate + static_friction ‡ [0..1] TargetableFloat technique (core) [0..*] + instance_geometry + = rotate + _ plane - [0..*] extra [0..*] + extra [0..*] + Parents: library_physics_materials, shape, box - _ technique_common {instance_}rigid_body/technique_common sphere - enabled ‡ [0..1] - = interpenetrate ‡ [0..1] - ‡ {dynamic, static}_friction, restitution: Default = 0 cylinder - _ tapered_cylinder - limits [0..1] - capsule - spring [0..1] - FX: Rendering Elements (COMMON) [8] tapered_capsule - technique (core) [0..*] + Describes a specularly shaded surface where the translate + extra [0..*] + = Parent: physics_model specular reflection is shaded according to the Blinn BRDF [0..*] rotate + approximation. In the diagram, * = common. extra [0..*] + ‡ Defaults: enabled = True, interpenetrate = False blinn, phong Parents: {instance_}rigid_body/technique_common emission [0..1] + *_color_or_texture_type ambient (FX) [0..1] + *_color_or_texture_type Describes a diffuse shaded surface that is Describes color attributes of fixed-function shader diffuse [0..1] + *_color_or_texture_type independent of lighting. In the diagram, * = common elements inside profile_COMMON effects. specular [0..1] + *_color_or_texture_type lambert emission, reflective, common_color_ _ shininess [0..1] + *_float_or_param_type emission [0..1] + *_color_or_texture_type ambient (FX), diffuse, or_ texture_type reflective [0..1] + *_color_or_texture_type specular, transparent ambient (FX) [0..1] + *_color_or_texture_type color - reflectivity [0..1] + *_float_or_param_type diffuse [0..1] + *_color_or_texture_type = param (FX) [1..*] transparent [0..1] *_transparent_type reflective [0..1] + *_color_or_texture_type ref xs:NCName opaque ‡ fx_opaque_enum _ reflectivity [0..1] + *_float_or_param_type texture [0..*] transparency [0..1] + *_float_or_param_type transparent [0..1] *_transparent_type texture xs:NCName index_of_ opaque ‡ fx_opaque_enum texcoord xs:NCName refraction [0..1] + *_float_or_param_type transparency [0..1] + *_float_or_param_type _ extra [0..1] + Parents: technique (FX) in profile_COMMON index_of_ Parents: constant, lambert, phong, blinn ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE refraction [0..1] + *_float_or_param_type Parent: technique (FX) in profile_COMMON newparam creates a new, named param object in the ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE FX Runtime, and assigns it a type, an initial value, and Describes a constantly shaded surface that is independent additional attributes at declaration time. of lighting. In the diagram, * = common newparam common_newparam_type constant Describes scalar attributes of fixed-function shader sid xs:NCName emission [0..1] + *_color_or_texture_type elements inside profile_COMMON effects. semantic [0..1] xs:NCName reflective [0..1] + *_color_or_texture_type shininess, reflectivity, common_float_or_ float float reflectivity [0..1] + *_float_or_param_type index_of_refraction, param_type _ float2 float2 _ transparent [0..1] *_transparent_type transparency float [0..1] float3 float3 opaque ‡ fx_opaque_enum = sid xs:NCName float4 float4 transparency [0..1] + *_float_or_param_type = param (FX) [1..*] surface (FX) + fx_surface_common index_of_ refraction [0..1] + *_float_or_param_type ref xs:NCName sampler2D + fx_sampler2D_common Parent: technique (FX) in profile_COMMON Parents: constant, lambert, phong, blinn Parents: profile_COMMON/technique (FX) ‡ opaque: A_ONE, RGB_ZERO. Default = A_ONE ©2010 Khronos Group - Rev. 1110 www.collada.org
  • 5. COLLADA 1.4 Quick Reference Card - Page 5 FX: Texturing Elements (All Profiles) [8] FX: Shader Elements (Other Profiles) [8] newparam creates a new, named param object in the FX Runtime, and assigns it a type, an initial value, and Declares the storage for the graphical representation of Declares and prepares a shader for execution in the additional attributes at declaration time. an object. rendering pipeline of a pass element. newparam fx_newparam_common image shader gles_newparam id xs:ID stage ‡ {cg, glsl}_pipeline_stage sid xs:NCName name xs:NCName annotate [0..*] - fx_annotate_common annotate [0..*] - fx_annotate_common format xs:token compiler_target - _ semantic [0..1] xs:NCName = height uint _ [0..1] compiler_options [0..1] xs:string modifier ‡ [0..1] fx_modifier_enum_common width uint name = [values] † - fx_basic_type_common depth uint source xs:NCName Profile: Effect, GLES asset [0..1] + bind (shader) [0..*] - Parent: For fx_newparam_common: effect ; data ListOfHexBinary Profiles: CG, GLSL For gles_newparam: profile_GLES, profile_GLES/technique _ = Parent: profile_{CG,GLSL}/technique/pass, (FX) init_from xs:anyURI ‡ stage: CG: VERTEX, FRAGMENT ‡ modifier: CONST, UNIFORM, VARYING, STATIC, VOLATILE, extra [0..*] + EXTERN, SHARED GLSL: VERTEXPROGRAM, FRAGMENTPROGRAM Profiles: COMMON, CG, GLSL, GLES † [values]: Includes elements from the following list, Parents: library_images, effect, profile_CG, profile_GLSL, where n is 1, 2, 3, or 4: bool, booln, int, intn, float, floatn, profile_COMMON, profile_GLES; technique (FX) in profile_CG, profile_COMMON, profile_GLES, profile_GLSL Declares all the render states, shaders, and settings for floatnxm, surface (FX), and enum. one rendering pipeline. For fx_newparam_common the list includes sampler{1D, 2D, 3D, CUBE, RECT, DEPTH}. pass sid xs:NCName For gles_newparam the list includes sampler_state and Declares a two-dimensional texture sampler. texture_{pipeline, unit}. sampler2D fx_sampler2D_common annotate [0..*] - fx_annotate_common gl_sampler_2d color_target [0..1] - fx_colortarget_common source xs:NCName depth_target [0..1] - fx_depthtarget_common stencil_target [0..1] - fx_stenciltarget_common newparam {glsl, cg}_newparam wrap_s ‡ [0..1] fx_sampler_wrap_common sid {glsl, cg}_identifier wrap_t ‡ [0..1] fx_sampler_wrap_common _ color_clear [0..1] - fx_clearcolor_common annotate [0..*] - fx_annotate_common minfilter ‡ [0..1] fx_sampler_filter_common depth_clear [0..1] - fx_cleardepth_common _ semantic [0..1] xs:NCName stencil_clear [0..1] - fx_clearstencil_common _ magfilter ‡ [0..1] fx_sampler_filter_common draw [0..1] - fx_draw_common modifier ‡ [0..1] fx_modifier_enum_common mipfilter ‡ [0..1] fx_sampler_filter_common = [values] † - {glsl, cg}_param_type [render_states] † - border_color [0..1] - fx_color_common = = array - {glsl, cg}_newarray_type [1..*] shader + mipmap_maxlevel ‡ [0..1] xs:unsignedByte usertype - cg_setuser_type extra [0..*] + mipmap_bias ‡ [0..1] float Profiles: CG, GLES, GLSL Profile: CG, GLSL Profiles: COMMON, CG, GLSL, External, Effect Parents: profile_{GLSL, CG}, profile_{GLSL, CG}/technique (FX) Parents: profile_CG/technique (FX) and Parents: newparam, setparam, usertype, array, shader/bind profile_GLSL/technique (FX). pass is also a child of Child usertype excluded from glsl_newparam profile_GLES/technique (FX), in which case it excludes the ‡ wrap_s, wrap_t: NONE, WRAP, MIRROR, CLAMP, child element shader. ‡ modifier: CONST, UNIFORM, VARYING, STATIC, VOLATILE, BORDER. Default = WRAP EXTERN, SHARED minfilter, magfilter, mipfilter: NONE, NEAREST, LINEAR, † [render_states]: Refer to the Render States subsection in the description of pass in the specification. The † [values]: Includes elements from the following list, where {NEAREST, LINEAR}_MIPMAP_NEAREST, n is 1, 2, 3, or 4: bool, booln, int, intn, float, floatn, string, {NEAREST, LINEAR}_MIPMAP_LINEAR, Default = NONE schema indicates use of group gl_pipeline_settings for profiles GLSL or CG, and gles_pipeline_settings for GLES. sampler{1D, 2D, 3D, CUBE, RECT, DEPTH}, and enum. Defaults: mipmap_maxlevel = 255, mipmap_bias = 0 For glsl_newparam the list includes float2x2, float3x3, float4x4, and surface (GLSL), . FX: Texturing Elements (Other Profiles) [8] For cg_newparam the list includes boolnxm, intnxm, half, halfn, halfnxm, fixed, fixedn, fixednxm, floatnxm, and surface. Declares a resource that can be used both as the source for texture samples and as the target of a rendering pass. Declares a two-dimensional texture sampler state for Child elements differ depending on the profile used. element profile_GLES. In the diagram, * = common sampler_state gles_sampler_state surface fx_surface_common sid xs:NCName Defines a texture_pipeline command for combiner- mode texturing. In the diagram, * = gles_texcombiner. type ‡ fx_surface_type_enum wrap_s ‡ [0..1] gles_sampler_wrap init_as_null xs:anyType wrap_t ‡ [0..1] gles_sampler_wrap texcombiner gles_texcombiner_command_type init_as_target xs:anyType minfilter ‡ [0..1] fx_sampler_filter_common constant [0..1]- gles_texture_constant_type init_cube - fx_surface_init_cube_* magfilter ‡ [0..1] fx_sampler_filter_common _ RGB ‡ [0..1] *_commandRGB_type = _ mipfilter ‡ operator ‡ *_operatorRGB_enums [0..1] init_volume - fx_surface_init_volume_* [0..1] fx_sampler_filter_common init_planar - fx_surface_init_planar_* mipmap_maxlevel ‡ [0..1] xs:unsignedByte scale float init_from [1..*] fx_surface_init_from_* mipmap_bias ‡ [0..1] float _ argument [1..3] - *_argumentRGB_type mip ‡ xs:unsignedInt extra [0..*] + alpha ‡ [0..1] *_commandAlpha_type slice ‡ xs:unsignedInt Profile: GLES operator ‡ *_operatorAlpha_enums _ face ‡ fx_surface_face_enum Parents: newparam, setparam scale float format [0..1] xs:token ‡ wrap_s, wrap_t: REPEAT, CLAMP, CLAMP_TO_EDGE, _ argument [1..3] *_argumentAlpha_type format_hint [0..1] - fx_surface_format_hint_* MIRRORED_REPEAT. Default = REPEAT source ‡ *_source_enums size ‡ int3 minfilter, magfilter, mipfilter: NONE, NEAREST, LINEAR, operand ‡ *_operandAlpha_enums = {NEAREST, LINEAR}_MIPMAP_NEAREST, [0..1] viewport_ratio ‡ float2 {NEAREST, LINEAR}_MIPMAP_LINEAR, Default = NONE unit + xs:NCName mip_levels ‡ [0..1] xs:unsignedInt Profile: GLES Default: mipmap_maxlevel = 255, mipmap_bias = 0 mipmap_generate ‡ [0..1] xs:boolean Parents: newparam/texture_pipeline, extra [0..*] + setparam/texture_pipeline, pass/texture_pipeline/value Defines a texture unit that will be mapped to hardware ‡ RGB, RGB/operator: REPLACE, MODULATE, ADD, ADD_ Profiles: COMMON, CG, GLES, GLSL, External, Effect texture units based on its usage in texture_pipeline commands. SIGNED, INTERPOLATE, SUBTRACT, DOT3_{RGB, RGBA} Parents: COMMON - newparam, setparam; CG - newparam, setparam, array, shader/bind, usertype; alpha, alpha/operator: REPLACE, MODULATE, ADD, GLES - newparam, setparam, texture_unit; texture_unit gles_texture_unit ADD_SIGNED, INTERPOLATE, SUBTRACT GLSL - newparam, setparam, array, shader/bind sid xs:NCName alpha/argument/source: TEXTURE, CONSTANT, PRIMARY, ‡ type: UNTYPED, 1D, 2D, 3D, RECT, CUBE, DEPTH surface [0..1] xs:NCName PREVIOUS. init_from/face: POSITIVE_{X,Y,Z}, NEGATIVE_{X,Y,Z}. _ sampler_state [0..1] xs:NCName Default = POSITIVE_X [1..*] alpha/argument/operand: ONE_MINUS_SRC_ALPHA, texcoord [0..1] SRC_ALPHA. Default = SRC_ALPHA Defaults: size = 0 0 0, viewport_ratio = 1 1, mip_levels = 0, mipmap_generate = False, semantic xs:NCName init_from/mip, init_from/slice = 0 Profile: GLES Parents: setparam, newparam Texturing Elements (Other Profiles) Continued  ©2010 Khronos Group - Rev. 1110 www.collada.org