3. PORTFOLIO KORNEEL DE VIAENE4 5
CYBERNETICS (SYSTEM THINKING)
DESIGN FOR SUSTAINABILITY INNOVATION TOOLS
ENTREPRENEURSHIP (MARKET ANALYSIS, SWOT, BUSINESS PLAN,...)
RENDERING
MODERN PROTOTYPING (3D PRINTING, LASERCUTTING, CNC MILLING, ...)
PROTOTYPING (WELDING, COMMON EQUIPMENT IN WORKSHOP)
DESIGN METHODOLOGY
GRAPHIC DESIGN SOFTWARE (ADOBE)
USER EXPERIENCE DESIGN (UX)
PHOTOSHOP
ILLUSTRATOR
INDESIGN
3D MODELLING
RENDERING
MICROSOFT OFFICE
SOFTWARE 54321
201620122010 20132008 2009 2014 20152011200720062005
O.L.V.H. WAREGEM - MATH-SCIENCES
DRIVING LICENCE B
OVAM AWARD
GHENT LIGHT FESTIVAL
UGENT CAMPUS KORTIJK -
INDUSTRIAL ENGINEER DESIGN
MASTER THESIS
SEVERAL STUDENT JOBS (PUBLIC WORKS, COS, MOLECULE)
POSSIBLYWORKINGFORYOU
KNOWLEDGE & SKILLS
TIMELINE
SKETCHING
FEA3D MODELLING
24-3-1993
Blaarhoekstraat 11 A,
8570 Anzegem
+32 471 20 98 67
korneeldeviaene@gmail.com
IDEA GENERATION
IDEA DEVELOPMENT
PROTOTYPING
ENGINEERING
VISUALISATION
SPEECHING
DUTCH
ENGLISH
FRENCH
An industrial designer is supposed to design products and systems that can be innovative for the industry. I’m not a graphic designer, neither an expert in
engineering machines. Industrial designers are looking with a helicopterview at a process questionning every part of it in a way to find how things can be done
better. Designers have the ability to determine the needs of people doing research and how to respond on them. The focus is on exploring new ideas and
areas using their creativity to provide innovation. Ideas are tested through prototyping in order to become a feasible result.
INFO & CONTACT PROFILE & INTERESTS
DESIGN SKILLS
LANGUAGES
54321
54321
TEAMWORKINDEPENDENT
FUNCTIONALITY DESIGN
GLOBAL SOLUTIONS SMALL TASKS
CURING
PHYSICAL PRODUCT INTERFACES
WORK
PREVENTION
PLAY
SUSTAINABILITY LOWER COST
SPORTS TINKERING NATURE
10.501 0.5
ORGANIZED
SEARCHINGPERSEVERENT
PLAY-WORK BALANCE
EAGER TO LEARNWRITING SKILLS
CURIOUS
INDUSTRIAL DESIGN JOB PURPOSE
PERSONAL BALANCES
KORNEEL DE VIAENE
MASTER INDUSTRIAL DESIGN
5. PORTFOLIO KORNEEL DE VIAENE8 9
MOLDI
SMALL BUSINESS PROJECTENTREPRENEURSHIP MARKET RESEARCH
BRAND IDENTITY MARKETING STRATEGY
6. PORTFOLIO KORNEEL DE VIAENE10 11
Nowadays, people want to explore things and
make things in their free time. Young, educa-
ted people try all kind of stuff, they are called
the ‘Makers’.
We developed a mold which makes it possible
to create your own small furniture. This custo-
mizable mold provides casting 3 different
plastic pieces allowing you to make almost
every construction with a few shelves.
MAKE IT YOURSELF
Many different products exist which have more or less the
same functionality as the MOLDI piece does have. There
are more expensive ones, there are cheaper ones, there
are stronger ones,...but you all need to buy them in the
shop. We want people to make their own small furniture
because that’s just more fun.
In the end, it becomes cheaper when making more pieces
because you just have to buy the casting material.
MARKET RESEARCH
A marketing strategy was developed to receive some brand
awareness. We mainly focus on maker faires and online mar-
keting, because that’s where our target group hangs around
and is moreover the cheapest way too.
MARKETING STRATEGY
We as a team of 5 students decided to setup a realis-
tic business project which could be launched during
our studies. A project without great investments or the
possibility to make big losses. That’s why we setup a
one man business or sole proprietorship. A business
plan was made with a sales forecast and financial
plan in which fixed an variable costs are calculated.
ONE MAN BUSINESS
DECEMBER 2014 SIMON JACKSON, SIMON BOURY, WANNES VAN ISACKER, HIPPOLYTE CHRISTIAENS
7. PORTFOLIO KORNEEL DE VIAENE12 13
MODULAR STAGE DESIGN
FOR A BIGBAND
DESIGN LANGUAGEMOODS AND COLORS FORM FOLLOWS FUNCTION
8. PORTFOLIO KORNEEL DE VIAENE14 15
The functionality of the stage was
tested through prototyping in order to
demonstrate modularity, connections,
add-ons, cable routing, etc.
PROTOTYPING
The stage is setup with commonly used stage
elements, the T-slot provides easy securing of
the tubing and snaps for add-ons.
The main function of the tubing is to collect
electrical cables for sound, monitors, etc.
They can easily be dismounted for conveying.
The tubes with integrated light strip offer an
industrial looking whole which distracts the at-
tention from disturbing elements on the stage.
MODULARITY
BIGBAND DESIGN
A bigband mostly consists of 16 musicians playing jazz music and is splitted up into 4 sections, the trombonists, the saxophonists, the trumpeters and the
rhythm section. All those people playing together with each musician having quite some equipment causes a lot of annoyances while setting the stage up and
dismounting it again. Every instrument, score sheet, cable, etc needs to be placed somewhere on the stage while the musician still needs enough freedom of
movement when playing. This stage design provides an easy setup with ordered cable routing and the possibility to secure instruments and other stuff. Further-
more, this bigband experience is no longer just about the sound but also about the view. We wanted to integrate the mood which is associated with jazz into the
design of the stage, paying close attention to the needs of the musicians.
JUNE 2015
FRONT
TOP VIEW FRONT VIEW
JENTE AMEYE, LORE VANDEMAELE, SIMON MILLECAM, ASHA DERUMEAUX
9. PORTFOLIO KORNEEL DE VIAENE16 17JUNE 2014 JONATHAN VAN DER SMISSEN
https://vimeo.com/97856455
The wheels are aligned when folded.
The seatpost can be dropped to mi-
nimize the total size and is used as a
bike stand to keep the bicycle upright
when placed somewhere.
The bike folds together by the
overlapping of 3 zones of the frame
separated by 2 hinges.
FOLDING METHOD
PROTOTYPING
COMMUTER BIKE
COMPOSITE MATERIALS
IDEA GENERATION
PROTOTYPING & TESTING
MARKET RESEARCH
This folding system provides a porta-
ble construction of the bike when fol-
ded. The wheels magnetically attach to
each other and are rolling side by side
offering a very stable construction.
Thanks to the ‘z-folding’ system the
rotation direction of the front and rear
wheel remains the same as when
riding the bike, this way parts can’t get
stuck while rolling the bike in contrast
to many other folding bikes that need
to be carried and can’t be rolled. The
bigger 26 inch wheels provide a com-
fortable and fast ride while making the
construction not too small, the easy to
reach handlebars prevent the owner
from bending down when handling the
folded bike. The bike is pushed in front
of the owner leaving enough freedom
of movement in order to avoid contact
between legs and bike while walking.
Several prototypes were tested
through prototyping.
The video link below shows the result
of the final prototype where strength,
comfort and folding performance is
demonstrated.
The folding principles were prototyped
starting from existing bicycles. The final pro-
totype exists of a foam model that was lami-
nated with fibre glass to increase strength
and reduce the weight of the bike.
TESTING
hinges
SIDE
TOP VIEW
SIDE VIEW
10. PORTFOLIO KORNEEL DE VIAENE18 19
PAMPER
DESIGN METHODOLOGY IDEA GENERATION
COMMISSIONED BY RECTICELPRODUCT DEVELOPMENT
11. PORTFOLIO KORNEEL DE VIAENE20 21
colo-fast skin
available in different colors
safety belt
securing the baby while
changing diapers
antislip back
raised sides
ruler
handle
After research, it turned out that it could be
interesting to use this technology for the
production of changing pads.
Common changers bring along some
problems. They’re mostly just pillows with
raised sides which make them cheap, but
not perfectly suitable for this job. Its surface
absorbs wet really easy whereby you have
to use towels and wash them all the time.
The changers themselves are not really
washable, they get dirty and therefore have
to be replaced quite often.
PURPOSE
ALTERNATIVE APPLICATION
PAMPER DESIGN
AUGUST 2014
The shape of this changing pad doesn’t differ that lot from pieces in car’s instrument panels, they can be produced using the Colo-Fast® spray technology.
Tightly designed changing pad with lots of advantages compared to nowadays changers: an easy cleaning surface, antislip back, ruler,...
This changing pad is not longer a disposable product, it’s a nicely designed changer and that is perfectly suited for its purpose. It’s durable and can be used for
different babies through many years. The Colo-Fast skin can be cleaned very easy, it is chemically resistant and waterproof. The back which is also made from
the same skin is, in contrast with common changers, antislip which prevents the changer from moving away while changing diapers. Besides the raised sides
which ensure the position of the baby and prevent him from falling off the pad, there is a ‘safety belt’ which makes it easier to change diapers when the baby
is really energetic and doesn’t want to stay on the pad. The arms and shoulders are fixed unpainfull which makes it very hard to counteract. The ruler that is
integrated in the surface makes it possible to follow the growth of the baby during the first months of its lifetime.
Colo-Fast® spray technology allows the production of in-
strument panels and door panels in one-piece large surface
modules with integrated bottom parts and seamless surface.
Nowadays, other materials and technologies are available
which are more appropriate for the production of instrument
panels. Recticel, the company that pattented Colo-Fast® still
want to make use of this technology and is searching for new
applications where it can be implemented in.
12. PORTFOLIO KORNEEL DE VIAENE22 23
SPEED OF LIGHT GAME
EVENT PROTOTYPINGMECHATRONICS SPEAKING
13. PORTFOLIO KORNEEL DE VIAENE24 25FEBRUARY 2015
Light is fast, very fast. When turning on a switch
or flashlight, objects or walls get immediately
lightened, it is impossible to observe any delay
between light leaving the source and reaching an
object. Light is the fastest moving phenomenon in
the whole universe, it travels at almost 300 000
kilometer per second! Moving at this speed means
you’re able to turn 7 times around the world in just
1 second. But still, the speed of light is limited.
This becomes clear when observing the time gap
between planets and stars that are very far from
one another. Light coming from the sun for example
needs to travel 8 minutes and 20 seconds before it
reaches the earth, due to the big distance between
earth and sun. This isn’t a problem for us human
people, though it can become a problem when
communicating with spacecrafts and satelites that
move in space. The communication signals that are
transmitted from earth to space travel at the speed
of light. This means that for example a robot on the
moon receives a command only 1,28 seconds after
is was sent from earth. It is clear that this delay can
cause difficulties when communicating with objects
in space that are even further away.
SPEED OF LIGHT
PROTOTYPING
BUT SOMETIMES NOT FAST ENOUGH...
LIGHT IS FAST...300 000 KILOMETERS PER SECOND
THE LIMITED SPEED OF LIGHT MAKES IT DIFFICULT TO
COMMUNICATE WITH ROBOTS IN SPACE
this is in one second...
360 times
back and
forth to ISS
25 times back and forth
from ghent to new york
7 times around the world
MOON
SUN
COMET 67-P
8 minutes and 20 seconds
28 minutes
150 million kilometer
500 million kilometer
380 000 kilometer
1,28 seconds
EARTH
THIBAUT SIMOENS, KEVIN VANDEN EYNDEN
In the game that we created the visitors have to control a space vehicle on the moon. They are
controlling the vehicle from the earth and need to fulfill some actions while taking into account a delay
due to the limited speed of light. The purpose of the game is to let the vehicle stop on some lightened
areas that were placed on the moon surface. Only two commands were possible, drive and stop,
but still difficult enough if you realise that the visitors needed to think ahead and estimate where the
vehicle would be after a certain time. Of course, people in space offices aren’t able to look on the
moon surface from that far, they need a computer screen. That’s why the visitors actions were made
on base of an image of the vehicle on the moon using a computer screen. This means doubled delay,
because the signal needs to be sent back to earth.
THE GAME
GHENT LIGHT FESTIVAL 2015
The Ghent Light Festival is organised every three
years. During this event big buildings are high-
ligthed in the city of Ghent with projects of interna-
tional light artists. There is a lot of other animation
next to these bigger projects, of course all of them
involving light. For one of these side projects we
were asked to create a game that demonstrates the
speed of light and entertains the visitors.
14. PORTFOLIO KORNEEL DE VIAENE26 27
ASSISTANCE DOG
LEASH SYSTEM
DISABLED PEOPLECO-DESIGN ITERATION
PROTOTYPING & TESTING
MAY 2014 ESMEE VANBESELAERE, ANA MATÍAS PRATS
DESIGN FOR EVERYONE
https://vimeo.com/97423798
The problem is worldspread and therefore
a burden for many disabled people. That’s
why we created a completely DIY solution
that can easily be prototyped by anyone
else who wants to make use of this idea.
The production proces can be found on
www.instructables.com.
DESIGN FOR EVERYONE
The dog can attach himself to the wheelchair by putting his head
through the loop of the leash followed by a small jump to unlock the
ball from the ‘leash box’. When walking around the leash tensions
around the dogs head.
To detach from the wheelchair, the dog needs to grab the ball and
throw it in the ‘leash box’, if now the dog slightly pulls with his head,
the leash looses tension and the dog is able to pull out his head and
freely walk around.
The leash is now connected to the wheelchair and the action can be
done all over again.
The principle is clearly shown in the video link below.
LEASH SYSTEM SOLUTION
Many people with spasms need to be in
wheelchairs due to poor coordination of the
muscles in their limbs.
With the help of an assistance dog they
can become more independent and are
even able to leave the house for groceries.
The dog is then attached to the wheelchair
to accompy its disabled owner.
Unfortunately, spastic people often have
such a poor hand functioning that they
aren’t able to attach their dog to the wheel-
chair, neither to detach him when coming
home. Again, someone else is needed to
execute this easy operation.
We created a solution in which the ope-
ration can be done by the owner and dog
themselves.
PROBLEM DEFINITION
15. PORTFOLIO KORNEEL DE VIAENE28 29
ORGANIC CHAIRRENDERINGSUBDIVISION MODELLING
The chair is inspired on organic shapes which
can of course be found in nature.
INSPRIRATION
3D MODELLING
MAY 2015
16. PORTFOLIO KORNEEL DE VIAENE30 31
SHARPENCILANIMAL TRANSFERSUBDIVISION MODELLING
The pecil sharpener is working in the same way as a beaver felling a tree in order to make a dam. The beaver’s sharp teeth allow him to bite the trunk in a V
shape while turning around it. This efficient way of felling a tree is applied to the pencil sharpener. The pencil doesn’t rotate but the blades are turning around it
like a beaver while cutting it into a V.
INSPRIRATION
A new full length pencil is placed in the
sharpener, resulting into two half length
pencils with a tip after doing one operation.
Used pencils with a blunt tip can again be
sharpened by inserting it from above into
the sharpener.
Very fast sharpening of the pencil is pos-
sible due to 2 blades cutting on each side
of the pencil during 1 single rotation. The
high rotational speed ensures a nicely finish
of the tip. Excess material is removed by
sucking it through holes behind the blades
leading it to a bin at the bottom of the
sharpener.
FUNCTIONALITY
MAY 2015
17. PORTFOLIO KORNEEL DE VIAENE32 33
MODELLING
SURFACE MODELLINGRENDERING
SUBDIVISION MODELLINGREVERSE ENGINEERING
Creating a model when starting from a rough form or
shape is called reverse engineering. The rough shape
can be obtained by 3D scanning a product. This way it
becomes easier to model complex parts because there
are no exact dimensions needed anymore.
REVERSE ENGINEERING
Subdivision modelling is a technique
in which a model is created by defor-
ming a basic shape as for example
a sphere. The shape is deformed by
stretching it at specific points and
areas to finally become the model
you want. In this case, a kind of
hairdryer was obtained starting from
a beam.
SUBDIVISION MODELLING
Every part of a metabo tilting saw was
modelled using Siemens NX and afterwards
rendered with 3ds Max to create a realistic
image of the tool.
RENDERING
18. PORTFOLIO KORNEEL DE VIAENE34 35
DESIGN OF A VIBRATION
DAMPING BICYCLE HUB
RESEARCHMASTER THESIS WRITING
PROTOTYPING & TESTING
19. PORTFOLIO KORNEEL DE VIAENE36 37MASTER THESISJUNE 2016
The example demonstrates why vibrations
are generated when riding on bumpy roads.
A common cobblestone road is used to cal-
culate the frequency of the vibrations when
cycling at different speeds. Logically, the
higher the speed of the cyclist, the higher
the generated frequency.
The cyclists body suffers from these vibrati-
ons. It’s been proven that the human body is
susceptible to vibrations between 0,5 and 80
Hz. These frequencies are generated when
riding on those cobblestone roads. Exposure
to these vibrations can cause health pro-
blems and muscle fatigue.
CYCLING AND VIBRATIONS
15 x15 cm
20 km/h
25 km/h
30 km/h
35 km/h
37 Hz
46 Hz
56 Hz
65 Hz
COMMON COBBLESTONE
ω0
= 50 Hz
Not only cobblestone roads have bad influence on the
biker’s performance, cyclist are suffering from vibrations all
the time. The effect is mostly not that bad as when riding
on cobblestones, but they can also cause quicker muscle
fatique and when exposed to them for a longer time. Even
when riding on poor tarmac roads, fatigue of the cyclist is
induced after only 40 minutes.
It’s clear that it can be interesting to explore for solutions to
tackle these problems caused by riding on bumpy roads.
EFFECT ON CYCLIST
TYPE OF ROAD
new tarmac
common tarmac
pavers & tiles
poor tarmac
cobblestones
VIBRATION AMP (m/s²)
0.6
0.8
1.2
1.5
5
6
5
4
3
2
1
0
AMPofverticalaccelleration(m/s2
)
time (minutes)
1 10 100 1000
DANGER
FATIGUE LIMIT
DISCOMFORT
IDEA GENERATION
shocks due to the bumpy road surface
the vibrations transmitted to frame
and fork are reduced
vibrations are running through
the frame unreduced
The final concept is about a bicycle hub in which an
elastomer is integrated. The elastomer fits in between the
classical hub and a flange to which the spokes are atta-
ched. An elastomer is a kind of rubber that bounces back
after compression. In this concept, the elastomer provides
some flexibility between the rim and hub and can therefore
absorb shocks and road buzz.
CONCEPT
FLEX MATERIAL
VIBRATION DAMPING
IN WHEEL HUB
VIBRATION DAMPING
AT THE STEMVS
The fact that a bike is builded with two wheels, one in the front and one in the
rear make wheels really interesting parts to make changes to the flexibility of
the whole bike.
Another big winner of this concept is the fact that wheels are directly in contact
with the ground. This makes it possible to absorb vibrations before they actu-
ally can run through the frame. This way of thinking is explained in the figure
below, where the hub concept is compared with the idea of a flexible stem.
An overview of the pro’s of this concept is given below:
• early shock absorbing
• damping in front and rear
• compatibility (wheels can be exchanged)
• lightweight construction
• customazation (different elastomers to fit the rider’s weight)
• ergonomics, the cyclist’s bike position doesn’t change
20. PORTFOLIO KORNEEL DE VIAENE38 39
compatibility
comfort
bike position unchanged
bike position slightly changes
bike position changes
lightweight
semi light
heavy
MASTER THESISJUNE 2016
Afterwards, conclusions about the damping of the prototype could be deter-
mined. Conclusions that can be derived from the graph:
• The amplifications peak for frequencies of 20 Hz in the curves of both
wheels.
• Same behaviour for frequencies lower than 20 Hz and higher than 50
Hz. These frequencies are not that important because they do not occur
a lot.
• The classic wheel seems to damp vibrations better for frequencies
between 20 and 25 Hz.
• The prototype clearly damps vibrations better for frequencies between
25 and 50 Hz.
This test is a proof of concept of the vibration damping bicycle hub. The idea
might work well, but it’s for sure that further testing and prototyping is needed.
RESULTS TEST DATA
The most compatible products, which are the stem and seat post can easily
be installed on other bikes. Unfortunately, their performance is not splendid.
The performance can be derived from weight, comfort and bike position. The
stem and seat post do not offer a full-suspension system but reduce vibrations
for just one single body part. Furthermore, they make changes to the cyclist’s
bike position when flexing, this is not realy desired when riding the bike. In that
case, the Zertz and Isospeed score much better, they’re lightweight and offer
a full damped bike. But unfortunately, these are integrated systems in specific
bicycles and can’t be exchanged.
The bike hub differentiates itself from its competitors in the combination of
comfort and compatibility. They offer a full-suspension solution (front and rear
wheel) and can easily be exchanged within different bikes.
COMPARISON WITH COMPETITORS
The prototype was tested during rides on cobblestone
roads. The test was done with a common wheel and the
prototype in a way to make a comparison possible. A sen-
sor which measures accellerations was attached to the
quick-release of both wheels, afterwards their frequency
pattern could be plotted in the same graph to analyze
differences between them.
TESTING
Frequentie (Hz)
0 20 40 60 80 100
Versnelling(m/s²)
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
standaard
prototype
accelleration(m/s2
)
frequency (Hz)
classic
prototype