The document discusses eyewear applications for virtual reality, augmented reality, and mixed reality experiences. It compares these experiences to traditional 2D and 3D experiences. Eyewear applications provide complete immersion in the virtual world without drawing attention like other media. They also allow for easy interaction and manipulation without the need for extra actions beyond gazing. However, they still require 3D modeling of virtual spaces unlike mobile-based VR/AR/MR experiences. The document suggests considerations for designing effective eyewear applications.